Posts by Amcrsu

    Was also thinking maybe there can be 2 types of demolition:


    1. A fast demolition where all resources invested to build the infrastructure would be lost (good when the enemy is near)


    2. A slow demolition where you get back some resources (good when you've got time)


    This would expand the strategic options.


    Also demolition should stop (with infrastructure partially damaged proportional to how long the demolition process was going on) if the enemy capture the province before demolition is complete.

    Can we create our own speed rounds? Instead of waiting for a speed round event, or joining a tutorial game where you risk being swarmed immediately.


    Also how about speed rounds set at x2 speed? Normal speed feels slow at times, but increasing the speed too much disproportionately rewards players who are lucky enough to be attacking when others are offline.

    How about allowing players to demolish building and getting back a fraction of the resource used to built it? This would allow for a scorch-earth policy when retreating. You can relocate your infrastructure to safer provinces. Will also allow the rebuilding to harbors at a different position in the same province.

    How about allowing players to demolish building and getting back a fraction of the resource used to built it? This would allow for a scorch-earth policy when retreating. Will also allow the rebuilding to harbors at a different position in the same province.