Posts by Zolokin

    Zolokin, many games and places use sounds to attract players (or people), so they stay and play (or go around) for that music, I think bytro won't do that because of the reasons above. I switched off the sounds too as they are too noisy.8o

    That I do understan. Problem I have with S1914 sounds though is that it sounds kinda depressing after listening to the wind heavy music all the time. Feels like playing skyrim with enemy music on all the time. (just my opinion though)

    Very through and thought out video. I like it alot! You went into great details and provided great references/sources. I was just wondering why you called Calvary and Infantry "Flesh units" but then added their own separate section in the video individually. Curious, was that for editing purposes or why? Interesting nonetheless

    Thank you! glad you liked it. Once I have more footage I want to make similar for air and naval units.


    As for fles units, since tanks and artillery are called mechanized units I just refer to infantry and cavalry as such. Both of them have similarities and I didn't want to repeat myself. Although, im also bad at editing :D

    HOI4 - Because apperantly I dont waste my life looking at world map enough

    CK3 - Same but I suck at it even more

    Medieval Kingdom Wars - Small dev game but amazing RTS concept. Its like RTS + Total War campaign in one

    Total War: Empire (DarthMod) - idk its just fun sometimes

    Arx Fatalis - AMAZING and relaxing old game that I shoud probably play more of

    Rust - Always ends in pain

    Eve Echoes - I stopped but I think a lot of you will enjoy it (mobile)

    Hello again,


    I love the sound effects of S1914 but I always disable them because of the uneasy background ambiance and battle noise. The sound of battles often starts randomly and rarely stops, while the wind can feel depressing and annoying after a while (personal opinion).


    IMO an additional filter called "Ambient Sound Effects" or "Background Sound Effects" will be a welcome addition. Most important sounds like clicks and units will remain without any unwanted background noise. Ultimately, the choice to disable/enable will fall down to the player, which adds value to the game experience.

    Hello there,


    Since coalitions have become such an important part of every game, I think it's a good idea to add a new map mode filter for them. This can be useful for mobile users especially in larger maps since its sometimes harder to see who is in which coalition. This will provide a new perspective on the world map and everyone can stay informed without looking up each individual nation in a coalition.


    It will also make explaining what is going on easier ;)

    They do, its just a lot slower like the good old days.


    I actually prefer it because it makes it more satisfying when you have large quantity of artillery. Its kinda rewarding to see barrage of artillery stack that you worked so hard on creating throughout the game.


    NVM thought this was about S1914, sorry

    Check the Newspaper! you get detailed reports of what happened with hours and stuff.


    Thing is though that when you attack an AI they instantly send troops from other provinces to defend the one you are attacking. When you were away that is most likely what happened. I think your troops defeated the original AI stack that was there which is why their losses where not displayed correctly.


    As for being idle, your infantry has both attack and defense stats. When someone attacks your infantry/stack and they are idle they will only use defensive damage. You can instruct them to attack and you should see the cooldown of their attack.


    This is how its supposed to work btw. For example: if you have a stack of troops with Armoured Cars in them you want to keep them idle and not attack the enemy. While idle your Armoured Cars will only use defensive stats, which is 2x more than their attack. If you instruct them to attack however, you will see that your Armoured Cars will get destroyed faster and deal less damage.

    Thanks a lot Raman02334 ! Missing things like these are kinda embarresing and editing takes way longer than I ever expected so thank you for helping me out.


    Idk how I can add this in detail under YT description so ill make sure to post a link for this thread as well. I want to make a small video in near future to give some tips and look back at mistakes I made and correct them. Do you mind if I mention/show your feedback / name? (credit where credit is due)


    BTW, shameless marketing: Just posted new video playthrough, its less "factual" so might not be as interesting but hope it helps


    Well done for beginners. For global popularity can give RoW or share to Ai(or with HC share Intel to some ppl do it). Next is how close you are to them and if they feel that are enemy to them by have to strong Military and to many lands it will drop(fear of you country). To make up can also embargo they top 5 most dreaded nation and of course 5k for 5k small trades. Have a share map with 5 most dreaded nation will also drop they popularity. If drops around 38-35% will get embargo for they AI(some can give embargo at 50% or even 40%). Have it under 20 to under 10 if are next to them will declare war on you(can also happen at 30% but most declare at 14%,if more 1 AI next you happen have 5 wars. finish will bring you next one declaring on and so on,best option if we're low kill AI next to you).On 1 500 4x speed map I test have at last 2 day over 20 AI declaring on me almost all around 14% global popularity. You can add this in next video if you want,


    Good luck and have fun!

    Wow thanks! Ive been playing so long that I often neglect popularity, I will make sure to include this once I make an episode about the AI. I gotta ask tho, is there element of randomness involved? Because in a lot of cases when I leave small AI within my boarders (mostly only Capital) they dont care when im at war with 5 countries orso (although I rarely pay attention to popularity)

    The videos are great and maybe tell the beginners how to trade on stock market and balance their resources would be great

    Thanks! I want to do that but im struggling with figuring out how to explain it well. It usually depends on individual circumstances and maps so for now im just shoving few tips in wherever I can.


    I am also trying to record the game in the background tho to explain my thinking process. I mention everything I buy/sell and why I do/dont do it so hopefully that will be more helpful.

    what about teaching basics of market, spies and how to save money and resources from spies, and war tutorial (teaching exploits upto you but what I want is teaching how to choose enemies and how defend provinces/costs, how to use each unit. How to take down forts-with or without ranged units- damage caps, how to make strategies and their implementation etc.)

    Decoding Daily European (newspaper).

    And many more

    Ehh.... I know it looks weird 😁.

    Thanks, just kinda did that now :D I made a tutorial on menu options/tools but i plan on expanding on specific topics as i go along. I'm also recording the game i play for these tutorials so i can get some shots of actual decision making, planning and troop organization. Im sure i made few mistakes in this one tho so feel free to bash it


    Thanks for feedback! I put a correction in the description/captions, should probably start doublechecking myself :D