Patch Notes - September 17, 2019

  • 1568708720_news_images_14058.jpg


    Attention, generals!


    We are very happy to bring our very first update to Supremacy 1: The Great War! This update includes the Polish version of the game. A warm welcome to all our Polish native speakers!


    Apart from the new additional language, we also updated the visualization of gas artillery movements and attacks. The movement path is now shown in red, the previously visible icon at the end of the movement path was removed and the attack icon was changed to make it more clear that you are about to launch a gas artillery attack and not a regular artillery attack.


    Here’s the full overview of today’s changes:


    General:

    • We implemented Polish localization of Supremacy 1: The Great War.
    • We updated the indicator for poison gas attacks.
    • We unified the icon used for light armor units throughout the user interface

    Bug fixes:

    • We fixed an issue that stopped the tutorial from preceding when the player clicked on a unit during the explanation of the research feature.
    • We removed non-functional shortcuts from the shortcut list in the ingame newspaper.

    We hope you like these changes and wish you all the best on the battlefield!


    Your Bytro Team

  • I do not play S1 (and am not team member for this game) However I can try to answer what I'd answer in S1914.

    WebGL is a requirement for the game. Most browser are capable of using it. And when installed well it speeds up and makes the game less laggy. (S1 Might still be in a beta stage where S1914 has been and then it lags regardless).


    However WebGL is used because most laptops have some sort of general processing unit (GPU). Either it's internal in your CPU that it does the calculation or it uses a true GPU. So it does try to use the calculation strength of those units. In most cases in S1914's early days the issues were linked to missing drivers on the users PC. But this is guesses I'm taking. You can best send in a support ticket to the team and they can help you further. The support ticket already gives the team more information and if they require even more they will ask you.

    NarmerTheLion
    ex - EN Senior Moderator


    Questions about the game? Have a look at the manual and the FAQ's.

    Need game support? Send a ticket or contact the crew.

    Have an idea for the game? Check the BigList.

  • I do not play S1 (and am not team member for this game) However I can try to answer what I'd answer in S1914.

    WebGL is a requirement for the game. Most browser are capable of using it. And when installed well it speeds up and makes the game less laggy. (S1 Might still be in a beta stage where S1914 has been and then it lags regardless).


    However WebGL is used because most laptops have some sort of general processing unit (GPU). Either it's internal in your CPU that it does the calculation or it uses a true GPU. So it does try to use the calculation strength of those units. In most cases in S1914's early days the issues were linked to missing drivers on the users PC. But this is guesses I'm taking. You can best send in a support ticket to the team and they can help you further. The support ticket already gives the team more information and if they require even more they will ask you.

    He isn't complaning about poor performance, which is indeed a problem in S1914. He's saying the revamp views sucks due to its bad design, specially regarding units because it is harder to tell where exactly a unit is, what exactly is it doing and it's harder to click it.


    Having WebGL is not an excuse for the low-playability the "new" view has.

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • He isn't complaning about poor performance, which is indeed a problem in S1914. He's saying the revamp views sucks due to its bad design, specially regarding units because it is harder to tell where exactly a unit is, what exactly is it doing and it's harder to click it.

    Then I misunderstood the complain I read it as him not having WebGl. Which to my knowledge is a requirement for S1914. (not certain Alkyonor might be able to confirm that). But as I dont play S1 I can not judge anything from its view.

    NarmerTheLion
    ex - EN Senior Moderator


    Questions about the game? Have a look at the manual and the FAQ's.

    Need game support? Send a ticket or contact the crew.

    Have an idea for the game? Check the BigList.

  • Then I misunderstood the complain I read it as him not having WebGl. Which to my knowledge is a requirement for S1914. (not certain Alkyonor might be able to confirm that). But as I dont play S1 I can not judge anything from its view.

    You must have a 10 year old device or older in order to not have WebGL, and if that's the case, you probably can't open the game even in legacy view.


    WebGL is indeed part of the revamp view for S1914 and also the standard view for S1, but as said, probably less than 1% have devices that old that can't run WebGL.

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • I have 15 year old videocard (NV GT6600). But I have normal performance in S1914 with WebGL and VERY poor performance in S1: TGW with WebGL2.

    I think that WebGL2 is excess requirement for browser game.

    I'm waiting game designer answer...

  • I have 15 year old videocard (NV GT6600). But I have normal performance in S1914 with WebGL and VERY poor performance in S1: TGW with WebGL2.

    I think that WebGL2 is excess requirement for browser game.

    I'm waiting game designer answer...

    15 year old and still running, jesus christ


    even my dog didn't last that much

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • what is wrong with optimization? I don’t argue that on ancient calculators the game will lag, but if something newer there should be no problems

    the maps on S1 are still small, however in the 500p map from S1914 the performance is awful, you can barely play decently in the end-game

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • The performance on large maps with the old Canvas system was just as awful. Problem there is that there was also no room for optimization anymore. With WebGL there is luckily, and we are currently also taking further measures to improve its performance.

  • The performance on large maps with the old Canvas system was just as awful. Problem there is that there was also no room for optimization anymore. With WebGL there is luckily, and we are currently also taking further measures to improve its performance.

    Please, still give the ability to start map in S1 with video driver switch off (soft mode).

    Many thanks in advance!

  • I have a horrible time recognizing where a unit stands precisely.


    I am in a game where 2 players have different militaries in and around Ypre.


    It is essentially difficult to see where my ordnance or Panzerzug are standing.