Posts by Arcorian

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    Attention, generals!


    While the team keeps working from home the fight against bugs in Supremacy 1: The Great War continues!

    Please find a full list of all changes below:

    • We fixed an issue that prevented some orders from being executed by armies unless a movement order was given.
    • We fixed an issue that showed the amount of units in a stack when the amount was supposed to be hidden.

    We hope you like these bug fixes and we wish you all the best on the battlefield!


    Your Bytro Team

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    Attention, generals!


    While the team keeps working from home the fight against bugs in Supremacy 1914 continues!

    Please find a full list of all changes below:

    • We fixed an issue that prevented some orders from being executed by armies unless a movement order was given.
    • We resolved an issue that prevented some enemy units in bunkers from being revealed by spy actions to reveal armies.
    • We fixed an issue that showed the amount of units in a stack when the amount was supposed to be hidden.

    We hope you like these bug fixes and we wish you all the best on the battlefield!


    Your Bytro Team

    Attention, Generals!


    We would like to provide you with an update on yesterday’s server issues.


    Last night between 8 PM CEST (6 PM UTC) and 11:30 PM CEST (9:30 PM UTC) players that logged in to Supremacy 1 experienced slow games, had difficulties using the shop or could not access their games properly.


    The reasons we identified is the current spike in player activity in our games. We are living in special times after all and we are having a close eye on server performance, stability and reliability. After identifying the root cause of the problem, the team was able to fix the issue.


    Servers are back to normal and players can access their games again!


    We understand that this likely had an effect on current wars of some players so we decided to compensate all players who tried to play between 7PM CEST (5PM UTC) and 11:59 PM CEST (09:59 PM UTC) with 1,000 Gold on Monday. It will be added to the account of affected players automatically within 48 hours (starting on Monday).


    We are very sorry for the inconvenience caused by this and wish you all the best on the battlefield.


    Your Bytro Team

    Attention, Generals!


    We would like to provide you with an update on yesterday’s server issues.


    Last night between 8 PM CEST (6 PM UTC) and 11:30 PM CEST (9:30 PM UTC) players that logged in to Supremacy 1914 experienced slow games, had difficulties using the shop or could not access their games properly.


    The reasons we identified is the current spike in player activity in our games. We are living in special times after all and we are having a close eye on server performance, stability and reliability. After identifying the root cause of the problem, the team was able to fix the issue.


    Servers are back to normal and players can access their games again!


    We understand that this likely had an effect on current wars of some players so we decided to compensate all players who tried to play between 7PM CEST (5PM UTC) and 11:59 PM CEST (09:59 PM UTC) with 5,000 Gold on Monday. It will be added to the account of affected players automatically within 48 hours (starting on Monday).


    We are very sorry for the inconvenience caused by this and wish you all the best on the battlefield.


    Your Bytro Team

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    Attention, generals!


    These are tough times and most of you are likely to be affected by what is currently dominating the news. Many of you are working from home, reducing their social contacts to a minimum or doing a heroic job in a hospital, a supermarket or any other organization helping all of us to keep on going. Whatever you are doing right now to help and protect yourself, your family, your friends and your community, thank you!

    You are our heroes these days!


    The Supremacy 1914 team, and all Bytro employees, have been working from home for more than a week now. Like many of you, we do this to protect all of our colleagues, our loved ones, and to do our part for society and help to flatten the curve.


    We know that spending time at home, neither being able to meet with family and friends, go to the gym or engage in any other physical social activity right now, means that you spend more time on the phone and online. To communicate, to watch movies and to play Supremacy 1914.


    To make social distancing times more bearable for you, we are gifting 14 days of High Command to each and every single Supremacy 1914 account!


    With High Command you have access to advanced functionality and usability features in Supremacy 1914:


    On all platforms:

    • Build queue for units & buildings
    • Province rally points
    • Shared Intelligence with allies
    • Advanced fire control for units
    • Join rounds with Gold features for free
    • Exclusive High Command badge

    Only in Desktop version:

    • Upload pictures in the newspaper
    • Create 1 own game per month (at lvl. 11+)

    On top of this players who purchase any gold pack from the Supremacy 1914 shop within the next week, no matter the amount of the purchases or the price, will receive 2 months of High Command for free (once per account).


    In case you have a friend who hasn’t logged in for a while and you would like him or her to get free High Command as well, let them know. We will also reach out to those players via email.


    Please note that assigning High Command to such a vast amount of accounts might take a day or two. You will be notified by an ingame message and push notification on mobile as soon as you receive your free days of High Command.

    Please continue helping to flatten the curve. Wash your hands, reduce social contacts to a minimum, follow official updates, don’t spread rumors, and most importantly…


    ...stay safe and sound!


    Your Bytro team!

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    Attention, generals!

    Today we released a large amount of bug fixes, improvements, balancing adjustments and a new fire control mode - Offensive!

    The new fire control mode “offensive” will make sure that your troops stay on high alert and attack any enemy within range. When you choose this setting for a unit, it will start bombarding enemy armies, even if the execution of other orders have to be deferred. The offensive fire mode will stop movement of your units to attack enemies, but they will not attack neutral units.

    The new offensive fire mode is a great addition to every general’s tool box. While the existing aggressive setting allows you to setup naval blockades and preemptively protect your coastline against “soon to be enemies”, the offensive setting allows you to move your troops where they are needed, knowing that they will protect themselves in case an enemy comes in range, but will not trigger unwanted wars.

    Please check the following list for a complete overview on what was released today:

    New Features:

    • We implemented the new “offensive” fire control setting.
    • The player name dropdown list in the in-game chat has a new option called “Reveal on map”. Clicking this new option closes the in-game chat, moves the screen to the capital of the player and selects it.
    • Game settings are now accessible from within game rounds.
      • The Cog icon in game now opens the in-game settings popup game
      • A new ‘hamburger menu’ icon is displayed beside the cog icon. The new icon opens the side-menu of in-game settings
    • We implemented a “new messages” chat divider. Messages below the divider are new unread messages in chat.

    Balancing Update:

    • Withdrawal:
      • We overall increased chances of units withdrawing from combat.
      • Damaged units that fight enemies are now less likely to withdraw from combat.
      • The health of a unit when entering combat has now a direct effect on its withdrawal chance.
    • Winning conditions:
      • We reduced the solo domination win condition to increase your chance to reach this goal within the time of a game round. A solo domination win is now achieved, when a player dominates ~25% of the map (previously 32%).
      • We reduced the team domination win condition to increase your chance to reach this goal within the time of a game round. A team domination win is now achieved, when a team dominates ~50% of the map (previously 64%).
    • Province morale and expansion:
      • We increased the expansion penalty to -1 per province instead of -0.725. The penalty starts when a nation has more than 20 provinces (no change to before the patch).
      • We increased the effectiveness of propaganda offices to balance the higher expansion penalty.
      • We increased the positive effect a province with more than 50% morale has on its neighbours.
      • We increased the negative effect a province with less than 50% morale has in its neighbours.
    • Cost balancing:
      • We reduced resource prices for propaganda offices, infrastructure, fortifications and railroads to address a lack of resources for buildings in the late game.
      • We increased money prices for all levels of railroads and fortifications to address an oversupply of money in the late game.
      • We increased money prices for the last three levels of propaganda offices and infrastructure significantly to address an oversupply of money in the late game.
      • We reduced the amount of time needed to complete research projects in order to allow you to complete more and/or higher level research projects before the game round ends.
      • We slightly increased money prices for research projects to balance the reduction of time needed to complete research projects.
    • General balancing updates:
      • We decreased the speed boost of roads from previously +150% to +100%.
      • We reduced the amount of levels for weapons labs to just 1. Units that previously required a higher level weapons lab now just require a level 1 weapons lab.

    Bug fixes:

    • We fixed a bug that sent players to the game manual, game rules and FAQs of Supremacy 1914 instead of Supremacy 1: The Great War, when clicking on the respective links in the newspaper.
    • We resolved an issue that caused conscripts being displayed bigger than other units on the map.
    • We replaced the flamethrower image in the army bar of infantry units. The correct image is now displayed there.
    • We fixed an issue that had an effect on the text size when switching between messages. Text got smaller and smaller and smaller and smaller and…
    • We resolved an issue that caused embargoed commodities being available on the stock market.

    We hope you like all those new features and bug fixes. We wish you best of luck on the battlefield – make good use of the new “Offensive” fire control setting!


    Your Bytro Team

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    Attention, generals!

    Today we released a large amount of bug fixes, improvements and a new 5th fire control mode - Offensive!

    The new fire control mode “offensive” will make sure that your troops stay on high alert and attack any enemy within range. When you choose this setting for a unit, it will start bombarding enemy armies, even if the execution of other orders have to be deferred. The offensive fire mode will stop movement of your units to attack enemies, but they will not attack neutral units.

    The new offensive fire mode is a great addition to every general’s tool box. While the existing aggressive setting allows you to setup naval blockades and preemptively protect your coastline against “soon to be enemies”, the offensive setting allows you to move your troops where they are needed, knowing that they will protect themselves in case an enemy comes in range, but will not trigger unwanted wars.

    Fire control is available to members of the HighCommand only. Membership can be purchased in the Supremacy 1914 shop.

    Please check the following list for a complete overview on what was released today:

    New Features:

    • We implemented the new “offensive” fire control setting.
    • We added a province morale trend indicator to the province bar.
      • Green up and red down arrows are displayed next to “morale” in the province bar – depending on a rising or falling morale trend.
      • A yellow ! triangle is shown to the right of “morale” if morale falls below 33%.
      • A red ! triangle is shown to the right of “morale” if there is a chance of a revolt
    • The player name dropdown list in the in-game chat has a new option called “Reveal on map”. Clicking this new option closes the in-game chat, moves the screen to the capital of the player and selects it.
    • We improved scrolling performance of most lists on mobile devices.
      • Some lists will now show a limited amount of up front loaded entries.
      • A “show more” button at the end of the displayed list allows you to load the next batch of list entries.
    • Game settings are now accessible from within game rounds.
      • The Cog icon in game now opens the in-game settings popup game.
      • A new ‘hamburger menu’ icon is displayed beside the cog icon. The new icon opens the side-menu of in-game settings.
    • We implemented a “new messages” chat divider. Messages below the divider are new unread messages in chat.

    General:

    • We improved the highlighting of the main menu entries on mobile.
    • We added a transition effect when switching or closing tabs and menus.

    Bug fixes:

    • We resolved an issue that prevented players from switching back to desktop mode and triggered an error message when they had previously switched to mobile mode on desktop.
    • We fixed an issue that caused some assets to be displayed in lower quality on certain mobile devices using Android.
    • We resolved an issue that caused embargoed commodities to be available on the stock market.
    • We fixed an issue that started an infinite loading screen on iOS and Android, when writing a newspaper article and tapping the “return” button.
    • We resolved several grammar mistakes in the contextual tutorial.

    We hope you like all those new features and bug fixes. We wish you best of luck on the battlefield – make good use of the new “Offensive” fire control setting!

    Your Bytro Team

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    Attention, generals!


    A few days ago we asked the community which event you want to play next weekend. The polls are closed and we have a winner!


    Starting on Friday, March 20th at 11:00 CEST you will be able to sign up for our Team Up - Event!

    some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in history.


    Event Details:

    • 50 vs. 50 team game
    • starts-when-full
    • random country selection & free selection among 2 teams
    • players flagged as inactive after 2 real-life days
    • AI & human player peace period of 1 real-life day
    • fixed runtime: 42 real-life days

    You will be able join new game rounds until Tuesday, March 24th at 11:00 CEST.


    During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


    Your Bytro team

    My question is how can you afford to go so slowly, at least on the 84 player map. The game ends in two weeks. You need 1000 points for a solo victory. Also expansion penalty doesn't drop as you assimilate your new territories. So the only solution I'm finding is to spam Propaganda offices.

    Don't get me wrong, I love the idea of a game only lasting 2 weeks, way less time investment/commitment, which suits my tastes better, but actually winning before time runs—the game seems balanced to make that difficult or impossible. I'll certainly try for it. We'll see what I can do in this game I'm playing now. :D

    And Lastly, does moving your capital/headquarters make morale drop in your home provinces? Or would that only happen if the distance to the capital got to high?

    Thank you for your feedback OuterRim. Please keep us posted on your experiences as it helps us tweaking the game. Winning a game round is supposed to be challenging, but not impossible. We are monitoring game rounds and result and have mentioned goal in mind and might change win conditions in case we notice that it is too hard.

    In terms of moving your capital and the effect on the morale of key provinces. Morale in those provinces may decrease, depending on the distance to the new capital. On the other hand other provinces are likely to be much closer to the new capital than before and their morale will benefit from it.

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    Attention, generals!


    We all know that with great power comes great responsibility. You proved that you can handle the power, now it is time to take the responsibility. On Friday, March 20th at 11:00 AM CET you have the chance to play one of our finest events! Which event that will be is completely up to you!

    For the first time in the history of Supremacy 1914 the community will decide on what event will run over a weekend.

    Which of the following events is your favourite? We are aware that this is a tough choice, but who if not you, should be able to choose?


    Colonial Uprising
    Separatist movements rose to power in different parts of the world and control major resources now. Use this opportunity to seize these regions and utilize them to forge a mighty global Empire! Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map.


    Rush for Europe
    “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!


    Steel and Ice
    Wealthy industrialists are exploiting the resources of Antarctica and trying to establish their own state. As sovereign of your empire you cannot allow that. Your mission: Conquer and hold two of three Control Points for four ingame days to expel the competitors and claim Antarctica’s treasures (50,000 Goldmark)!


    Team up!
    Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in history!


    Follow the link at the end and make your choice. The event that gets the most votes will run from Friday, March 20th at 11am until Tuesday, March 24th at 11:00 am CET.


    You can vote until we announce the winner on Tuesday, March 17th 2020!

    Vote now!


    Your Bytro Team

    There is no standard answer to this. It basically depends on your popularity. The higher your popularity the more likely it is for an AI nation to accept a cease fire.

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    Attention, generals!


    With today’s release we bring a big new feature to Supremacy 1: The Great War: The withdrawal of troops.


    You will notice that some units now withdraw from combat when defeated. This new feature is chance-based. It means that not an entire army will withdraw, but only some units of that army. When a unit disengages combat by withdrawal it will automatically move to the next safe province. You will not be able to give orders to these units until they have reached their destination. Units that are withdrawing do not get blocked by other units and cannot be seen by the enemy while traveling.


    The new withdrawal feature:

    • With this feature individual units in active combat have a chance to withdraw instead of dying when defeated in combat.
    • Higher level units are able to suppress the chance of lower level units to retreat.
    • When an army was successful in combat, any unit that would have retreated will remain part of the army instead.
    • In case an army gets defeated in combat, any units that were labeled as retreated during the encounter will automatically move to a safe location.
    • Units have different chances of retreating, and a few have no chance at all.
    • When an army withdraws it will not accept orders from the player until it has reached its destination.
    • Withdrawing armies pass through all blocking units and cannot be seen by neutral or enemy players.

    We hope you like the new withdrawal feature!


    Your Bytro team

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    Attention, generals!


    Today’s release brings some great new features and updates to Supremacy 1914!


    Supremacy 1914 is a unique game of deep strategy. In order to present new players with a smooth learning curve we have worked on a better way to explain the features, menus and information available in the game. The result is the brand-new contextual tutorial! It provides short hints explaining the different menus and UI elements and helps players find and process all information available in the game. (The hints will appear only once, but you can reset or disable them in the account settings.).


    We also reworked the game chat. When in a game round, you can now freely move and resize it. We also added the scenario chat to allow you to communicate with only the players on the map you are currently playing. You can also set the chat to “overlay mode” to make it easier to interact with the map, but not miss any message.


    Find a list of all updates and bug fixes of today’s release below.


    New feature:

    • We reworked the in-game chat.
      • In game rounds on desktop, the chat window can now be freely resized and repositioned to improve visuals and usability.
      • Scenario chat was added on mobile and desktop to improve communication within a game round.
      • Use ‘inactive mode’ on desktop to make the chat half-transparent and interact with the map while not losing track of new messages.
    • We added contextual tutorial hints to the game on desktop.
      • When opening views and menus for the first time, short hints explain basic functionalities and displayed information.
      • The contextual tutorial can be paused and reset in the account settings.

    Bug fixes:

    • We fixed a bug that caused some members of the High Command to get an incorrect error message when trying to create a new game.
    • We resolved an issue that caused the attack vector of ranged units to only be displayed when hovering over it with the mouse. Attack vectors of ranged units are now always displayed and are highlighted when you hover over them with the mouse.
    • We resolved an issue that caused music and sound to be automatically switched on again, when switching browser tabs.
    • We fixed an issue that caused the relation view options to be turned off when the morale view was turned on and off.

    We hope you like the new features for Supremacy 1914 and wish you best of luck on the battlefield!


    Your Bytro Team

    Attention mobile Generals!


    I would like to get some first hand feedback on our Supremacy 1914 app. So in case you are a heavy user of our app and like to dominate the battleground from wherever you are, this is for you.


    On Saturday, February 29th 2020 at 18:00/6 pm CET I would like to invite some of you to our first Bytro Mobile Feedback Talk, a voice chat discussion on Discord with mobile players from Call of War and Supremacy 1914. The goal of the discussion is to talk about your experiences with our apps, what you like, what you do not like, what you miss, what we could do better.


    NOTE: This is not the place for bug reports!


    As mentioned above, this will be a voice chat discussion on Discord. You will need a Discord account and a headset in order to participate. The discussion will be held in English.


    In case you don’t speak English or not well enough or you simply have no time, feel free to share your feedback in this thread.


    How to join?


    Unfortunately, participation is limited to make sure that a discussion is possible and doesn’t end in chaos. You can apply to participate as a representative of the mobile community by filling out the following google form: https://forms.gle/gXC73tqAo8FY4tap8


    Please only apply if you have time on Saturday, February 29th 2020!


    The form will ask you some game related questions and most importantly ask for your top three topics you would like to discuss.


    You can apply to participate until Wednesday, February 26th at 23:59 / 11:59 pm CET.


    Participants will then receive an invitation message in the game including all the details on how to join the discord server, topics to discuss (according to form results and forum feedback), etc.


    For those who are interested, but couldn’t join in I will share a summary of what was discussed shortly after the discussion took place (Please be patient, this might take a few days to wrap up).


    Looking forward to talk with you!


    Arcorian

    Hey guys,
    Thank you for your feedback. It's highly appreciated.


    Please note that the balancing updates affect new game rounds only. Game rounds you joined before this release, are not affected by these changes.

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    Attention, generals!


    The first release of 2020 brings a big amount of new features and updates to Supremacy 1: The Great War!


    Supremacy 1: The Great War is a feature-rich game of deep strategy - which can be overwhelming at times. This is where the brand new contextual tutorial comes in! The brand new contextual tutorial is here to help you! It provides short hints explaining the different menus and UI elements. This should help you find and process all information available in the game. (The tooltips will appear only once, but you can reset or disable them in the account settings.).


    Apart from this new feature we also took the time to rework the balancing of some units in the game and make improvements to game usability, visuals and the overall experience. On top of all that we also fixed some bugs we found.


    You can find a full list of all new exciting features, updates and fixes in the following list.


    New Features:

    • We reworked the ingame chat.
      • Chat size in game rounds is now adjustable to improve visuals and usability.
      • Scenario chat was added to improve communication within a game round.
      • While in a game round you can now reposition the chat window however you like.
      • Use ‘inactive mode’ to make the chat half-transparent and interact with the map while not losing track of new messages.
    • We added strategic adviser tasks to the game.
      • These optional tasks expand on the tutorial and make it easier for new players to learn and understand game mechanics in Supremacy 1: The Great War.
      • Completing advisor tasks unlocks gold, commodities or High Command as rewards.
    • We added contextual tutorial hints to the game.
      • When opening views and menus for the first time tooltips explain players functionalities and displayed information.
      • The contextual tutorial can be paused and reset in the account settings.

    Balancing Updates:

    • We adjusted the winning conditions in game rounds to make it easier to win before time runs out. It should be a special accomplishment but was too hard to achieve within the given time (especially for solo players). Therefore we reduced the required VP.
      • Solo win condition: Now 32% (Previously 51%)
      • Coalition win condition: Now 64% (Previously 70%)
    • All provinces now give victory points.
      • Capitals now have 15 victory points (Previously 10 VP).
      • Urban provinces now have 10 victory points (Previously 8 VP).
      • Other provinces now have 1 victory point (Previously 0 VP).
    • We adjusted attack and defence stats of Conscripts to balance the early game.
      • Conscripts now have even attack and defence values when fighting against any land unit classes.
      • Conscripts are slightly better in defence now.
      • Conscripts do not deal damage against air or sea units, nor against structures.
    • We increased upkeep costs for early game units to make upgrading more worthwhile.
    • We slightly reworked unit costs in the game to include a units chance of withdrawal in the cost balancing.
    • We slightly adjusted the costs of sea and air units in the game.
    • We adjusted morale effects in the game to make them more predictable and allow better use of countermeasures in case of low morale in a province.
      • Therefore we reduced the effect of neighboring provinces on morale, and decreased the growth speed of the expansion factor.
      • Meanwhile we increased the maximum penalty from the expansion factor, which can be balanced out by an increased benefits from high-level propaganda offices.

    NOTE: Balancing updates affect new game rounds only. Game rounds you joined before this release, are not affected by these changes.


    Usability and Visual Improvements:

    • We reworked the research, production and construction UI to make it easier for player to immediately identify what they are looking at, and what is currently going on.
      • To achieve this the background color of a tile switches to blue when selected.
      • Selected tiles are also marked by a clearly visible border.
    • We implemented a floating tooltip that appears when a player uses the button to start or queue the production of a unit or building. (The tooltip confirms that construction has begun or that queuing was successful.)
    • Units and buildings that are currently in production, construction or in research are now clickable. Clicking on such a unit or building opens its description on the right side.

    Gameplay Experience Improvements:

    • We noticed that players tend to focus attacks on inactive players, which is not how we envisioned game rounds to be played. Because of this we removed player activity indicators from the game to increase tension and make game rounds less predictable.
    • In order to make game rounds even more exciting, we adjusted the AI’s capabilities. We dare you to try and find out.

    Bug fixes:

    • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it.
      • Allied forces stationed in the center of a province now prevent an enemy taking over the province.
      • There will be no battle between allied and enemy troops unless war was declared between the two. Both troops will wait in the province center without it changing owner.
    • We resolved an issue that caused the end screen of game being blurry when several other windows were open at the same time.

    We hope you like this first release of 2020 and are eager to hear your feedback on the forums, facebook and twitter. Best of luck on the battlefield!


    Your Bytro Team