Diplomacy changes

  • Diplomacy can be made much more robust. this is a change that should be much less of a task on the development side than some other changes that are needed (since there is already existing code infrastructure that can just be built on in this area). The things I think need to be added are:


    1. Allow diplomatic interaction with AIs. Right now there is next to no ability to interact diplomatically with AIs, but there should be. This would be an easy change. One major issue is that if you are at war with an AI (or with a player who turns AI), you basically have no way to end the war without killing them completely which isn't always beneficial.

    2. Allow more than one trade at a time. This could be offering payment, provinces, and more in exchange for other things. Rather than having to create a series of trades, you can include it all in one trade offer.

    3. Allow vassalization. Doing this could allow for newer players to gain experience without being immediately bulldozed by other players. It could provide the overlord with at least partial victory points for "owning" the provinces of the vassal as well as parts of the vassal's tax and resource production. On the flip side the vassal could gain the benefit that anyone who declares war on them automatically declares war on the overlord, they could be awarded a smaller portion of the victory pot if their overlord wins. Perhaps they could also get some economic boosts or build speed boosts based on the development level of the overlord. The vassal might also need to lose the right to perform certain diplomatic actions (like declaring war). Vassals could also count towards the limit of coalition membership to avoid artificially bypassing the member limit for coalitions.

    4. Allow players to grant control of particular armies to their allies. This could definitely open the door to plenty of exploits, but it can also make alliances more valuable and provide an obvious value to those who are trustworthy allies.

    5. Allow for recurring trades. This could mainly be a way to create a system for paying tribute. It should allow players to set a number of times that a particular item in a trade would occur.

    6. Trade Agreement. Create a trade agreement ability. This would require you to open trade with each nation in order to be able to trade with them. In addition to allowing specific resource trades on the stock market between you and that player, having open trade would also give your economy a boost by providing additional income from trade which is relative to the economy size and/or population size of the other nation. That is: the bigger your economy, the bigger the boost other people get from having an open trade agreement with you (and vice-versa).

    7. Remove territory trade limit. In order to discourage large-scale territory transfers, you could add in a nationwide morale penalty for giving away territory.

  • Ahrcanne

    Approved the thread.
  • army trade was present from 2007 to 2019 and there was no problem with it .

    ofc people missused it but this is when you reported push to GOs.

    it was good feature and allowed for more flexible gameplay like Mercenary Gameplay. you had 10 -30 provinces only and were borrowing coalition armies for a time of war. This way you were not forced to do simcity and waste time on managment while still having epic wars for a glory of your coalition


    now it is impossible and game is forcing you to have big empire in order to be able to fight epic wars. so ie ma forced by bytro now to kill other players in order to ahve big armies while before i did not have to conquer anyone and was still able to comepte in bigegst wars with the help of coalition army.

  • 1 diplomatic interaction with AI.. that would actualy be very hard to get into the game as all countrys will have to have that ability that doesnot exist yet.. think about the tremendous amount of code and worse.. lag it will create in a game with lots of AI..?

    2 personaly i do not see anyuse for that allintrade you talk about.. to easy to mess up and its all or nothing.. why do you think its not there yet:P

    3vassalisation would create a total new game.. i doubt its easy to create or even going to be very popular. more advanced players that help newbies in a game already to that by hand anyway

    4trading armies was indeed fun for a veryvery long time. how ever cheating players found it to be most usefull to give one player all the armies of 4 or 5 (sometimes even more) players and then go afk while that one player had basicaly 6 countries in one day. o and all the resources too offcourse.. it became an infestation so bad that even while we kicked those players teh country they created was so powerfull for the other countries all players close to it never actualy stood any chance at all after it. there for it was removed

    5 you can already change the amounts you want to trade with.. so if you want 50k food for 50k iron you can easily do that..

    6 trade agreement... erm go to diplomacy and trade with any country you want thats an active player....

    7 even if that would happen it would not solve anything at all concerning cheating players.. why do you think there is a limit in the first place.....