Posts by LightningTurk

    Hey, got it to work, anyways my in-game name is LethalLegume and I would like to be the nation of Denmark. As you know I'm already in the Discord server.

    my in game name is niats and i would like to be the nation of Hungary as you know im already in the discord server

    inyourdomix in-game, InYourHeart on discord, and planning to play as the United Kingdoms of Spain and Portugal

    I would like to apply as Germany. My in game name is Bubayayga

    All of you are accepted. great so we have 5 slots filled so far! :D

    Kingdom of Bavaria (East Algeria) 5 Provinces- Vatonage


    Can Produce All Units

    Bavarian Kingdom

    Having only France to Protect it, the Kingdom of Bavaria is surrounded by enemies intending to eradicate it. They have horrible relations with Germany and Austria, and Good relations with France and the Papal State.

    Papal Kingdom of Italy (Italy) 4 Provinces- Sturmbringer

    Capital- Rome

    Can Produce All Units

    Papal States

    Upon the request of the Pope, The separate kingdoms comprising this Papal Kingdom chose to unite under a single banner for protection against colonizers from the North. Bad relations with France, Bavaria and Two Sicilies, Great Relations with Austria and Spain.

    Kingdom of The Two Sicilies (East Libya) 4 Provinces- amar02

    Capital- Naples

    Can Both Produce All Units

    The Two Sicilies

    This kingdom has an interest in unifying Italy in order to sway any foreign powers from its path in order to enlarge the Italian sphere and Culture. Good relations with France and Bavaria, Bad Relations with K. of Italy, Austria and Spain.

    Austrian Empire (Austria-Hungary) 7 Provinces- Lt. Rommel e


    Can Produce All Units


    Once a mighty Empire, now reduced to having to look after a vassal nation, Austria intends to break the backs of the many European empires that intend to destroy it. Hates Prussia, France, Bavaria and the Ottoman Empire, While Has great relations with Russia and The Kingdom of Italy, Britain and Spain.

    Austrian Vassals:

    Constituent Kingdom of Hungary (North Russia) 7 Provinces- niats


    Cannot Produce Battleships

    Kingdom of Hungary

    Hungary has been in a fairly poor position ever since its dual monarchy status following the Revolution of 1848, Literacy is very low and Hungarians only make up around 40% of the population. Choosing to support Austria in expansion can be useful in creating a major force in the Balkans, however if it intends to free itself, it must form alliances with Austrian rivals and enemies.

    Kingdom of Denmark (Greenland) 15 Provinces- LethalLegume


    Can Produce All Units

    Danish Kingdom

    Denmark is a small but old kingdom in Scandinavia, just north of The North German Confederation. It is strategically positioned by and in the Skagerrak Strait, which connects the Baltic to the North Sea and the Atlantic. This allows it to control a great amount of trade through this chokepoint.

    The Union of Sweden and Norway

    Playable as a One Player Nation controlling both nations with its capital in Stockholm if nobody else joins. If not, Permanent Alliance between the two nations.

    United Kingdom of Sweden-Norway (Sweden or Norway)- 10 Provinces for each portion of the kingdom.

    Can Both Produce All Units

    Sweden (Sweden) 10 Provinces- Rollan Bonaparte


    Norway (Norway) 10 Provinces- KonradTheHedgehog


    Sweden and Norway

    Both Nations are focused on one thing, mutual defense and neutral relations. Sweden-Norway has cordial relations with Denmark and good relations with all of Europe aside from Russia, as it desires Finland.

    Kingdom of Morocco (Morocco) 11 Provinces- Draknar


    Cannot Produce Battleships

    Moroccan Kingdom

    As a small north African uncivilized nation, it will most likely be torn to pieces by European powers. If Conquest can somehow be averted, Morocco has a few opportunities to expand with colonial territories in north africa ripe for the picking.

    Countries List

    Black- Unplayable

    Green- Player Present only for Landswap Period



    British Empire (Great Britain) 17 Provinces- Elocin18


    Can Produce All Units

    The British

    A Strong Nation, with tight control of the Atlantic Trade Routes, It seeks expansion into Africa and other untapped territories with its powerful Navy. It Rivals France, The United States, Russia, and the Russian Empire while having relatively pleasant relations with the Ottomans, Austria, the Confederate States and its colonies aside from Quebec.

    British Vassals:

    Colony of Quebec (North Canada) 10 Provinces- Xevli

    Can Produce All Units


    An Ethnically French Colonial Holding, It has rough relations with its neighbor colony of Ontario and the British Crown it is controlled by, and desires to return to French Control.

    Colony of Ontario (South Canada) 7 Provinces- Byzantion1683

    Can Produce All Units

    Colonial Ontario

    A Calm Colonial Holding, It has wonderful Relations with the British Empire, but rough relations with its Colonial Neighbor and the United States.

    Russian Empire (Russia) 30 Provinces- Carthy

    Capital-St. Petersburg
    Cannot Produce Battleships

    The Tsardom of Russia

    This Massive Empire, upon having crushed Ottoman Hegemony in the Northern Black Sea, intends to free its Orthodox brethren and expand further into European Relations. However, it has horrible relations with all of its neighbors and rough relations with all of its vassals.

    Russian Vassals:

    Ukrainian Governorate (Ukraine) 10 Provinces- Ludwig Wittlesbach

    Can Produce All Units


    Ukraine is purely defensive, it loathes its Russian Neighbor, however remains loyal in order for continued protection from Ottoman, Austrian, or Prussian Influence.

    Lithuanian Governorate (Lithuania) 12 Provinces- GraySkies


    Cannot Produce Battleships


    The Lithuanian People desire a union with Poland and freedom from Russian Imperial control, therefore, they have wonderful relations with their Polish Counterpart.

    Congress Poland (Poland) 11 Provinces- Scr3aming3agle


    Cannot Produce Battleships

    Congress Poland

    A Once proud Polish-Lithuanian Commonwealth, it desires having lithuania as its vassal state once more. It fears Russia, Germany, and Austria.

    Georgian Governorate (Caucasus) 7 Provinces-

    Capital- Novorossiysk

    Cannot Produce Battleships


    The One Nation that truly loves its Russian Overlord, Georgia has exchanged its freedom for protection from the Ottoman "Heathens", and will do anything in its power to keep its peaceful status.

    Duchy of Finland (Finland) 10 Provinces- That1Gamr


    Cannot Produce Battleships


    With a Raging hatred for Russia, it longs for its old status as a Unionized Duchy under Swedish Control. It has a high desire for militarism and an alliance with Sweden, but has bad relations with Europe due to being labeled as "no different from backwards Russians"

    The Ottoman Empire (Ottoman Empire) 35 Provinces- LightningTurk

    Capital- Istanbul

    Cannot Produce Battleships

    The Ottomans

    A nation with little control over its outside vassals, it is focused heavily on maintaining a crumbling empire and tends not to interfere in European affairs aside from wars declared upon it. It has cordial relations with Britain and Prussia, while having horrible relations with Russia, Austria, and its own Vassals.

    Ottoman Vassals:

    Eyalet of Rumelia (Greece) 11 Provinces- Scottern


    Cannot Produce Battleships


    The Rumelian Greeks, Serbians, and Albanians, having been under Ottoman Control, have a unified culture with the Ottoman Imperial Turks, however, this does not stop them from fighting both each other and the government for its freedom from time to time.

    Eyalet of Silistre (Arabia) 6 Provinces-

    Capital- Sofia

    Cannot Produce Battleships


    The Eyalet of Silistre Maintains a rough Relationship in the Balkans with Rumelia in the southwest and the Ottoman Empire in its east.

    United Principalities of Rumania (Romania) 7 Provinces- Cpt.Haze


    Cannot Produce Battleships


    In this Romantic era, the concept of a national state has recently emerged among the Romanians, as among many other peoples of Europe and a "national awakening" has begun. Defining their nation against the nearby Slavs, Germans, and Hungarians, the nationalist Romanians look for models of nationality in the other Latin countries, notably France.

    Eyalet of Tripoli (West Libya) 16 Provinces-

    Capital- Tripoli

    Cannot Produce Battleships, Artillery or Tanks


    Tripoli has a regular liberty desire, Unfortunately, being made up of Arab and African tribes, it does not have the ability to produce any form of Battleships or Artillery pieces, but has the ability to mass produce Mercenary Soldiers as well as Cavalry (Armoured Cars)

    Eyalet of Egypt (Egypt) 10 Provinces- Lotts

    Capital- Cairo

    Cannot Produce Battleships or Artillery


    Egypt has been a vassal of the Ottoman Empire for around 300 years by this time, and is quite interested in creating its own independent path, preferably with European Involvement. Good Relations with Britain and France, bad relations with Tripoli and the Ottoman Empire.

    American Civil War Scenario

    The American Civil War is a conflict that involves the two divided parts of the United States of America and led to a boom in technological advances for both military and medicine. This Conflict will begin when the RP officially starts, and will end once one side has taken Sufficient Provinces. Infamy will not be counted, and No outside power will have the ability to Intervene through the sale of units or armed conflict.

    -If Either North USA or South USA falls under 14 Provinces, They lose this conflict.

    -The loser in this conflict becomes the Permanent Vassal of the Victor.

    United States of America (North USA) 18 Provinces- TsarNicholasIII

    Capital- Washington

    Can Produce All Units

    The Confederate States of America (South USA) 16 Provinces- The Russian Specialist

    Capital- Charlotte

    Can Produce All Units

    Second French Empire (France) 15 Provinces- Tom The Turtle

    Capital- Paris

    Can Produce All Units


    The French Empire wishes to return to its former days of glory by crushing every European power around it. Naturally, therefore it has bad relations with Britain, The German Confederation and Austria. It has good relations with the United States and Bavaria.

    French Vassals:

    Département of Algérie (West Algeria) 15 Provinces- Colonel-Reeves

    Cannot Produce Battleships, Artillery, or Tanks

    French Algerian Colony

    It may have Bad Relations with its French Overlord, but relies on it for military and economic support, and has bad relations with all of its neighbors including the Ottoman Empire.

    Empire of Spain And Portugal (Spain) 15 Provinces- InYourDomix


    Can Produce All Units

    Spanish-Portuguese Union

    Upon a wish by the Pope, Portugal and Spain entered a Royal marriage uniting the two nations into an Iberian union. they have good relations with the Papal Kingdom of Italy, but bad relations with everyone else.

    United Provinces of The Netherlands and Belgium (C.USA) 4 Provinces- Gabeito

    Capital-Brussels or Amsterdam

    Can Produce All Units

    Dutch-Belgian Trade Union

    Being primarily trade based nations, the United Provinces was established once more to combat French and German Encroachment on the low countries. It has great relations with Great Britain, Bavaria, Austria, Hungary, and the Italian Nations, and rough relations with Germany and France.

    North German Confederation (Germany) 8 Provinces- Bubayayga

    Capital- Berlin

    Can Produce All Units

    The North German Confederation

    Being a recent union of a varied and complex system of German States, the Confederation seeks allies to assist it in expansion and military advancement. Has bad relations with Bavaria, Austria, France and Denmark, and Great Relations with Britain, Russia, Poland and Sweden-Norway.

    [RP Community Training] 1865 Onwards Althistory Roleplay Round

    For the sake of having a relatively casual roleplay round and as an opportunity to introduce new, or inexperienced players into the roleplaying community, I would like to introduce this roleplay round once more. Anyone is free to join regardless of experience, and no sample articles are necessary. All you need to do is tell me your in-game name and what country you request.

    This RP concept was originally created by Elan Thompson, with help by CowSaysRawr, Phil-Santoni, and LightningTurk.

    Base Rules

    • No Trolling.
    • No Goldmark.
    • No Landgrabbing and random invasions. We are here to roleplay, not kill each other off.
    • Be Respectful.
    • Follow the Landshuffle, as it is difficult and time consuming.
    • As the Admin, I reserve the right to call into question any action that is considered to be against the spirit of the game.
    • Post on the DE as often as possible, However let me know if you might not be able to post or if you miss a day.
    • The game will not officially begin until landshuffle is completed, so you are not required to post until then, however i would like people to get to know each other, so post on the DE stating who you are.
    • No Meatshielding for fleets. They will be destroyed if it is seen. Meatshielding is the attachment of infantry on top of naval units in order to protect them in battle.
    • You are Not Required to have a discord for this Roleplay game. but it is there for those who are interested.
    • 1 day = 4 months, therefore 3 days = 1 year.
    • It is good to have general knowledge of the 1860s and of anything that occurs between nations.
    • If a nation becomes 3 provinces, other nations planning on taking over it can vassalize that nation.
    • Vassalization: Economic and military control over that nation. you can gift it provinces if you would like.
    • If you would like to understand what the process of Landswap means, and helpful tips on it, please refer to the following link written by our Alliance mate JackThe Ripper: Guide To Landswap in RP
    • Railguns are NOT allowed.

    War Rules

    • All Wars are to be declared at least 6 hours prior to any military contact. If this rule is broken, no allies are permitted to aid the attacker, thereby inhibiting his/her ability to wage said war.
    • All Conflicts are to be made public and declared through both the Newspaper and discord Before the 6 hour period can start. This can be made in the form of an ultimatum, or through a direct declaration. The title of the article on the newspaper must include X declares war on Y or some similar format

    • The War Goal must also be included in the article declaring war. If this is not done, both myself and the Moderators reserve the right to void your war, or inhibit allies from aiding the attacker.

    • A War Declaration must be at least 300 words. Declarations of war are significant events throughout the course of the round. While war is far from being forbidden, it has the potential to drastically alter the game and limit a players current ability to roleplay.

    Unit Names and Restrictions

    Note: Certain nations do not have the ability to produce certain units and can only buy them from other nations.

    • Battleships are limited to 2 per harbor until further notice.

    Infantry - Infantry
    Armoured Cars - Cavalry and/or Mounted Infantry

    Tanks - Heavy Armored Troops

    Battleships - Steam Powered Warship
    Light Cruiser- Frigate

    Artillery - Artillery

    Railguns- NOT ALLOWED

    Frequently Asked Questions

    What Buildings Can I Build?

    -Anything, do what you want. Just dont build anything that is not allowed for your nation and for the time period. So aerodromes are a resounding NO.

    Are there Unit Limits?

    -None. Spam those Artillery Units! But if you CANT build it, you DONT build it. If I see it, It dies.

    -Dont worry about Planes, Subs and Bombers. Dont build em lol

    Aggressive Expansion Rules

    The AE system is designed to maintain diplomatic order and control the rate of expansionist players.

    Aggressive Expansion drops by 5 for all nations, every 5 days, and stops at 0 AE. If you are at war for more than 3 years (6 days), the AE cooldown is negated for you until peace.

    +40 Aggressive Expansion IS THE LIMIT: anything above triggers a coalition war.

    Coalition War: Nations Around you will forcibly cut you down to size, and must take an amount of provinces equal to zero your AE amounts.

    +30 AE gained for revolting or declaring independence from your overlord.

    +20 AE gained for joining someone's offensive war. Defensive wars do not have an AE penalty.

    +20 AE gained for breaking peace period. Peace Periods must last at least 5 years.

    +10 AE gained for declaring war on a country.

    +5 AE gained for taking a province, for both sides of the war. (if you take someone's province, and he takes it back, you both gain 5 AE)

    -20 AE for granting independence to a vassal state.

    -Anything under 3 provinces is vassalized if it loses a war and is an active player.

    -If a nation is inactive, it loses its provinces normally as per the AE rules.

    Landswap Map:

    Why would a union between flanders and Wallonia not just be called Belgium? Or Brabant or United Belgian State for historic names of this union. Nevertheless historically the chances were large that a flemish ruled Belgium or an independent Flanders would have been the result of a different victory in WWI. Just a headsup as Belgian nationalist

    Man, I wish I knew, but its thanks to the crazy kaiserreich developers that we even have that :D


    The Round Has Begun with 59/100 spots filled.

    We will still be taking applications, so anyone who may be interested can feel free to apply or follow the link to the discord server.

    Those who would like to spectate or see what the game looks like in landswap stage, the game number is 2672913.

    It's still accessible for some high rank crew members however I'd like you guys to consider what should and should not be moved. Also remember I asked months before it's close down to start moving threads...

    Anyway If there are any guides you know and that are not stored into the "FAQ's" Feel free to contact the crew and we'll see if bytro wants to move it or not.

    Actually, I wanted to ask, is there an archive section on the Roleplaying Threads where I can dump old forum threads for players to view?

    Vassal/Puppet Rules

    - A country can become a Vassal through losing a war, through an agreement, or may simply start as one. Becoming a Vassal assures your nations protection by the nation that is holding you as a vassal (the overlord), however any wars that said country becomes involved in will draw you into the war. The overlord can also force how many armed forces you have and can also demand resources from your nation.

    - It is however required that the overlord makes all reasonable attempts to ensure their vassal's economies remain stable. As an example, if a vassal has 0 iron, and is suffering deficits, the overlord should either gift, or trade with them to ensure their vassal nation does not collapse. On the other hand, if the overlord nation is suffering similar shortages, or has very little production/stockpile, then the overlord would not be required to put itself into a poor position to keep their vassal out of it instead.

    - To limit possible short turnarounds in vassalage, you cannot rebel until at least 5 Years after you become a vassal , and during such times all reasonable directions from the overlord must be obeyed and any wars which the overlord are in must be joined. If you have insufficient resources to meet a demand, or such a demand will place your country into economic trouble either directly, or indirectly due to lack of methods to obtain other resources without trade, that demand is unreasonable.

    -To become independent, you would need to wage a successful war against your overlord nation (during this war, no provinces can be kept by either side, all must be returned after the war is ended, no matter how many countries join in on either side); or perhaps you could even negotiate for your freedom or more autonomy if you would like to maintain friendly ties.


    - If you do choose to join the game as a vassal country, don’t be a ****. You knowingly choose to join the game as a vassal and so you should roleplay as a long term vassal in a reasonable way. If you want to try and go for independence as you feel you are being shafted and taken advantage of, start to roleplay towards it, be reasonable, and interact in the daily European and formal RP with your overlord.

    If you start a story about how ‘Taxation without representation is tyranny’, and your country’s people are given representation in the government.

    But if you feel military power is far too centralized in London, and they give you control over a bunch of their arty; then No your colony does not have sufficient reason to declare independence.

    -Vassals created via military action for obvious reasons have much more reason to vie for independence.

    -If both the overlord and the admin feel that not enough in character cause or reason has been given for a vassal to try and become independent, the right is reserved to entirely ‘nullify’ the independence war.

    For Example, you complain about resource taxes and lack of protection, the overlord stops taxing you and sends forces to defend you, and you declare independence anyway. Then Turk Will Wipe you out.


    All of the Rest of the Information can be found on the Discord Server, including Free countries to apply for, simply follow the link, and put in your formal application using the template below.


    In-Game Name:

    Discord name & number:

    Have you read the game info (Y/N)

    Do you understand and accept all rules? (Y/N)

    Top 3 Nations Requested:

    Your sample article:

    [RPU] Kaiserreich: Legacy of The Weltkrieg Roleplay

    Some of our lore

    Note: Certain Aspects of Kaiserreich Canon are changed for balancing purposes.

    On the 7th of May 1915, a German Submarine sinks the RMS Lusitania. In our timeline the Germans then begin a campaign of Unrestricted Submarine warfare, in the Kaiserriech timeline, they do not. The war continues on much the same as it did in our timeline until around 1918. The absence of unrestricted Submarine warfare means that the Americans do not enter the war in Europe.

    The Final German offensive of World War I succeeds and Paris falls to the Germans. The United Kingdom evacuates their troops before the French surrender and continue a war at sea for a few years, but they eventually sign the "Peace with Honor" effectively ending WWI or as it is known in Kaiserriech, Der Weltkrieg.

    Following the War, The German Empire decides to intervene in the Russian Civil War on the side of the Whites, winning and establishing a fragile Russian Republic. Unfortunately, this action destabilizes the Russian Empire, allowing the Central Asian states of Alash Orda, and The Khanate of Turkestan to declare their independence, along with the newly independent Cossack State of The Don-Kuban Union. However the separatist ideologies are not down for the count entirely, and a Communist Resurgence leads to the Second Russian Civil War.

    The threat of Communism therefore averted in Russia temporarily, but a new movement known as Syndicalism rises in France and Britain. Syndicalist revolutions In France and Britain succeed, forcing the British royal family to flee to Canada, while the French Government and most officers to the French colonial empire in Africa. The Union of Britain and The Commune Of France are born!

    In North America, A Severe Economic downturn caused by the Stock Market Collapse of 1929 and the subsequent Assassination of President Herbert Hoover creates significant destabilization, along with the increasing polarization of the Ideologies of the people living in the North, South, East and West of the United States of America.

    Jack Reed, Uniting various shades of socialist, syndicalist and communist opinion, the Combined Syndicates of America have mobilized the surging throngs of workers in America's heartlands in order to "Break the Chains" of Oppression and Overthrow the Government. Opposing This move, Senator Huey Long of Louisiana, moved to support his growing "Share Our Wealth" program. The Resulting American Union State calls for redistribution of wealth and social welfare, but within a strong centralized corporatist economic structure, controlled by a paternalistic economic and political elite.

    In order to defeat these destructive elements, The United States of America's Government called upon the strongman General Douglas MacArthur, but have now formed a cult of personality around this leader now Dictator. In Response to this action, The Pacific States of America moved to secede from what it saw as a ruined Union, while the Alaskan Territory was now effectively independent. The Second American Civil War has Begun.

    Game Map:



    Game Base Rules

    • No Gold Usage. Usage automatically removes you from the round.
    • 1 Day In Game = 3 Months in RP. This means 4 days = 1 Year. The Game days will be divided into seasons, Starting Winter, 1930.
      Winter(December, January, February)
      Spring (March, April, May)
      Summer (June, July, August)
      Fall (September, October, November)
    • I reserve the right to use Gold to eradicate those who violate the rules, or to penalize players for rulebreaks. Mind you, I have the capacity for lots of Goldmark.
    • We will heavily Focus On Finishing Landswap First, meaning no official in character RP before we finish landswapping unless informed otherwise.
    • Coalitions are to be “Empire Based” only unless specified otherwise, meaning, my coalition should be named the official name of my nation, have the official flag of my nation, and consist of me as well as my vassals, colonies, dominions and/or tributary states. I reserve the right to disband any coalitions not following the rules stated above. You may create multiple coalitions if slots are filled for one, just keep the flag and info same for all of them.
    • NO Stack-splitting or shoot-n-scoot under any circumstances.
    • Meatshielding is permitted with a cap of 20 infantry per battleship and 10 infantry per Cruiser.
    • All alliances are to be made public. Military Alliances which are not made public will not be considered valid for calling in allies to war. To limit/stop the formation of super military alliances, I would like to ask you all to not form excessive alliances with those around you.
    • Military Alliances must have an agreed upon end date announced, and can only last for up to 10 years.


    War Rules

    • All Wars [Excluding Civil Wars] are to be declared at least 6 hours prior to any military contact. If this rule is broken, no allies are permitted to aid the attacker, thereby inhibiting his/her ability to wage said war.
    • All Conflicts are to be made public and declared through the Newspaper Before the 6 hour period can start. This can be made in the form of an ultimatum, or through a direct declaration.
    • The title of the article on the newspaper must include X declares war on Y or some similar format. The War Goal must also be included in the article declaring war. If this is not done, I reserve the right to void your war, or inhibit allies from aiding the attacker.
    • A War Declaration must be at least 300 words. Declarations of war are significant events throughout the course of the round. While war is not forbidden, it has the potential to drastically alter the game and limit a players current ability to roleplay.
      Example title: “The Ottoman Empire Declares War on Venice!”
      Example body: “Ottoman Imperial Forces move forth to secure the island of Crete for the glory of the Sublime Porte!...
    • In all wars, there are two war leaders: one aggressor and one defender. If either leader loses its capital, that war is an automatic victory for the opposing side, and all nations are forced to come to diplomatic negotiation. Those who continue conflict will be penalized or removed from the round entirely.
    • At any time, any non-vassal non-colonial nation can sue for peace. In which case, both sides will come to diplomatic talks. Keep in mind suing for peace will automatically break the alliance with the war leader it supports in that war, and all diplomatic talks must lead to peace.
    • If you are supporting your ally, and you sue for peace with the enemy, you cannot return to that war as you will forcibly have a separate peace agreement.
    • Pirating, Coastal Raiding of nations vessels and troops, and spy bombardment is allowed, however, know that it will be legitimate justification for full scale war. Pirating that turns into a province capture will count as a full war and the war article must be posted beforehand. If this leads to full war, the normal war rules will take place.

    Types of Wars that can be declared:

    Acquire Territory : This is the default war goal for all non-civil war nations at war.

    You may capture one of the following with this Wargoal:

    1 Province in Europe
    2 Provinces in North America
    3 Provinces in South America
    3 Provinces in Africa
    3 Provinces in Asia

    Annexation : After a nation surrenders, this will occur if the surrendering nation is 2 Provinces or Less.

    Civil War : Exclusive to all civil war factions, when fighting each other. Those using this war goal will receive the full territory.

    Acquire Satellite State : Vassalizes the target nation. No provinces can be captured with this wargoal. Vassals cannot declare independence.

    Install Ideology : Converts target country into a Puppet country forcibly allied to the winner of the conflict. No provinces can be captured with this wargoal.


    Civil War Rules

    - All Civil Wars begin when announced on the Newspaper. Players are permitted to post articles and RP the civil war from that point onward.

    - All Civil wars will officially go on until January 1938, and All factions are untouchable by outside powers until that date. After that moment they are subject to regular rules and regulations, considered officially independent.

    -Civil war factions are still limited to rp tech restrictions and can upgrade their technology in the same manner as all other nations.

    -Civil War Nations are at constant war with each other upon game start. This does not necessarily mandate changing your diplomatic status to war as it would ruin your morale.

    -Nations are to provide constant Share Map with LightningTurk (Japan) for confirmation that gold is not being used. This will go on for the duration of all civil wars.

    -Factions cannot be attacked by any nation and/or groups outside of their respective civil war (EX: Chinese factions cant take Russian land).

    -Factions within the civil wars are not permitted to attack any nation outside of their civil conflict borders.

    -Outside nations are permitted to sell arms and resources, but these must have the following prerequisites:

    1. The Faction Purchasing the unit must have Versatility tech unlocked.
    2. The weapon/resource amounts must be posted on the Newspaper officially prior to the sale.

    3. The weapon/resources cannot be “Loaned” to factions to be returned. All sales are final.

    -All alliances between factions are considered unofficial. Backstabbing is to be expected and welcomed.

    -Factions may surrender at any time, and choose one of the designated minor nations to become. When this is announced, this nation is no longer considered a belligerent in its respective civil war and will do a secondary landswap in order to take that minor state.


    Landswapping Maps for Roleplaying Rounds

    I have taken the liberty of once more compiling all maps for landswap and for the rounds on Supremacy 1914.

    I ask for one thing in return if using these. In no way are any of these mine, however out of respect for those who have made the base maps, I ask that you at least credit the proper individuals for their contribution to the community.

    "Unfortunately I am unable to present each map within an image on this thread due to size restrictions. To download these landshuffle maps, you follow the link to the map you wish to download and then click 'Save Image As..' It is pretty self explanatory from there. You can use paint or any other image editing service such as photoshop to change the colour of each province."


    Credit to November Terra for providing the 100 player blank map to work on.

    85 Player Map [Coloured]- By XxEllxX

    85 Player Map [Blank]- By XxEllxX

    100 Player Map [Colored]- By XxEllxX

    100 Player Map [Blank]- By XxEllxX

    31 Player Europe Map [Colored]- By Ciscodeaux

    31 Player Europe Map [Blank]- By Ciscodeaux

    31 Player Europe Map [Old Vers.]- By DRG and Hampy

    15 Player Asia Map [Colored]- By DRG and Hampy

    10 Player Europe Map [Colored]- By Oxalaia

    10 Player Europe Map [Blank]- By Oxalaia

    5 Player Balkans Map [Colored]- By Oxalaia

    5 Player Balkans Map [Blank]- By Oxalaia

    100 Player Colored Updated Map- By XxEllxX

    The Role Playing Code of Honor : Codex Immortalis

    This is the commonly accepted standards of behavior that are expected of you when you become a part of the community. Every respectable, responsible member of the roleplaying community is expected to stay true to this Code.

    1. No Goldmark usage.

    2. Respectful behavior, on the forum, on the community site, and in any discussions pertaining to the community

    3. Proper usage of role-playing techniques in games. Avoid land grabbing, and understand and respect the fact that we are playing more for enjoyment than victory

    4. Use discretion in joining games; play to your strengths, as the enjoyment of others is also in your hands. Join only games that you will be able to play well in, and not all the games you would like to. Develop your knowledge and style before engaging in wider varieties, to make the gaming experience much richer for everyone

    5. Launch games judiciously. This is the basis of the limiting system and will be explained in detail later.

    6. Devote appropriate time to each game. Use all available resources to make your character and plot as realistic as possible. Make the historic founding as reliable as possible. Respect the commitment of others to the game by showing your commitment to be equal to theirs

    7. Cooperate with your fellow role players, and the EN Forum Staff. The growth of the community requires that we put aside differences and work to overcome prejudices.

    The Code is a general guideline for behavior in the community, and cannot be, and will not be, enforced. However, those who do not abide by this code, as and when reasonably possible, will not be considered as part of this community, and specifically, this faction of more stringent, formal and 'old school' gamers.

    It is our belief that this code will only do good for the whole community, and it is with the greatest of regret that we are outlining this code of honor for the entire community as a protocol of operation for a 'faction'. However, in the hope that it will be accepted by practice, we are moving ahead to enforce these protocols amongst those who will accept and abide by these very general of guidelines, that will be most leniently enforced.