The question was not which version is liked more by players. We already know from our marketing efforts that the revamp version works much better in attracting new users and growing the community again. The revamp was necessary to keep the game alive, because in the last years before the revamp we struggled quite a bit to attract new players and the overall numbers dwindled. And then with the revamp and the mobile version: boom, the game got its second wind and is now bigger than ever. We never planned to keep both versions alive forever because that adds alot of code complexity and maintenance costs, it was always clear that legacy will be phased out over time. Therefore also the decision to limit it to existing players (since we knew from our numbers revamp works better for new players). I think we communicated this outlook back then when we rolled out the revamp mode. The question now was just: When is the right moment to turn off legacy? The current numbers told us exactly that, they showed us that now the opportunity costs and maintenance costs of keeping this version alive are higher than the benefit it brings. I know it sounds harsh but that's the business. We have to go with the times. Software has to evolve in order to stay relevant on the market.
Sorry, but I think I acknowledged pretty much every single point you raise there in this thread before? I even specifically acknowledged, multiple times, that I agree that an overhaul was due of some sort. This is not the issue that I have. The issue that I have is that from all the input from actual customers of both products, the opinion has been unequivocally given that Revamp presents several major steps backwards compared to Legacy. Some of which are very glaring and some of which are very hard to get behind.
I want to keep playing and enrichen you guys by 5 bucks every 25 days for whatever it's worth but Supremacy in Revamp is very hardly worth that to me because it just got worse. This is the thing that your numbers do not show you. That you haven't "evolved" the game as much as made it less attractive, which isn't apparent if you only look at the number of new players brought in especially by the mobile market. I mean, come on, do you realize how many players a glorified slot machine for children like Coin Master has on that market? Do you want to be the kind of company that puts its name under a product like that? Under its bank account probably, yeah. But that can't really be the direction that the standards of Bytro are headed as well? Mobile players will make any garbage look amazing on paper if you only count their numbers. I fear you guys are getting distracted by those numbers from the feedback of players who get to compare the two designs and most importantly from the actual drawbacks, that are very much there after two years still, that it has to the previous one. Or you have decided that those numbers are good enough to make much less improvement neccessary, if any. Granted that's great for the company but it's a dang shame about the game itself.