Recent Activities

  • freezy

    Replied to the thread Release Notes - 2022-08-16.
    Post
    In the past, players going inactive automatically made them leave coalitions. So basically the AIs left the coalitions when taking over.

    This had several downsides and often resulted in complaints:
    - When a player became active again, they had to…
  • sonja1976

    Post
    lost realist.. you forget something... they kept legacy going till now.. so no need to implement them..
    as its gone now there is a new and totaly diffrent sitiuatiuon dont you agree
  • Alberdong

    Liked panasonic307’s post in the thread 4v4?.
    Like (Post)
    We have started a 4v4 historical map with free team selection. We need a group of four to be Germany, AH, Ottomans and Bulgaria. It is random country selection with 1 day peace with ai and players. The Bulgaria player must play. Lol.

    Ideally, I would…
  • Hampus99

    Like (Post)
    check out the golden wind
    https://discord.gg/ajYdNmdxgE
  • The Conqueror 68

    Like (Post)
    In almost each game I've played, the number of active players was just a small fraction of the total number.
    In one of these games, I faced IAs only, and this was pretty boring.
    In the current game I'm playing, 90% are lv 1 the rest is low level or…
  • patsyfetter

    Thread
    Amarose Skin Tag Remover
    Amarose Skin Tag Remover Reviews : Skin tags are harmless but can be an annoying skin problem. Skin tags can easily be burnt or frozen off in a similar way to how warts are removed. They can also be surgically removed, sometimes…
  • LostRealist

    Post
    (Quote from sonja1976)

    Basically the thing I did with some further thoughts thrown in. I'd love to see additions to my list by other players.

    But the "give them time, it isn't a quick fix" thing... it's been four years. Most of the feedback that's…
  • sonja1976

    Post
    Lets try and keep this short and easy to understand

    Personaly i hate the legacy mode gone.. i really really do
    i do however understand what freezy means and why its gone.. does not mean i have to like it lol

    ive been around for a bit.. both as player…
  • FMD

    Replied to the thread Chatters Prize Map, invitational.
    Post
    :thumbup:CONGRATZ TO WillyP100 for this hard earned win ! :thumbup:
  • HardEight

    Replied to the thread The Golden Wind Alliance.
    Post
    I'm looking to join an alliance. Is yours still recruiting?
  • FMD

    Replied to the thread arno's bug report.
    Post
    This has been treated as a bug report.

    Game Operators dont approve topics and replies.

    -moved to Bug Reports & Issues-
  • arno

    Replied to the thread arno's bug report.
    Post
    Hello Demonaire,

    it's been a week since I posted a message awaiting approval.
    Why don't you approve of it?
    I put my finger on a subject that annoys?
  • Hastings TNT

    Like (Post)
    (Quote from Demonaire)

    I generally agree with your sentiment, of course it's daring to tell people off, but I think it's not much less daring albeit on another level to ignore them when they actively try to help you improve your product.
    And I quoted you…
  • Hastings TNT

    Like (Post)
    (Quote from LostRealist)

    I'm pretty sure that, If I review some of the announcements and bug fixes made by Bytro in these last 4 years, either in this forum or in Discord, I'm going to find some feedbacks applied.

    Yes, you may be right when you say…
  • Hastings TNT

    Like (Post)
    (Quote from freezy)


    Excuse me, but I'm not sure
    what your understanding of "near future" is

    I suppose:
    After planing
    it is programmed
    then tested
    and finally implemented in the game operation.

    So that we can plan a bit:

    SINCE WHEN do you PLAN to…
  • Hastings TNT

    Like (Post)
    (Quote from LostRealist)

    Not only that but as they quoted, most players use regular UI instead of Legacy UI, well because vast majority of players DONT EVEN HAVE THE OPTION TO USE LEGACY MODE. They are selling themselves the lie that the new UI is…
  • For me it still works. But right after splitting it often times is still a bit tight together, because the system spread the graphics out over time. You can speed that up by reloading the page, just tested it. It can be improved further for sure though.
  • I see some placements of the sprites diverging to give room, but it seems very subtle and passive. Cannot be compared to what was possible in the past.

    unit-markers-obscuring-each-other.png

    These guys had been split for days. I don't see any effort to seperate them in this instance at…
  • True, I guess the while lines are still there but they very often run right on the paths underneath so they sort of fade a little and they still connect the most irrelevant aspect of the unit icon to the location though, which I have stated my issues…
  • For me it still works. But right after splitting it often times is still a bit tight together, because the system spread the graphics out over time. You can speed that up by reloading the page, just tested it. It can be improved further for sure though.