Recent Activities

  • Hastings TNT

    Replied to the thread Roleplay game broken.
    Post
    LightningTurk is specialist for Role play community issues, perhaps he can assist you? Not sure if he does anything with Supremacy 1, I think he is more focused on S1914 and CoW, but with this ping he will be able to help you.


    here is a common link
  • Hastings TNT

    Post
    Keeping in mind the premise that each 1 unit on a map represents 1000 units.

    I do not think that arty or tanks or any other unit would be able to fight / fire while moving on the train, no more than railguns can fire while on a cargo carrier.

  • (Quote from Hastings TNT)

    I don't quite agree with this, if you're talking logically here. Since the railgun is also unable to fire while at sea, I think it's fair to imagine it's disassembled when embarked and thus I don't really see why cargo vessels…
  • Copper45

    Replied to the thread Roleplay game broken.
    Post
    Damn no responses well nice to know bytro mods are still useless as ever
  • Train average speed is 80 mph (130 km/h), so why does arty move slower than inf units while both on same train?

    All units loaded on a train should move at same speed, (what ever the speed of the train is moving at) Oddly enough all units still move at…
  • LostRealist

    Post
    (Quote from Hastings TNT)

    I don't quite agree with this, if you're talking logically here. Since the railgun is also unable to fire while at sea, I think it's fair to imagine it's disassembled when embarked and thus I don't really see why cargo vessels…
  • Hastings TNT

    Thread
    Train average speed is 80 mph (130 km/h), so why does arty move slower than inf units while both on same train?

    All units loaded on a train should move at same speed, (what ever the speed of the train is moving at) Oddly enough all units still move at…
  • Hastings TNT

    Post
    (Quote from LostRealist)

    I have done some inquiries about this province order, and it seems to be consensus that it is of ZERO use in s1914, and is somehow a 'bleed-over' from other bytro games which somehow found its way into the s1914 code...

    It…
  • LostRealist

    Post
    Giving this one yet another bump because: Province order, anyone? Did Bytro not program this feature or why do they apparently find it so hard to give anyone information about it? If it's the broken shell of something you wanted to do but didn't, just…
  • LostRealist

    Post
    (Quote from sonja1976)

    I hope you're not meaning to imply that that would be a viable tactic to gain a good standing in a game or even win it. Of course I'm aware what bombardment does. It's supplemental. Infantry does the brunt work still.
  • LostRealist

    Replied to the thread Surrender.
    Post
    (Quote from sonja1976)

    Yeah from what I heard that was only a factor for the "old" AI, Elite AI supposedly doesn't care so much, but freezy's post up there seems to indicate otherwise. Then again, surprisingly enough he is referring to his "testing" as…
  • sonja1976

    Replied to the thread Surrender.
    Post
    share map with an AI is possible yes not very common but it can happen.
    the biggest problem with increasing your global liking by trade is you do not know who you trade with..
    if you trade with an AI and want right of way or better with that same AI it…
  • sonja1976

    Post
    hmm your navy will gain points for you.. lowermoral in a city means less points from that city esp if theres not a building left standing
    Besides the fact you kill all units within range there for making your opponent weaker.
    Sure you need land units…
  • PACCBET

    Replied to the thread Bug.
    Post
    (Quote from buck buck nowie)

    You did not understand me. The game works only through Steam. Through any browser, it gives an error
  • sonja1976

    Like (Post)
    Bytro legacy mode
  • Hastings TNT

    Replied to the thread Surrender.
    Post
    (Quote from freezy)

    This is a new one for me, I must have missed the notification if any was given in the description of new updates, thank you for letting us know this is no longer a factor ;)

    In a recent map I am seeing players on MOST POPULAR list…
  • Hastings TNT

    Liked LostRealist’s post in the thread Surrender.
    Like (Post)
    (Quote from freezy)

    Does it also deter war declarations by AI though? That would line up with my observations.


    (Quote from freezy)


    And that's quite huge. Since when is that the case and was this ever publicised? Also, how does that make sense? Also,
  • Hastings TNT

    Liked freezy’s post in the thread Surrender.
    Like (Post)
    It is possible that Elite AI grants shared map to players (not via a coalition or player inactivity etc.). It is not a bug. Witnessed that alot of times myself in tests. Although you probably have to play rather peacefully for that to occur.

    Trading…
  • Converteaser

    Post
    The new "low graphics" option for Supremacy1 is a good step in my opinion. With the "tactical/legacy" unit sprites, it would be awesome. I really think there is a way to improve the new UI so it fits everyone ;)
  • I heard from coupe people high up they want to get rid of old player' base because it is too skilled for a new players and frustrates newbies

    if you would like to make GMs from newbies for sure you do not want veterans killing 10 newbies with one hand