Posts by NarmerTheLion

    Well I contacted you in private too but seems you also made a post. You would indeed need either me or Mr.Dutch to lift the ban. In my message to you I've explained what we're doing right now so this should soon be sorted.

    Well I always use GM to finish early, so u see my dilemma. Had I known about the wait, I obv wouldn't have used GM.

    That I find understandable. However the manuals do state this fact.

    Quote

    - available on day 8 (higher levels every second day)

    As such there is little we can do. A pop up would annoy users who do need there lvl1 factory right away. So I fear it wont change. It might need to be explained better in the building list I can shoot it up but can't promise anything.

    Bytro still does missing features, Supremacy1914 is still being developed. The last few were mainly cosmetic around the revamp. bit bytro can still take input and if they wish to push certain things through.It is however their choice if they see a feature 'worth' it comparing complexity/development cost to overal game joy and offcourse earnings.

    Also the Mobile and Steam releases of recently were driven by user requests and bytro's wish to continue far into the 21st century

    Haha. I swear you guys are wrong. I even read the FAQ the other day written by, I think, you Narmer. And it specifically states than the fortress bonus is not available to allies yet.

    Well I copied them not written them xd. But as you already figured out the fortresses do give bonusses to allied forces. Coudl you link me to the part of the FAQ that states otherwise then I'll correct it. I think the key is in what Sckopen said. Italy is the one that needs units in order for the city not to fall. So the city fell despite your efforts. And after it fell you were kicked out.

    Which brings us to the reedit of your title. I 100% agree allied armies should be taken into count before a city can fall.

    well I doubt how many will play both in my opinion. As S1 (or what I've seen from it) is more simular to CoW then to S1914 When you go to the main part of this forum (this forum is shared) you can find a button to S1 on top.

    Perhaps,nations would not be able to call themselves names that have already been taken by other nations?

    This is true and bobokil has a point to e.g. if you click a newspaper article it takes you tothe nation who wrote it (for non anons then) But what about France_ and France? it remains hard to keep the confusion away

    This has been proposed in the past. I will soon try to push through an update for the big list and add this too. The previous proposition was still on the old forum.

    Mainly the possibility of abuse has caused it never to be considered before. I however agree (as user) with InYourHeart if that's the reason not to do it... Also the ID function can't be the case as this game has different languages in which th enations are translated so the shown name is adjustable in code without breaking it. I think however that there is a second reason why you'd want to somehow wouldn't want to change it. What if Germany starts calling himself france and uses the french flag. Then it becomes hard to have a distiction between who wrote that newspaper article that he'd destroy spain (if you get my point here)

    In the past a solution to this had been presented in the form of a list you can choose the names of countries you've conquered and the name of th eunified nations (e.g. east and west libya should be able to call themselfs libya if they destroyed the other), such list is however a larger design effort

    When you have share map you should have allied fortress bonus.

    On the attacking part this is how that mechanic is designed your units will only fight against enemies not against neutrals as your units don't know whether or not those are enemies or friends of your ally. So what happens is that the scottisch basically told your troops hey we're friends we come to help you guys out, go drink a coffee int he city, and then opened fire.

    (sorry was a bit of a joke there) I do kinda agree if your allied with a nation your units would need to be able to defend the city before it's taken. This is however programming wise harder to do. In real life there would indeed be few cases where an allied force says "Hey I'm here dont come in ... Ooh you're here too... okay welcome here you have all the guns now we're going to sit outsite and you can shoot us" There should be a check when the city "Falls" and you have no allied relation to the nation taking it you should declare war and as such defend the city before it falls

    as you guessed- we do not get GMs , HQ or Euros for doing that

    anyhow- how is it possible you guys released update with 30 new bugs?

    Well it's a community thing isn't it? If you discover a bug you report it. Bytro tries to recreate it and fix it.

    On the second. 'you guys' can be changed to bytro as we weren't aware the update was coming till it came...