Recent Activities

  • LostRealist

    Replied to the thread Beginner Tips for Playing Better..
    Post
    (Quote from Up0neLevel)


    24h/50% = 12h of time saved
    12h/50% = 6h of time saved

    Total time saved on recruitment is 100% more in a single province than in a double. It's not more efficient to place them in doubles but it allows for the higher output…
  • LostRealist

    Replied to the thread Release Notes - 2022-08-16.
    Post
    Is there provision for when the player that becomes inactive is the coalition leader? How does any of this impact the popularity ratings of the players involved with that AI, since it forces a diplomatic status on the AI? I'm honestly very indifferent…
  • I'm a new player who is now very interested in this game. I really enjoyed playing World War games,but I've never played this game before. Please advise how to play. and give me a strategy วิธีแทงบอลออนไลน์
  • Up0neLevel

    Replied to the thread Beginner Tips for Playing Better..
    Post
    (Quote from LEONIDAS.N)

    put them in double resource provinces for more efficiency
  • Hastings TNT

    Like (Post)
    Today there is news:
    "We improved the game"

    What I noticed is:

    All mechanical units now have the label clearly above the unit.
    Together with other units --- well, hard to tell, hard to see...

    Is that the announced change of unit symbols Freezy was…
  • LEONIDAS.N

    Replied to the thread Griefer in game # 5873404.
    Post
    how do you know it's the same guy
  • LEONIDAS.N

    Replied to the thread Beginner Tips for Playing Better..
    Post
    yep these tips are extremely good.
    Also, don't produce barracks in all your provinces; just one or two so you won't end up losing all your grain
  • freezy

    Replied to the thread Release Notes - 2022-08-16.
    Post
    In the past, players going inactive automatically made them leave coalitions. So basically the AIs left the coalitions when taking over.

    This had several downsides and often resulted in complaints:
    - When a player became active again, they had to…
  • LostRealist

    Post
    (Quote from sonja1976)

    I do agree, but don't you agree that that's a little sad? For all we know they had oh so many players playing the new UI, but implementing things that experienced players consider improvements to it being put off until now instead…
  • LostRealist

    Replied to the thread questions game mechanics.
    Post
    (Quote from Curiam dieNicht)

    Speed up what? What times? I cannot tell what you're referring to here.


    (Quote from Curiam dieNicht)

    Yes it is supposed to do that, fortresses above level 1.5 will hide their garrison. The manual and the build guide also…
  • sonja1976

    Post
    lost realist.. you forget something... they kept legacy going till now.. so no need to implement them..
    as its gone now there is a new and totaly diffrent sitiuatiuon dont you agree
  • LostRealist

    Replied to the thread Release Notes - 2022-08-16.
    Post
    (Quote from Hedone_R)

    This sentence makes only very shaky sense and as a customer I would have found more value in it had it been composed by a person actually familiar with the game. AI never really "leaves" a coalition, it is (or was, I guess) just…
  • Up0neLevel

    Replied to the thread Griefer in game # 5873404.
    Post
    go to settings, click report, describe the situation as best as you can. put their names in there as well.
  • Up0neLevel

    Replied to the thread The Golden Wind Alliance.
    Post
    (Quote from HardEight)

    yeah
  • Up0neLevel

    Replied to the thread HOW TO REPORT A PLAYER?.
    Post
    (Quote from Pamouk)

    up
  • ScaredyCat

    Replied to the thread questions game mechanics.
    Post
    I am a fellow player, just to share my experience:

    "It says if I speed it up that it will cut my time in half but it never did that once. Most of the time not even close. I am not sure what the formula is but it should be easy to take the amount of…
  • Alberdong

    Liked panasonic307’s post in the thread 4v4?.
    Like (Post)
    We have started a 4v4 historical map with free team selection. We need a group of four to be Germany, AH, Ottomans and Bulgaria. It is random country selection with 1 day peace with ai and players. The Bulgaria player must play. Lol.

    Ideally, I would…
  • perry89.

    Post
    Today there is news:
    "We improved the game"

    What I noticed is:

    All mechanical units now have the label clearly above the unit.
    Together with other units --- well, hard to tell, hard to see...

    Is that the announced change of unit symbols Freezy was…
  • Hampus99

    Like (Post)
    check out the golden wind
    https://discord.gg/ajYdNmdxgE
  • The Conqueror 68

    Like (Post)
    In almost each game I've played, the number of active players was just a small fraction of the total number.
    In one of these games, I faced IAs only, and this was pretty boring.
    In the current game I'm playing, 90% are lv 1 the rest is low level or…