Posts by Hedone_R

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    Attention, General!

    In this update we reworked the trade resource UI. We introduced new graphics and easier principles of the trading process, so it will be more transparent and user-friendly

    Moreover, we fixed a bug that allowed exploitation of the fortress protection range. From now on, the range will be limited to the armies standing only in the province centers.

    Last but not least, we fixed some bugs related to unit deployment from the inventory and coloring in the build queue.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here and on our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    In this update we updated the task guidance. It no longer closes related panels when a task is completed. So, no more back and forth! You will remain in the opened panel post task completion, and the Adviser will not open for these tasks. Task completion notifications will still appear in the background, so you can keep track of your achievements smoothly.

    On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Now all armies will diligently follow their assigned attack command.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here and on our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    The storm has come! Our monumental update that you have been waiting for a long time has been released. This time we pack all things together and add Operations, Inventory system, and most importantly - a new unit and reward cards. Check the buttons on the upper right side and you will see both operations and inventory. Note that the new unit will only be available as a reward for operations.

    Moreover, we resolved an issue where player armies could be made to stop participating in a shared battle by changing relations and fixed a bug where users were able to declare war on AI players during an AI peace period.

    Finally, we made an adjustment to the Shattered America map and added a passage between the Great Lakes, so it looks more realistic and geographically accurate.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forums and our Discord server.

    Best of luck General,
    Your Bytro Team

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    A storm is coming!


    Brace yourself for big features hitting the trenches. Several impactful additions to the game are ready to revolutionize your experience! This isn't just any update, it's THE update of the year! We prepared three big changes that will add diversity to your favorite strategy game. Get ready to be amazed and watch this space for more information. Stay tuned, you don't want to miss the moment when it's time to go over the trenches!


    Let the Countdown begin!

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    The update of the year is coming and we're thrilled to unveil one of the new features of Supremacy 1914 - Operations!

    Operations are designed to bring new dynamics into your gameplay, offering a variety of long-term objectives to accomplish. It could be simple tasks that require a couple of clicks or something more challenging, leading you to rethink your usual strategy.

    You'll find a new icon on the right side of your screen. Clicking or tapping on it takes you to an overview of all active operations, and your current progress in each one.

    Every Operation comes packed with several milestones to unlock, step by step. You will have from one day to some weeks to scratch off the tasks and complete an Operation. Upon hitting a milestone, don't forget to claim your reward in the Operations section. Keep an eye on your active Operations to adapt your gameplay and efficiently achieve your goals.

    This new feature will be released on December 19th.

    We would love to hear your feedback and thoughts of the coming feature. Feel free to leave your comment here!

    Your Bytro Team


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    Attention, General!

    This update is committed to enhancing gameplay and Supremacy 1914's user interface, creating an improved and more enjoyable gaming experience for everyone. New Advisor missions and tasks are now available on mobile devices.A guidance system will help you navigate mission steps and guide you through these missions and tasks.

    Moreover, we added a “Spy” icon to the units that are revealed by your spies. In this way you will be able to distinguish them among the regular units on the map and directly observe the results of your spies’ job.

    Finally, we addressed issues with calculating HP loss when infantry is combined with balloons at sea, and we improved the visibility of the shop background.

    For a closer look at the changes please check out the full list of changes and share feedback with us here on forums, and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    We are excited to unveil a dynamic shift in how country names strut their stuff across the map. Brace yourselves, because from now on, the prominence of your nation's name will ebb and flow with the tide of your territorial expansion. Your conquests won't just be measured in land, but in boldness on the map. It's time to see your dominance come alive like never before!

    Additionally, we've added an on/off button for notifications on mobile devices. Now, you can choose when you want to receive alerts. Also, we've improved the loading bar. It now shows the real progress of the game loading, so you know how long you have to wait.

    Lastly, we've fixed some important bugs. These include a problem with the progress bar for time-based tasks, high health values hiding behind the coalition flag, and a bug that happened when pressing the "W" key in provinces.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forums and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    In this update we introduced a new Particle Effect system which will add more spectacular visual effects to the game. Now there’ll be smoke rising from revolting cities, ripples of explosions as artillery shells impact, and water jets straddling dueling warships. Directly observe the results of your actions on the battlefield, and marvel at the destruction!

    We also fixed a bug in the Dominion gamemode that allowed spies to be placed in the player’s own provinces or in starting provinces. Attempting this now will produce an error message which can no longer be bypassed.

    Finally, we made the Offerwall button more visible and distinct, so you will easily spot it if you want to earn free Goldmarks by watching our partner ads.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    In today’s update we addressed various bugs and game improvements with the shop and gold games. We fixed a bug with the shop on desktop devices. You can now conveniently scroll through the shop offers using a mouse wheel, and the shop offer tooltip is correctly displayed based on the offers’ position. Apart from that, gold games now include a clear cost indicator. When joining these games, the cost of gold required will be displayed upfront.

    Furthermore, we have fixed a bug where the chat could be spammed with duplicate "Whisper" tabs when clicking the same username repeatedly. With this fix, only one Whisper tab per chat partner will be visible, enhancing the usability and organization of your chat conversations.

    Last but not least, we fixed a bug where the summary row in the construction window did not display the correct total number of buildable and queueable factories when multiple provinces were selected.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    This update features some important in-game bug fixes and improvements. Among them is the resolution of several issues with adviser tasks. We made sure tasks do not include contradictory information and display correct text instead of variables so that you can complete them without any confusion.

    Additionally, we addressed an issue that prevented the coalition conversations in the diplomacy panel from updating correctly. This resulted in users seeing the same message sent multiple times. With this fix, you can now maintain clear communication without any duplicate messages.

    Finally, we also fixed the problem when you couldn’t spectate a finished game. Now you can spectate all finished games without issues.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    We are excited to announce a new mobile feature in Supremacy 1914 - the Offerwall! This new feature is a great way for you to earn gold and enhance your gaming experience. With the Offerwall you can complete various tasks and offers from our advertising partners to earn free Goldmarks. Starting tomorrow, the Offerwall feature can be found under the shop and rewards icon in the app.

    This update also introduces highly requested adjustments to the speed maps you've been asking for. Previously, certain in-game features within speed maps remained unaltered, giving the impression that the map was at a regular speed. However, we have thoroughly reviewed and improved these features to accurately reflect the speed of each map going forward.

    In addition to that, we addressed adviser tasks. Advisers now only show tasks related to promoting units if the player has already researched them. Also we fixed a bug with adviser rewards, enabling players to claim them instantly instead of experiencing delays.

    Last but not least, we got rid of that annoying bug that made infantry units that are about to spawn teleport anywhere in the map. This caused some confusion and units suddenly appearing where they should not. Luckily, this bug is not in the game anymore.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forums and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    In this update we addressed important bugs related to coalitions. We made it possible to automatically transfer the coalition leadership after the current leader went inactive or was destroyed. In addition, we fixed a bug when coalition invitations were not automatically deleted after a coalition stops existing.

    We also fixed the problem that caused the main menu to disappear after clicking in-game notifications on mobile devices. With this fix, the main menu will remain accessible and visible, providing uninterrupted access to essential game features.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forums and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    Our new update features several bug fixes and improvements. We found some weak spots where you got error messages and made sure it never happens again.

    Also, we made it impossible for any sea units to spot submarines even when they are set on “Return Fire” mode. Previously with this bug submarines could be revealed, but it’s not the case anymore.

    Finally, we improved the queue feature and updated the levels for Fortresses and Factory lvl 1 displayed after the queue. They now show the correct values according to the construction.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us on here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention, General!

    In this update, we fixed numerous bugs on both desktop and mobile devices, including one of the most critical issues where ranged units failed to attack enemy stealth units even after they were revealed through fire control. After the update, revealed stealth units will now be attacked as expected.

    Additionally, we resolved the problem of disappearing free gifts on mobile devices. Previously, the gifts would vanish when you hit the back button, but this issue has been fixed, and the gifts are now always available to claim.

    Finally, we fixed a frustrating bug that caused troops to embark instead of attacking a disembarking army.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on the forums and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention Generals!

    In this update, we fixed several bugs that had a strong impact on the game. We made sure ranged units do not pass through any enemy unit without combat and stealth units are non-visible to non-allied nations. Previously these features could be abused, but now it is not possible anymore.

    We also resolved an issue with stealth units being spotted when they should not be. After this update, stealth will not be visible to non-allied nations.

    Finally, we polished the in-game texts and fixed problems with the display of some letters.

    For a closer look at the changes please check out the detailed list of updates and share your feedback with us here on forums and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention Generals!

    We are happy to announce that Shattered America is now available as a non-tutorial map. We received a great deal of positive feedback and decided to make your beloved map available not only to beginners but also to veteran players. Check out the games list and join the rounds!

    Also, to make your calculations easier we made the resource bar display rounded down values of the resources you have. This should prevent any confusion and make an impression that you actually have more resources. In this way, you can better plan your spendings.

    Finally, we fixed a couple of bugs with the in-game ranking. Alliance ranking arrows are now showing correct values and the mobile version of the victory progress ranking is not glitching anymore.

    NOTE: At the moment, a number of players' stats appear to be frozen and XP is not being gained at the correct rate. Our developers are working on having this resolved as quickly as possible, and while we can't provide a timeline for this, we can assure you that it is a top-priority task. Thank you for your patience, and we apologize for any inconvenience caused. Until this issue is fixed, the minimum rank for several maps was reduced - it will allow new players to join these maps.

    For a complete overview of all changes, please check our detailed list of updates and share your feedback with us here on forums and our Discord server.

    Best of luck General,
    Your Bytro Team

    Attention Generals!

    At the moment, a number of players' stats appear to be frozen and XP is not being gained at the correct rate.

    Our developers are working on having this resolved as quickly as possible, and while we can't provide a timeline for this, we can assure you that it is a top-priority task.

    Thank you for your patience, and we apologize for any inconvenience caused.

    Your Bytro Team


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    Attention Generals!


    In this update, we introduced multiple balancing changes to the game based on your quality feedback on Discord. These improvements go along with the recently introduced combat mechanics update and improve some features of both buildings and units. Good news for the balloon fans - it now has a scouting feature for submarines and fortresses!


    We also made several adjustments to the speed maps. Arrival times as well as production/construction information are adjusted to the speed factor of each map. Every map is also showing speed information in the game menu. This will make your calculations easier when planning moves.


    Finally, we fixed some annoying bugs with badges that made it hard for you to earn them and track your progress. At the moment all badge requirements as well as images are displayed as they should be - check out the achievement tab to see how many you can get!


    For a complete overview of all changes, please check our detailed list of updates and share your feedback with us here on the forums and on our Discord server.

    Best of luck General,

    Your Bytro Team

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    Attention Generals!

    We're introducing several changes to the current map pool in the form of a Scenario Rotation! A few maps, which were always generated but had trouble filling up in time, will in the future only be available periodically based on a rotation. So if you're a fan of some of the less popular maps like South-East Asia for example, you should find it much easier to join several, quickly filling maps every time this map is on rotation!

    We also introduced a new feature for idling armies. From now on, if idling armies find themselves at a close distance from the enemy units, they will automatically decide to defend and will never attack anymore.

    Finally, we resolved several issues related to ‘at war’ state. When attacking a province center you and the player under attack will be automatically switched from ‘at peace’ to ‘at war’ which wasn’t always the case in the past.

    For a complete overview of all changes, please check our detailed list of updates and share your feedback with us here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team

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    Attention Generals!

    In this update, we fixed one of those annoying bugs that allowed queuing the same building twice. At the moment it’s not the issue and you will not lose time when queuing buildings anymore.

    Finally, we implemented some balancing changes related to the recent game mechanics update. Building damage when conquering a province was decreased and AI troop placement was adjusted to better reflect the introduced mechanics.

    For a complete overview of all changes, please check our detailed list of updates and share your feedback with us here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team