I'm sorry, but I have a little problem with that? I was, apparently mistakenly under the impression that inciting a topic such as "Open discussion pertaining the monetization model" would indicate some form of openness in the company to implement different things. Afterall, that is not as uncommon for companies to do as you're leading us to believe here. If no businessman ever did something that had "a significant risk attached to" it, we'd live in a much different world right now. Changes can also be gameplay tested, they can be rolled back, I'm sure a lot of businesses actually envy you guys for that actual lack of risk and ability to fine-tune the way you make money. So while I never expected you to do anything, also seeing as how the company has made it abundantly clear at almost every opportunity that the monetization system is for some reason entirely carved in stone, surely you could see how it wasn't all that far-fetched to think that you were actually considering implementing some feedback. I mean, you guys even asked for it. This is a bit of a slap in the face.
What you guys did is ask for our concerns about something and then, after one and a half years and five pages of (mostly) constructive feedback on it you come back to basically tell us that if we ever thought you would actually care about those concerns we're almost idiots who clearly have no idea what the "economically sensible" thing is because that thing obviously makes our feedback worthless. And with your quote essentially just brought it all back to the old "Well it couldn't be free to play otherwise!" argument that literally everybody in this thread has acknowledged or at least clearly accepted in one way or another and tried to come up with ideas keeping it in mind. So alright, everything is the way it always was, but now I also feel taken for a fool.
Sorry, couldn't let you get away with that. That wasn't a great way to treat your customers at all.
This is so on the ball. This is partly the way i have felt for the past year. I dont appreciate being valued based on the amount of money im willing to blow on the game. It reminds me of Wargamming's games World of Tanks and World of Warships, which are games that value your patronage to their game by the amount of money you are willing to spend. And they work the same way. Paying players get infinite advantages that the otherwise common person cant afford.