7. Diplomacy

Supremacy 1914 is as much about diplomacy as it is about armed combat. Since you cannot afford to support multiple frontlines at once, you will have to entertain diplomatic relations with other players. These can be managed via the Diplomacy menu which can be accessed from the main menu.


COUNTRY INFORMATION

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The Diplomacy window is divided into two parts labeled Information and Messages & Trades.


Information shows a list of all countries in your game and some useful information like the number of provinces they control, their current score, their status, your diplomatic relation and an option to get in touch through the in-game messaging system.


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You can sort the list by each category to get a better overview about what is going on in your round.


510fe3e0da449111f47a08fbcdc93f78.png The Activity status, for example, is useful to identify whether a player is active, inactive, or run by the AI/computer. If a human player stays inactive for 3 days, the AI takes over until that player returns to the game.


ec78478ca12c9b52fe9deb701d58b59b.pngChanging your relation to a player can be easily done by selecting the respective relation from the drop-down menu under Your Relation.


Note: Some relations have to be confirmed by the other player in order to be activated.



DIPLOMATIC RELATIONS


In total there are 6 diplomatic relations between countries. By default, peace is the initial condition and can be changed at any time by both sides.



Relation Description
30afcfa10c37bbf1fcebb50f8ca6e726.png At War means that your armies automatically initiate combat when in range of enemy units. Trading through the stock market is not possible. Your provinces will suffer from a morale penalty
24f50485e879f3c979b33c3bcb8c3c19.png Cease-fire/trade embargo: This diplomatic status has two meanings. If there was war before it stands for cease-fire. If there is peace it stands for a trade embargo. In either case, only opposing armies that try to enter your territory will be fired upon. Also trading through the stock market is not possible
82b20941e7cd4d83bd4762010cee59b5.png Peace is the neutral state between 2 countries. Trade is possible and armies can meet on neutral ground without automatically initiating combat
89685f8103bdaa3cf00c3cdf30510036.png Right of Way allows your armies to move through the territory of the other player without being attacked (and vice versa). Also, you can jointly fight other players' armies.
501e8c8b6210a6869fdb4402a3b7d1c3.png Shared Map lets you share your view of the map and units with your ally and also grants right of way.
92c91dafded15e42ef2122c40e5193a6.png Shared Intelligence works exactly like Shared Map, but with the additional benefit of sharing the map your player shares with other players. This relation is reserved for Premium Account owners.


Note: Countries that are controlled by the AI do not actively engage in diplomatic activity (like declaring war or imposing a trade embargo). However, they respond to your actions: If you share Right of Way, it will probably also be offered to you after some time. The Elite AI differs from the regular AI in being hesitant about such changes, though. Also, it tracks your diplomatic and military activity and offers/refuses relations based on your reputation: If you have a good reputation the A.I. will grant you right of way, but if it is low it may declare war.




TRADES AND MESSAGES

In addition to the information found in the Diplomacy screen, you can select a second tab: Trades & Messages. Here you'll see all countries with which there has been a diplomatic exchange as well as the messages and offers sent between those countries and yourself. As soon as a new message or a new offer arrives, you will receive a notification on the main screen..


28b47a4d272c13de34749fd2e8bff022.pngAs soon as a new message or a new offer arrives for you, the main menu will inform you accordingly. In contrast to the Market (see chapter 4 "Economy"), the Trade system allows you to trade directly with other human players. To trade, click "Start a new conversation" and "New Trade" to select your offer and the expected return:



1c55c08d887697a8096b1979516c3883.png Resources lets you trade money as well as all of the five basic resources.



ec78478ca12c9b52fe9deb701d58b59b.png Relation lets you trade all relations except for "at war".



4077f895023270e3e3d66846669a8baa.pngProvince lets you trade any of your provinces.




Trading can become a crucial aspect when teaming up with players or solving diplomatic crisis. Make good use of it to further your diplomatic or military causes.




NEWSPAPER

7e1b40b733d6c87f7690e889a0e91721.pngThe "Daily European" (or Newspaper) is your main hub of information about the game and what is happening in your absence. Make sure to check it regularly to keep track of building constructions, official government statements and war casualties. In addition, you will find useful statistics about the game round, a list of hotkeys and much more.


GAME INFO

The Daily European is published once per day and always shows the current date (you can check it on the top right). However, you can browse through past entries using the arrows on the top left or by just entering the respective day number manually. The top half of the newspaper also shows you the following crucial game information.



The Index of Nations shows an overview of all players as well as the number of Victory Points they have accumulated.


The Map on the right also is updated once each day and gives you a visual overview about territorial changes and conflicts across the globe.


The Stats tab cycles through different useful statistics in real-time (e.g., the wealthiest nations, the most active explorers, the most technologically advanced nations etc.). Each day, different categories are featured.


The Game Info tab informs about the victory condition of each round (i.e., how many Points are needed to win), the remaining time until day change, and any special rules that apply to the game round.


Hint: Some game information is also represented in the bottom part of the newspaper, typically as the first and last entry of each day. This includes a list of Hot Keys, information about players becoming inactive or a change of the game admin role.


The sum of 2000 relative points is permanently divided amongst all players. If a player becomes proportionately greater, he will get a larger share of the available basis points currently in the game. As the points in the daily European are calculated relatively, at the same time the number of winning points for the other players falls. (Basis points are not visible in the game and are displayed in the background of the calculation of the relative points).


A formula how points are calculated can be found here:

http://www.supremacy1914.com/fileadm...intFormula.pdf


ARTICLES

The bottom part of the newspaper consists of articles that are of different origin: some are automatically generated by the game system, some reflect current diplomatic, military or economic incidents on the map, other are composed by actual players and used for diplomatic communication and role-playing. Among the automatically-generated messages are the following:

  • reports about building constructions
  • reports about war casualties
  • reports about damaged / deactivated buildings
  • reports about taken capitols
  • reports about revolts and uprisings
  • reports about trades and changes in diplomatic status

Keeping an eye on these reports is crucial for understanding the occurances on the map and help explain drops in morale, malfunctioning buildings, or 'disappearing' troops.


WRITING ARTICLES

The "write article" button gives you the possibility to write articles, which will then appear directly in the Daily Gazette. This can be a strong diplomatic tool, articles published from there can be read by all players. However, choose your words wisely: Published articles can have serious consequences, so try to avoid insulting or exposing other nations or their leaders.


Should you find yourself in the possession of classified information you still want to inform the other players about, you can hide your identity by sending the message as 'anonymous'. Such articles will not be published as an official government communiqué and their origin concealed.






COALITIONS

4432131dc4756a3a7a9f8f5e5c017937.pngCoalitions are a special form of diplomatic relation. A coalition is a good opportunity to interact and communicate with allies. It grants you many advantages like an own chat or a ranking of all coalitions on this map. As a team you can display your flag and become the most powerful coalition.


In the coalition window you can find all existing coalitions in this game.

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To create an own coalition, click on the button on the top right. Then you can enter a name and a description and upload a flag. Please use a rather small image size for that.

Unfortunately it is not yet possible to invite other players. They have to apply for it themselves. To apply for a coalition, click on the info button (i) on the right side and hit the Apply button afterwards.

The coalition leader will then decide about the applications. To leave a coalition, just click on the ‘My coalitions’ tab and hit the Leave button.