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    new players get 20 infantry units per province and an enhanced recruitment rate.

    If a new player would build barracks level one instantly and level two instantly after the first day change he/she could reach about 440 to 480 units at day five (depending on the country - w/o conquering any new provinces).

    If he/she has already conquered two other nations he/she may exceed this limit far more by spending Goldmark on the morale - I think up to 1000 infantry units are possible (and an unlimited amount of armored cars if he/she buys a lot of Goldmark).


    your ticket has been already answered.

    If you join tutorial maps you shouldn't be surprised that a bunch of new players is automatically thrown in these game rounds. Every mobile user gets a system-assigned username "userXXXXX - userXXXXXXXX" until he/she decides to change the name.

    As long as the coalition leader stays active in the game round he won't be removed from the leader position.

    If the coalition leader has lost all provinces and units he/she will become inactive in two to five days (depends on the game setting).


    you can really trust me. My provided information is correct and has been verified by Bytro.

    I'll test and assure that medals of the first three places are correctly awarded to the players.

    If someone (ACTIVE) doesn't get a medal (being one of the three leading players) he/she should write a ticket and I'll check the case (use the subject. "Please assign this ticket to").

    The elite AI stats are added to the player versus AI-stats not to the player versus player stats ;)

    You can calculate the elite AI stats quite easily by checking the points you've received by killing elite AI units.

    Only the destruction of elite AI units gives you stats-points.

    You'll get a coalition victory on the counter.

    The first three players get the medal for winning a 500 player map (independent of the coalition membership).

    If you play the team mode scenario on the 500 player map (250 vs. 250) all active members of the winning team will get the alliance victory medal but the leading players won't get an extra medal.


    I can confirm that there's a problem regarding the movement of some units.

    I already got some screens showing that a unit must have been advanced at a speed far beyond the normal possible movement speed.

    I also got some reports on Skype of trustworthy users stating the same problem.

    My appeal: Could you be so kind to capture the screen as soon as you start a ranged attack and watch the unit movement. If the attacked unit is moved towards your attacking unit at a speed beyond normal, could you take an other screen?