Suggestion - Morale affecting building cost and time

  • balance the time addition/negation caused by morale


    this will increase the likelihood of new users staying with the game because...


    it will balance out premium users' ability for a jump by giving half of their paid morale benefit to a free, (hopefully) new, player


    this also perks up premium players because they'll actually save money well lets call it half if thats the alteration thats added because of this suggestion

  • Movement time is given when you move the unit this is correct time and correlates with unit type and morale, always slowest unit type movement speed dictates the stack movement speed, (you can split off slower units form stack)


    100% movement speed is = to 80 % hitpoints/morale and drops down to 50% as your hitpoints /morlae drop


    not sure what you speaking about with Newbies and premium account players,

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