Posts by LostRealist

Attention, Generals!

Supremacy 1914 and Tesla Wars will undergo a server maintenance from 9am CET until 10am CET on Tuesday the 15th of June 2021. Please note that within the maintenance window servers and/or game rounds will have a short downtime and will not be available for a few minutes. We will keep you posted about the status of the maintenance.

    If not, you will lose a lot of the old guard and then you will lose newbies because they can't play it solely on mobile.

    They'll also have nobody to spend GM against, right? ;)

    Plus, with overheating issues apparently not unheard of, playability on mobile also seems somewhat limited anyway.


    I've been redoing my due dilligence with revamp. It's just a major inconvenience all around. If I accept the step backwards that I cannot have several games open anymore, the next problem arises: Loading a late game (a 100p game where my coalition holds roughly 1200 pts - you can about estimate how many units and how much territory is shown on my screen) takes 1-2 minutes. Layer after layer of terrain will grasp its way to life and then it will take a good bit after that's done until any armies are actually shown. That's pretty cumbersome but at least it's a one-time initial load, I don't have a problem with that quite so much as you can pass that time. Where it really starts to sting is when you have to unload all of those painstakingly loaded assets to go back to the game selection and load another game for possibly several minutes, a process that just repeats over and over and over again if I'm home on a Sunday and it's raining outside or whatever. And with Revamp consuming so much CPU while doing all of that, I can barely use my machine for other things in the meantime.


    Just compare this to the way I can access the game with Legacy: I click the button, it loads in a new tab. I click the button on the next game, it loads in a new tab. I click the button on another game, it loads in a new tab. After an initial load that takes a late game to even be noticable at all, all of those games are loaded and remain loaded and I can access any of them at any time immediately until I close the browser, fall asleep or the heat death of the universe.


    Can you see how much more accessible this is and what a huge step in the other direction the new system is? It squanders the games absolute base appeal by making this glorified board game (which I hope you know I mean as lovingly as one could) consume resources at that level, that defeats the purpose. I really wonder why you guys ever considered it unproblematic enough to release it like this, sorry. The resource hunger of the game seems to affect players on the important mobile market very badly as well with battery drain and heating issues. If there's any one issue you should tackle first of any of them and with the most devotion possible I personally think from a player's and a business perspective it must be this one.


    And uhhh...

    We have the numbers - how many players are still playing Legacy and how much revenue this version generates


    Well, duh? No account made since 2018 even has access to Legacy, you don't really need to have those numbers to have a pretty good idea of the general look of them. Especially since the mobile version has obviously created a major boom in new accounts since then. That comparison is seriously flawed in many ways, which doesn't make it worthless, but I hope you are not mistaking this as any form of statement on the quality of either UI? Under the circumstances, clearly you couldn't infer from that that the new UI was better, or even good at all. All it is is a measurable effect of the company's decisions on which UI people get access to in the first place. A more interesting number would perhaps be the amount of people who have access to Legacy but switched to Revamp vs. those that did not?

    I would like any mode that allows me to open several map-tabs without burning my processor so I can watch them all and change quickly. it is useful if you have 5 wars at the same time.

    One. Thousand. Times. This.

    I tried opening two games at once in revamp yesterday and ended up crashing Firefox entirely. I can already barely stream videos or suchlike while having one game open. In revamp, a game of Supremacy is a fullscreen commitment kind of game when it used to be a casual browser game you had open on the side while using your computer for other stuff. It's no wonder so many new players are frustrated by the slow pace. The way the new UI handles suggests it is indeed made so that you'd have the game open and do nothing else but play it - when things take hours to days. This is just way, way, way too heavy for a game like this. I used to be able to have five, six, seven games opened at once to switch between them quickly, have an eye an all of them, and could still stream HD video or even play other games on the same machine. That ability is being taken away from me now, it's just a step back. To me, the product gets worse here when even the mere setting in which I played it isn't possible anymore. I really have a hard time seeing myself give Revamp another chance in January under these circumstances. The entire appeal of a light, casual little game on the side, is gone. I could just as well go buy a better, highly detailed, full 3-D AAA game with a huge budget and play that now. It'll give me about a simultaneous amount of other use of both my machine's resources and my time while it's running.

    you're dreaming if you think the future is in the past.

    Someone was bound to bring it up. It's not the greatest of comparisons if you consider for how long the individual designs had been running when they got phased out and at what stage of the company's growth they were made, but alright.


    I don't have a problem with a UI change. I agree it was due. I have a problem with the way the new UI was made. The way it compares to the previous one in usability and, quite frankly, craftsmanship. How rough it is around the edges after two years, how many core issues with it remain. And what a major resource hog it is, way overweight for a browser game.

    We could be having a much different conversation here as far as I'm concerned if it weren't for those things.

    Ahh wait I can play gta5 and cs:go non stop for hours without facing this issue


    This is a serious thing, yes. I have a machine that is dedicated to running Microsoft Flight Simulator X with ~50 very resource intensive addons, including about 300 Gigabytes of high-resolution textures and it yields me around 40 FPS there, which is pretty darn good for FSX standards.

    A game of Supremacy in the new UI, especially one where there's lots of units and large parts of terrain visible on my map, stutters like hell, can take up to a minute to load the armies when I open it, it's very, very clunky in general. This is for a 2D RTS game from 2008. Add very poor optimization to the list of things that plague the new UI. Or rather leave it on that list, as this has also been commented on quite a lot with even the early beta build of the UI but was apparently considered unimportant so it rolled out like that anyway and probably can't be fixed in that regard easily, if at all.

    I have noticed that units will temporarily vanish when orders are given to them, then these units re-appear a few seconds later, but this does not seem to be same issue 'twts' has described?

    I don't think so, I think it reads like his dudes are gone for good, especially considering this part:

    5 of these 6 units disappeared and the remaining unit has about 30% morale. They started at 100%

    To me that sounds like a unit that got shelled pretty good.

    I'll be interested to see how many players singing their farewells we can gather in this thread. It couldn't be more obvious that the new UI has glaring issues than when you see all these loyal players here explaining their departure because of it. It's just such a shame to bury this great game under it.

    but we try to allow the team to focus on the cases where help is needed.


    By making it much more cumbersome for them to assess whether help is needed or not and determine such cases.



    Anything about "province order" yet, no? I know how I would feel about my coworkers if they gave me information to spread to customers on their behalf and then it turned out that information was faulty and I was left unable to answer glaring questions about it. I also know how my bosses would feel about that.

    A good strategist knows that using the latest technology is key to victory and that maintaining outdated equipment can become a drawback for all of your troops.


    Except if that "latest technology" happens to be nothing but a pile of hot garbage.


    (Side note before what's next: You had your resources bound by fixing a bug every six months? Until the update two days ago when you actually did that, I was seriously under the impression legacy mode was considered unsupported ever since the new UI came out. Whatever "support" you did offer was not really notable to a player, at least to this one.)

    This post is going to go down to you guys as "Salty 'cause things are changing", I know that, I know I can't change that fact no matter how I phrase this. I don't care. But I want the record to show that it's not the fact that the UI will change in general. I'm not even gonna disagree with the notion that it desperately needed at least a little modernization. I'd certainly love it if we had a new, more modern UI that retained the features that set the old one apart from the slew of free2play RTS games out there. It did not though and it failed doing so to a point where you have to wonder whether you wanted this game to become more generic and less of a uniquely enjoyable experience or you really spent not a single bit more of an effort on it than was absolutely required to have a "working" release at some point.


    I don't think it's worth going into the details. When the new UI rolled out two years ago, near immediately pepole pointed out the ways in which it is inferiour from a gameplay perspective to the old one and have been doing so since. You did not care. You did not show any effort to improve the playability of the new UI since its launch by adressing any core issues and complaints. You've been putting out updates that nobody asked for ever since while players were either confining themselves to legacy or straight up leaving because their feedback on the new UI was being ignored. The actual act of playing the game and being able to do so with utmost possible ease has seemingly become a mere side notion to Bytro. The way it appears on the app store real edgy and modern so it gets kids hard over the gritty WW1 game is the main game now. You're free to make that business choice, I know. And as you did, Supremacy 1914 New UI is a worse game than Supremacy 1914 Legacy Design is. Easier to market maybe, but much worse to play.


    You chose to have it this way by rolling out this behemoth of a UI and then ignoring the feedback you've even asked for on several occasions. The major ailments that plague playability are there still. If you want me to show you what I mean, I'll come back and post the kinds of screenshots that have been posted dozens of time. I can even throw in some more that quite clearly show how little "love" and attention to detail even went into the main driver of the new UI, the visuals. They are sloppily made, they overlap when they shouldn't, they clip when they shouldn't, they obscure information. All of this has been pointed out and no apparent effort was made by devs to change any of that. And quite honestly I haven't been keen of supporting this business decision with my playing the game for a while, but at least it was still in basic principle the game I grew to love over nine years of playing and supporting it, so the fun of playing it beat out the fact that I consider many doings of the company behind it to be extremely unprofessional, uninterested, uninspired and very loveless.


    Of course this edges me more simply because I know of a time around here when it wasn't quite like that, when some of the people who had actually poured their blood and tears into making the game what it went on to become were still around and had a genuine relationship with their creation, and new players simply won't. They will just keep joining to find a now very generic game managed by a company that doesn't even care enough to document the updates they do to it properly. Nothing suprising in today's market so I'm afraid you might even get away with it. You've been getting away with it just fine recently from what I hear. Supposedly the game is in its most successful year ever with there being about 10 active members of the community left and everony else just kinda playing. Yeah I know, forum posts don't make you any money, players who want to get involved and help development with bug reports and suchlike don't either, they're just a hassle to you at this point. I get it, don't worry.


    I know that fixing the new UI to be as efficient and convenient as Legacy while still looking modern would at this point be quite a bit more work than a spitshine, which is an amount of work nobody could realistically expect this particular company to invest into this game at this point. I know it would come with the damning implication that Bytro made mistakes when designing it the first place, which is a thing I don't think the company will have.


    /boomer rant


    I hope I can finish at least a few of the games I'm still in and from then, it's just gonna be the memories for me. Memories of nine years of playing, admittedly on and off, seeing the game and the community evolve and devolve, playing with a HC membership while eating nothing but butter on pasta for a week during my college days. Memories of the single one free to play game that has ever captivated me, the single one RTS that had a UI so intuitive, readable, no-nonsensically efficient I actually bothered to become decent at using it. I've reported bugs and issues countless times, I've been a frontline pioneer, I've been among the five people actually helping newbies in the Help chat whenever I've been playing during the last two or three years, answering the same stupid questions over and over again that could have been answered in a tutorial or a manual that is more readily available to new players. Afterall there was absolutely no reason for me to help these guys play and thereby support a game that apparently did not manage to teach them even the most basic mechanics on how it works, which also ain't no failure of mine. But I felt for some reason invested in this game I love and for some reason still wanted it to be the same awesome experience it used to be for me for other players, wanted to help improve it. This is gonna sound pathetic but this game really meant something to me over those nine years. The way this new UI was designed with so little care for detail or gameplay in general actually kinda hurt me. It would have been nice to at least get the decade full but since clearly the new UI will not be overhauled to become attractive to me for the same reasons the old one was, that won't happen. It could probably already be as good if player feedback on it had been taken seriously.


    But it remains a pile of hot garbage to this day. Unless a miracle happens and it becomes a gameplay experience like Legacy with the visual appeal of a more modern game before January for some reason, this is farewell. And I guess it was at least nice to have this thread here to get all of that in before it's over. Knowing I'll leave again soon, this time to not return like I always have before is actually hitting me in the feels.


    I agree you'd have to be insane to read all of that.


    Oh and by the way: Thanks for the super early heads up about this. It ain't like many games typically take longer than two and a half months. Thanks a whole bunch.

    Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.


    That's the statement from the patch notes. I found that in addition to longer being able to report players from within a game, you also can no longer report messages you recieved or articles in the newspaper. Call me cynical yet again but I guess the message to take from Bytro here is "please don't bother". I like to see the good in people but reporting specific things in a game has become such a massive hassle with this change that I cannot possibly entertain the idea that this wasn't intentional to deter reports.

    Well what prevents players from wolfpacking with reports now then? Just not knowing the outcome doesn't stop you from doing that at all. I mean this is a really minor thing to me but I'd honestly prefer if they just stated it's their policy and let that be the end of it instead of involving the term "privacy".

    That is true and the privacy law excuse is really a very thin one. There is absolutely zero protected data being handled if you simply tell a player his report was valid and executed upon, including the game number for the report. Call me cynical but I believe this is just in place to make sure that nobody gets (whether rightfully or not) upset when their reports don't lead to consequences.

    The way it is presented is really the biggest issue I think. You have tons of people in the help chat asking why they're getting 40 point morale boosts now because that's just what it looks like the way it's simply added to the morale factors list. It makes no sense for this to be there since it clearly doesn't mean what its placement in the morale factors list suggests it does, even when I don't yet even know what sense it makes for it to be anywhere. It's very confusing at first sight alright but it doesn't get much less so on second or third with very close to zero documentation existing of it.



    I'd also like to open another front here about this:


    "Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category."


    What's the point of that? Discourage reports? That's how it scans. It's apparently no longer possible to report players, messages or DE articles directly. So if I wanted to report an article for instance, now I have to make a general support ticket, paste the game number, the date and timestamp and probably even the contents of the article that I consider in breach of the ToS or community guidelines as opposed to before where I could report a specific article directly and none of that was neccessary for GOs to see the cause of the report - at least that's how you'd assume a button labeled "Report post" would work. How does this help anyone? It's a major hassle for both players and, I have to imagine, GOs as well. That's not even to mention that removing these buttons will make it far less likely that newer players will report verbal abuse or cheating as they can no longer find the means to do so nearly as easily as before.