(How to use ranged units to the maximum)
most of you noticed situations where 50+ arts, Lcs, Rgs or BSes is not able to kill 1-2 infs.
This is due to a battle engine randomness which can give you dmg 0. We call it factor X tho everyone in Bytro refuses to acknowledge existence of that. Nevertheless 0 dmg is possible and you do not want your 50 Bses to waste a shot. So waht do we do?
We use Last Stand Mechanic which allows smaller units to deal more dmg and at the same time take less dmg. You move your BS' stack forward and divide from it single BS every couple of seconds shooting at enemy. Eventually one of your first 5 BSes will kill those 1-2 infs or whatever is there. This will leave you with 45+ BSes ready to shoot something else. To make sure nothing will merge you keep all troops swimming but swimming to different directions or at different speeds ( you can add infs to slow down those 1 BS). Anyway - when you destroy obstacle it is good idea to merge all units which used shoot but keep them separate from the main stack that is still ready to fire.
Goal here is to save salvo of most of units for more interesting/ more juicy target that lie behind obstacle. Using precision strike can allow us to destroy multiple obstacle which are left by running away enemy stack. You need some skills, calculations, time, patience and mouse to do precision strike but it is worth it. Is it shown in use in one of my videos and how much it can help to destroy enemy plan of retreat.
I hope this was informative to you
see you in the next one topic