Defensive Combat Bug

  • Golden Frieza and I currently have a map in which we both have 20k x 1000 units easy enough to test this Bug under several scenario's (land/air/sea) to save data and to give screen shots... I have not heard Skopen mention mixing stacks as means to disburse damage, but seems someone mentioned multiple stacks are each individually doing defense damage against larger stack but still this does not explain the disparity in k/d also, splitting stacks is not supposed to make a difference as damage is capped at 50/40/30/etc...depending on the unit/mech involved in the melee....

    The attackers only attack once which gets spread out between all the enemy stacks. So the attackers don't attack each stack individually as they should do, this is what explians the disparity. So basically you create various defensive stacks to increase AD of defenders as the attacker will still only attack once conserving it's AD.