Thanks for replies guys and gals.
I think we could change it. We have AI right? So there could be an algorithm that tracks peoples game behaviour. I dont mean this to be punitive. Its good that people have the opportunity to learn by starting new games. What we want is for people not necessarily stay to the end, but incentivise them to make an effort even if they are losing. it makes sense to give up and leave when you are dow to a few territories or are out of resources with no options. But I have banded together with people against the odds in the past and taken down some dominant players using strategy. Its really satisfying . And to be honest, most people really respect you when you put up a good fight.
So the question remains - how to incentivise gutsy behaviour?
I'm thinking of a metric that reward deeper player engagement rather than just starting lots of games and bailing. Which is fine, and shouldn't be punished or made wrong. it just shouldn't be rewarded. Any currently the incentive is to leave the game you dont like and start up somewhere else. Thats nice for the individual but its pretty crappy for the collective. ITs pandering to the short attention span of the player rather than encouraging a really rewarding level of gameplay that is possible with this game.
I am writing up my proposal for this metric as we speak.
I will post here later on when I have finished my proposal.