I have been playing Supremacy 1 for some time now, and the potential this game has for the RP community is obvious.
The relatively straightforward tech tree is welcoming to Supremacy 1914 players who are either new to the tech tree system or shy away from complicated tech trees, while giving Call of War and Conflict of Nations players a sense of familiarity. The diversity of the units, with their distinct pros and cons, allow us roleplayers to experiment with technology doctrines and stratagems, and creates a more immersive gameplay for the players, e.g. banning gas artillery after a player-led Geneva Conference.
Obviously, there are several things that us roleplayers would love to be added/changed to the game, such as the limited length of rounds, but I’m sure quite a number of these can be found in the Missing Features section, or is explainable to a degree, so I will not be touching them here.
There has been interest by many roleplay alliances and organisations within the Bytro…