Posts by Edwylm

    I am not a lawyer nor do I live in the countries that have adopted the EU data protection act. Germany being one of the nations having the law, Bytro has to obey to those laws. I will try my best to state what i'm going to explain.

    There are curtain steps in the laws that we can not point out users. To avoid violating the laws its just best to not point out users and giving out what might be seen as "personal data". Is it right, that's debatable. It makes our job harder as we can not give out our reasons to the users or even clarify to the reporter of which report was handled. The term "cheaters" is perspective based. Because lot of people say using GMs is cheating which is not because is a game feature. If players fallow the rules than no action can be taken. We have to protect those that fallow the rules but also protect those that "cheat" because of Laws and even rules themselves.

    When we used to give answers, we get a mix responses, quite a bit is that the player is convinced that the person they are accusing is violated the rules even if Staff rules that they are not violating any rule. This tends to to lead to many paths.

    Overall I understand the frustration when it comes to the responses that we give.


    "is it a normal way how we treat customers nowdays when it comes to reporting insults on chat, blacklisting, wolfpacking , account-pushing and begin attacked by multiaccoutns"

    Even though we do not give out the actions made in responses, this does not make much of a difference when before giving out our actions in responses. Why is that? Its mainly because if you are in a game you are able to tell the difference when we take action as its a notable change.

    Switching to mobile view and not being able to switch back to desktop mode is a known bug and has been mentioned to our developers.

    To switch back to desktop mode, please log out of your game and clear your browser cache. This should resolve your problem.

    The aggressive fire does have ups and downs. I dislike that it will kill everything when you don't want it too. however, I like aspect of the aggressive fire being able to attack units/players that are invading. when a nation declares war on you through diplomacy your units do not fire until you are attacked. this helps with sneak attacks from neutral nations.

    there are many aspects one must consider
    1 hnr is a real strategy in irl take that away how would a small nation defend itself? take away hnr and you just have number battles, also it just be fort defense on land and using meat shields again. it wouldn't be so bad to have a combat retreat feature that might work but its difficult to see without being able to test it. activity would be nice but its a hard work around to fix the issue.

    2 Your solution you given to "solve they problem" 500 and 100 maps wouldn't be much time to build anything mid to late game. games like these types of games do not place time limitations they add drawbacks negative affects so players are lead to manage game time/resources.

    in normal fighting conditions you need to spend about 5-10 mins within every hour. now having some drawbacks would be interesting but still it be unrealistic to implement and to relate to irl. the only thing i can see is to add some kind of communication net work feature which would delay orders and to have spies sabotage it. But then i would have to say that spies in general need to be reworked so that they hit at random times other than right at day change.

    3 there is no fix for attacking afk players for a rts game unless there was a pause button. there are many players around the world with different times they play.

    While memes are part of the thread's topic, they can be posted here.

    From forum rules

    f) So-called spamming or hazing, creating postings containing only smilies or individual words is prohibited. Basically a post should contribute to the topic and be self-explanatory.

    While memes are ok in off-topic, however this is feedback thread one or two might not be bad but there is a line as where it will be viewed as spamming.

    The idea of aircraft carriers/seaplanes was suggested long time ago in the old forums. The use of them were limited seeing only little action in ww1 where the true aircraft carriers were invented after ww1. it be interesting but i would find it a bit to much like playing a ww2 game/CoW than a ww1 game if they were added in.

    However the best place to discuss new or missing features please post in the Missing Feature forum.

    Thank you Ed. Im actually curious what you think about the new update though man.

    concerning about the big changes.

    ---adding elite AI

    well it does create more of a challenge however the elite AI isn't so much the best, they lack tactics, coronation with allies, to ally with a AI is hard even then not worth it as when you declare war most nations think negative about you. it does help with preventing holding AI capitals to use as morale buffs however due to how elite AI acts you be getting -25 war morale and can't protect all borders which will suck.

    ---Units cannot be traded anymore

    this is something i disliked i wouldn't mind if it was relationship perspective only allowing Share map, RoW or coalition members. even then neutral nations should be able to, to be realistic.

    ---Trading resources via diplomatic trading is limited to coalition and team members

    not good for lone players and how they go about this in non coalition or team games? i haven't experimented with loner gameplay in a while.

    ---After leaving a coalition players have to wait 3 days before they can join or create a new coalition

    ---After being kicked from a coalition players have to wait 1 day before they can join or create a new coalition they walk hand in hand, are those leaving/kicked have a protection time so they don't get killed by their former allies? i can see being kicked but leaving is up to the player. however still hurting them if they can't trade.

    However things can change, is the change right away maybe idk, the devs have several games to work with so updates to fix issues might be slow. remember they release Supremacy 1 a few months ago so focus on other games will be slower.

    All right a warning to all since i have seen this topic go off topic to what is intended along with rules breaks and getting toxic.

    First off a list of rule breaks,

    Insulting other forum users or the staff is prohibited. This already results from the rules of etiquette.

    The naming or denunciation of users / players, whom (allegedly) exploit bugs or other inconsistencies, is not permitted, as this can lead to unjustified accusations

    Denouncing of gms usage and those that buy gms is not permitted.

    As things are going, please stay on topic as this is for game-play feedback for this update. Respectful and constructive criticism are always nice however if it goes off topic or it gets bad enough with toxic feedback the devs might not even look to see the feedback that would help improve the game. If this topic stays toxic then it might be closed and if it continues to other patch notes feedback then the devs might not even ask for feedback.

    This has been suggested in the past however so far no implement into the game. adding a new navel unit would likely mean new balancing issues. for example subs are fairly week if they are found by themselves and are not that efficient in combat due to it being a melee unit. thus why it has stealth to make it usable. adding this unit isn't needed as you can build subs yourself or use infantry to act as meat-shields/finders for subs. to be realistic subs should be able to hit and run and not be in stuck in melee.

    default mode if you ordered your range units to attack an enemy it will continue to attack unless ordered otherwise. if you moved the range units into range without ordering it to attack it will auto attack and will return fire if attacked by range units that are in its range. however if you hit a range unit when it used its attack tick it doesn't matter if you were able to return fire as they could pull back before your attack tick deals damage. its a bit complicated due to the damage timer.

    the game admin does not moderate the game.
    the reward/punish system is not a good idea as even the host can try to cheat too. the rep idea isn't great as it isn't much of a reward and just being active doesn't mean that the lad will remove the inactive players. remember when the admin goes AI (5-2 day inactivity period) a new host is auto selected.

    from what Golden Frieeza has stated even after you lose your armies and land you can still return. with that players would exploit it, as a ally dies the game speeds up then revive the nation then the game slows back down. as i have stated before this feature is not practical. if you want to play a faster game there are speed events to play with faster speeds.

    "available diplomatic options are of no use whatsoever"
    you can still send messages whats in said message is up to the player to determine if its true or false. players use screenshots of spy reports, army locations and other game related info that might help in a war. but when doing this be mindful of privacy rules.