Posts by Demonaire

    Leaving aside my agree to the opinions against the idea (Craftsman, King_max, SpartanBG, etc), I must note I played in games who makes similar packs (let's call those games "eR") and they become really disastrous for free players: it's practically impossible to enjoy the game WITHOUT buying those packs and even the (few) community will only value you by those packs, not by your strength or skill. Free players becomes utterly useless and there isn't worst sensation than to be a useless player in a game.


    Besides, those proposals are pretty unrealistic with the WWI topic. That war represented the zenit of technological and psychological warfare. People believing the war would be won by showing more courage than the enemy were mowed down by machine guns in No Man's Land, and while the war went longer and longer, more and more people was looking for ways to avoid recruitment or to defect from the frontline, let's not mention the futility of fortress against modern artillery. or buildings destroyed once and again during the fight. Your ideas, hence, are totally unfit with the representation of "The War to end all Wars."


    Edit to add: Your first idea sounds me similar to this. And well... if Wonder Woman would have been fighting with the Allies in the Western Front, that war wouldn't have extended for four years.


    Imagen relacionada

    First at all, I'll add images with examples of the issues I mention here when opportunities arises.


    Second, in this topic I'll make the comparative between Legacy map and Frontline map where the former is better than the later, with the goal the GO and devs makes the proper corrrections over the beta version. Because of that, this topic will be heavily edited as I'll add the aforementioned images.



    Proof 1.pngProof 2.jpg


    1. As you can see, I can outfocus the map in Legacy almost totally, that allows comfort to the user when he needs to manages troops in the extremes of the map. In Frontline, that's not longer possible and that comfort disappear (we need to zoom in to do the same management)

    Proof 3.jpgProof 4.jpg



    2. Do I need to move troops to a point outside of the screen? Legacy allows me to do that with no problem. Frontline, instead, not. For that, I need to select the troops and click on "move" option. Even then, the displacement isn't automatic as in Legacy, but I need to keep pressing the click to move the map for moving the troops outside the screen. In other ways, devs made complicated a simple feature.


    Proof 5.jpg


    Proof 6.jpg



    3. This is, possibly, the greatest criticism many users has made about the new map when compared with the old one: in Legacy, you get a complete accountability of your army composition in a determinated place (infantry, cavalry, tanks, heavy tanks, artillery, armored cars, etc) without even select that army. Frontline, instead, just shows you the 3D unit who give the name to that army (that only suggest that army have, at least, one of those units. Still, I think that 3D unit is a good addition) and a shallow, even lazy, accountability of the army composition (while Legacy shows you have 28 infantries and 8 cavalries, Frontline just says you have 36 "human units"; while Legacy tell you have 5 artilleries, 5 light tanks, 2 heavy tanks and 8 armored cars, Frontline just tell you have 20 "mechanized units") that compelled the user to click on that army to receive a more detalled composition, that wasn't needed in Legacy.


    4. The same images also shows another problem: the actual location of the armies in the map. Legacy is very clear signaling the army is IN the city; Frontline suggest you the army is OUT of the city. That's something totally and unneedly misleading for the user.


    Proof 7.jpg



    Proof 8.jpg



    5. Continuing with the misleadings, in these images we can see Legacy shows us the exact location of the troops moving. Frontline, on the other side, want to indicate us the same things with white lines almost totally indistinguishable with some colors in the map (unlike Legacy, who give us that indication with well-defined black lines) and, as you can see with the arty, totally unneeded when that arty can be put on the road to show us its actual position. So, if you combine points 3, 4 and 5, the conclusion is that Frontline map gives the user unreliable information about the military situation.


    6. There is also complains not only about the 3D units being gigantic when compared with the cities (in contrast with Legacy, where the size units are reasonable) but with the infantry being the most gigantic of all units (including cavalry or tanks). Of course, that disproportionated size takes realism away from the game.





    Proof 9.jpg


    Proof 10.jpg


    7. Look at the disastrous disorder Frontline map show us when we are in the fight meleé. Legacy, as you can see, is pretty tidy when show us the battle dispositions in the camp. The new version, instead, (and in accordance with the unreliable info it gives us) put the enemy in a route they aren't (just because my 3D horse unit are in their way) and made them look like they're attacking my artillery. Besides, put reinforces from Guayaquil farther than they are in reality.


    Proof 11.jpg


    Proof 12.jpg


    8. Another irritating thing: When we enter at the diplomatic section, messages & trades subsection, the predeterminated view, in Legacy, are the last messages written between people. In Frontline, are the first messages, so we need to scroll down to arrive to those last messages (that, if the page doesn't reupload itself, in which case, she automatically redirect us to the first messages, forcing us to scroll down over and over again). Besides, Frontlines doesn't remember the last subsection we were, so the information subsection is always the first to appear (unlike Legacy, where the system remember the last subsection we visit)



    Greetings.


    P.D. A little bonus about point 5 aforementioned:


    Proof B.jpg



    Where are the location lines for the tank and the artys? Of course, they aren't in the location the map put them... Anyway, like I would say in spanish: "¿Donde está la bolita?, ¿Donde está la bolita?"

    Proof 9.jpg


    Proof 10.jpg


    7. Look at the disastrous disorder Frontline map show us when we are in the fight meleé. Legacy, as you can see, is pretty tidy when show us the battle dispositions in the camp. The new version, instead, (and in accordance with the unreliable info it gives us) put the enemy in a route they aren't (just because my 3D horse unit are in their way) and made them look like they're attacking my artillery. Besides, put reinforces from Guayaquil farther than they are in reality.


    Proof 11.jpg


    Proof 12.jpg


    8. Another irritating thing: When we enter at the diplomatic section, messages & trades subsection, the predeterminated view, in Legacy, are the last messages written between people. In Frontline, are the first messages, so we need to scroll down to arrive to those last messages (that, if the page doesn't reupload itself, in which case, she automatically redirect us to the first messages, forcing us to scroll down over and over again). Besides, Frontlines doesn't remember the last subsection we were, so the information subsection is always the first to appear (unlike Legacy, where the system remember the last subsection we visit)


    Greetings.


    P.D. A little bonus about point 5 aforementioned:


    Proof B.jpg


    Where are the location lines for the tank and the artys? Of course, they aren't in the location the map put them... Anyway, like I would say in spanish: "¿Donde está la bolita?, ¿Donde está la bolita?"

    Also could be a coincidence, that those two provinces results to finish the recruitment at the same time., but, if true, that would be a bug and I suggest you to send a ticket about that issue.

    First at all, I'll add images with examples of the issues I mention here when opportunities arises.


    Second, in this topic I'll make the comparative between Legacy map and Frontline map where the former is better than the later, with the goal the GO and devs makes the proper corrrections over the beta version. Because of that, this topic will be heavily edited as I'll add the aforementioned images.


    Proof 1.pngProof 2.jpg


    1. As you can see, I can outfocus the map in Legacy almost totally, that allows comfort to the user when he needs to manages troops in the extremes of the map. In Frontline, that's not longer possible and that comfort disappear (we need to zoom in to do the same management)

    Proof 3.jpgProof 4.jpg


    2. Do I need to move troops to a point outside of the screen? Legacy allows me to do that with no problem. Frontline, instead, not. For that, I need to select the troops and click on "move" option. Even then, the displacement isn't automatic as in Legacy, but I need to keep pressing the click to move the map for moving the troops outside the screen. In other ways, devs made complicated a simple feature.


    Proof 5.jpg


    Proof 6.jpg


    3. This is, possibly, the greatest criticism many users has made about the new map when compared with the old one: in Legacy, you get a complete accountability of your army composition in a determinated place (infantry, cavalry, tanks, heavy tanks, artillery, armored cars, etc) without even select that army. Frontline, instead, just shows you the 3D unit who give the name to that army (that only suggest that army have, at least, one of those units. Still, I think that 3D unit is a good addition) and a shallow, even lazy, accountability of the army composition (while Legacy shows you have 28 infantries and 8 cavalries, Frontline just says you have 36 "human units"; while Legacy tell you have 5 artilleries, 5 light tanks, 2 heavy tanks and 8 armored cars, Frontline just tell you have 20 "mechanized units") that compelled the user to click on that army to receive a more detalled composition, that wasn't needed in Legacy.


    4. The same images also shows another problem: the actual location of the armies in the map. Legacy is very clear signaling the army is IN the city; Frontline suggest you the army is OUT of the city. That's something totally and unneedly misleading for the user.


    Proof 7.jpg


    Proof 8.jpg


    5. Continuing with the misleadings, in these images we can see Legacy shows us the exact location of the troops moving. Frontline, on the other side, want to indicate us the same things with white lines almost totally indistinguishable with some colors in the map (unlike Legacy, who give us that indication with well-defined black lines) and, as you can see with the arty, totally unneeded when that arty can be put on the road to show us its actual position. So, if you combine points 3, 4 and 5, the conclusion is that Frontline map gives the user unreliable information about the military situation.


    6. There is also complains not only about the 3D units being gigantic when compared with the cities (in contrast with Legacy, where the size units are reasonable) but with the infantry being the most gigantic of all units (including cavalry or tanks). Of course, that disproportionated size takes realism away from the game.





    I think Frontline, since the purely graphic design view, is, undoubtedly, a great improvement compared with Legacy (despite the fact the improves on graphics also means more lags in the game) and I congratulate the devs for that improvement. However, the critical issues related here (plus the excellent review made by Sandeep32) have the community concerned about the viability of the new map to attract new and old players. Fortunately, Frontline is still beta version, so the devs can takes notes about these issues and resolve the current problems that impairs Frontline to be the great map that it can come to be.


    Greetings.

    Lastly, and my biggest complaint so far, is that the 3D icons make it EXTREMELY difficult to see a) the makeup of stacks and b) the location of stacks. In the old client I was able to see at a glance, very quickly, exactly how many tanks/arty/cars etc were in the enemy stack. Now I see a 3D model which tells me only one type of unit the enemy has, and gives me no further information without actually clicking on the stack. The little circles with numbers in them are far too small and equally unhelpful.


    Please give us an option to use the old army markers, similar to how we could use the pins from the original client in the legacy client.

    I strongly stress this statement.

    I just want to add that the new rendering, which by the way I think is way over the top and the most boring, generic bullshit it could have possibly become, has made the game pretty much entirely unplayable for me. Map view lags so bad, there's just no point. I cannot order armies, I can barely scroll. Had some great matches going and now I'm completely cut out. Thanks for that! Also had a week left on a premium account I now cannot use at all, that's great, too! What on earth were you thinking with this? You screwed me soooo good! Is there any way I can get back to the version of the game that I can actually run? I'll do anything, just please take this horrible abomination from me! I've spent plenty of money on this game over the years, really loved it all this time and this is how I get fucked now? Come on...

    http://prntscr.com/lhzn0g


    Follow the arrows.

    The forum doesn't have as goal to beat Facebook or instagram, to my knowledge there is even a supremacy1914 facebook page. This forum has as goal to have an easy way to communicate with one another without having to share your real life information. Which it does just wodnerfull

    But the fact is all people (even those interested in this game) spend almost all the time in networks like Facebook or Instagram, instead of forums. Besides, to create fake accounts to hide identity is common practice.


    Forums are a relic from the past. Nice, dynamic, but non-usable in this era unless Byrto fuses accounts from here and from social networks.

    Yes, I'm the "None, they’re both trash" vote.


    Nothing personal against the new forum (way better than the old one) but the problem's root cause remains (and hinted by Superchan): this platform is always gonna lose against the social networks (Facebook, Instagram, etc.), so, the forum's solitude is going to be the norm around here and the effort to create this forum (which I do acknowledge as worth) will remain useless.

    Some weeks ago, I report to Technical Support a bug about the imposibility to enter to a match as a guest. Even I made that report either in the Frontline Pionner chat and in a PM. I've got no answer about that.


    Now, we have another bug where Frontline Pionner users can't enter to the matches because some display error, in addition to the aforementioned problem that isn't still fixed until now.


    So, the question is about if is Technical Support working? or does they go on vacation?


    Greetings. b78//+