Posts by DBois32

    But what is it that currently precludes you from proclaiming your surrender to your enemy by just using actual words?

    Pretty much they are words, meaning they hold very little value in game. Yes u can have surrenders, but it comes with a lot more then that, u cant claim land, resources, or more. It would be helpful if an option was set in to which if u surrendered a tab would appear for the victor to see what they get and then the surrendered opponent gets to heckle until both reach an agreement, thou i think it would also use victory points, thou i can specify and explain if u guys want.

    its an interesting idea, however i think it would be a bit more complicated, its not just stopping a war with debuffs to the surrendering player, but it goes into more of what happens. It could go into more complicated topics, such as a moral boost when winning against the past enemy a player has surrendered too. Really i think it should change some aspects of moral, cause lets be honest, if someone loses too many provinces or army, then there would be a moral debuff since logically it makes sense and could speed up as well as make there a higher amount of interests to battles by both the players and spectators. Also i get the whole moral design however i think it would be fun if the devs added a moral changes to some logical situations such as losing tons of land, or even a successful defense at an capital.

    I think that France has a situation like the UK except much more manageable. France is smaller yet still the same strength as the UK in many ways, unlike the UK, France has a more centralized holding near Europe thats both easy to supply. Yeah its true every nation has weaknesses and strength however i feel that Belgium gets insta killed in the beginning most of the times

    totally agree with you as well. Every nation has there advantages and disadvantages, bigger nations can either have too big of an empire or have to devote to many resources to keeping its empire. Thats y its a different strategy when ur trying to play the game with different nations. Bigger doesnt mean better which is in many times true, thou it does in supremacy 1914, just not in this game.

    I actually agree, cause thou uk has a lotta land, its so spreaded out that the "advantage", is actually a disadvantage. Cause look not only is the uk going to have to focus on multiple parts, but also spread resources, be fighting a lot more, and even have to develop a huge navy making it close to unpossiblities. also uk is not over powered, USA is. They can easily defeat mexico and canada, but also they are basically a jugarnaut in the game a majority of the time

    So i was basically playing supremacy 1, then i just had a burst of ideas. I mean even after i left and started doing chores this idea kept bugging me and idk y but i feel like they could be helpful and fun. This is just a suggestion or idea that I think you could implement.

    pillage, destroy, or stabilize- basically when you capture a new or enemy province you have only a few options that are build, train, or station troops in it. However i think this feature i suggest may change that and even strategies may develop and change. With pillage, destroy, or stabilize your given more options to do with any province.

    1) pillage

    you basically have our troops raid the province and take some resources from the player ur attacking, this option is only available for any enemy province you conquer and can only be done once in that province, but it can be reset if the enemy reconquers it and holds it for 3+ days. It's the same as attacking an army however it would have a shield cracking, what happens is not only do you take some resources from the player ur attacking, but also u lower the morale overall as well as add a effect of demoralization, but also the only buildings getting damaged are economic and factories. The demoralization effect makes it so that the province can't have a moral higher than 50% for 4 days, but also it makes it harder to increase morale. However it reduces the hp from your units since you know people tend to fight back and also if the province is recaptured by the person that pillaged, then the morale wont go higher than 40% unitil the last enemy province has been captured or if you both sign for peace, not ceasefire.

    2) destroy

    The name is all u really need to know. It has the demoralization effect such as in pillage, but also it targets all buildings. With destruction, every building gets damaged, but it depends on the number of troops. Units damage certain buildings such as transportation, factories, economic, and military facilities. It has the same debuffs as the pillage, but the province will always rebel since people don't like their houses and roads being turned to dust, basically morale will always and never increase. the effects end such as in the pillage, however moral increase will be slowed down by 50%, making the province hard to stabilize

    3) Stabilize

    Basically the default, just the same as what we have, you can station, train and build.

    Yeah i hope these are helpful or at least entertaining enough to those reading this.