Tbh I would love new units to shake up the battlefield a little.
Hi guys, first of all, thank you for the feedback again. Of course we read and observe all the feedback, our CMs even already compiled a list with all different opinions for the team to look at, and we will certainly discuss all of that. If you keep your posts civil and constructive we will always take note of them, like our moderators have already explained. If threads keep civil staff is also more inclined to participate in them.
The reasons behind the update were already stated in the news. To close loopholes, make it harder for "cheaters" and make it harder for all kinds of players to circumvent our intended map balancing. The last point is actually one of the most important reasons. We already expected that not all players will like such changes. Player opinion is always helpful but as this was for the most part a change to enforce balancing we will in this case focus more on observing statistics and data to determine the right course of action. And believe us we have no intend to deliberately tank this game, quite the opposite. Given the climate in this thread there is not much else to say on this topic from my perspective.
As for any combat related change: We are not aware of doing any changes in the way combat is calculated. If there were any changes these have to be side products of other changes, and they were not deliberate. Though we did not see any proof of such reports yet, and without having proof or clear reproduction steps we also can't do much. So if you feel that combat was changed, feel free to collaborate with others to create a clear list of what exactly changed (before & after comparison), including example results and steps how to reproduce them. This also means looking at results of multiple battles, not just one single tick which can just be lucky or unlucky. Then please hand this over to our support staff, which will then hand it over to our QA for review. Thank you!
Thank you for taking the time to answer our concerns. I really appreciate that.
I mean a quick survey of what players would like or would you want something with a simple post of we heard you so we're adding in the updates as follows. Just listen to someone who plays the game enough to struggle in it when they suddenly take a core feature out. I mean when it dropped I was confused like what's wrong. The core feature I had been using all game was suddenly gone. I had no preparation no warning. I would have hoarded resources.
The role-playing community has never died but the rpu has. In fact the rpu has died several times and yet each death a new group from it's core rises. I ask that bytro know we do exist.
Yeah it's not exactly that good of a statistic to have 20 percent of your responses positive and everyone else goes, you messed up dude you really really really messed up.
...and then I stop reading. But don't worry: I'll compensate you with this image, which I think it reflected "sharply" my thought about your point of view:
I agree with golden frieza. If your speaking as mod that is out of line. Mods moderate without being rude unless there is trouble. If your a player that's different. However in both cases respectful discourse is preferred.
It's always the anime character that has an issue with me isn't it
Cry all you want, Tork Bad, RPU man bad. I've been the same since 2011. Nothing has changed before you and nothing will change after you, but if you have any solutions that are on topic, feel free to write them here buddy . MAGA.
so basically Lemme get this straight.
The rpu was reduced to 50 people can barely get maps now. You have broken the rpu server 3 times. Multiple veterans have quit and nothing has changed or will change. Look at this update and everyone talking about how to change it yet nothing will happen sure.
Thinking more, I logged into a game today and bought out the oil. Normally I would ask a neighbor to trade but I can't trade. This is going to be a rising demand I know because in my day It tool me a whole year to realize you could sell on the market. So now I have to go start a war to get oil. This led me to realize what about the games with no coalitions? What will they do? Start a unfeasible war or starve? Is that really strategy. To have simple game mechanics force you to act early?
Just a friendly advice btw.
At least give us a heads up before you guys implement these changes. No, seriously, give us like 2-3 weeks ahead of time so we know what to expect and give you guys a constructive of what we think of the upcoming changes.
Most games I've played always give major announcements about upcoming changes in-game before rolling it live. Why can't this game do the same?
Saying that these changes were tested in pioneer games before making it live doesn't give you guys an excuse to just throw it in our face without addressing the entire community about it.
I am assuming that 80-90% of the player-base don't even have pioneer access to test these changes you guys implement in live games. Hell... I don't even know how to access this pioneer games you guys speak of.
This isn't the first time Bytro implemented changes without letting the community know before the changes were live, and time and time again when this happens, it ruins the games of players who weren't expecting these updates/changes.
To be honest, Bytro, you guys hope and just throw updates out of nowhere and expect us to like them without any repercussions.
The update isn't that bad imo. These changes did address some annoying exploits in the game, but also hurt some fair-users in the process. It is annoying that we have to adapt suddenly with these changes, but it is what it is.
"Hopefully", Bytro also learns from our comments and don't make the same mistake again.
It might be a good idea at this point. I mean I would have liked the heads up for a few games. I mean this last update on the en server, the announcement is in Dutch. Like seriously I can't read it. I know it's dutch thanks to a friend. No offense to the dutch I just don't speak y'all's language and much as I find foreign languages interesting I would like important info to be readable. I mean the only English version Available here on the English server is the first post of this thread.
I would also like you to stop advertising rp if your just gonna hurt the rps.
It's simple, Jeck: games aren't made for you having an easy playing, neither for the newbie (we can be considerated with their first steps, though) nor the expert. If you don't like challenges, that's fine, but spare me from that "standard".
isn't the new people what bytro is trying to pull in? Like they want poor guys to get hurt by ai and gm spam thinking the tiny amount they get for new acct will actually last then be urged to buy more because they refuse to lose to ai. I mean ngl it's smart money wise until your old guard starts dropping. Also bytro I don't appreciate being pushed to s1 by you wrecking this game. I have a long history here. If you wanted that you could put them in the same website or have slapped a new name and features and called it a revitalization. Furthermore the name kinda seems like a fishy attempt to barely squeak by copyright law. It's akin to making a strategy game and calling it supremacist 1915. Just saying it's technically legal but breaks the spirit of why that law exists. You want to leech bf1 playerbase but um they are playing one of the best fps made, if they come here from there thinking hey it's similar they in for a shock. Also nobody likes to play when all the enemies are killed by ai. Leave the noob trouncing to us old guard.
For whatever reason, players and staff members who have never themselves attempted to try a Roleplaying round seem to act as if they have any idea of what one actually entails, which I personally find hilarious
Forgotten_Marshal is entirely correct with his statements. Over my time here being a creator within the S1914 Roleplaying community, I have also spent an exorbitant amount of money for Goldmark and other premium currency in order to provide more effective administration within my rounds. (probably 20-25% of what Marshal has.)
just as a clarification, Gold is used within RP rounds by the Admins in order to more quickly create historical borders (improve morale in provinces to create the american borders faster with less rebelling provinces), provide balance for nations, penalize rulebreakers (ex: you build a fort that you weren't allowed to, we spybomb it down), or in certain cases, entirely wipe out players that choose to go rogue within the round. It is our way of establishing effective control and administration over something that is naturally incredibly difficult to create.
Adding elite AI has no effect on the types of rounds we create, so its more or less a null point. However, The removal of unit trading and resource trading unless in coalitions, as many of you have already stated, is something that disrupts the game diplomacy and economy massively, and is essentially railroading us into only choosing certain paths of expansion. Bad enough for the regular players, but for those who do RP, it does the following:
-Nations are no longer able to communicate with one another and trade resources to establish a sense of realism and diplomacy within the round proper, causing more aggressive plays contributing to the death of the rp more quickly.
-Following large scale wars, players cannot contribute to their nation's economy by selling off units and gaining some revenue in the form of resources or money, cutting off another aspect of actual IRL diplomacy (countries sell military equipment, get used to it.)
-Finally, nations that have been in large scale wars cannot be replenished after losing significant portions of their army, cutting off another aspect of RP and actual irl diplomacy. (condottieri within the medieval ages, volunteer soldiers or mercenary brigades in the Spanish civil war, etc.)
My solution has always been for whatever updates are created for main games, for unranked rounds to not include the arbitrary changes in order for our aspect of the community to continue to exist, as we do provide a benefit if properly supported.
A solution for this situation seems rather obvious, I, as well as other RP creators would be delighted to simply pay bytro directly for a private map to be created for us, along with specifications that we desire.
Something like this:
=I am allowed creative freedom to administer to my liking (ie remove rulebreakers from the round).
=Where staff will respond to requests in a punctual manner (like within 12 hours), or the creation of a staff position for this sort of thing.
=Where unit trades, resource trades, or trades in general are allowed to happen.
=Where the map borders could be created for us or some sort of speedier border setup could be made for us.
My criticism is constructive, we are rightfully upset, but we are not a community that would hesitate to pay money for something if we were given appropriate options instead of simply forced to oblige to mandatory and arbitrary updates. I personally would not hesitate to spend 1000+ per year if i am given something to spend it on.
First of all I feel a day or two more reasonable given that most websites function like that.
My only other complaint is cutting off the rest of the game. Some of us do both rp and competitive. Much as I love rp some days I wanna just play a good ol round. But yeah Bytro I have played mostly on s1914 because I have been here for so long. I have a history in my stats, those stats make each war a attempt to improve them and give a sense of achievement from game to game. I agree with Momo on bringing tombola back. I know I logged in every morning to spin it, Now I only login every morning if I'm at war. I stay active but I think the tombola would solve half the nation's going inactive in games.
The removal of trade means you can't buy off another country. I once held off 3 powers bigger than me by buying 2 off then repelling the 3rd. The one would break the agreement and I would repeat. I lasted 2 weeks against 3 powers more than double my size thanks trading. Irl this was something called negotiating and bribery. For a desperate country to survive playing off the greed of his fellows is a skilled move. In irl history generals have been paid to kill thier leaders or to stand by when they are needed. These men are disgusting but they have and do exist. You want us to use the world market but for a nation that has been wounded in war that may not be viable. It's also less realistic, useful and please keep it. I must simply point out that the us trades with China , England etc etc the wto more regulates it. There is no giant Bazaar where nation's buy things. Instead they say yo China my boi I need some cheap colorful toys. Then China says my man I'll do it for the pork or whatever. I find late games trading is better as my neighbor may give me much needed fish for iron because market prices are rising. He pays less and I get what I actually need.
The update isn't that great tbh. If you are wanting to diversify and improve gameplay then I would suggest adding in more unit types. There are lots of fun ones you could try such as flame thrower a, Strom troopers, scout infantry ,heavy artillery, Elite soldiers , even soldiers carrying anti tank rifles or even snipers. Perhaps even make the forts look more like trenches. Historically some nation's traded with thier enemies so to say it's good and realistic to restrict trade to this degree is untrue. I understand that bytro needs money but pissing off the playerbase time after time is not the best way. I would suggest even the idea of making a unit that requires a small amount of hm to make but has a medium value in strength. I personally do not spend gm as 10k vanishes extremely fast. I'm not paying large sums for 1 Arty. But if there was a unit that wasn't to op but was stronger than average I'd say that is a good way to get money. I know some wouldn't like it because ftp but bytro needs money at some point and I think this is a fair way. I've been on bytro for over five years now. Now on the rp front we hear the reason we can't make maps is server strain etc. Therefore I suggest a certain number of slots be made for rpers to request a game. (Of the locked sizes) if the slots are full try again later. These rules while not as popular I believe give us both something we want. Rpers can have a game and you can limit server consumption. Now for bugs. I have not seen bugs but I hear of them all the time, I would suggest actually patching any known bugs as that is simple maintenance. I suggest Making gold more viable to those who will spend money but not lots of money. For example there may be some who would spend three bucks here and there for a few small units, but won't spend a hundred to win a game.
Hello hello manchu here by the power if xevli. I would like to thank xevlis tech support for my ability to post this. Anyway manchu will rise on the wings of a angel of war and crush you all. 🎉 This us the day we have waited for our lord and savior jesus turk has returned. Lol.