did this idea start?
I am not in alliance, so would not participate myself; But setting it up would be rather easy?
let's assume Europe 10p map, teams 5 a side? Score after 30 days decides?
Round Robin type Tournament (not preferred)
You coulld easily divide all participating teams in a 4 team groupstage, let's assume team A B C & D
Option 1: In game team totals = the point you earn for the groupstage ranking = you have to push for points untill the last day even if the opponent team has resigned
Option 2: you work out with win/loss system e.g. 3 points for winning/1 for losing/0 for a no show
?
You could easily divide all participating teams in a 4 team groupstage, let's assume team A B C & D
Schedule could be
Day 1 first games start: A v B & C v D
Day 8 2d games start: A v C & B v D
Day 15 3d games start: A v D & B v C
Day 46 groupstage finished.
Due to the nature of this game, I would opt to have every stage a 4team group. It is just more interesting to follow for outsiders. & faster then 1v1 eliminations
And you want to limit the amount of rounds otherwise the tournament takes too much time
example: 25 alliances enter the tournament
Round 1 = 25 teams, 7 groups, 4 groups of 4 & 3 groups of 3, winners + 9 placed non winning teams advance to R2
Round 2 = 16 teams, 4 groups of 4, winners advance to final
Final = groupstage with 4 teams
So, in total 12 games needed before you know a winner
Swiss system Tournament (preferred)
All teams get assembled in one huge group.
theoretically, it works like this (example with 8 teams)
first match ups are decided by draw
Round 1 could be: A wins B / C wins D/E wins F/G wins H
Standings: ACEG 3 points / BDFH 1 point
=> now you play against someone with same amount of points (or as close as possible) but not against a team you played before
Round 2 could be: A wins C / E wins G / B wins D / F wins H
Standings: AE 6 points / CGBF 4 points / DH 2 points
=> again you play against someone with same amount of points (or as close as possible) but not against a team you played before
Round 3 could be: A wins E / C wins G / B wins F/ D wins H
Standings: A 9 points / ECB 7 points / GFD 5 points / H 3 points
=> for 8 teams 3 games are enough to decide on a top 4 for placement matches.
Advantage is, that for a larger group, you do not need many more matches to decide on a top 4.
With 25 teams, you could suffice with 6 games each to decide on you rtop 2 teams. You will need a good fair tiebraker because big chance a few teams will be very close. You could again take the in game Supremacy points at day 30 for this. => after 7 games your tournament is finished. Compared to the 12 above: much faster
Added bonus: everyone can play more games
To speed up things: step away from the classic Swiss system and make the draw of the rounds in advance, in order to allow games to start every week.
Disadvantage: it is theoretically possible to have 2 "weaker" teams reaching top positions
Advantage: you can start 1 game per week. Compared to the full round robin system you don't have to wait for day 45 to start next games before starting game 4.
Solution: have the top 4 teams play in a round robin final as described in the "non preferred" system
=> brings the total of the games to 10. Still less then the 12 of system 1.