Pooped on bin-laden
Posts by THE BEHOLDER
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while having wet dreams
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Ate his Cheetos
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He caught diabetes
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and promised gold
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with orange hair
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While licking cocaine
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While Hillary watched
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Are you sure you talking about S1 and not s1914? There are no gold users in that game I think
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Hahhahahahah lol my guy been waiting lol the devs will notice Ur compliant in a week lol if they do not then Ur compliant does not hold much water ;p learn to wait
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Ahhh good knowledge I will keep the reserve thing in mind I been using the first point tactics for a month now in sup 1 myself and it's a fabulous one lol as predicting armies is way easier in that game.
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Ehhhh activity can be an advantage in game but really if u don't have skill then no amount of activities can save u against pros lol no hnr shit here
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Yea the new ai is much better it's actually better than most new players as they are active all the time which means u need to deffend alll the time
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And also that map has decent amount of time for buildup so I can get the perfect army ready
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Rest great then they operate on discord as such here is my name BEHOLDER THE TERRIBLE #3464 friend me and I will speak to them and give u link k?
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Well idk most top alliance don't take new players but I know of a Alliance called BLITZKRIEG international lol they are great guys with experience willing to take new players I was there too when I started if u have an interest I may talk to my friend there if he can allow u
But u have to be active and contribute as inactive players are kicked simple
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hah lol looking forward to it
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When will we get a bigger map of this game mode?
If you ever make a hundred people version I have to that the game is a but fast paced and will expect certain units to be locked for a long time.
And I have a great mechanic which will work very well
Scince we have neutral roads I advise of reworking trade system as per making that each deal spawns a resource truck on the roads which travels for the other players capital. Benefit of this rule
1.road blockade make a much more sense and make a key importance in wars as people who control these roads can demand taxes form people in exchange of going through their empire.
2. Best thing is that it will make trade partners a much more realistic thing as you won't find Africa nation yeeting thousands of RSS to European nations instantly.
3. This can be a very fun thing as coalition will become more and more tight connection and can be really fun to control a silk road type system.
4. You can make another rule that if someone takes this resource truck over he gets half the resources in the truck making raiding an actual gameplay strategy
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The DEBATABLE
The part where you can make units in just 5 mins and above can also be exploited when an enemy tries to rush someone where there are no units in the area. But 5 mins later, they see an infantry, maybe even a few more in a few minutes. On the one hand it STOPS RUSHES but gives no justice to the person who boldly and ingeniously rushed the enemy, but on the latter, maybe it is a REALISTIC APPROACH because you cannot really rush in the Great War. Doing so would really screw the other team because one guy who got rushed leaves the entire teams back-line open for rushes. With this feature, the team can create units fast so the enemy cannot push that fast.
THE SOMEWHAT BAD
Visual graphics mentioned above aside, another issue is the unit levels: when produced, the units level stay the same. When these units get "out-teched", there main use is just home defence or military police in low morale areas. Either that or still use them in assaults in hopes to make a difference. Still, the issue here is the units UPKEEP. It is much preferable to sacrifice them than lose out on a bit of resources when the tech difference is significant - but only if these units have no use or are just defence.
Disclaimer: Just a perspective of someone who wants to save up resources. Other than that, units are not a complete waste.
THE BROKEN BAD(that it could be exploited)
Umm Bytro... Are you saying it takes all of the units health for the unit to be destroyed?! This feature can be exploited fast by just making a huge stack with lots of health just charge at everything without expecting any losses. You kill maybe 30 units but suffer NO CASUALTIES because the army group still has a decent chunk of health? The base game mechanics where both units die is a lot more safe as it really encourages players to make an army group that will surely have an advantage over the other units to breakthrough or cause more casualties.
If you want any clarifications of this post just ask! All these are just CLAIMS OR OPINIONS OR FEEDBACK so please take them into consideration - just want Bytro to look into these cases and whether to rebalance these or not. In any case, high praise to Bytro personnel for delivering this event! Having tons of fun playing the gamemode! Top 10 anime crossovers or something xD
Best Wishes,
~ Cpt Mystic Stirling ;P
P.S. A repost from the other threadAfter playing and winning a round of Flanders I have to say that your theory is very wrong.
1.i have to say the rush part is a valid point
2 . Having a large stack of massive hp is absolutely useless if it doesn't do damage lol you can spam ten of thousands of heavy units and conscripts but if I attack you with howitzers and cav you won't live long and I have to say units heal painfully slow in the game and the lower the Hotpoint the lower damage so I can say that if you have won with a stack which has lost like a 400/1000 of heavy flamers and conscripts hp and I have lost with only 0/400 I have gotten the worth of my troops as a next stack of anti heavy troops will kill your stack in moment without taking much damage.so better play by the rock paper scissors part of the game.
3. The truly op thing I have found is the infrastructure spam in this map I have to say if spamming like 4 level 3/4 infrastructure in your empire can make you ridiculous amount of resources and give you enough money to buy anything else as on the endof day 7 I was making 100k+ per day
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Died of cancer