Posts by Arcorian

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    Attention, Generals!


    Today we have exciting news for all our mobile generals! The next major release brings a massive UI rework for mobile players that will make your life much easier!


    The reworked UI removes the old clunky radial menus used to give army and province commands, and replaces them with a new sleek looking army and province bar that integrates the necessary actions in a more mobile friendly design. This new layout moves the information to the bottom of the screen to be within easy thumb's reach.


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    The new selection bar highlights the most important tactical information in a much more easy to read display. Buttons have been made more usable and info more easily accessible for production or unit/building details. The new morale icons for example, nicely indicate the province mood and thereby warn of critical information such as imminent uprisings.


    Our Frontline Pioneers can test the new UI in beta games today already! Check your current beta game rounds or join a new beta game on your mobile device and let us and the community know what you think! The team is looking forward to hearing your feedback!


    Best of luck on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    Today’s release is a complete game changer! You will have to gather your wits and rethink your strategies when approaching your next battle in Supremacy 1! This is no drill!


    The changes will only take effect in new games and touch construction and production times of units and buildings, morale effects, view ranges and many more. Check the list below for details.


    The biggest thing we are doing is introducing a new type of building: the Bank! It boosts Money production in your provinces, so we are removing this feature from the Propaganda Office. Also, buildings no longer have 5 levels, but 3! Construction costs and building times have been adjusted accordingly.


    You will notice that the first days of war now require better planning and a more conscious commitment to unit and building production. Every single choice matters! Investing into the right production or building level might mean the difference between falling behind in the arms race or getting the decisive edge over your neighbouring players.


    Please read the following list of updates for a complete overview of today’s release:


    New Feature:

    • Tapping or clicking on the player profile area of the new resource bar toggles a quick-actions bar that gives you immediate access to:
      • Your profile: Opens the player profile popup from the diplomacy menu.
      • Your coalition: If you are in a coalition, the coalition overview opens. If you are not in a coalition, the “create a coalition” menu opens.
      • Message: Opens your messages in the diplomacy menu
      • Capitol: moves the map camera to the player’s capitol province.
      • Your current victory points.
      • The number of provinces you currently own.
      • The number of units you currently have.
    • Map filters are now available on mobile devices (previously only available on desktop) allowing you to show or hide certain types of units, switch to morale view, nation colors etc.
    • The Province Order is now displayed in the province bar on desktop (previously only available on mobile devices).
      • The Province Order provides information on the province morale and indicates the trend of the morale in that province.
    • The recommended army size is now displayed on desktop (previously only available on mobile devices).
      • When selecting an army, the army size is now displayed at the very right in the army bar as X/10.
      • If the army is bigger than the recommended size, a warning icon is displayed.

    Balancing:

    • Buildings now have a maximum of 3 levels.
      • Resource costs and build times, hit points, boosts and unlocks of a building were adjusted accordingly.
    • Building construction times have been increased to balance the changes made to buildings.
    • Banks boost the Money production of a province.
    • Propaganda offices only boost Morale now to balance the Money production boost of Banks.
      • To reflect the removed production boost, the resource costs for Propaganda Offices have been removed. Propaganda Offices now only cost Money.
    • The unit production times have been increased to balance the changes made to the buildings.
    • The view range of scouts, balloons and spies have been increased.
    • The time needed to research level one was increased.
    • Conscripts now spawn faster in low morale provinces but slower in high morale provinces. The time used to be the same among all provinces.
    • The effect of morale on resource and unit production was adjusted.
    • Airplanes of the same type now have the same flight range on all levels.
    • The traveling speed of interceptors was drastically increased.
    • The traveling speed of bombers was slightly increased.
    • Combat calculations now happen every 60 minutes instead of every 30 minutes.
    • The maximum expansion penalty was reduced.
    • The neighbouring effect that your own provinces have on each other was slightly increased.
    • The Province upkeep costs were increased by 75 units of each resource per province.
    • The starting resources on all maps were reduced to 30,000 Money and 5,000 units of each resource.
    • Provinces with double resource production on the Fall of Empires map now produce 8,000 resource units instead of 9,000 units.
    • The map “The Great War” now has a level requirement of 15.

    General:

    • The Front Reports on mobile devices were reworked and are now displayed on top of the screen.
    • Several updates were made to improve game performance.

    Bug Fixes:

    • A bug was fixed that could prevent spies from taking damage from gas clouds.
    • An issue on mobile devices was fixed that caused the map in a game round to stop responding after a message was sent outside the game round.

    We hope you like today’s update and wish you all the best on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    From today on all mobile devices have access to game round chats, thus opening an additional, crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button on mobile devices and the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!


    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be toggled on and off.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list on mobile devices. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    General:

    • Several updates were made to improve game performance.

    Bug Fixes:

    • An issue on mobile devices was fixed that caused the map in a game round not responding anymore after a message was sent outside the game round.
    • A bug on mobile devices was fixed that caused the army selection icon to be displayed too far off flying airplanes when the player activated the “Add army” button.
      • The army selection icon is now displayed closer to flying airplanes.
    • A bug was fixed that caused the last login time of a user being displayed on mobile devices when starting a new conversation.

    We hope you like the new chat on mobile, the “Reveal on Map” button and the pin feature! We wish you best of luck on the battlefield!

    Your Bytro Team!

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    Attention, Generals!


    Today’s release makes your life much easier, as we added a feature that takes you directly to the capital of another player’s nation, reworked the split army popup to give you more information on the new army you are about to create, and many more changes that improve the usability of the game.


    Please read the following list of updates and bug fixes for a complete overview on the content of today’s release:


    General:

    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.
    • We changed the resource bar on mobile to include the player's nation profile and relocated the Gold balance and button.
    • The split army popup was reworked.
      • A total value is displayed for each unit type allowing you to better evaluate the split amount of troops with the total in the army.
      • The health bar of each unit type is displayed now.
    • The wording in the buy/sell popup of the stock market was changed to make it clearer who is the seller and who is the buyer.
    • The activity indicator in the diplomacy list on mobile was removed.

    Bug Fixes:

    • The Province Details description was reworked and incorrect information corrected or removed.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • Several map issues were fixed, including missing connections, spelling mistakes, harbor locations, victory points and flags.
    • A bug on mobile devices was fixed that prevented the “Display province name” settings from working.

    We hope you like today’s changes and wish you a pleasant journey when visiting all the capitals in the world, thanks to the new “Reveal on map” button.


    Your Bytro Team

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    Release Notes - 2020-09-08

    Attention, Generals!

    Today’s release implements game round chats on all mobile devices, opening an additional crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button or the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!

    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be activated or deactivated.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    Balancing Update:

    • The size of a player's country has a slightly higher impact on AI decisions now.
    • Building times are no longer affected by morale penalties when a province has low morale. This change makes it easier for players to counter low morale in a province by constructing propaganda offices.

    General:

    • When selecting a Rally Point from the province menu, a confirmation screen is displayed now to select the target location.
    • The popup that is displayed when activating the “missing requirements” button in the production panels, now only displays the missing requirements, and not the full building information.

    Bug Fixes:

    • A bug was fixed that prevented players from conquering a province when a spy was present in the province center.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.

    We hope you like today’s update! Take a moment to say ‘hi’ in chat, visit some capitals of other players in your game rounds and last but not least, lead your troops to victory!


    Your Bytro Team!

    Hey nemuritor98,
    Again thank you for sharing your feedback and ideas. It is highly appreciated!

    There are more factors to production times than just the level of the production building. Morale in the provinces are likely to be different as well, which will alter production times between those provinces as well.


    In the end it kind of comes down to a matter of consistency I suppose. Right now, when you select multiple provinces the production time will not be displayed. If that was different and production times would be displayed in those rare cases where all factors are exactly the same and production times are indeed equal, players would likely be confused why it is displayed sometimes and why it is not at other ocasions. Or they start wondering why is it not displayed? What is different? But don't get an indication displayed either.


    I fully agree that it would be great to have the production time displayed when selecting multiple provinces, but that needs a proper and consistent solution in terms of display space, usability. Until a feasible solution is found there, I think the current setup works best, although not perfect.

    Thanks for the report guys, we will look into it.

    For now the following workaround should help:

    • Start any round (maximized Chrome window)
    • Go back to game menu (e.g. to check ranking and stats of another player)
    • Resize your window then go back into the game.
    • Resize window again to fix (world map is displayed again)

    Seems to work... I edited your post.
    Can you check whether it works for you as well?

    Just click on the image icon in the bar above your post and add the url to your gif "https://i.gyazo.com/b717154a780f91af9bf0960cc633417a.gif" in the "link" section".


    Alternatively you can use the following BBCode:

    Code
    1. [img]https://i.gyazo.com/b717154a780f91af9bf0960cc633417a.gif[/img]

    In the extensions allowed I see .gif as one of them, however I think we have a problem here, a full extended gif of Gyazo weights around 10MB, right now I'm not sure the exact limitation but I don't think it goes over 2MB, would it be possible to improve that so we can add gifs?


    Do we have other options that creates easy gifs with less weight? The same gif in .mp4 weights about 3MB but I understand that you wouldn't allow the upload of .mp4 files.


    Additional info: in the Gyazo settings I have Gifs set up to 1280x720 final resolution

    Hey there nemuritor98 ,
    I am not sure what this gif is supposed to share (I assume for bug reporting?). Maybe uploading the gif at different site and sharing it here might be an option.

    PS. It would be nice if you considered the possibility of creating Kronstadt :saint:

    We took another look at the Kronstadt suggestion. Kronstadt is too close to St. Petersburg on this map. We might add it to other maps, where the scale allows it. But for this map we figured St. Petersburg is more recognizable and important to be on the map than Kronstadt.

    Hello PACCBET and everyone else ,


    first and foremost, thank you all for taking the time an provide such high-quality feedback. It is highly appreciated and helps us a lot!


    Maybe I can share some insights on the topic.


    When the team designed “Fall of Empires” they wanted to avoid countries that span the entire globe, but at the same time wanted to be as historically correct as possible.

    To achieve this, we fall back to historic power structures for countries like the United Kingdom and removed some Dominions and Protectorates from its direct territory. These countries, like the United Kingdom, France or Russia, still remain very big countries and more difficult countries to play. Keep in mind that it gets more difficult to play a country the more provinces it owns (e.g. penalty factors).

    On the other hand, this generates buffer nations and territories all players (incl. those playing smaller countries) can conquer, without having to declare war to one of the empires right at the start.


    To sum it up:


    - It makes the big countries easier to play (more manageable)

    - It creates buffer zones between countries

    - It creates territories to conquer


    Regarding Finland:


    Finland acts as a buffer nation to Sweden. Finland used to be a very autonomous, if not the most autonomous territory in the Russian Empire in those days. Following suite with what I mentioned above, it suggested itself to use Finland as a buffer nation. The fact that Finland and the German Empire supported each other during the war (there were even Finish units fighting for the German Empire) adds to that train of thought.


    It would be great to hear if you can follow these arguments and whether you think that adjusting these historical facts in favor of gameplay is reasonable and a good way to deal with it.


    Regarding the city names:

    We will look at the ones you mentioned here. Again, this is extremely helpful for us. If you find anything else in this regard, please do not hesitate to add them to your list. Especially Russian and Ottoman cities are rather tricky.


    In general,…

    ...would you say that you enjoy playing the Russian Empire, or is there something that bothers you about it? Would be great to hear your suggestions.

    Hello PACCBET ,
    Thank you for sharing this wiht us. We highly appreciate the time and work you invested to present these experiences. I can assure you that the team took note of your feedback and I encourage you and everyone lese to keep on sharing your game experiences here with us. This helps the team tremendously to continue to tweek and develop the game.

    Hey guys,

    Thanks a lot for sharing your feedback on "Fall of Empires" with us. Just to underline what Jacques Thomas already indicated, we are following this thread and are glad for how constructive you discusse all the apsects here.

    Keep sharing your experiences through out your games please, as it helps our game desiners quite a lot. :)

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    Attention, Generals!

    The last update happened just a week ago, and here we are again with the next update for Supremacy 1: The Great War! Today’s update brings another round of balancing changes and bug fixes.

    Player ranks were adjusted, including rank requirements for certain maps. Some of you might have noticed a promotion, which was no mistake. Privates are promoted to Lance-Corporal with level 6 now and all following ranks follow suit. For example, players are now promoted to Corporal at level 16, instead of level 21.

    In addition to the ranks, several adjustments to the AI were made. You will notice that the mood of AI countries at the beginning of a game round changed in newly created games. There are less AI countries with an extremely negative or positive mood towards your country. This makes it less likely that a bigger group of AI nations declares war on you right at the start of the game. We also adjusted how active AI countries are on the different maps. While the AI is less active in Tutorial maps, to give you room to breathe and learn how to play the game, the AI is more active on other maps, to provide more experienced players a challenging game experience.

    Last but not least, the expansion penalty was adjusted and reduced on some maps. The reduction varies depending on the map. While the expansion penalty kicks in with a higher number of provinces owned by a player on the tutorial map, on other maps the penalty kicks in earlier, but grows more slowly with each additional province. You can find more details for specific maps and the complete overview about today’s update in the list below.

    Balancing:

    • We adjusted the Private rank requirements on 2020-08-20. All players with level 1 to level 5 have the rank Private (Before: Level 1-10). All following ranks are awarded 5 levels earlier now, but no other changes were made.
    • The rank requirements for some maps were adjusted.
      • [Tutorial] - Europe 1914: Available with level 1 (Private)
      • The Great War: Available with level 1 (Private)
      • Fall of Empires: Available with level 6 (Lance-Corporal) instead of 1
      • 1917: Flanders Front: Available with level 16 (Corporal) instead of 11
    • The effect that neighboring provinces of your own country have on a province was adjusted on some maps.
      • [Tutorial] - Europe 1914: The neighbor effect was reduced.
      • Fall of Empires: The neighbor effect was increased.
      • 1917: Flanders Front: The neighbor effect was increased.
    • The expansion penalty factor was reduced on some maps.
      • [Tutorial] - Europe 1914: Expansion penalty starts with a higher number of owned provinces.
      • Fall of Empires: Expansion penalty starts with a lower number of owned provinces but grows more slowly with each additional province.
      • 1917: Flanders Front: Expansion penalty grows more slowly with each additional province.
    • The AI starting mood was adjusted for all maps.
      • The starting mood of AI countries towards a player’s nation was made less extreme. Fewer AI countries have an extremely negative opinion of a player’s nation on day 1 and fewer AI countries have an extremely positive opinion of a player’s nation now.
      • This change was made for all maps, but is slightly stronger for the [Tutorial] - Europe 1914 map.
    • The activity of the AI per in-game day on all maps was adjusted.
      • [Tutorial] - Europe 1914: The AI has 2 sessions per in-game day (previously 9).
      • The Great War: The AI has 5 sessions per in-game day (previously 9).
      • Fall of Empires: The AI has 8 sessions per in-game day (previously 9).
      • 1917: Flanders Front: The AI has 10 sessions per in-game day (previously 9).
      • NOTE: AI sessions happen randomly during an in-game day and are not set at certain times during the day. They can happen minutes or hours apart from each other.
    • The costs for Barracks, Factories, Heavy Industries, Aerodrome and Harbors were adjusted.
      • The money costs were changed to Level 1: 1,000, Level 2: 2,000, Level 3: 5,000, Level 4: 12,000 and Level 5: 25,000 (previously Level 1: 5,000, Level 2: 3,000, Level 3: 7,000, Level 4: 14,000, Level 5: 22,000).
      • The costs now include a third resource type (Level 1: 1,500, Level 2: 700, Level 3: 1,400, Level 4: 2,000, Level 5: 3,000).
    • The movement speed of units on enemy territory was reduced to 40% instead of 50%.
    • Damage to buildings (except harbors) and Morale is only applied when fighting in the province core.
    • Harbors get damaged when the fight takes place close to the harbor instead of the core.

    General:

    • To indicate the Money production bonus given by Headquarters and Propaganda Offices, an icon was added to their building info panel on Mobile devices.
    • The resource bar on Mobile devices now includes indicators that inform players about the trends of their resource productions.
    • The production button in the province bar is now greyed out and the notification text “No buildings” is displayed if no production building is available in the selected province.

    Bug fixes:

    • An issue on mobile was resolved, that caused the displayed resource costs to be displayed incorrectly. In some cases, costs were displayed as 2K grain, 2k wood, and 4k cash, instead of 1.5K grain, 1.5k wood, and 4k cash.
    • A bug was fixed that could cause an error message to be displayed when reloading a Gas Artillery in aggressive fire mode.
    • A bug on mobile was fixed that caused the army label of retreating units to be displayed incorrectly.
    • A bug was fixed that caused the construction and production panels to remain visible when a player entered the shop.
    • A bug was fixed that prevented sliders in the game from functioning correctly.
      • Sliders now also work with a single click. Dragging and dropping a slider is not the only method to set sliders anymore.
    • A bug was fixed that prevented the bonus ribbons for some shop offers from being displayed correctly.

    We hope you like all the changes and bug fixes of today’s update and wish you and your troops all the best on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today’s update brings several bug fixes for Supremacy 1914. One of the bugs that is fixed now, are the sliders in the game. Yes, sliders. Your wiggly friends. Where sliders are available to adjust values, you can now set them by one simple click! Dragging and dropping the slider still works, but you can also just click on a point on the slider to set the value now.


    For a complete overview of today’s changes, please see the following list below:


    Bug fixes:

    • A bug was fixed that prevented sliders in the game from functioning correctly.
      • Sliders now also work with a single click. Dragging and dropping a slider is not the only method to set sliders anymore.
    • An issue on mobile was resolved, that caused the displayed resource costs to be displayed incorrectly. In some cases costs were displayed as 2K grain, 2k wood, and 4k cash, instead of 1.5K grain, 1.5k wood, and 4k cash.
    • A bug on mobile was resolved that could cause the game to freeze when pausing certain buildings and clicking the info button.
    • A bug on mobile was fixed that prevented the construction costs of buildings from being displayed in the building details panel.
    • An issue was resolved that prevented some texts in the “Building Effects” section of some building descriptions to be displayed correctly, when trying to build them in a province.
    • A bug was fixed that prevented the bonus ribbons for some shop offers from being displayed correctly.

    We hope you like today’s updates and wish you and your troops victorious endeavours on the battlefield. And do try those sliders, we beg you.


    Your Bytro Team