Posts by Raman02334

    Since you guys made this announcement whole community in shock and more than 80%of players have decided to quit this game count me one of them (not bcoz legacy discontinuation but bcoz so many non user friendly updates) I started playing when you guys introduced new ui so I have access to that ui only but It is sad to see that there is a change in the gaming experience after every update. I am not saying do not change, I am saying do not make such changes which badly affect our gameplay (non user friendly). I know you guys are working hard to make new ui user friendly as much as possible. But I am very disappointed with some new updates.

    https://photos.app.goo.gl/yNHH2joXYVLp57xZA

    https://photos.app.goo.gl/ui22Y8gPUX6LzJcE6

    In this new ui I can't see which troop is standing where and it makes it hard to control these situations.

    https://photos.app.goo.gl/NefJcuiYbNX2x9Du5

    This picture can be a solution to the above problem. we don't need those 3d characters.

    https://photos.app.goo.gl/wtQ1BFfUENPGyRR59

    For adding more and more super cool graphics you guys destroyed dots which are crucial for a player to develop a sea dominion strategy so I request you to bring them back.

    Ahh I know graphics look super cool and by this method you guys can attract more and more young players to play your game but there should be a limit. You guys have implemented so much unnecessary graphics visuals which make my device over heat. Now I can't play on mobile because playing on mobile for 10 minutes damages my phone and makes my phone do a forced shutdown and on pc damn so much heat that yesterday I used that heat to boil water. I have filed multiple tickets regarding that issue. Reply I got is that problem is either in your browser or in your device.

    Seriously dude, I have been playing this game for more than 10months on the same device. I never encountered this problem but after every update you add more and more graphics and from the last 3 patches I am facing this heat problem. Ahh wait I can play gta5 and cs:go non stop for hours without facing this issue. Tbh when I started this game in 2019 ui of that time was more appealing than then ui of present date.

    https://photos.app.goo.gl/AwtpN4ALoRkqtNYA9

    Now I can't see my relation with other players. For example this nation has imposed an embargo on me but to know that I have to go to the diplomacy tab means more time spent on game. Mobile design lacks accuracy and a lot of pc features like multiple province selection

    Dragging your troops to your desired points and many more.

    https://photos.app.goo.gl/fsca66QoBfFXUYMHA

    https://photos.app.goo.gl/KNdmcG9A1rzsHn898

    https://photos.app.goo.gl/aRkyUff2onPEZkbp8

    In these pictures only thing I found appealing was water not nations color but if you see legacy you will see nation color is more Fascinating. So can't you mix these two.

    Can't you add pc features to mobile

    Can't you bring those dots back

    Can't you start caring about the views of your players instead of manipulating them?

    Man your screaming wasn't good for us as we lost those points now legacy players have advantage in sea over new players(i mean using revamp ui) you guys can easily control and dominate sea routes because of those dots. In one of my ongoing map i am struggling to place traps for her/his sea units. I think bytro should bring those dots back.

    sorry Hastings TNT but in new ui of both pc and mobile it is almost impossible to spot these dots due to super cool graphics. 😅





    The only way to spot routes I think is this 👇👇(trajectory of ships/units)



    There is a one more way but that's very hard to execute and not suggested

    This idea seems good but I don't think that we need this kind of feature. You only think of this feature when you are losing fight and according to my view it's better to let them die there.

    (4) Yeah, but you can't always look from the point of view of good players. New players also must be given a chance to play this game, and to correct their mistakes. Otherwise, new players will just say "stupid game" and quit. It's important to attract new players. Most of my games that i play is already a graveyard of inactive players...

    how this feature can give a chance to new players to correct their mistakes?

    Thing is everyone need to learn how much force they need to commit for melee and they need to learn a tactic called strategical withdrawal.


    If you want to stop new players from quitting this game then stop killing them in their first match and train them. I have came so far on my own no was there to train me I still remember my first game all were new players and that was the only game I saw in which only new players were there and more than 20 players were active.

    For a moment think what if a user who spends thousands of gm start using this feature he can retreat his army and will use gm to heal his army and then will come back for attack. What will you do in that case? Slowly everyone will lose interest due to those players.

    I think its a great idea. On your last point (with your force retreating and the enemy force advancing) maybe they could stay in combat mode (normal dice roll every 60 minutes with A:D ratio) but the combat can move at reduced rate. So lets say two forces (fA and fB) meet between province A and B and and fB wants to retreat while fA wants to press province B. I think fA and fB should stay in combat but move toward province B. This could be used to bait into arty, RG, or BS fire.

    but still they are in combat aren't they? close combat works by locking army movements.

    great job mate I am eagerly waiting for your live stream and don't worry about your mic as your sound quality is good enough that we can clearly understand each and every word that you say. Keep it up.

    b78//+

    There is way to make peace with ai.change your relation to peace and start working on increasing your global popularity. You need to match popularity level of that ai to make ai think about changing their relation with you. I have used this a lot of time and its work (if it stops sending troops to your territory).

    He patrolled first. This gives a huge advantage


    The first to achieve air superiority wins. Once I also faced this problem and did not know why my fighters were so worthless and could not defeat anyone. But then my companions explained to me

    I know about this thing but I ordered my fighters to attack not to patrol so it means Damage is received by both sides. And as quoted earlier i was able to shot down one of his patrolling fighter at 100% with my 1 fighter at 100%.


    Here I was attacking that patrolling fighter and I got the following results:

    >In first round my fighters lost more morale as they were down to 70% and enemy fighter was down to 75%

    > when my fighters left his patroll area after first round for refueling enemy fighter was down to 33% and mine fighters morale become 83%

    >in next round I lost one fighter

    It took me 3 rounds to kill his fighters



    Can anyone explain me what exactly happened here? (No signs of gm usage)