5. Units

Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. Each unit type offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units. In order to decide which unit to recruit and bring to battle you will have to make yourself familiar with relative unit costs and requirements, their different battle properties, their state and behavior on different territories, and the available commands. Information on more detailed values is available in the game.


LAND UNITS

As you can see from the table below, all units have certain requirements that have to be met in order to build/recruit them. This includes certain buildings and building levels. Furthermore, since some buildings are not available before a certain day of game you cannot build all units from the start.


Each unit requires a certain amount of resources to produce. These systematically differ between unit types. Each unit also comes with daily upkeep that has to be afforded in order to keep the unit at full strength.


You can learn the details of each unit's costs in the production panel or on the respective unit icon in the army bar.



Unit Requirements Costs Upkeep Speed
Damage HP
Infantry
c3ecbe1fd2b0647ddb7e85e341bdd652.png
600788dd1870fb29efe8fe42aa057b4d.png free
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
low 6c6ff0b7d4ea54288b8eb8b90bd96454.png: low
568f85b990710d9385cc21e43a89595f.png: low
low
Cavalry
9b3f23ecfdb99e46dd0ef377c37ecee5.png
9e14a8c7b5f741be52ca0bdfe6e905ee.png
d2601ede220e033035a3cfc3e76a9cb0.png
low 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
10 b2431e1453f1a22432c7cb13fb3ab63e.png
medium 6c6ff0b7d4ea54288b8eb8b90bd96454.png: medium
568f85b990710d9385cc21e43a89595f.png: low
low
Armoured Car
4bb65c82ca6479b2c1b914d9017eff3e.png
9e14a8c7b5f741be52ca0bdfe6e905ee.png low 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
high 6c6ff0b7d4ea54288b8eb8b90bd96454.png: low
568f85b990710d9385cc21e43a89595f.png: medium
medium
Artillery
ff1f878a5f259fc98bd73f9f6e11fb13.png
f1c2d07d0c237d0226ae379859571664.png medium 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
low 6c6ff0b7d4ea54288b8eb8b90bd96454.png: low
568f85b990710d9385cc21e43a89595f.png: low
Attack range: 50 km
low
Tank
3fdc3c204dd0d1bc376a6f263826925f.png
f1c2d07d0c237d0226ae379859571664.png medium 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
medium 6c6ff0b7d4ea54288b8eb8b90bd96454.png: high
568f85b990710d9385cc21e43a89595f.png: high
high
Railgun
85f02a83ab57a2bd4aa6c3e4bf6021b9.png
f1c2d07d0c237d0226ae379859571664.png
af6355ecea550bf83cb06c5070de3929.png
high 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
low 6c6ff0b7d4ea54288b8eb8b90bd96454.png: medium
568f85b990710d9385cc21e43a89595f.png: low
Attack range: 150 km
medium
Heavy Tank
27f71466effb74e745e86afa568437d2.png
f1c2d07d0c237d0226ae379859571664.png high 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
low 6c6ff0b7d4ea54288b8eb8b90bd96454.png: very high
568f85b990710d9385cc21e43a89595f.png: very high
very
high



Note:
When calculating the overall damage output of an army stack you have to pay attention to the so-called size factors of units:

  • units contribute 100% strength up to stacks of 20
  • after 20 units strength linearly drops to 0% until a stack size of 50

AIR UNITS


Unit Requirements Costs Upkeep Speed
Damage HP
Fighter

507eb4002e1a7e47ea98d4229b92b38d.png
f1c2d07d0c237d0226ae379859571664.png

3a64b0fba103fd83b6d81437b3d73ff9.png

medium 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
very high 6c6ff0b7d4ea54288b8eb8b90bd96454.png: medium
568f85b990710d9385cc21e43a89595f.png: medium

Attack range: 250 km
Effective against planes
medium

Bomber

208d2ea696a931f7f3dd8fa1adcdb1e0.png
f1c2d07d0c237d0226ae379859571664.png

3a64b0fba103fd83b6d81437b3d73ff9.png

high


20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
very high

6c6ff0b7d4ea54288b8eb8b90bd96454.png: high
568f85b990710d9385cc21e43a89595f.png: high

Attack range: 350 km
Effective against land units
medium

Balloon

cbdbcf200efa4e6cc40c4535691b8de0.png
f1c2d07d0c237d0226ae379859571664.png low 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 1aa7b719dc2bc89b029f781736bfc333.png
low 6c6ff0b7d4ea54288b8eb8b90bd96454.png: low
568f85b990710d9385cc21e43a89595f.png: low

low


Note: When the airbase is destroyed, air units convert into airplane transporters that can only move on land.



REGULAR UNIT COMMANDS


1ecf4acc2788c592bc2fabaced3323c2.png

MOVE
To move your units, select one (left-click) or multiple units (CTRL-left click or drawing a circle around the units with the right mouse button) and drag them to their target location while holding down the left mouse button. Clicking the right mouse button while dragging will cancel the command. Alternatively, you can select the units, click the "March" button and then select the destination with a single click.


7de6cd4dde3b328ccd34d08b426151bb.pngADD TARGET

You can add additional waypoints to an active move command or issue additional attack commands by clicking on "add target". This feature can also be used to set custom paths for your armies which will be default use the fastest (not: shortest) route available.



f786d3ba7530b0495b97ab4beb704727.pngDELAY

All march and attack commands can be prepared to run at a later time. In order to achieve this, click on "delay" and set the time of arrival. Regardless of the speed and starting location units will delay their march to allow for a synchronized arrival.



8d069da40c2d203644b70ed811e5f86a.pngFORCED MARCH

You can increase movement speed of your troops by 50% by issuing a "forced march" command. However, they will lose 5% of their morale every hour.



10c29d0d64f9ff3deeb056baf844a00a.pngSPLIT ARMIES

You can split any number of units from a given army stack by clicking on "split armies" and adjust the sliders for each unit type accordingly and selecting either "move" or "attack". (Note: Armies positions on the same



02a807c22b5e4c3ded649907059a91da.pngATTACK

Dragging your army on an enemy army or city will change the move command into an attack command. Your army will start moving to the destination and will attack as soon as the enemy is in range. If an army contains ranged units (for example Artillery), it will approach the enemy only until the unit with the highest range is in position (see chapter 6 "Warfare" for details).



AIRPLANE COMMANDS


a82633977be447e3e25e396dff696eb4.pngPATROL

Aircrafts on patrol gather intelligence on enemy armies and reveal hidden units every 15min. At that point, they also automatically attack enemy ground and air units in the area with 25% of their damage values, and receive 25% of the defending army's damage back.



02a807c22b5e4c3ded649907059a91da.pngATTACK

When the command to attack is given, bombing aircraft is your goal until they are destroyed. After each attack, however, they must fly back to the base to charge new bombs.



1ecf4acc2788c592bc2fabaced3323c2.png

MOVE TO ANOTHER AIRFIELD

Airplanes can only operate with an airfield in range. You can change the airfield they use for refueling by issuing a "move" command to a different airfield. If it is in flight range, the aircraft will fly to the new base - otherwise the aircraft will be loaded on ground vehicles in order to be transported to the destination.


Airplanes can relocate their patrol positions or change their attack targets without the need to fly back to their departure location if the new destination lies within a 25° cone spreading out from their airbase of departure. After a direct attack airplanes will have to fly back though. After a direct attack or when changing air bases, planes have to refuel for 15 minutes before they execute the next command.


NAVAL UNITS 106259e2cc73bf8bde7b71183ebc832a.png

The special feature of the Submarine is that it is hidden when not fighting (it can be made visible by patrolling fighters and spies). The Light Cruiser is an effective alternative to the battleship. Although it is not as strong and has a shorter range, it can be built much quicker, requires less resources and has a higher speed. Battleships deal higher damage and can operate from a longer distance.



Unit Requirements Costs Upkeep Speed
Damage HP
Submarine
8db73a245f7a96cd880d67e483e3a05c.png
f1c2d07d0c237d0226ae379859571664.png
e8a7e64fd879ebc35ec0bdf25c7023f1.png

medium 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
medium 6c6ff0b7d4ea54288b8eb8b90bd96454.png: medium
568f85b990710d9385cc21e43a89595f.png: medium
high
Light Cruiser
7162ad1815954e9ef461a98fd975cdaa.png
f1c2d07d0c237d0226ae379859571664.png
e8a7e64fd879ebc35ec0bdf25c7023f1.png

low 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
high 6c6ff0b7d4ea54288b8eb8b90bd96454.png: low
568f85b990710d9385cc21e43a89595f.png: low
Attack range: 40km
medium

Battleship

5eaaceba309325a30022aa4e0bdb2c52.png


f1c2d07d0c237d0226ae379859571664.png
e8a7e64fd879ebc35ec0bdf25c7023f1.png
high

20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
high 6c6ff0b7d4ea54288b8eb8b90bd96454.png: very high
568f85b990710d9385cc21e43a89595f.png: very high
Attack range: 75km
high


SHIP ABILITIES

120b004fa3a26783c3412599e29aaaed.png

As long as Submarines do not attack they are invisible to the opponent. They become (and remain) visible during battle but disappear again after the battle has been resolved.


35d32078fa9a63cd802e00f80802c0d1.pngSubmarines do not have weapons for long distances. Their tarn properties make them a perfect weapon to intercept enemy battleships and land assault forces.


8486b6908a4b5021da85d6c4de371536.pngThe psychological effect of submarine presence is not to be underestimated. Therefore, submarines are ideal for guarding coastal areas and blocking strategically important sea routes.


28faf77c3a8beea9d21806002c00b846.pngUse spies to detect enemy submarines. Fighters on patrol can spot enemy submarines when in range.




UNIT HITPOINTS

1718982063_news_images_30851.png



Unit effectiveness in battle depends heavily on its hitpoints. Detailed information about unit HP can be found in the army bar and unit details popup.


INFLUENCING FACTORS

The morale of infantry units depends on several factors:


35d32078fa9a63cd802e00f80802c0d1.png

The starting hitpoints of a unit corresponds to the morale of the province in which they have been trained.


568f85b990710d9385cc21e43a89595f.pngUnit hitpoints are affected by the morale of the province in which they are stationed. If this is low, the morale drops, if this is high, the troops' morale will increase. Unit HP trends towards 50% in allied, neutral and enemy territory and also while at sea.



MECHANICAL UNITS

In regards to mechanical units (artillery, tanks, armoured cars, heavy tanks, railguns, battleships, aircraft, submarines, balloons) HP recovery happens a little differently. When a unit is stationed on own territory (naval units: everywhere) condition increases by ca. 14% of the difference to 100% per day. Their HP will not increase or decrease outside their own territory without combat.


MERGING UNITS

When merge Infantry units into one army stack, the average morale value of the original armies is obtained. When Infantry units are merged with mechanical units the resulting morale will be the average of all morale and condition values in the army stack.

ADDITIONAL NOTES ON UNIT SPEED

  • The speed of a compound army group consisting of different kinds of units is determined by the slowest unit.
  • Embarking and disembarking take some time (3 hours). Harbors speed up that process to 1.5 hours. On enemy shores, these numbers increase to 4.5 hours, and harbor bonuses are not applied.
  • Supply costs: Each unit consumes 20 tons of grain and 5 tons of oil per day.
  • Lack of oil slows armies down. All movement that does not happen on railways needs oil to run. If you do not provide enough oil, your armies will not be able to travel at full speed.
  • Army view width: Enemy armies can be seen within a radius of 150 km. Details (size, morale) are only visible within a radius of 90 km (double these values for the balloon).