Goldmark limit

  • Hello
    I would like propose to introduce daily Goldmark usage limit.
    Since there is way to get free GMs (ads) some players use them enough to ruin gameplay of their enemies who do not want or can not use GMs. Game loses its competitivenes beacouse of that and becomes much less fair.
    I propose to raise prices for GMs or to introduce daily Goldmark usage limit, for example 5000 GM daily.b78//+

  • The game runs on adds and GoldMark Purchasing so that wont happen. They just need to offer a no Goldmark game option for those that want that as an option.

  • Hi,


    I agree and often find my friends and myself praying for an option to create games where no GM can be used.


    BUT : these games would have an initial fee in GM to create and join for each player like 5000-10000 GM (I would even be ready to pay 20 000 GM and that's way more than I usually spend in a normal game).


    IN THE END:

    - Bytro will still get money.

    - Players won't leave the game as easily as normal game after spending GM to join.

    - The game experience will be better with no "surprise fortification" or sabotage at the last moment, and so more strategic.


    What do you think of it ?

  • Hello
    I would like propose to introduce daily Goldmark usage limit.
    Since there is way to get free GMs (ads) some players use them enough to ruin gameplay of their enemies who do not want or can not use GMs. Game loses its competitivenes beacouse of that and becomes much less fair.
    I propose to raise prices for GMs or to introduce daily Goldmark usage limit, for example 5000 GM daily.b78//+

    I agree. I came back to the game this month, as I missed it so much. (I can handle the new interface now, even though I still miss 'Legacy'.) I found that the 'coiner' problem has increased. recently played a game in which, as an estimate, a fellow player must have used the equivalent of £200 in that game alone. (I can afford to put in about £30 per month; I've been working for 20 years) They had joined S1914 in early November - so could not have had time to accumulate that much GM through winning alone. Regardless of the source of people's GM, I believe that there ought to be a limit, perhaps selectable, in some games at least, to how much GM can be spent in-game. Otherwise, the very basis of the game is rendered irrelevant, as strategy and planning become worthless in the face of 'I can just restore the morale of my units' behaviour. No point spending weeks building a military, to have a showdown with an enemy for whom the game's quintessential properties are irrelevant.

    (I hope this translates well into other languages)