Posts by Arcorian

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    Attention, Generals!


    Today we released some additional changes in Supremacy 1: The Great War that will affect any new game round you join after today’s release. The speed factor of the tutorial map was adjusted to 2 times the speed of normal gamerounds, to provide new players the best conditions to learn the game and don’t get overwhelmed. Other changes that affect all maps are designed to improve the game pacing in later phases of the game. Due to less overabundance of resources and adjusted research availabilities you are now required to make significant decisions on your strategy. Do you research new units, upgrade existing ones or develop your economy?

    Please take a look at the list below for a complete overview of today’s changes:

    Tutorial map (Europe 1914):

    • The speed factor of the Europe 1914 map was reduced from 4x to 2x the speed of normal game rounds to not overwhelm new players.
    • The Europe 1914 map now ends after 30 in-game days instead of 16 in-game days .

    General:

    • The province upkeep costs were increased by ~25%
    • The province production at the beginning of a game round was increased from 60% to 70% of its full potential.
    • The unit upkeep costs include all resource types now and were increased in general.
    • AI nations are active earlier in game rounds now.
    • AI countries are more likely to attack defended provinces now.
    • Level 3 infrastructures and banks got their bonuses reduced from 200% to 150%
    • Aircraft trucks, Anti Air units and units of the Artillery category lost their ability to conquer a province.
    • The day of availability to research units was adjusted to match the slower economic growth and to allow players to choose whether to research new levels or upgrade existing units. (Research times are unchanged.)

    We hope you like these changes and wish you all the best on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-12-17


    Attention, Generals!


    With today’s release Supremacy 1: The Great War will receive a major overhaul of existing units. Be aware that all of these changes will only affect new game rounds. The different troop branches have been reorganized and units’ strengths and weaknesses adjusted in order to provide them with a clear purpose while others have been decommissioned entirely. This will allow for more strategic flexibility while simplifying the decision making process of choosing the right unit compositions for specific tasks. In addition to this, the front report has been expanded to include more information. Last but not least we fixed a few bugs and introduced small quality of life improvements.


    For a complete overview of today’s release, please check the list below:


    Balancing:

    • Virtually all units have seen changes to their combat values to make it easier for generals to identify a clear purpose for specific units and to evaluate their role on the battlefield. Note that some units now fill a clear role in either offensive or defensive actions. For example machine gunners will be exceptional defenders that are perfectly suited to hold cities but are otherwise too cumbersome to be effective in swift assaults. Cavalry regiments on the other hand will be most effective while attacking vulnerable field guns but lack the defensive capability of regular infantry. Make sure to explore all changes that took place in game yourself in order to identify future backbone units for your battlegroups.
    • The following units will be decommissioned entirely due to a lack of viable applications of their skills to the battlefield: Scouts, Saboteurs, Mortars and Siege Mortars.
    • Unit production will be reorganized and resources required to finish production buildings will be adjusted.
      • All infantry units will now be produced in the barracks.
      • All vehicles will now be produced in the vehicle factory..
      • All long ranged guns will now be produced in the ordnance factory..
      • All production buildings will now partially require resources that are not needed for unit production in the respective buildings. This will allow for more effective production and research efforts of specific units..
    • The day of availability for most units to become researchable will be adjusted. Instead of gaining access to a lot of units on day 3 and 5 generals can now steadily gain access to new units over the course of the first 5 days with special units becoming available on day 8 and 10.
    • The production costs for sea and air units have been adjusted. Instead of requiring certain amounts of two resources in order to start production all sea and air units will now require three different resources. The total amount of resources needed has been lowered to compensate for this.
    • The overall speed of units at their respective research levels has been streamlined and will not increase anymore. All units retain the amount of speed they have once they are unlocked and will not see any increase depending on their research level. This should prevent situations in which a player has to leave outdated troops behind in order to not slow down his more advanced troops.
    • The ability to speed up research by spending Gold has been reworked so that smaller increments of research progress can now be bought instead of having to speed up the entire process all at once.
    • The increase in combat values per research level has been reduced for all units.
      • The damage values of units will now increase by a smaller factor per research level ( instead of doubling, these values will only increase by a factor of 1.6 per research level)
      • The overall increase in health points per research level was reduced. While the increase per research level was lowered, the starting health values have been raised slightly in order to compensate for this.
    • Devastating epic units that are only available for research on day 8+ will now only have one level of research. This change was made in order to better reflect the fact that these units are at the cutting edge of technological feasibility and have very little room for further improvement as of now.
    • The maximum number of insurgents has been reduced for medium nations and is capped at a maximum of two. In addition there will be no more insurgencies in mountainous terrain.
    • The amount of conscripts at the start of a map has been drastically reduced. This will speed up progress in the very early stages of the game and add value to the first units a player produces.
    • Several province connections have been improved.

    General:

    • Due to popular demand the signaleer corps has been given general orders to double their efforts of providing detailed battle reports in order to supply their commanding officers with additional information. The front report will now include a list of units that were lost in battle as well as a button that will directly show the location where a battle took place at.
    • The option to use landscape mode on tablets has been integrated into the game. From now on you can enjoy the comfort of larger tablet screens and touch screen commands both horizontally and vertically.
    • The advisor has received new orders from high command and will now provide additional tasks in order to assure that new commanders will be up to standard so they can hold their own on the battlefield.

    Bug fixes:

    • A bug has been fixed that caused the option of using arrow keys to cycle between provinces and armies to not work as intended.
    • An issue was resolved that could cause units to be displayed in front of resource icons, but behind other labels on the map. Resource icons are now correctly displayed in front of units, like other labels on the map.

    We hope you will enjoy the great military reform that is being introduced as well as the bug fixes and quality of life improvements. Now is the time to quickly adapt your strategies and tactics in order to gain the upper hand over your enemies. Best of luck general, now prove yourself on the battlefield!


    Your Bytro Team

    Hi there Hastings TNT.


    We indeed re-organized the volunteer teams a bit, but that will not affect players. If you have any issue on the forums you can open a thread, use the report option in case you notice a violation of rules on the forums or can contact a moderator as listed in the staff roster.


    If there are any issues in the game directly you can use the report option and send a support ticket there, as usual. The team will take care of it. That includes cases like the example you gave with gold refunds.


    The CS Manager is not vacant but removed from the roster as the CS Manager doesn't handle forum issues. He would forward anything to the CMs or the Moderators, so removing him as a contact point on the list safes time of the user while waiting on a reply or action.

    [S1] Server Incident 2020-11-14


    Attention, Generals!

    Due to an unexpected incident on Saturday 2020-11-14 which prevented communication between servers for several hours, players were unable to enter their games. We would like to point out that this was an internal issue, and that there was no security risk at any point during the incident.


    Although Supremacy 1 is a real-time grand strategy game where decisions and actions are taken a while in advance, we are fully aware that an outage of this magnitude is a severe inconvenience for our players. We are deeply sorry and would like to once more apologize for this.


    To soften any potential harm this incident may have caused to your strategic plans for last weekend, we are adding 1,500 Gold to the account of any affected player.


    The Gold has been added to your account by now.


    Your Bytro Team

    [S1914] Server Incident 2020-11-14

    Attention, Generals!


    Due to an unexpected incident on Saturday 2020-11-14 which prevented communication between servers for several hours, players were unable to enter their games. We would like to point out that this was an internal issue, and that there was no security risk at any point during the incident.


    Although Supremacy 1914 is a real-time grand strategy game where decisions and actions are taken a while in advance, we are fully aware that an outage of this magnitude is a severe inconvenience for our players. We are deeply sorry and would like to once more apologize for this.


    To soften any potential harm this incident may have caused to your strategic plans for last weekend, we are adding 10,000 Gold to the account of any affected player.


    The Gold has been added to your account by now.


    Your Bytro Team

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    Attention, Generals!


    Today's update introduces some noteworthy changes to the scenario pool as well as more quality-of-life improvements for our mobile generals.

    For a complete overview, please check the list below.

    Balancing and Scenarios:

    • We lowered the required rank to join the "Europe - The Great War" scenario from Lvl. 16 to Lvl. 6 to open it up for a broader audience of players. In addition, we restricted joining the scenario to the first in-game day of that game round (formerly: days 1 or 2).
    • To improve the player experience of the "Europe - The Great War" map it is now only available for joining from Thursday to Sunday to get more players to join simultaneously for bigger PvP fights.
    • Joining the "1914: Flanders Front" map has been temporarily paused while we improve its playing experience and visuals. Look forward to seeing an updated version of this very special scenario in the future.
    • We adjusted the solo victory rewards for all scenarios except "Fall of Empires" to reflect the more easy-to-reach victory condition introduced in an earlier update.
    • We increased starting resources in most scenarios to allow for a more exciting early game experience.

    General:

    • We adjusted the in-game UI to better respond to tablet resolution.
    • We adjusted the display of victory points on the map in a way that high-VP provinces are highlighted more prominently.
    • On mobile, we added the option to adjust your leader name in a game round by opening your player profile and tapping on your leader name. (This feature already existed on desktop.)
    • We improved the mobile army bar by dynamically adding special command buttons (like “convert” or "patrol") to armies when applicable.
    • We now also display the number of retreating and dead units within a fighting army in the mobile army bar.
    • We introduced a "low graphics mode" that drastically reduces the map's level of detail but will significantly improve game performance on older devices. On some devices this mode will be used automatically but it can also be manually toggled in the game settings.

    Bug Fixes:

    • We fixed an issue that made it possible to queue the same building level multiple times in a province (if you were really fast).
    • We fixed an issue that could cause completed production, construction or research tasks to get stuck in the production queue.
    • We fixed a bug that led to units taking unnecessary detours in some cases.

    We hope you like today’s update. See you on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today's update introduces a wide range of quality-of-life improvements for both our mobile and desktop generals - including improved tablet support! Most in-game menus and popups now dynamically adjust to different mobile screen sizes and allow for easier navigation and interaction on tablet devices.

    For a complete overview, please check the list below:

    General:

    • We adjusted the in-game UI to better respond to tablet resolution.
    • We improved the way unit labels are positioned above the unit images.
    • We improved the mobile army bar by dynamically adding special command buttons (like "patrol") to armies when applicable.
    • The number of dead units within a fighting army is now displayed in the mobile army bar.
    • On mobile, we added the option to adjust your leader name in a game round by opening your player profile and tapping on your leader name. (This feature already existed on desktop.)

    Bug Fixes:

    • We fixed a bug that led to units taking unnecessary detours in some cases.

    We hope you like today’s update. See you on the battlefield!


    Your Bytro Team

    Thank you for taking the time to take all those screenshots and share your feedback Raman02334 . We are taking a look at them.


    That is the case for everyone who shared his or her feedback in this thread so far. I know you guys are a very dedicated bunch, and seeing how much effort you put in expressing your disappointment about this decission doesn't make it easier for us. We are having a close eye on this thread, as we value you guys very much since most of you joined us on this journey a very long time ago and we always have been and are still very thankful for your dedication, input, feedback and critique.

    I am forwarding your feedback, concerns and whishes to the team, but I cannot and I will not make any promises.

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    Attention, Generals!

    A good strategist knows that using the latest technology is key to victory and that maintaining outdated equipment can become a drawback for all of your troops. The same is true for supporting technology used to play Supremacy 1914.

    Years ago, Supremacy 1914 received a complete visual makeover, designed for a new generation of technological equipment, and reflecting changed user expectations and Zeitgeist. Supremacy is dear to our hearts, which is why we decided back then to keep the old look and feel alive for players who had grown used to it as well as those who hadn’t the technical resources yet to experience the then new Supremacy 1914 as we envisioned it.

    This decision meant that from that point on we needed to maintain both versions of the game, splitting our resources, well knowing that the efforts needed to maintain both would increase over time. We made this decision back then, and would do so again today.

    We also knew that there would come a time when the efforts would no longer be feasible, and this day is approaching.

    We monitored and analyzed how many Supremacy 1914 generals play the game in Legacy Mode the entire time. Looking at how much effort it is for the development team to make sure that the game and all of its current and future features are working as intended in Legacy Mode, we finally came to a conclusion and made the decision to discontinue the active support for Legacy Mode starting in October 2020. Until the end of the year, you will still be able to use it but any bugs exclusive to Legacy Mode won’t get fixed anymore. Also, new features will not be tested for compatibility with it.

    The end of the year 2020 will then finally mark the end of life for Legacy Mode completely.

    If you want to continue playing Supremacy 1914 without the increased risk of experiencing bugs and other inconveniences we recommend to switch to regular mode now.

    We apologize for any inconvenience this might cause for some players, but we are convinced that the freed resources now can be used to fix bugs and develop content for all our players instead.

    Your Bytro Team

    Player generated content can be reported through the general support ticket system on PC or the bug report feature on mobile. Unfortunately, it is indeed less convenient than it was before, but the convenience of the previous system lead to players often report user generated content that was not violating anything for whatever reason.

    When there is a violation and players need help, we are still there for you and the rules and terms of service still apply, but we try to allow the team to focus on the cases where help is needed.

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    Attention, Generals!

    Today’s update brings further balancing changes to Supremacy 1! Additionally it is more clear when an Advisor has a reward waiting for you, the visual appearance of urban terrain was improved, and several bugs were fixed that somehow made it into the game.

    For a complete overview of all changes, please see the following list below:

    Balancing:

    • The morale boost for conquering a capital was removed to prevent snowballing effects.
    • Resource production was increased for the early stages of a game round but decreased for the late stages of a game round. This change was made to reflect the new pacing introduced with the previous update and emphasizes early-on strategy building.
    • Research times were slightly increased to match the new production times and the new game pacing.
    • Research costs for level 1 were reduced to match the new starting resources settings.
    • AI countries are slightly more active on the tutorial map and act more aggressively towards significantly bigger player countries to add more challenge for leading players in a game round.
    • Unit production times were reduced by approximately 20% in order to speed up the game pace, especially in the early stages of a game round.
    • Costs for level 1 units were reduced and costs for level 3-5 units were increased to match the new starting resources settings and resource production rate.
    • Upkeep costs of units were increased, especially for level 4 and 5 units. This change adds more value to low level units and adjusts the upkeep costs to match the new late game resource production.
    • Upkeep costs for Infantry units, Anti Air units and Armored Trains were reduced to promote their defense role.
    • The price and moral boost of Propaganda Offices was reduced to make upgrading the building more affordable.
    • Time reductions of unit production buildings from level 1 to level 2 was increased from 40% to 50% to add more value to upgrading the building in the early stages of the game.
    • Prices of unit production buildings from level 2 were slightly increased to match their value and late game resource production.
    • Costs for level 1 Infrastructure and Banks were slightly increased to better match their value in the game.
    • Money costs for Railroads and Fortresses were reduced and their moral bonuses increased to make them more valuable in the early stages of a game round.
    • Several smaller map adjustments were made on the maps “Europe 1914”, “Fall of Empires” and “The Great War”.

    General:

    • The visual appearance of urban terrains was improved.
    • Advisor avatars now display clearly when you unlocked a reward that you can claim.
    • Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.

    Bug Fixes:

    • A bug was fixed that caused a Fire at Will icon to be displayed for unknown armies that were located at the edge of the fog of war on the map.
    • A bug was fixed that caused the units kill/death ratio and province capture/loss ratios to be displayed as zero. Both ratios are now displayed with correct numbers again.

    We hope you like today’s update and wish you all the best on the battlefield.

    Your Bytro Team

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    Release Notes - 2020-10-06


    Attention, Generals!


    Today’s release brings the reworked army and province bars to all mobile devices! All radial menus have been removed and the most important buttons and information are in convenient thumb reach now.

    Another great feature that is available to all mobile generals now, is the quick-actions bar that is implemented in the profile area of the resource bar on mobile devices. You can access this new bar by simply tapping on the profile area of the resource bar. This new bar gives you direct access to the coalition menu and your messages, but also allows you to move the map directly to your capital.


    There are many more updates and bug fixes in today’s release. For a complete overview, please check the list below.

    New Features:

    • The army and province info popups were improved to better highlight important information and increase user experience on iOS and Android.
    • A new quick-actions bar was implemented in the player profile area of the resource bar on mobile devices which provides quick access to account-related information and panels.

    General:

    • Tapping the game end timer now opens the newspaper with the current ranking of the game round on mobile devices.
    • Improvements were made in the way the game is rendered to increase overall performance.
    • Advisor avatars now display clearly when you unlocked a reward that you can claim.
    • Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.
    • Advanced map filters are now available on mobile devices (previously only available on desktop) allowing you to show or hide certain types of units, switch to morale view, nation colors etc.

    Bug Fixes:

    • A bug was fixed that caused a Fire at Will icon to be displayed for unknown armies that were located at the edge of the fog of war on the map.
    • An issue was resolved that prevented the uprising chance and garrison strength values for conquered and owned provinces from being displayed correctly.
    • An issue was resolved that prevented players from being informed why the construction of factories was unavailable and just displayed a greyed out construction button. Players are now informed that the construction is only available from day 8 in a game round.
    • A bug was fixed that caused the units kill/death ratio and province capture/loss ratios to be displayed as zero. Both ratios are now displayed with correct numbers again.
    • A bug was fixed that caused a magnifying glass to be displayed as the cursor icon when playing in Legacy Mode.

    We hope you like today’s update and wish you all the best on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Today we have exciting news for all our mobile generals! The next major release brings a massive UI rework for mobile players that will make your life much easier!


    The reworked UI removes the old clunky radial menus used to give army and province commands, and replaces them with a new sleek looking army and province bar that integrates the necessary actions in a more mobile friendly design. This new layout moves the information to the bottom of the screen to be within easy thumb's reach.


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    The new selection bar highlights the most important tactical information in a much more easy to read display. Buttons have been made more usable and info more easily accessible for production or unit/building details. The new morale icons for example, nicely indicate the province mood and thereby warn of critical information such as imminent uprisings.


    Our Frontline Pioneers can test the new UI in beta games today already! Check your current beta game rounds or join a new beta game on your mobile device and let us and the community know what you think! The team is looking forward to hearing your feedback!


    Best of luck on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    Today’s release is a complete game changer! You will have to gather your wits and rethink your strategies when approaching your next battle in Supremacy 1! This is no drill!


    The changes will only take effect in new games and touch construction and production times of units and buildings, morale effects, view ranges and many more. Check the list below for details.


    The biggest thing we are doing is introducing a new type of building: the Bank! It boosts Money production in your provinces, so we are removing this feature from the Propaganda Office. Also, buildings no longer have 5 levels, but 3! Construction costs and building times have been adjusted accordingly.


    You will notice that the first days of war now require better planning and a more conscious commitment to unit and building production. Every single choice matters! Investing into the right production or building level might mean the difference between falling behind in the arms race or getting the decisive edge over your neighbouring players.


    Please read the following list of updates for a complete overview of today’s release:


    New Feature:

    • Tapping or clicking on the player profile area of the new resource bar toggles a quick-actions bar that gives you immediate access to:
      • Your profile: Opens the player profile popup from the diplomacy menu.
      • Your coalition: If you are in a coalition, the coalition overview opens. If you are not in a coalition, the “create a coalition” menu opens.
      • Message: Opens your messages in the diplomacy menu
      • Capitol: moves the map camera to the player’s capitol province.
      • Your current victory points.
      • The number of provinces you currently own.
      • The number of units you currently have.
    • Map filters are now available on mobile devices (previously only available on desktop) allowing you to show or hide certain types of units, switch to morale view, nation colors etc.
    • The Province Order is now displayed in the province bar on desktop (previously only available on mobile devices).
      • The Province Order provides information on the province morale and indicates the trend of the morale in that province.
    • The recommended army size is now displayed on desktop (previously only available on mobile devices).
      • When selecting an army, the army size is now displayed at the very right in the army bar as X/10.
      • If the army is bigger than the recommended size, a warning icon is displayed.

    Balancing:

    • Buildings now have a maximum of 3 levels.
      • Resource costs and build times, hit points, boosts and unlocks of a building were adjusted accordingly.
    • Building construction times have been increased to balance the changes made to buildings.
    • Banks boost the Money production of a province.
    • Propaganda offices only boost Morale now to balance the Money production boost of Banks.
      • To reflect the removed production boost, the resource costs for Propaganda Offices have been removed. Propaganda Offices now only cost Money.
    • The unit production times have been increased to balance the changes made to the buildings.
    • The view range of scouts, balloons and spies have been increased.
    • The time needed to research level one was increased.
    • Conscripts now spawn faster in low morale provinces but slower in high morale provinces. The time used to be the same among all provinces.
    • The effect of morale on resource and unit production was adjusted.
    • Airplanes of the same type now have the same flight range on all levels.
    • The traveling speed of interceptors was drastically increased.
    • The traveling speed of bombers was slightly increased.
    • Combat calculations now happen every 60 minutes instead of every 30 minutes.
    • The maximum expansion penalty was reduced.
    • The neighbouring effect that your own provinces have on each other was slightly increased.
    • The Province upkeep costs were increased by 75 units of each resource per province.
    • The starting resources on all maps were reduced to 30,000 Money and 5,000 units of each resource.
    • Provinces with double resource production on the Fall of Empires map now produce 8,000 resource units instead of 9,000 units.
    • The map “The Great War” now has a level requirement of 15.

    General:

    • The Front Reports on mobile devices were reworked and are now displayed on top of the screen.
    • Several updates were made to improve game performance.

    Bug Fixes:

    • A bug was fixed that could prevent spies from taking damage from gas clouds.
    • An issue on mobile devices was fixed that caused the map in a game round to stop responding after a message was sent outside the game round.

    We hope you like today’s update and wish you all the best on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    From today on all mobile devices have access to game round chats, thus opening an additional, crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button on mobile devices and the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!


    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be toggled on and off.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list on mobile devices. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    General:

    • Several updates were made to improve game performance.

    Bug Fixes:

    • An issue on mobile devices was fixed that caused the map in a game round not responding anymore after a message was sent outside the game round.
    • A bug on mobile devices was fixed that caused the army selection icon to be displayed too far off flying airplanes when the player activated the “Add army” button.
      • The army selection icon is now displayed closer to flying airplanes.
    • A bug was fixed that caused the last login time of a user being displayed on mobile devices when starting a new conversation.

    We hope you like the new chat on mobile, the “Reveal on Map” button and the pin feature! We wish you best of luck on the battlefield!

    Your Bytro Team!

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    Attention, Generals!


    Today’s release makes your life much easier, as we added a feature that takes you directly to the capital of another player’s nation, reworked the split army popup to give you more information on the new army you are about to create, and many more changes that improve the usability of the game.


    Please read the following list of updates and bug fixes for a complete overview on the content of today’s release:


    General:

    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.
    • We changed the resource bar on mobile to include the player's nation profile and relocated the Gold balance and button.
    • The split army popup was reworked.
      • A total value is displayed for each unit type allowing you to better evaluate the split amount of troops with the total in the army.
      • The health bar of each unit type is displayed now.
    • The wording in the buy/sell popup of the stock market was changed to make it clearer who is the seller and who is the buyer.
    • The activity indicator in the diplomacy list on mobile was removed.

    Bug Fixes:

    • The Province Details description was reworked and incorrect information corrected or removed.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • Several map issues were fixed, including missing connections, spelling mistakes, harbor locations, victory points and flags.
    • A bug on mobile devices was fixed that prevented the “Display province name” settings from working.

    We hope you like today’s changes and wish you a pleasant journey when visiting all the capitals in the world, thanks to the new “Reveal on map” button.


    Your Bytro Team

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    Release Notes - 2020-09-08

    Attention, Generals!

    Today’s release implements game round chats on all mobile devices, opening an additional crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button or the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!

    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be activated or deactivated.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    Balancing Update:

    • The size of a player's country has a slightly higher impact on AI decisions now.
    • Building times are no longer affected by morale penalties when a province has low morale. This change makes it easier for players to counter low morale in a province by constructing propaganda offices.

    General:

    • When selecting a Rally Point from the province menu, a confirmation screen is displayed now to select the target location.
    • The popup that is displayed when activating the “missing requirements” button in the production panels, now only displays the missing requirements, and not the full building information.

    Bug Fixes:

    • A bug was fixed that prevented players from conquering a province when a spy was present in the province center.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.

    We hope you like today’s update! Take a moment to say ‘hi’ in chat, visit some capitals of other players in your game rounds and last but not least, lead your troops to victory!


    Your Bytro Team!

    Hey nemuritor98,
    Again thank you for sharing your feedback and ideas. It is highly appreciated!

    There are more factors to production times than just the level of the production building. Morale in the provinces are likely to be different as well, which will alter production times between those provinces as well.


    In the end it kind of comes down to a matter of consistency I suppose. Right now, when you select multiple provinces the production time will not be displayed. If that was different and production times would be displayed in those rare cases where all factors are exactly the same and production times are indeed equal, players would likely be confused why it is displayed sometimes and why it is not at other ocasions. Or they start wondering why is it not displayed? What is different? But don't get an indication displayed either.


    I fully agree that it would be great to have the production time displayed when selecting multiple provinces, but that needs a proper and consistent solution in terms of display space, usability. Until a feasible solution is found there, I think the current setup works best, although not perfect.