You just need to be EXTREMELY accurate hitting that tiny 'x' lol
Posts by HannibalBarca1
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Yes, you will get more info and counterspies will be less effective at blocking you.
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Great idea!
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After returning to this game, I have noticed 2 things:
1. Morale mechanics have drastically changed, it is hard to know exactly what to do. There seems to be no single point for information about what is in control of Morale. The various tidbits i'm getting out there in the world are incomplete and likely out of date. What I can say for sure, is that the Morale and Influence displayed on the screen bears no resemblance to the final number.
2. Every province seems to be building +5 forts, AI players included. Does this mean that I need to spend minimum 10k Iron in every province where morale is important to me? Does the rail building add morale if it is disabled?
3. It is possible to have a healthy country, with no surrounding hostile nations (0 wars, coalition teams around me) and morale will tank; this tanks production; with no production of troops/cash/materiel there is no way to fix the morale. This includes putting 50+ players into the capital city to try and get it to climb into the 90's.
Please for the love of God, Release The Damn Code. I need a single, up to date, and accurate guide released by the developers which contains ALL relevant data points for morale.
You can hover over the morale info (lowercase 'i') and it will tell you the exact factors that affect that province's morale. You canals click on the province to open up all the info on the province and you will see al factors affecting province morale.
Look through the updates to see how buildings, expansion, neighbors, enemy neighbors, and enemy armies affect morale arithmetically.
You can know the current morale factors as well as how moves like building infrastructure, raising surrounding morale and eliminating enemy provinces will affect your province morale and be in complete control of it.
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Are forums dead
No, definitely not dead.
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Just killed the garrison troops in Rafha in a 100p map and the province did not switch to my possession. There are many AI troops headed to the province center which still has a fort so now I'm running before they get there and have the benefit of protection from the fort. Man, that's a serious bug.
Game number is:m #8,756,270
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I just want to say THANK YOU to the development team for fixing the ranking point system! It is greatly appreciated and really adds to the enjoyment of the game. Well done!
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Everything you described is normal behavior for all players. When you capture a province there is a large building damage applied that is independent of stack that captures the province. Whatever time is left in the building construction will continue and result in HP proportional to the amount of construction time left. However, it's often desirable to cancel the construction and get some resources back.
You may want to double-check the 'independent of stack' part.
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I believe they do. At least they used to. You can stack airplanes with naval stacks or land stacks and any damage the stack receives is distributed among the whole stack, particularly to any infantry whether at sea or on land.
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I think right now that attack force that conquers a province applies its attack number to the buildings in the province. I've had success allowing small advance force capture an empty province and preserving the buildings inside of it. For instance, breaking off one infantry of a 20 inf stack seems to just do that 1 infantry unit in damage to the buildings (i.e. minimal) and then the province is won and the other 19 can move in. . As opposed to conquering with all 20 and the full attack damage od the 20 stack is inflicted on the buildings, destroying much of the infrastructure. I've not tested this theory thoroughly, but through casual observation I have noted this to be the case to the point that I regularly conquer empty provinces with a small vanguard and allow the main body to meet in the province shortly after conquering. Hope this helps. Sorry for the long-windedness.
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Forts and armored cars are your best bet. Armored cars are very strong when defending and forts reduce damage dramatically. At the same time reach out to all neighbors surrounding the two you're fighting. Let them know that the two countries you are fighting are very vulnerable since they are committing so many forces to attacking you.
Good luck. That's a tough situation.
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Try cancelling the construction. The building looks like it's 100% complete so cancelling the construction should still result in a completed recruiting office and will then allow you to build subsequent buildings.
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With the new update, units that are splintered off from main stacks disappear save for a small header that indicates that they exist. These units are inaccessible on mobile and Mac versions of the game. How soon until players get their lost units back under their control? Is there a workaround in the meantime?
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Raise the morale in your provinces and your recruitment cycle time will reduce. Also, you can build barracks. Double resource provinces recruit twice as fast as single resource provinces, so building barracks in double resource provinces is a smart move.
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Since the last update, many units are invisible save for a snap triangular head above them which is th4 only indicator of their position. Moreover, you cannot click on the header nor the implied position of the units in order to access them. They have essentially disappeared from the game. I'm playing on a Mac so I cannot right click and draw a circle around the unit and access them that way either. They are, as far as I can tell, completely inaccessible on mobile and Mac. Any ETA on fixing this bug? Are the developers aware of the bug?
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Yes, that is my understanding.
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infantry when stacked on battleships and (I believe) cruisers will maintain their HP when at sea. Is there a limit o how many infantry can stack on a single battleship or cruiser and still maintain their HP with no loss? For instance, can 1000 infantry stack on a single cruiser at sea and maintain their HP?
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Screenshot? How are you determining what is the capital of each country?
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I'm in a 500p game and a player with 300 provinces and 3100 units who went AI a week ago is being invaded by a couple of human players. The icon in the capital shows the man with suitcases, indicating the the player is still AI, yet he is making almost no reaction against the invading force. He is making a few small, ineffective movements.
This is entirely different from all other AI reactions I have seen in the past. What is going on?
by fixing the broken XP and awards system