Morale management S1

  • I'd like to talk about morale in S1. In general I like how morale works in the early to mid game. All of the buildings having an affect on raising morale, and having the Propaganda office to help offset morale in newly conquered provinces. As you expand you need to put effort and thought into raising newly conquered territory as well as building and upgrading on the home front to keep morale high. However, by late game I constantly run into a major problem with morale, and it frankly becomes an exhausting grind to keep my morale up. To the point where I feel like I am playing the game of morale management and not a war game.


    My issue is that at some point, the expansion penalty catches up to me and gets so high that it becomes unruly (usually around the -110 mark). Then once my provinces fall to a low morale (or newly captured provinces) it seems almost impossible to raise them again. It takes days to build new buildings, with the build penalty on low morale provinces. And i need to get them to a point where they have at least a +100 affect on morale to off set the penalty. Not including other penalties (neighbors, waring neighbors). To me it seems the expansion penalty is too high or the build penalty to high. I'm at the point now where i'm considering abandoning territory and just huddling in urban provinces until I can get this under control.


    Now, I obviously haven't perfected my morale management strategy yet, so I am willing to say I could be handling things better. In general I try to keep my core area high (above 150ish) and then try and get newly conquered areas to 100. I focus on trying to get the urban centers high by building propaganda offices and factories/etc for the morale boost. In double resource provinces I try and up them with Instructor and as needed propaganda offices.


    Am I the only one finding morale management so difficult? How do other players manage the morale of their provinces, especially once you start getting large and have to manage a large penalty across all of your territories. Is there some guide on the meta that I should be following to manage morale?

  • I had that experience before and i was told by one of my alliance mate that having troops that fill the garrison cap should help with the increase of moral. and also you could be pushing to hard and fast. I'd recommend taking a country and protect for a day. i hope this works for you and good luck.

  • Keeping a small number of troops (usually 3-5) in newly conquered pprovinces does miracles :)

    Other thing is fortification, i think its the best moral boost by far.


    Little edit - Looks like its always good to start with a level 1 fort. If you get a coastal area build up harbor for +10 moral boost and if you are inland build a railway, you will get extra movement speed + moral boost.

    I think generally people forget that ultimately WW1 ended as a war of exhaustion. They had battles lasting for months at some places

  • I have the same experience. To break through enemy lines is easy, but to keep moral up is really demanding work!!!


    On Flanders front:

    - day1: i took 3 neutral provinces and one from my opponent! expansion penalty goes up to -22!!!! so i had to build a propaganda office in all original provinces not to loose moral. But propaganda offices give only +22 point so provinces which has no other building loose some morals, which hit my production!!!!

    - day2: i let one province to go (a neutral power took that with one and lonely conscript, i have good chance to run till enemies HQ, but i am afraid it will ruin my economy and will have not enough power to deal with other players from the enemy group....


    i understand, that expansion my hit the moral in newly gained provinces, but why hit the original provinces' moral?


    Currenlty the strategy can be: not to move, but build many propaganda offices first, if they reached at least lvl2 ou can attack. I think it would be more realistic and logic, if peace periods will be introduced, for example in the fist 2 or 3 days, you cannot do offensive action, so fortresses and economy can be build first - so let the chance to build your own strage for the war not only in mlitary side, but even in economical side as well!

  • Now, I obviously haven't perfected my morale management strategy yet, so I am willing to say I could be handling things better.

    I think this is where most of us are right now. I'm interested to see what strategies develop for morale management. We may get some consolidated information from the player base as the game grows and be able to form a worthwhile consensus.


    It does take some serious effort to manage morale, but the way conscripts are done in addition to your "real troops" helps alleviate this. I don't use conscripts for anything other than garrisons while I wait for morale changes. It's about all I feel conscripts are good for.


    Flanders Front is a whole different animal. This map is hard, and it's designed to be that way. A lot of effort will have to go into managing the many aspects of these matches, morale just being one.


    If you find the other matches a bit too easy, try Flanders Front. :evil:

  • Flanders Front is a whole different animal. This map is hard, and it's designed to be that way. A lot of effort will have to go into managing the many aspects of these matches, morale just being one.


    If you find the other matches a bit too easy, try Flanders Front. :evil:

    I feel Flanders too easy as well..... but the question is - understanding your point - the following: what is the goal to set moral management so hard?

    1. Avoid early invasion?

    2. Make players do the math more accurate? No link to the reality but one more equation in the game?

    3. any other?

  • No link to the reality but one more equation in the game?

    I don't know if that was necessary.


    Anyway, the purpose of the expansion penalty is to help mitigate how incredibly effective rushing would be without it and to help ensure the rate of victory point gain is somewhere in close proximity to the intended length of the game.


    The "Neighbors" penalty has a similar impact but has two sides to it. Though the effect of low morale neighbors can be harsh, the effect of high morale neighbors is just as effective. As such, even though rushing isn't near as effective as you may be used to, since low morale provinces have such a strong spread, it does make it easier to build "Morale Hubs," since the "Neighbors" bonus is stronger.


    I hope this helped answer some questions.


    Also, please bear in mind that that this, as with all things, is constantly monitored and reviewed, and we look to the community to present your ideas on how to improve the experience for all of you. If you think you have a better way, don't hesitate to throw your suggestions in the 'Missing Features' forum.

  • Flanders Front is a whole different animal. This map is hard, and it's designed to be that way. A lot of effort will have to go into managing the many aspects of these matches, morale just being one.

    Morale Management in Flanders Front verges on the impossible. I am on day 6 of a game at the moment - morale down to 23%. I have lvl 1 Propaganda offices in all provinces; some I have managed to upgrade to lvl 2 and add additional buildings like Infrastructure and Railroads. I also have garrisons in each of the provinces.

    My expansion factor is -66 and resource production has halved over the 6 days. I stopped my advance 24 hours ago, just to try and build up morale but classic catch 22 - if morale is low, building speed is very slow and resource production to fund new buildings is also very low.

    In a previous game I did manage morale but only by not moving for the first 5 or 6 days, and building all the home provinces up to lvl 2 Propaganda. If that is the only way to manage morale then it makes the game tedious in the extreme - as CoolCat35 said in his post - "an exhausting grind"

  • Interesting.


    I just started another round of FF yesterday. I've a few territories captured but not enough really make any more determinations.


    I wonder if trying to get "propaganda hubs" in order to have a large Neighbors Bonus will help mitigate some of the problems you're having there. That may dictate your route of expansion more than you'd like though. I don't know.


    Once I get some more time in this round I'll throw out an update on any new findings I may have.

  • I haven't played much of S1 yet however I played the other games and what I can tell by looking at the statistics of the buildings, this is BY FAR the easiest among all of the games in order to manage the morale of provinces.


    I mean, the propaganda office alone gives 200% morale boost at level 5 and not only that, ALL buildings give morale boost, some more some less but all give morale, sooo, yeah.


    I have noticed is way harder to gain resources in the small maps than in the big maps, yet the morale penalty from being far from your capital won't be as a big as in big maps so I guess it is somehow balanced.

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • Thanks for the quick answer; I am playing this game in the Entente - facing Armentieres. I was attacked so had to respond. I captured Armentieres but stopping there does not make strategic sense - it is exposed and hard to defend - makes more strategic sense to push onto the river east of Armentieres that borders Verlingham and Prairie des Willemots. You then have an easily guarded frontline using the river. BUT I have now captured an additional 11 provinces and my expansion factor is up to 66. I think the morale factor adds a real challenging dimension to the game - I have no problem managing it in the other scenarios, but in FF I think it is still too punitive. Morale in my starting provinces are showing a downward trend and that really doesn't make any realistic sense - my citoyens should be out celebrating in the streets because they have been delivered from the invading 49th Imperial Reserve - instead they appear to be getting more and more demoralised and production in the factories is declining. :(

  • I haven't played much of S1 yet however I played the other games and what I can tell by looking at the statistics of the buildings, this is BY FAR the easiest among all of the games in order to manage the morale of provinces.

    You'll come to notice the way morale modifiers are applied here are a good bit different from what you're accustomed to. :saint:

  • You'll come to notice the way morale modifiers are applied here are a good bit different from what you're accustomed to. :saint:

    Which morale modifiers do you mean? I haven't seen any out of the normal yet

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • I just mean that the penalties can be extremely severe. There's a reason propaganda offices give +200, and it's not because the morale penalties you'll face here are the same as the ones you'll face in the other titles.

  • I just mean that the penalties can be extremely severe. There's a reason propaganda offices give +200, and it's not because the morale penalties you'll face here are the same as the ones you'll face in the other titles.

    Ok, which ones?

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!

  • Due to what this has turned into, I'll direct you to to News & Updates so you can find all the released information you desire.


    Although you haven't played much S1 yet, I presume you plan to play more, and I'm sure you'll make your own determinations about morale in the near future. I look forward to hearing them.

  • I just mean that the penalties can be extremely severe. There's a reason propaganda offices give +200, and it's not because the morale penalties you'll face here are the same as the ones you'll face in the other titles.

    Having played a few days more, I think I understand why the arised although I'll have to say that for me the problem isn't the expansion penalty, for example in the round I'm playing I currently have a -50 expansion penalty, the problem of morale becomes a thing for me the moment provinces get damaged buildings after day change only because the province has a chance of uprising. The combination of both, but specially the damaged buildings, is what makes it harder.

    https://www.youtube.com/watch?v=-HA8kSdsf_M


    Soldiers! don't give yourselves to brutes

    men who despise you, enslave you

    who regiment your lives, tell you what to do

    what to think and what to feel!

    Who drill you, diet you, treat you like cattle,

    use you as cannon fodder.

    Don't give yourselves to these unnatural men

    machine men with machine minds and machine hearts!