I jumped into a Tutorial game, the last spot. Oh Rumania ...great. From day 1 it's war and the newbies flex their extra unit muscle and artillery.
The advantage to newbies I can understand. I don't mind the extra challenge to see if I can survive. I did. With some new coalition members, we managed to do OK for ourselves and we could reach 50% of the target VP with some coordinated teamwork.
But that all comes to nothing today as a nearby nation, which has not made a single resource purchase via the stock market. This player has built 12 Lv4 factories, 8 Heavy Tanks, 9 Battleships, 4 bombers, 8 fighters and 2 railguns. The only way to build that is via spending GM. So basically the player just bought everything.
All the effort our team put together is ruined because some player has more GM spending power. Not his gameplay, not via teamwork or by creating a coalition and working together. This so-called game is unbalanced and favoured towards those who spend GM, that's not a game. It's business.
There is no fair gameplay or enjoyment when players are just steamrolled by massive GM spending players.
Just brainstorming, but there needs to be a divided gameplay system started where there are games for players that have a limit to the amount of GM they can spend in a game. For example, people can join games for those who want to use GM earnt via viewing Advertising (or GM games won) and games in which players can use the GM they purchased from GM packages (or GM from games won.)