Artillery and ship projectile

  • Artillery and ships should not have a continuous fire animation.

    Instead, 1 minute before they actually fire, they can fire a projectile that takes 1 minute to hit the target.

    Canons should fire a cannon ball and ships should fire a missile or a different projectile than the canon anyway.

    4 Love is patient, love is kind. It does not envy, it does not boast, it is not proud. 5 It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. 6 Love does not delight in evil but rejoices with the truth. 7 It always protects, always trusts, always hopes, always perseveres. 8 Love never fails. [...] (1 Corinthians 13)

  • Artillery and ships should not have a continuous fire animation.

    Instead, 1 minute before they actually fire, they can fire a projectile that takes 1 minute to hit the target.

    Canons should fire a cannon ball and ships should fire a missile or a different projectile than the canon anyway.

    reason for this is to represents a bombardment which at times lasts hours not just 1 min. however players can shot and move their range units to also represent small bombardment times.

    canon balls were not used in ww1 they used different ammunition but artillery and navel guns used similar ammunition so there is no need to change the "projectile" sprite.

    It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change. -Charles Darwin