Games have become unbearable

  • yoee79

    Approved the thread.
  • the morale situation has become haywire for expanding empires, i posted this elsewhere:


    so here's a suggestion- the need for iron was already imbalanced- maybe add 2 cheaper buildings with building times not (or less) affected by morale (or just lower build times and HP in general- maybe 24- 36 hours base- a standard airfield or slightly longer)

    mess hall- costs wheat and fish and a small amount of lumber at build (maybe a small fish upkeep?)- reduces expansion penalty by 50-66%

    supply depot- costs coal and gas and a small amount of lumber at build (maybe a small gas upkeep?)- reduces distance from capitol penalty by 66-75%

    this might help get over the slow grind of conquest brought on by the last unnecessary update and would also spread out the resource diversity required for an expanding empire

  • not sure about the upkeep elements, as these buildings would have to be basically built everywhere for a solo win, but it would add a cool element to espionage- something else to sabotage to throw off a newly conquered or distant province