5. Units

Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. Each unit type offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units. In order to decide which unit to recruit and bring to battle you will have to make yourself familiar with unit costs and requirements, their different battle properties, their state and behavior on different territory, and the available commands.


REGULAR UNITS

As you can see from the table below, all units have certain requirements that have to be met in order to build/recruit them. This includes certain buildings and building levels. Furthermore, since some buildings are not available before a certain day of game you cannot build all units from the start.


Each unit requires a certain amount of resources to produce. These systematically differ between unit types. Each unit also comes with a daily upkeep that has to be afforded in order to keep the unit at full strength.


You can learn the details of each unit's costs and requirements by clicking on the (i) icon in the production panel or on the respective unit icon in the army bar.



Unit Requirements Costs Upkeep Speed
Damage

4af58fabeb2bff3f9a34b75701411ee7.png / 28faf77c3a8beea9d21806002c00b846.png/ 3d9b9356db9c471ee52901675b2bfcf4.png

HP
Infantry
c3ecbe1fd2b0647ddb7e85e341bdd652.png
600788dd1870fb29efe8fe42aa057b4d.png - 20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: 36
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 1.2 / 0.12 / 0.9
568f85b990710d9385cc21e43a89595f.png: 1.2 / 0.12 / -
85cc9f11c6759eca3e65d71dfe7b8f25.png: 1
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: 1
Cavalry
9b3f23ecfdb99e46dd0ef377c37ecee5.png
9e14a8c7b5f741be52ca0bdfe6e905ee.pngd2601ede220e033035a3cfc3e76a9cb0.png 6,000 1c55c08d887697a8096b1979516c3883.png
1,000 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
1,000 b2431e1453f1a22432c7cb13fb3ab63e.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
10 b2431e1453f1a22432c7cb13fb3ab63e.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: 48
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 2.4 / 0.24 / 1.2
568f85b990710d9385cc21e43a89595f.png: 1.2 / 0.12 / -
85cc9f11c6759eca3e65d71dfe7b8f25.png: 1
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: 1
Armoured Car
4bb65c82ca6479b2c1b914d9017eff3e.png
9e14a8c7b5f741be52ca0bdfe6e905ee.png 6,500 1c55c08d887697a8096b1979516c3883.png
2,000 1c84f5c52afc94c875be7727d56ca113.png
1,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: 72
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 1.2 / 0.12 / 1.2
568f85b990710d9385cc21e43a89595f.png: 2.4 / 0.24 / -
85cc9f11c6759eca3e65d71dfe7b8f25.png: 1
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: 1
Artillery
ff1f878a5f259fc98bd73f9f6e11fb13.png
f1c2d07d0c237d0226ae379859571664.png 10,0001c55c08d887697a8096b1979516c3883.png
3,000 1c84f5c52afc94c875be7727d56ca113.png
2,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: 25
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 1.5 / 0.15 / 1.5
568f85b990710d9385cc21e43a89595f.png: 1.5 / 0.15 / -
Range: 50
85cc9f11c6759eca3e65d71dfe7b8f25.png: 1
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: -
Tank
3fdc3c204dd0d1bc376a6f263826925f.png
f1c2d07d0c237d0226ae379859571664.png 20,000 1c55c08d887697a8096b1979516c3883.png
5,000 1c84f5c52afc94c875be7727d56ca113.png
3,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: 36
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 4 / 0.4 / 4
568f85b990710d9385cc21e43a89595f.png: 4 / 0.4 / -
85cc9f11c6759eca3e65d71dfe7b8f25.png: 7
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: -
Railgun
85f02a83ab57a2bd4aa6c3e4bf6021b9.png
f1c2d07d0c237d0226ae379859571664.png
af6355ecea550bf83cb06c5070de3929.png
50,000 1c55c08d887697a8096b1979516c3883.png
10,000 1c84f5c52afc94c875be7727d56ca113.png
5,000 d6ae773d1c37645ac14acc8ff72b10ee.png
5,000 0284a46c371abeea0186c25d7d7ef1a3.png
10,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: -
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: 13
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 3 / 0.3 / 3
568f85b990710d9385cc21e43a89595f.png: 3 / 0.3 / -
Range: 150
85cc9f11c6759eca3e65d71dfe7b8f25.png: 2
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: -
Battleship
5eaaceba309325a30022aa4e0bdb2c52.png
f1c2d07d0c237d0226ae379859571664.png
e8a7e64fd879ebc35ec0bdf25c7023f1.png

50,000 1c55c08d887697a8096b1979516c3883.png
15,000 1c84f5c52afc94c875be7727d56ca113.png
5,000 d6ae773d1c37645ac14acc8ff72b10ee.png
10,000 0284a46c371abeea0186c25d7d7ef1a3.png
5,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: -
8486b6908a4b5021da85d6c4de371536.png: 30
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 6 / 1.2 / 6
568f85b990710d9385cc21e43a89595f.png: 6 / 1.2 / -
Range: 75
85cc9f11c6759eca3e65d71dfe7b8f25.png: -
8486b6908a4b5021da85d6c4de371536.png: 4
62ba6ea4121fbb889300d6f6e61eae8b.png: -
Heavy Tank
27f71466effb74e745e86afa568437d2.png
f1c2d07d0c237d0226ae379859571664.png 30,000 1c55c08d887697a8096b1979516c3883.png
7,000 1c84f5c52afc94c875be7727d56ca113.png
4,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
85cc9f11c6759eca3e65d71dfe7b8f25.png: 36
8486b6908a4b5021da85d6c4de371536.png: 21
62ba6ea4121fbb889300d6f6e61eae8b.png: -
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 6 / 0.6 / 6
568f85b990710d9385cc21e43a89595f.png: 6 / 0.6 / -

85cc9f11c6759eca3e65d71dfe7b8f25.png: 9
8486b6908a4b5021da85d6c4de371536.png: 1
62ba6ea4121fbb889300d6f6e61eae8b.png: -


Note: When calculating the overall damage output of an army stack you have to pay attention to the so-called size factors of units: When an army reaches a certain size each additional unit of the same type added to the stack only adds a fraction of its damage to the total damage of the army. Size factors are explained in detail in the Articles section of the forum.


REGULAR UNIT COMMANDS


1ecf4acc2788c592bc2fabaced3323c2.png

MOVE
To move your units, select one (left-click) or multiple units (CTRL-left click or drawing a circle around the units with the right mouse button) and drag them to their target location while holding down the left mouse button. Clicking the right mouse button while dragging will cancel the command. Alternatively, you can select the units, click the "March" button and then select the destination with a single click.


7de6cd4dde3b328ccd34d08b426151bb.pngADD TARGET

You can add additional waypoints to an active move command or issue additional attack commands by clicking on "add target". This feature can also be used to set custom paths for your amiers which will be default use the fastest (not: shortest) route available.



f786d3ba7530b0495b97ab4beb704727.pngDELAY

All march and attack commands can be prepared to run at a later time. In order to achieve this, click on "delay" and set the time of arrival. Regardless of speed and starting location units will delay their march to allow for a synchronized arrival.



8d069da40c2d203644b70ed811e5f86a.pngFORCED MARCH

You can increase movement speed of your troops by 50% by issuing a "forced march" command. However, they will lose 5% of their morale every hour.



10c29d0d64f9ff3deeb056baf844a00a.pngSPLIT ARMIES

You can split any number of units from a given army stack by clicking on "split armies" and adjust the sliders for each unit type accordingly and selecting either "move" or "attack". (Note: Armies positions on the same



02a807c22b5e4c3ded649907059a91da.pngATTACK

Dragging your army on an enemy army or city will change the move command into an attack command. Your army will start moving to the destination and will attack as soon as the enemy is in range. If an army contains ranged units (for example Artillery), it will approach the enemy only until the unit with the highest range is in position (see chapter 6 "Warfare" for details).



SPECIAL UNITS

Special units are only available in games with unit packs enabled. In order to use them, you have to select one of the options in the section "Extra Units" when you create a new game.

AIRPLANES 3aa296b0a0e505ba918b32d4bdc1eae5.png

Airplanes are only available in games with the "Air Pack".


Unit Requirements Costs Upkeep Speed
Damage

4af58fabeb2bff3f9a34b75701411ee7.png / 28faf77c3a8beea9d21806002c00b846.png/ 3d9b9356db9c471ee52901675b2bfcf4.png

HP
Fighter
507eb4002e1a7e47ea98d4229b92b38d.png
f1c2d07d0c237d0226ae379859571664.png
3a64b0fba103fd83b6d81437b3d73ff9.png
20,000 1c55c08d887697a8096b1979516c3883.png
2,500 1c84f5c52afc94c875be7727d56ca113.png
5,000 d6ae773d1c37645ac14acc8ff72b10ee.png
5,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
land/sea: 21
air: 215
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 1.5 / 4 / 1.5
568f85b990710d9385cc21e43a89595f.png: 1.5 / 4 / -
Range: 225

land/sea: 1
air: 3
Bomber
208d2ea696a931f7f3dd8fa1adcdb1e0.png
f1c2d07d0c237d0226ae379859571664.png
3a64b0fba103fd83b6d81437b3d73ff9.png
40,000 1c55c08d887697a8096b1979516c3883.png
5,000 1c84f5c52afc94c875be7727d56ca113.png
7,500 d6ae773d1c37645ac14acc8ff72b10ee.png
10,000 7f0a1f591c9b24f360d991aa05edfc99.png

20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
land/sea: 21
air: 144
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 6 / 0.5 / 6
568f85b990710d9385cc21e43a89595f.png: 6 / 0.6 / -
Range: 350
land/sea: 1
air: 3
Balloon  
cbdbcf200efa4e6cc40c4535691b8de0.png
f1c2d07d0c237d0226ae379859571664.png 5,000 1c55c08d887697a8096b1979516c3883.png
1,000 d6ae773d1c37645ac14acc8ff72b10ee.png
1,000 1aa7b719dc2bc89b029f781736bfc333.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 1aa7b719dc2bc89b029f781736bfc333.png
land/sea: 21 6c6ff0b7d4ea54288b8eb8b90bd96454.png: 0.5 / 0.5 / 0.5
568f85b990710d9385cc21e43a89595f.png: 0.5 / 0.5 / -
Range: 300
land/sea: 1
air: 1


Note: Air units need an airfield to take-off. They use air damage values when airborne or when stationed in a province with an airfield. Ground damage values (Fighter: 10%, Bomber: 7%) are used when on ground without air base. Balloons mobility is limited to the routes to which all ground troops are bound.



AIRPLANE COMMANDS


a82633977be447e3e25e396dff696eb4.pngPATROL

Fighters on patrol gather intelligence on enemy armies and reveal hidden units. They automatically attack enemy aircraft in the area of patrol if the latter have an active "attack" or "patrol" command. Airplanes crossing the area of patrol with a "move" command are not attacked.



02a807c22b5e4c3ded649907059a91da.pngATTACK

When the command to attack is given, bombing aircraft is your goal until they are destroyed. After each attack, however, they must fly back to the base to charge new bombs.



1ecf4acc2788c592bc2fabaced3323c2.png

MOVE TO ANOTHER AIRFIELD

Airplanes can only operate with an airfield in range. You can change the airfield they use for refueling by issuing a "move" command to a different airfield. If it is in flight range, the aircraft will fly to the new base - otherwise the aircraft will be loaded on ground vehicles in order to be transported to the destination. Note: These transports are vulnerable and slow and should be avoided when enemy units are close. The diplomatic status "Shared Map" allows aircraft to use another nation's airport as well. If the relation is set to "Right of Way", the aircraft cannot use them and only moves on the ground.



SHIPS 106259e2cc73bf8bde7b71183ebc832a.png

While Battleships are available in normal rounds, other naval units can only be used in games with the "Air & Naval Pack" enabled. The special feature of the Submarine is that it is stealthed when not attacking (it can be made visible by patroling fighters and spies, though). The Light Cruiser is an effective alternative to the battleship. Although it is not as strong and has a shorter range, it can be built much quicker, requires less resources and has a higher speed.



Unit Requirements Costs Upkeep Speed
Damage

4af58fabeb2bff3f9a34b75701411ee7.png / 28faf77c3a8beea9d21806002c00b846.png/ 3d9b9356db9c471ee52901675b2bfcf4.png

HP
Submarine
8db73a245f7a96cd880d67e483e3a05c.png
f1c2d07d0c237d0226ae379859571664.png
e8a7e64fd879ebc35ec0bdf25c7023f1.png

20,000 1c55c08d887697a8096b1979516c3883.png
3,000 1c84f5c52afc94c875be7727d56ca113.png
3,000 d6ae773d1c37645ac14acc8ff72b10ee.png
2,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
8486b6908a4b5021da85d6c4de371536.png: 21
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 4 / 0.4 / 4
568f85b990710d9385cc21e43a89595f.png: 4 / 0.4 / -
8486b6908a4b5021da85d6c4de371536.png: 4
Light Cruiser
7162ad1815954e9ef461a98fd975cdaa.png
f1c2d07d0c237d0226ae379859571664.png
e8a7e64fd879ebc35ec0bdf25c7023f1.png

15,000 1c55c08d887697a8096b1979516c3883.png
3,000 1c84f5c52afc94c875be7727d56ca113.png
2,000 0284a46c371abeea0186c25d7d7ef1a3.png
2,000 7f0a1f591c9b24f360d991aa05edfc99.png
20 3807ff7b2cb4ba92a4f96d2ea17efa3f.png
5 7f0a1f591c9b24f360d991aa05edfc99.png
8486b6908a4b5021da85d6c4de371536.png: 67
6c6ff0b7d4ea54288b8eb8b90bd96454.png: 2 / 1 / 2
568f85b990710d9385cc21e43a89595f.png: 2 / 1 / -
Range: 40
8486b6908a4b5021da85d6c4de371536.png: 2



SHIP ABILITIES

120b004fa3a26783c3412599e29aaaed.png

As long as Submarines do not attack they are invisible to the opponent. They become (and remain) visible during battle but disappear again after the battle has been resolved.


35d32078fa9a63cd802e00f80802c0d1.pngSubmarines do not have weapons for long distances. Their tarn properties make them a perfect weapon to intercept enemy battleships and land assault forces.


8486b6908a4b5021da85d6c4de371536.pngThe psychological effect of submarine presence is not to be underestimated. Therefore, submarines are ideal for guarding coastal areas and blocking strategically important sea routes.


28faf77c3a8beea9d21806002c00b846.pngUse spies to detect enemy submarines. Fighters on patrol can spot enemy submarines when in range. Balloons can not.




UNIT MORALE

5990c9599d216616d622edc806e59831.png



Unit effectiveness in battle depends heavily its morale and mobilization (oil supply) values. Unit morale is displayed directly under each unit on the map (when hovering over it). Detailed information about unit morale, mobilization and strength can be found in the army bar and unit details popup.


INFLUENCING FACTORS

The morale of infantry units depends on several factors:


35d32078fa9a63cd802e00f80802c0d1.png

The starting morale of a unit corresponds to the morale of the province in which they have been trained.



86096bea47e59bc88823204b285dcb3f.pngUnits consume a certain amount of grain (20 tons per unit per day). If this supply is not met, unit morale decreases.



568f85b990710d9385cc21e43a89595f.pngUnits morale is affected by the moral of the province in which they are stationed. If this is low, the morale drops, if this is high, the troops morale will increase. Unit morale also drops on enemy territory.


6c6ff0b7d4ea54288b8eb8b90bd96454.pngFor each victory over an enemy the army will receive a small morale boost. Each loss decreases the unit's morale a little.



MECHANICAL UNITS

In contrast to infantry, mechanical units (artillery, tanks, armoured cars, heavy tanks, railguns, battleships, aircraft, submarines, balloons) don't have morale value, but rather a condition value. Most rules affecting unit morale also apply to unit condition. When a unit is stationed on own territory (naval units: everywhere) condition increases by ca. 17% of the difference to 100% per day.


MERGING UNITS

When merge Infantry units into one army stack, the average morale value of the original armies is obtained. When Infantry units are merged with mechanical units the resulting morale will be the average of all morale and condition values in the army stack.


ab3dd9c7ffe7273c54674e32d12e3a0d.png STRENGTH

Strength is a compound value reflecting the overall battle readiness of single units or army stacks. Strength is mainly influenced by mobilization, morale and army size. The influence of these factors on the fighting damage is called "state based damage efficiency" (see this thread for details). In order to ensure maximum mobilization of your units, there must be enough oil in stock. If this demand is not met, your units move slower and fight weaker. Morale on the other hand can be increased by stationing your troops in a province with higher morale or by raising it with Goldmark.


Note: The effect of unit morale on unit strength is not straighforward but part of a complex formula which also includes army size factors (see above), mobilization and terrain attributes:


strength = ([morale value * 0.45] + 0.55) * ([{strength * army size factor} * terrain factor] * mobilization factor)


UNIT SPEED

Unit movement speed depends on the terrain they travel (land, sea, rails) and the owner of the provinces they cross (own, foreign, enemy). The following table provides an overview about unit movement speed under different conditions.



Unit Name Home Territory Foreign Territory Enemy Territory Sea
c3ecbe1fd2b0647ddb7e85e341bdd652.png Infantry 36 km/h
90 km/h
25 km/h
63 km/h
12.5 km/h
31 km/h
21 km/h
9b3f23ecfdb99e46dd0ef377c37ecee5.png Cavalry 48 km/h
90 km/h
34 km/h
63 km/h
17 km/h
31 km/h
21 km/h
4bb65c82ca6479b2c1b914d9017eff3e.png Armoured Car 72 km/h
90 km/h
50 km/h
63 km/h
25 km/h
31 km/h
21 km/h
ff1f878a5f259fc98bd73f9f6e11fb13.png Artillery 25 km/h
62.5 km/h
18 km/h
43.75 km/h
9 km/h
21.8 km/h
21 km/h
3fdc3c204dd0d1bc376a6f263826925f.png
Tank 36 km/h
90 km/h
25 km/h
62.5 km/h
12.5 km/h
31 km/h
21 km/h
85f02a83ab57a2bd4aa6c3e4bf6021b9.png
Railgun --
12.5 km/h
--
9 km/h
--
4.4 km/h
21 km/h
5eaaceba309325a30022aa4e0bdb2c52.png
Battleship --- --- --- 30 km/h
27f71466effb74e745e86afa568437d2.png
Heavy Tank 36 km/h
90 km/h
25 km/h
62,5 km/h
12,5 km/h
31 km/h
21 km/h


grey font = speed when Railway is available


ADDITIONAL NOTES ON UNIT SPEED

  • The speed of a compound army group consisting of different kinds of units is determined by the slowest unit.
  • Embarking and disembarking takes some time (3 hours). Harbours speed up that process to 1.5 hours. On enemy shores, these numbers increase to 4.5 hours and harbour bonuses are not applied.
  • Supply costs: Each unit consumes 20 tons of grain and 5 tons of oil per day.
  • Lack of oil slows armies down. All movement that does not happen on railways needs oil to run. If you do not provide enough oil, your mobilization level will drop and your armies will not be able to travel at full speed. The lack of mobility also strongly affects their strength in battle.
  • Grain shortage lowers the troops' morale and thus also their strength.
  • Army view width: Enemy armies can be seen within a radius of 150 km. Details (size, morale) are only visible within a radius of 90 km (double these values for the balloon).
  • If you wish to learn more about the battle system, have a look at the General Discussion section of the forum.