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  1. #1

    Revamp Update #4: Feature Set Changes

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    Dear generals,

    some time has passed since our last revamp update but that does not mean that the team has been idling: On the contrary, we have polished the new map and in-game UI to a state where we feel confident to release it to beta soon. This means that all frontline pioneers will be able to test the new map and interface in late September already! Stay tuned for the exact dates and make sure to stay active in beta games to not lose your frontline pioneer status.

    In the meantime we would like to discuss a few changes in the overall feature set of Supremacy 1914 with you, which will take effect once the revamp goes live in the last quarter of 2018. Some of them were already announced (like the removal of the province view) but will be listed here again for the sake of completeness.

    Single-page application: We will release the new website as a single-page application: Different content (including the game rounds) will not be loaded as an entirely new page from a server but dynamically integrated into one browser page which behaves more like a desktop application. This allows for very smooth transitions between your game rounds and the website and will enable new features like background loading of recently played game rounds, accessing the chat directly on the website and more.

    New rendering technology: Using WebGL as a new map rendering technology we will be able to bring a whole new level of detail as well as different strategic views to the map. Stepless zooming will allow you to finetune your interaction with the map, and overall performance improvements will make map navigation and unit movement way smoother than before.

    New forum: We will set up a new forum using a more up-to-date forum software. You will have to sign up anew but will be able to enjoy a bug-free, functional, and visually appealing forum again.

    Province View: We will remove the province view and make buildings directly accessible in the province bar on the bottom of the screen instead. Higher visual detail in the map itself will also compensate for this.

    Alliance Warchest: We will remove the Alliance Warchest from the game. By freeing up the number of potential alliance members and the range of available alliance maps we want to foster alliance growth and their overall attractiveness. Players who have spent Goldmark on the Warchest in the past will receive a compensation which will be detailed out in a future update.

    Share your Map: We will remove the “Share your Map” feature since it was rarely used by players and positioned way too prominently in the main view of the game.

    Support our Troops: We will remove the “Support our Troops” feature since it had become quite error-prone lately and could even be exploited for an unfair advantage. We are looking into options to bring back a proper daily login reward but it will not be in the initial feature set. As a consequence, blueprints will be removed as a resource and the Heavy Tank costs adjusted accordingly.

    AI Trade Offers: We will remove the automated Goldmark trades issued by AI players in certain intervals. We felt that they were too much of a distraction in the Diplomacy section which should be focused on player-to-player communication.

    We understand that some of you still feel attached to one or more of these features and we haven’t taken these decisions lightly. However, we are still confident that removing/replacing them will ultimately make the game more consistent and enjoyable for all players.

    We look forward to hearing your feedback on the forum and can’t wait to share the results of our work with you in the near future.


  2. #2
    All sounds great, but no screen shots of the new map, yet?

  3. #3
    aaawwww man I liked support our troops :/ What will happen with blueprints? I have 300 of them

  4. #4
    Trench Rabbit
    Join Date
    Aug 2018
    Location
    Moon; 4th quadrant
    Posts
    10
    Go for it, hopefully you can add this game to Steam someday with that new technology

  5. #5
    I love this game but i would be much easier if there was an application for mobile phone . Now it is hart to play not using computer. Hope to see this update in future

  6. #6
    Quote Originally Posted by moongoblin View Post
    aaawwww man I liked support our troops :/ What will happen with blueprints? I have 300 of them
    We will look into options for compensating players who still have large amounts of blueprints in stock after the update.

  7. #7
    will there be an alliance competition in the near future again?
    trikke

  8. #8
    Quote Originally Posted by ijsmans View Post
    will there be an alliance competition in the near future again?
    Alliance tournaments are not yet on the schedule. Once the revamp has brought an influx of new users we will have to review features like the alliances and how to cater to them as well.

  9. #9

  10. #10
    Quote Originally Posted by Demonaire View Post
    Wll you make blind eyes to the request of not removing province view?

    https://forum.supremacy1914.com/showthread.php?361230-Revamp-Update-2-Units-and-Buildings
    While some design decisions are still open for discussion the province view removal is not one of them, unfortunately. It was one of the most costly features of the original game and also used some very old and complex code we would't want to touch ever again. So, yes, we will have to stick to the plan in this case and not bring it back, I'm afraid. We still hope that the overall improvements in terms of visual appearance will somewhat make up for this.

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