The whole dynamic has been fundamentally undermined with the new HP system- artillery are significantly devalued- instead of chipping away at a total number of units, they chip away at the hp, so as a stack under bombardment is reinforced, it does not actually lose units, it just continues to chip at forever repleneshing HP. This has the same effect on cruisers. Siege is fundamentally altered by this. Artillery are the main building block of the game since anyone ever started playing it, and shelling was the primary determinant of battles in the actual first world war. This is a massive setback to being able seize the advantage by getting out those first vital weapons early, alters resource management and allocation significantly, and basically takes the game from slow to a halt. It is actually better to now create a stalemate against a human player that understands how the game is played and look to your other borders for AI to play whack a mole with trying to create an overall overwhelming numerical advantage- which is both tedious and lends to gameplay being dependent on "who drops first", not fun at all.
I suppose the actual war fought in 1914 was characterized by the modern armies of their times just getting stuck and digging in against their enemies, constant shelling without any actual movement, but that is a terrible objective for a game that is supposed to be a fun, strategic exercise. So points to the creators for their commitment to realism I suppose, but for shame on what has been done to play-ability and fun factor of the game. I'd gone through several updates without so much as registering for the forum since 2020, I just rolled with the punches, but this one is completely detrimental to the gameplay. I for one will play out my existing games, it was fun getting back into the game for something to do during COVID, but no new games for me unless a major course correction is made in the short term.
I understand the developers work hard and are always trying to improve the game, but this time, like in many ever evolving games out there, they just overthought it.