Forbidden Actions

  • Hello


    I believe that as every other successful MMO game Push and Bash should be punish with ban.



    PUSH - Pushing refers to an exploitative use of the game to provide experience/cash/items to other account(s). Supporting another player on expense of your own country: giving troops, resoruces, provinces, allowing capital to be conquested for morale gains. Waging wars in his name with no gain whatsoever for you account. Cannot be simpler. Push creates effect of scale and creates unfair advantage to players who normally would not survive a day in choosen game.


    BASH- continued attacking of one player related to a toxic relation that developed between them, related to farming friends for resources or simple stoping another player from a growth. having been in war just to lower morale of enemy without actual fighting should also be treated as bashing.



    every mmo game I know has this restriction while Bytro has a wild west out there on the maps.


    Can we do something about that?


    Thanks

    GF

  • General Game Rules


    you mean those?

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers!

    don't give yourselves to brutes

    men who despise you

    enslave you

    who regiment your lives

    tell you what to do

    what to think and what to feel!

    Who drill you

    diet you

    treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!


    b78//+

  • in general they shuould be placed in Rules or TOS as not everyone is using forum.


    Those rules stated by Narmer do not work on maps as I see how many people are effectively banned and how many of them were banned in other games.


    Especially points:


    Should Player X ask/invite other player with the intent to have them trade Land/Resources/Troops to Player X, will be considered Account-Pushing


    Should players join a game with the intent to influence the outcome and aid Player X will be considered Account-Pushing


    I see players giving everything for nothing, still kamikazze into other players / bots while a guy attacking them having 0 casualties and harvesting morale from the capital in the end. ... And I have to fight this accounts made up of the whole alliance on every single 500 map on multiple occasions I ask myself why it is allowed by Bytro? This is clear PUSH . How normal lvl1 or lvl2 player is suppsoed to stand any chance against such a push? This is why I do not enjoy maps as I meet this huge blobs with no skills and it always finishes in wasting my time and their time as it is clear they have no skill to create, nor to run or defend such a big empires. Bytro/team ( not sure which ones) allows to artificially create blob empires made of friendpacks which then bully others around the map with their size or numbers. And this is something I do not like personally.


    Intend of bringing people from alliance to a game is to eat them when they are bored with the map . to allow some lvl 0 players to have unfair advantage over playes startign with 0 help from freiendpacks. How do you feel person joining bytro would feel seeing that- and knowing that every successful game is banning such a behavior? Should it not be forbidden to eat you own alliance members if you have started game together in a alliance friendpack? Straight at the begining you have advantage 7-1 in resources if you funnel them to one player. This is clear description of the push as it influences outcome of wars and probably map from day 1. I do not think anyone realizes how this influences single players who have just joined supremacy - to see push performed that way and not forbidden.


    Not my job but you have wolfpacks and freindpacks made od dozens of Associates on the maps adn from what I see they are not banned. Adn as you rightly guess it is a loop which forces most to create their own friendpacks. Years ago I reported wolfpack of 20+ people showing their statements and even their facebook page- none of them was banned. Mates- your rules have to be stricter when it comes to Push as game becomes unplayable due to number of hidden friendpacks on maps.

    It is a proposition. I wanted to show point of view of a person who do not use friendpacks or even friends on maps. I normally finish killing 80% of map population as they parts of one on another freindpack and they will not give me peace till I erase last of them so he cannto give other friendpack members provinces to continue lowering my morale. ANd mainly because of this morale issues I am forced to kill them to the last province. ...

    Sick as it is I would like to see that game is also avalaible for solo players.

  • Those rules stated by Narmer do not work on maps as I see how many people are effectively banned and how many of them were banned in other games.

    That rule set was updated last wednesday, by bytro directive. To my knowledge and what I can read at first here is that the change from this wednesday seems to reflect the points you have so hopefully when the GO's effectively apply this rule set it solves your issue.

    If I misunderstood your arguments feel free to adress it.

    Yours sincerely,

  • in general it is very hard to get proper evedences to prove it


    I had guys taking their alliacne members and eating them later- rules were not broken

    I had a guy who played with 2 others and then allwoed them to be swaloved without any fight at all, capital taken at the end- no rules were broken

    lately I saw harvesting morale on friendlies - no answer since days, and evidences are all over the newspaper.


    this couple of days when those player have advantage and no action is taken - could influence outcome of a awar or the whole map lasting for a year. I also heard you guys do nto have numbers to do everything. Is it taken into consideration that bytro will raise number of GOs?

  • in general it is very hard to get proper evedences to prove it

    you don't have to get them, that's our job, just report the guy you are suspicious about and a GO will look into it

    I had guys taking their alliacne members and eating them later- rules were not broken

    it's complicated, if you and a friend of yours join a game and play it normally and let's say your friend gets tired of playing it and wants to quit, if he leaves you his resources and territory that's not pushing, but if you and a friend of yours join a game and you play it normally but your friend is there only to aid you, with no intention to really playing or even winning, then that's pushing

    lately I saw harvesting morale on friendlies - no answer since days, and evidences are all over the newspaper.

    i'm personally trying to get this added under the same rule of capital farming, if harvesting morale for provinces is not allowed, why should harvesting morale for units be allowed? until it gets added, and i hope it will, i'm afraid we can't do much about it


    this couple of days when those player have advantage and no action is taken

    if you see a player that is taking advantage unfairly and which is against the rules, please, report him and a GO will look into it

    I also heard you guys do nto have numbers to do everything. Is it taken into consideration that bytro will raise number of GOs?

    recruiting GO's and Mods is not something Bytro does, it's up to the MA of every server how he handles his team, if he thinks he needs more GO's or Mods, then he'll make a post asking for volunteers. there's no limit about how many volunteers a team can have

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers!

    don't give yourselves to brutes

    men who despise you

    enslave you

    who regiment your lives

    tell you what to do

    what to think and what to feel!

    Who drill you

    diet you

    treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!


    b78//+

  • it's complicated, if you and a friend of yours join a game and play it normally and let's say your friend gets tired of playing it and wants to quit, if he leaves you his resources and territory that's not pushing, but if you and a friend of yours join a game and you play it normally but your friend is there only to aid you, with no intention to really playing or even winning, then that's pushing

    211-b6463dfda0390aacc3440516c764eba0dffadc59.jpeg


    well it is sure that most of them will drop and personally for me- if they drop in a first day or 50th day- it still gives opponent huge advantage. especialy when we are toe to toe in a war and he gets 100% ++ more provinces , 10%++ armies , 10% morale and 200%++ resources for free just to prolong his already lost existence.

    IN RP there is a rule you do not support fighting sides till war is over. Could be a solution in normal maps too.
    other games have daily limits how much trade you can make with disadvantage to one side. This somehow controls idea of single day push.
  • well it is sure that most of them will drop and personally for me- if they drop in a first day or 50th day- it still gives opponent huge advantage. especialy when we are toe to toe in a war and he gets 100% ++ more provinces , 10%++ armies , 10% morale and 200%++ resources for free just to prolong his already lost existence.

    IN RP there is a rule you do not support fighting sides till war is over. Could be a solution in normal maps too.

    other games have daily limits how much trade you can make with disadvantage to one side. This somehow controls idea of single day push.

    well, unless they are not used to play supremacy they'll drop as you say, however, the general thing is that players play with their friends and they usually stand still until they win or they lose, so the common thing is when already defeated they just give the resources to an ally, i agree it's a boost, but it's from an ally that's been playing the game along you, not just someone who didn't care about the game and just handed his resources


    in the RP i played, and there's been a good amount of them, we didn't have such a rule of not supporting fighting, that would kill diplomacy, what RP do you play when you can't use the diplomacy?


    generally the game is not a 1v1, if you want a 1v1, you go to the 1v1 map, but if you join others, there will be other players making alliances and you'll have to adapt and do whatever is needed(respecting the rules) to win, you can't just lock the diplomacy because you are fighting someone else, that's nonsense

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers!

    don't give yourselves to brutes

    men who despise you

    enslave you

    who regiment your lives

    tell you what to do

    what to think and what to feel!

    Who drill you

    diet you

    treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!


    b78//+

  • Well this is a very good rule, not nonsense.


    You start a war in RP and you have your intel and everything about enemy strenght. Other countries can join as long as it does not upset balance of power in the war . Resupplying 1 nation by half of map, helping him by giving or takign provinces is forbidden. Same as harvesting morale. Some resource help is avalaible but is very restricted.

    Same with time for war and number of provinces you can take. Those is RPs I am playing have clear rules against Push and Bash.




    anyway - scale effect is always taking place when you have rules like bytro ones and those rules force people to create friednpacks or wolfpacks ( depends on number of players) just to survive initial period. Will you be able to get to day 150 in 500 map without a single friend you have taken provinces, armeis nad resoruces from? DO not count using GMs and exploits to win. Answer that question and you will have idea how the game changed for the last 3 -4 years.

  • You start a war in RP and you have your intel and everything about enemy strenght. Other countries can join as long as it does not upset balance of power in the war .

    if i'd want to play chess, i'd play chess so we can have "balance of power in the war", however this game is about war and includes diplomacy, improve your diplomacy abilities if you can't stand other countries, specially in a RP, to join the war against you


    Resupplying 1 nation by half of map, helping him by giving or takign provinces is forbidden. Same as harvesting morale. Some resource help is avalaible but is very restricted.

    Same with time for war and number of provinces you can take. Those is RPs I am playing have clear rules against Push and Bash.

    as i already said, if you see someone breaking the rules you already know they exist, report it and GO's we'll look into it


    all the RP games i played didn't include any of those rules, and trust me, they were complicated and long ones, sometimes over 15 or 20 pages of pdf


    banning diplomacy in a RTS MMO it's not an option

    anyway - scale effect is always taking place when you have rules like bytro ones and those rules force people to create friednpacks or wolfpacks ( depends on number of players) just to survive initial period. Will you be able to get to day 150 in 500 map without a single friend you have taken provinces, armeis nad resoruces from? DO not count using GMs and exploits to win. Answer that question and you will have idea how the game changed for the last 3 -4 years.

    i do agree however is harder to win alone now than it was 5 years ago

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers!

    don't give yourselves to brutes

    men who despise you

    enslave you

    who regiment your lives

    tell you what to do

    what to think and what to feel!

    Who drill you

    diet you

    treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!


    b78//+

  • i do agree however is harder to win alone now than it was 5 years ago

    it is , despite fact that players are 5 times easier to defeat than 5 years ago

    so if level of player hit the floor while the maps are much harder to win that it was- where do you have strategic level of the game?

    IMHO it does not exist at all as it is all about numbers now - and if you do not have numbers then GMs, HnR or some forbidden exploits


    last time I saw opponent who was able to do sth without HnR, exploits or GMS was in 2015

  • Firstly I'd like to reply on the RP part. It truly heavily depends in my opinion RP is realistic play this meansyou get just like in RL that you can send expeditionary forces etc etc. Take the Belgian War for independence. THere were spanish people here to fight for Belgium. SO in realistic play sending rescources and even units should be allowed (my opinion). However if it truly becomes so much that the countrysending the aid could not defend itself realistically anymore (e.g. trading away it's mechs as that are the important units) I'd say it differs.

    But in the end that's all Roleplays every single roleplayer has his own taste on how things should go. SO discussing roleplay rules and things that are done and not done is an rather endless discussion.

    Now on the rules and implementation of the rules. We will have to figure something out to guard that. As as both of you state the line can be very thin and often proving there is a secret "I'll let you win" agreement. It is something that will grow further from experience the change in the rule set allows us to punish a larger variety of pushing then we could in the past now we need to figure out how to apply them effectively and fairly

  • RP- separate topic I guess. I just go for the ones with very limited help during the war. Others sucks in my humble opinion.


    Rules- I have started 2 500 with only 1 friend and won both without the problem. If I had 6 friends and other nations supporting me - I will win every single game. Now I would like to avoid that and now I am trying to win solo. But existing rules will force me in the end to create friendpack of my own to 'enjoy' game on expense of other players.

    According to current standards I will never be stopped as I keep supporting my allies on the map and probably in addition to my friendpack we will get number of neutral countries profiting from our victory in their own way.


    Now I do not want to do that and I am still hoping for rule changes from bytro as I do not enjoy wasting my real time on killing 75% of the map. Much easier it is to kill 50% or 25%. So just to say- I do not want it but bytro rules force me to do my own friendpack. Closed circle, endless loop. And we know hidden assocciates will grow in numbers as the only way fo medium level players to win is to get more friends into the game. You could finish with wolfpacks 25+ like I saw it in one of the servers. Those wolves were completely useless as a players but there was 25 of them, they had spies in every coalition , they were backstabbing everyone who was not in wolfpacks and as you probably notices they gave all armies to one player who knew how to play. Despite reporting and sending screens of their own words when they were trying to recruit me - noone was banned. Now it looks for me that every server will finish like that in the end and I would be more than happy to see that this tendency is stopped.


    So have a think how supremacy will look in 2-3 years before you make any more decisions regarding unrestricted BASH and PUSH. I can give you practice server where this already happened so you can feel it in your own gameplay experience.