My thoughts, feelings

  • The game looks really great, but I have a lot of reservations, comments about the whole atmosphere of the IWW game.


    1. Scaling unit statistics. It is a strange system for me, as I have been accustomed with CoW, upgrade to upgrade all units you have. So it's hard for me to switch to this.

    Plus, 2x scaling is insane to me.

    For which, after 10 days, I was even happy that I lost a few units of level 1 due to my stupid move


    2. Roads, they introduce a very strange element where we are able to go and spill over the enemy within 6 hours. It reminds me more of 2WW than 1WW. Interesting mechanic for which I have mixed feelings


    3. MG infrant, as for me one of the OP units, which can be used simultaneously for assault and effective defense. Which also reminds me more of 2WW. I think their attack damage should be reduced by 1/2 or 2/3


    4. Bots are cool but also not. On one map with a similar expansion state, no bot declared war on me, in the second game after declaring war 2, almost 10 neighboring bots declared war on me within 2 days.

    It's great that they are aggressin but after 2-3 days of fighting spills out of the whole army.


    5. The game is really fast (I've never liked speedrun personally) which makes it very different from other Bystro productions. attack every 30 minutes, not an hour.


    6. Grenadier and the mortar group.

    For me and probably for most players, mortars are a better choice for countering ight armor units. They have coverage which allows you to play them more safely. That pushes Grenadier into a worthless unit.


    7.



    I have definitely forgotten something :/.

    This is my subjective opinion, so don't forget.

  • Oktan

    Changed the title of the thread from “My thoughts” to “My thoughts, feelings”.
  • I can feel you on the Mortar Infantry and Grenadiers. I like the idea of there being a variety of units to have, but grenadiers seem kinda pointless if you think about it. Calvary are strong fast attack units, and Infantry are good defense units, both Infantry. Grenadiers are meant more against Light Armored units, but I think most people later in the game shift to Artillery or Howitzers, which do a lot against Light Armored units but at a range. It's more of an early-game unit I suppose. I'm completely for more units, but I don't think Grenadiers are at the point of use

  • Arcorian


    Spy.

    I think this is the biggest mistake of this game. They are totally useless. You can't go deeper into enemy territory because one conscript will stop you in the center of the province.

    If it is supposed to look like this and they are so invisible. Let it be all the time that no unit is able to attack or discover them except scouts.

    Or I'm doing something wrong with them



    I can feel you on the Mortar Infantry and Grenadiers. I like the idea of there being a variety of units to have, but grenadiers seem kinda pointless if you think about it. Calvary are strong fast attack units, and Infantry are good defense units, both Infantry. Grenadiers are meant more against Light Armored units, but I think most people later in the game shift to Artillery or Howitzers, which do a lot against Light Armored units but at a range. It's more of an early-game unit I suppose. I'm completely for more units, but I don't think Grenadiers are at the point of use

    Exactly, artillery pushes these two units to the trash.


    Hmn as to the roads I agree with this (post on another topic) that they are an interesting challenge.

    I am an old player from old supre and CoW and this is a new strange mechanic for me.

  • Spy.

    I think this is the biggest mistake of this game.

    Spies suck! There is no point to them. And most of all, they are talked about in several threads as being bad. I should say that we should to learn how to make the best use of them, but I cannot find a good use for them other than when you have too much resources and you think "what is the best way to waste resources?"

    “Peace cannot be kept by force; it can only be achieved by understanding.”

    ― Albert Einstein


    “War does not determine who is right — only who is left.”

    ― Anonymous


  • Thanks, it would be good to give such information in the unit description that it is able to bypass the enemy unit, without detection

    We tested the spy behaviour and couldn't verify the issue you described.
    What might have happend there is that the enemy had a scout in the stack in the province in question. In that case the spy was visible to the stack and the stack would have attacked the spy.

    Another possibility is that the spy was spoted by an enemy scout. Scouts have a slightly bigger view range then spies, meaning it is possible that the spy was spotted without you even notecing. However, even in that case the spy would just walk through enemy lines, unless the other player is actively attacking the spotted spy.

  • We tested the spy behaviour and couldn't verify the issue you described.
    What might have happend there is that the enemy had a scout in the stack in the province in question. In that case the spy was visible to the stack and the stack would have attacked the spy.

    Another possibility is that the spy was spoted by an enemy scout. Scouts have a slightly bigger view range then spies, meaning it is possible that the spy was spotted without you even notecing. However, even in that case the spy would just walk through enemy lines, unless the other player is actively attacking the spotted spy.


    I don't have any screenshots, so I can't confirm it now, but I checked and went through neutral areas.


    Next things @Arcorian


    1. The colors on the map are totally unreadable. You have such a mosaic in front of your eyes that it is not able to determine who is where and who has breached front.

    im color-blind, but I've never had such problems in any Bystro game. and most players will agree with that.

    Edit:

    Sometimes it is difficult to assess where the center of the province is.

    Screenshot_1.png

    Ok Ok i have name and icon of cloth, but when i turn off this i dont know wher its it. Particularly annoying in some cities where you have several stacks


    2. Reports from lost armies are totally unreliable. You can't tell what exactly you died if you don't remember it right. Will they be able to expand it, e.g. by clicking on the report, would show the place and exactly what units were killed.


    3.

    Screenshot_5.png

    things that are repeated in each of our production. This is just an example but shows how there is no visibility in the field. In the 5 vs 5 stacks battle in the city, visibility is totally zero, that you can't even guide the artillery well.


    4. bridges and rivers

    Screenshot_7.png

    There is no transition between sections of the river that have been crossed by roads. A flowing army must leave and return to the water.

    And patrol boats cannot watch rivers, so there is no real and direct defense or capture.

    Screenshot_8.png

  • Hey Oktan, I would recommend that you use the "relation view mode" (you can turn it on and off in the settings in the top right). This colors all enemies in red, all allies in blue, yourself in green and neutrals in yellow. This could help you in distinguishing friend and foe better.

  • Were these "neutral areas" provinces owned by other players or the AI?

    AI



    Hey Oktan, I would recommend that you use the "relation view mode" (you can turn it on and off in the settings in the top right). This colors all enemies in red, all allies in blue, yourself in green and neutrals in yellow. This could help you in distinguishing friend and foe better.

    I know the features in the game, I have been playing your games since 2011. despite my blindness, many people complain about the totally illegible map. Its not only me opinion.