Posts by Demonaire

    yeah

    makes more sense to build military and conquer simcity than build simcity and be conquered

    ultraoff- 90% ress into military


    I am guessing that swapping position of red and blue bar will solve the thing. looks like someone forgot to run final test after finishing codding ;-)

    Remember that only PvP military fights are scored (including Elite AI), so, it's possible to have economical score higher than military one.

    You have your way of quoting, I have mine. 8)


    I don't know NGA Planets, but if that game would go under a similar revamp, it would be aesthetically better a 3D rockets than 2D ones. And since this discussion is clearly aesthetic, then it's pretty obvious the units' changes are pantagruellian and sums up to a big WWI environment.


    I don't know CoW either, but here I assume (considering the recurrent comments about that) Bytro wants to uniform their games under a same design. Of course, that policy have pros and cons but, IMHO, as far as they wants to improve the game in a way where there is a WWI feeling, that should be enough.


    As I said, nobody is telling you TGW is easier for the players to use than Legacy, but, from visuals, the new map is already an great improvement against the old one.


    Greetings.

    Well, the fortress is NOT destroyed in the image. It's clear that is a fortress level 2+, which have the feature to hide troops quantity and composition.


    So, no, it isn't a bug.

    You've said twice now it's a representation of the Napoleonic Wars why do you say that? Also specifically which parts of the TGW design feel more like WWI?


    I'm not trying to be confrontational, I'd genuinely like to here your take on those points?

    If you had played RISK and then you see the "Legacy" board, you can see the similarities: very simple map, both land and sea, and "napoleonic" units (infantry, cavalry and artillery) with only the improvements required (tanks, planes, ships, etc.) Even designs we related in Legacy with WWI could show as "napoleonic" and there will be no difference (newspaper, diplomacy, and so on)


    The TGW map show us 3D units truly related with WWI (infantry with drill uniforms and rifles, 21 cm Mörser 16, Mark IV, Renault FT, Dreadnought, etc ) plus the barbed wire to signal the enemy border-No man's land kind of.


    Of course, "TGW" map still needs more work (this font, for example, is too modern for this game), but, comparatively, it's certain the new map is more loyal to a WWI style than Legacy.

    That's actually what I like about this game. It's very much like Risk Plus most games are won or lost through strategy and alliances and relatively few people pay to win.


    There are LOTS of other games out there with more complex tech trees etc but this had it's own niche. I guess they'll move this game more towards Call of War. Personally I didn't like that game, although perhaps I should try it again, but if it's significant'y more popular than the current S1914 then of course it makes sense for the owners to move it in that direction.


    At the end of the day it's about building a game with the widest appeal because at the end of the day it's a business.

    The point of "most games are won or lost through strategy and alliances and relatively few people pay to win" remains unchanged in the "The Great War" design. The true difference here, until now, is that Legacy excellent playability is still not implemented in the new design.


    But the criticism remains: design-wise, Legacy is a RISK-esque representation of Napoleonic Wars, and yes, everybody loves RISK, but S1914 wants to close to the WWI theme and, for that, designs like "TGW" are needed.

    that may kill they game most likely since a lot will retire from they game.The new mode far to many point that are not good, and legacy is all perfect,

    OK, I wasn't gonna enter in that field, but I think it's a good moment now...


    Sorry, but I don't see perfection in a mode that, like Legacy, looks more like a big RISK board with more features (more truthful to the Napoleonic Wars) than a true representation of World War I, which is devs are looking for with the new map.


    I'm totally for playability before aesthetics, and that's the commendable thing about Legacy, but since S1914 is a game about "The war to end all wars", it have no sense to prefer a mode that's completely far from that concept.


    Greetings.

    Firstly, Have you read the respective section in the manual?


    If so...


    1. Nobody really use spies/saboteurs in the early stage of a match, since they're expensive and you'll need money to replace some of them when they're captured by the enemy. Besides, developing your country comes first to work to destroy another. I recommend to hire them when you have more than 300k in your account and your income flux is above +2000/h


    2. Information Spy is basic for you to know about other countries. That applies for both allies and foes. (for example, that spy will give you info about your ally's available resources, so you can do a transaction giving him resources he need and him giving you resources you need. In the same mode, you could "sabotage" an enemy by buying all existences of a resource in the stock market thanks to that info)


    3. Out of the two types, military saboteurs are the best since they directly impact on the enemies war machine. Economical Saboteurs, instead, are more effective on a province without any relevant building. So, if you want to destroy a province to make its population to revolt, first destroy its infrastructure with MS before using ES. Note, however, it would be needed too many days (and too much money) to achieve that goal. Otherwise, if you only want to harm the war capacity of that country, MS in its relevant provinces are all you need for that.


    Greetings.

    I really hate those speed rounds. I'm so used to normal speed that I used to be late when there are critical decisions to be taken.


    Of course, that's my subjective view. Objectively speaking, those round give variety to the game.

    I think that, to not making too complex and for a start, the terrain should be related with troop's speed and fog of war features and reduce the options to forest, plains and mountains. In that sense, artilleries and tanks would have its speed halved in mountains, so the infantry and Armored Cars in forests (Cavalry would be esentially inmune to those terrains). Besides, troops in mountains will have their sight doubled but halved in forest.

    Leaving aside my agree to the opinions against the idea (Craftsman, King_max, SpartanBG, etc), I must note I played in games who makes similar packs (let's call those games "eR") and they become really disastrous for free players: it's practically impossible to enjoy the game WITHOUT buying those packs and even the (few) community will only value you by those packs, not by your strength or skill. Free players becomes utterly useless and there isn't worst sensation than to be a useless player in a game.


    Besides, those proposals are pretty unrealistic with the WWI topic. That war represented the zenit of technological and psychological warfare. People believing the war would be won by showing more courage than the enemy were mowed down by machine guns in No Man's Land, and while the war went longer and longer, more and more people was looking for ways to avoid recruitment or to defect from the frontline, let's not mention the futility of fortress against modern artillery. or buildings destroyed once and again during the fight. Your ideas, hence, are totally unfit with the representation of "The War to end all Wars."


    Edit to add: Your first idea sounds me similar to this. And well... if Wonder Woman would have been fighting with the Allies in the Western Front, that war wouldn't have extended for four years.


    Imagen relacionada

    First at all, I'll add images with examples of the issues I mention here when opportunities arises.


    Second, in this topic I'll make the comparative between Legacy map and Frontline map where the former is better than the later, with the goal the GO and devs makes the proper corrrections over the beta version. Because of that, this topic will be heavily edited as I'll add the aforementioned images.




    1. As you can see, I can outfocus the map in Legacy almost totally, that allows comfort to the user when he needs to manages troops in the extremes of the map. In Frontline, that's not longer possible and that comfort disappear (we need to zoom in to do the same management)



    2. Do I need to move troops to a point outside of the screen? Legacy allows me to do that with no problem. Frontline, instead, not. For that, I need to select the troops and click on "move" option. Even then, the displacement isn't automatic as in Legacy, but I need to keep pressing the click to move the map for moving the troops outside the screen. In other ways, devs made complicated a simple feature.





    3. This is, possibly, the greatest criticism many users has made about the new map when compared with the old one: in Legacy, you get a complete accountability of your army composition in a determinated place (infantry, cavalry, tanks, heavy tanks, artillery, armored cars, etc) without even select that army. Frontline, instead, just shows you the 3D unit who give the name to that army (that only suggest that army have, at least, one of those units. Still, I think that 3D unit is a good addition) and a shallow, even lazy, accountability of the army composition (while Legacy shows you have 28 infantries and 8 cavalries, Frontline just says you have 36 "human units"; while Legacy tell you have 5 artilleries, 5 light tanks, 2 heavy tanks and 8 armored cars, Frontline just tell you have 20 "mechanized units") that compelled the user to click on that army to receive a more detalled composition, that wasn't needed in Legacy.


    4. The same images also shows another problem: the actual location of the armies in the map. Legacy is very clear signaling the army is IN the city; Frontline suggest you the army is OUT of the city. That's something totally and unneedly misleading for the user.






    5. Continuing with the misleadings, in these images we can see Legacy shows us the exact location of the troops moving. Frontline, on the other side, want to indicate us the same things with white lines almost totally indistinguishable with some colors in the map (unlike Legacy, who give us that indication with well-defined black lines) and, as you can see with the arty, totally unneeded when that arty can be put on the road to show us its actual position. So, if you combine points 3, 4 and 5, the conclusion is that Frontline map gives the user unreliable information about the military situation.


    6. There is also complains not only about the 3D units being gigantic when compared with the cities (in contrast with Legacy, where the size units are reasonable) but with the infantry being the most gigantic of all units (including cavalry or tanks). Of course, that disproportionated size takes realism away from the game.







    7. Look at the disastrous disorder Frontline map show us when we are in the fight meleé. Legacy, as you can see, is pretty tidy when show us the battle dispositions in the camp. The new version, instead, (and in accordance with the unreliable info it gives us) put the enemy in a route they aren't (just because my 3D horse unit are in their way) and made them look like they're attacking my artillery. Besides, put reinforces from Guayaquil farther than they are in reality.




    8. Another irritating thing: When we enter at the diplomatic section, messages & trades subsection, the predeterminated view, in Legacy, are the last messages written between people. In Frontline, are the first messages, so we need to scroll down to arrive to those last messages (that, if the page doesn't reupload itself, in which case, she automatically redirect us to the first messages, forcing us to scroll down over and over again). Besides, Frontlines doesn't remember the last subsection we were, so the information subsection is always the first to appear (unlike Legacy, where the system remember the last subsection we visit)



    Greetings.


    P.D. A little bonus about point 5 aforementioned:




    Where are the location lines for the tank and the artys? Of course, they aren't in the location the map put them... Anyway, like I would say in spanish: "¿Donde está la bolita?, ¿Donde está la bolita?"