was the point of this update to make 60 day games take 140? sure seems like it
Games have become unbearable
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yoee79
Approved the thread. -
Please explain the reasons why you think this is the case.
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the morale situation has become haywire for expanding empires, i posted this elsewhere:
so here's a suggestion- the need for iron was already imbalanced- maybe add 2 cheaper buildings with building times not (or less) affected by morale (or just lower build times and HP in general- maybe 24- 36 hours base- a standard airfield or slightly longer)
mess hall- costs wheat and fish and a small amount of lumber at build (maybe a small fish upkeep?)- reduces expansion penalty by 50-66%
supply depot- costs coal and gas and a small amount of lumber at build (maybe a small gas upkeep?)- reduces distance from capitol penalty by 66-75%
this might help get over the slow grind of conquest brought on by the last unnecessary update and would also spread out the resource diversity required for an expanding empire
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not sure about the upkeep elements, as these buildings would have to be basically built everywhere for a solo win, but it would add a cool element to espionage- something else to sabotage to throw off a newly conquered or distant province