Posts by Arcorian

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    Attention, General!


    Today's update removes the obsolete "Extra units" filter from the game filters, adds a recruitment timer to the Province Info panel, and implements reworked versions of the units, buildings, armies, and province details.


    Several bugs have been fixed with this release as well. Naval units no longer use different icons and display one hit point as health when split off from a stack. Inactive coalition members no longer lower their relations with their coalition members.


    These are just the highlights of today's release. For a complete overview of all changes, please check our detailed list of updates and share your feedback with us here on the forums and on our Discord server.


    Best of luck General,

    Your Bytro Team

    Can't get into legacy mode now.

    It seems to work on our accounts. Can you check your account settings? At the bottom right you should see a button to allow joining in legacy. You might need to click that again. If that doesn't work. Please reach out to our support team from within the game, so we can check what is going on.

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    Attention, General!

    Today’s update brings new improvements to the Home Screen interface. We decided to make it more user-friendly and provided you with the most valuable information and options right on the first screen.

    A new feature was added to the maps: scorch marks are now displayed on the locations where ranged attacks occured. This will mark waged battles and display the damages to the territory

    Last but not least we optimized game performance and addressed FPS drops when hovering over elements on the map.


    For a complete overview of this update, please check our detailed Release Notes and share your feedback with us here on forum and our Discord server.

    Best of luck General,
    Your Bytro Team



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    Attention, General!

    Supremacy 1914 is available in Japanese now!

    Supremacy 1914 is now completely translated into Japanese. To change the language, click on the cogwheel in the top right on desktop, or check the Account setting in the "More" menu in the bottom right on the mobile app. Also, in light of the continuous influx of large amounts of new users and recent server problems, we've decided to reduce the amount of creatable maps per user per month. This should have a significant impact on server load and contribute to overall stability.

    Those of you who don’t want to join alliances can now close the recurring pop-up and it will not show up again. Just click the newly added ‘don’t show again’ button.

    And finally, apart from several bug fixes, we also decided to mute ambient sounds and background music in the main menu when playing on desktop


    For a complete overview of this update, please check our detailed Release Notes and share your feedback with us here on the forum and our Discord server.

    Best of luck General,
    Your Bytro Team





    Attention, General!

    Today’s update brings Army and Province Detail screens to Supremacy 1914 on desktop, deals with the usability and the time troops are moving on the map. This time we implemented additional information about your provinces and army with dedicated Details screens that can be opened by clicking on the name of an army or province in the Army or Province Bar at the bottom or your screen.

    We also adjusted the Embarking time calculation after the province capture. From now on embarkings reflect the ownership status of a province right away and you will spend less time on them.

    You will also not see the error message when adding an additional location to the moving path of a unit anymore.

    Last but not least you will now be able to see the ‘Sort by Building’ button, so that you can easily add the filter to the buildings in your province.

    For a complete overview of this update, please check our detailed Release Notes and share your feedback with us here on the forums and our Discord server.

    Best of luck General,
    Your Bytro Team



    Attention, Generals!


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    From now on Supremacy 1914 is available in Czech.


    Supremacy 1914 is now completely translated into Czech. To change the language to this new option or any other of the available languages, click on the cogwheel in the top right on desktop, or check the Account setting in the "More" menu in the bottom right on the mobile app.


    We also changed the default sorting order of pinned provinces, to make it more user friendly. By clicking the "pin" icon on the left of a province in the province overview, you can pin provinces that are of high interest to you.


    As you are most likely interested in finding these provinces right away, these provinces are now listed on top of the overview by default, instead of at the bottom. Should you wish to have the pinned provinces listed at the bottom though, you can still do that, by clicking on the column header to change the order.


    Among the bugs that were fixed today are the missing "Add Target" button in the army bar of several units, a rounding error when displaying certain numbers in several languages, and several issues where too many icons were displayed, or icons were missing.


    For a complete overview of all changes, please check our detailed Release Notes. Please do not hesitate to share your feedback here on the forums and our Discord server.


    Best of luck on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today's update brings a big change to planes in Supremacy 1914. We released a new airplane mechanic that changes many aspects of air combat. Damage during attacks and patrols is now dealt both ways, and targets can be adjusted within certain limitations without the need of flying back to an airbase. All patrols now attack air and ground units that are within their patrol circle. This happens every 15 minutes now, instead of 60 minutes prior to this change. These attacks deal 25% of the unit's damage both ways. The new mechanic makes planes in Supremacy much more flexible and a much bigger threat on the battlefield.


    To counterbalance the enemy in the sky, the statistics of other units have been adjusted, shaping some of them into a dedicated anti-air role. Please check our detailed Release Notes for a complete overview of all the changes with the new airplane mechanic, additional updates and bug fixes that were implemented with today's release.

    Please share your feedback here on the forums or on our Discord.


    Best of luck General,


    Your Bytro Team

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    Attention, General!


    Today's update brings some quality-of-life improvements for mobile Generals.

    As the Daily European provides valuable information for you, we improved the visibility of the newspaper in the Supremacy 1914 app and merged it with the Front Reports. This makes it easier for players using the app to quickly access it and gather the information it provides.


    Additionally, we added some tooltips in the app to provide more helpful information about certain aspects of the "About Player" overview.


    We also fixed some bugs across all platforms. Should you have noticed that some of your planes while in convoy on the road or at sea received a suspiciously high amount of damage from enemy planes patrolling the area, be assured that is a thing of the past now!


    Notably we also fixed a bug that caused planes controlled by AI to teleport to their target almost instantly without any notable travel time when moving towards their target.


    For a complete overview please check our detailed Release Notes and share your feedback with us on the forums and on Discord.


    We wish you best of luck on the battlefield!


    Your Bytro Team

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    General:

    • The name of a player's country is now displayed in the player's details of a game round.
    • We reworked the popup that informs players about an impending defeat in Dominion game rounds.
      • Province list with not captured Control Points was replaced by a list of players that occupied the needed number of Control Points to win the round.
      • A timer is displaced next to players who managed to occupy the required number of Control Points to win the round, indicating the remaining time these players need to hold the Control Points to finish the game.
    • In Dominion games, the content of the “ranking” tab in the victory progress panel was replaced with information specific to the Dominion game mode.
      • When a player collects enough Control Points to start the timer, the content of the tabis replaced with the impending victory/defeat popup (see point above). It once again is replaced with the previous content if the timers are aborted.
    • The layout and styling of diplomacy player list entries was reworked. Entries now look better, aligned, and organized.
    • The instant actions section of province spy on mobile devices was reworked to look better, aligned, and organized.
    • Useful tips were added on the loading screen.


    Bug Fixes:

    • A bug was fixed that caused a wrong travel time to be displayed in the tooltip of planes when the plane was sent to a new location from a patrol mission instead of an airfield.
    • A bug was fixed that prevented the trend icon to be displayed next to the morale bar in the province bar on mobile devices.
    • A bug was fixed that caused the “Patrolling” status to be displayed in the army bar of planes when the plane was just relocated to another position on the map.
    • An issue was resolved that caused some sections in the game to refer to “Goldmark” as “Gold” in the game.
    • A bug was fixed that caused the country borders with a country the player was at war with to be displayed incorrectly (missing hedgehogs).
    • A bug was fixed that prevented ranged units from immediately opening fire on enemy ranged units when they were moving with offensive or aggressive fire control, or when they received splash damage.
    • An issue was resolved that caused some units to take long detours when movement was initiated by the AI, after the player did not login for a while.
    • A bug was fixed that caused the province border graphics to be displayed in wrong locations on some maps.
    • An issue on mobile devices was resolved that opened the shop in the background when a player tried to set the fire control of a unit without High Command membership.
    • A bug was fixed that caused the incorrect chat tab to be displayed when exiting and re-entering chat. When you exit and re-enter chat the previously selected chat tab is displayed now.

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    Attention, Generals!

    We are very excited to announce a brand-new event for Supremacy 1914 – Capital Rush!
    Capital Rush combines several of the most popular event features of the game and brings them on one of Supremacy 1914’s most iconic maps.

    In this new event you join a 100-player world map with an activated Point of Interest (POI) feature on which all players fight for themselves. Capital Rush is a free for all without teams or peace periods at the start of the round.

    To win this event you will need to conquer 30 POIs! If that wasn’t hard enough already, the POIs on this map are the capitals of your opponents!

    The signup for the premier of Capital Rush starts on Thursday, September 2nd 2021 at 11am CEST and ends on Monday, September 6th at 11am CEST.

    Good luck and have fun!


    Your Bytro Team

    General:


    • The country chooser was reworked
      • It now better matches the design of the user interface (UI)
      • Nation descriptions and help texts can be displayed with the reworked version
    • Instead of being displayed in a swipeable second row of buttons on mobile devices, additional command buttons are now displayed in an extra row to make it more convenient to use and harder to miss them on your phone and/or tablet.
    • The maximum zoom level was increased to allow you to see the entire map when zoomed out to get a better overview.
    • The gold rewarded ad feature was further optimized.




    Bug fixes:

    • A bug was fixed on mobile devices that caused the health, attack and defense icons to be displayed with an incorrect alignment in the unit info screen.
    • An issue was resolved that could cause the levels of certain buildings not being marked as “available on day x”. If a building cannot be created, it will now be marked with the info of when it becomes available in the game round.
    • An issue was resolved that prevented the next level of a queued building to be visible in the build menu. Next level buildings are now properly visible in the Construction menu.

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    Attention, Generals!


    Today’s update will see the implementation of new shaders, which will increase the overall performance, especially on 500 player maps. It is also time to say a final goodbye to a relic of the past in the form of the Legacy Client. As previously announced it is outdated and only used by a small fraction of players, outweighing the maintenance work it requires. Should you still have held onto Legacy until now, please share your thoughts on its advantages compared to the standard client so we can evaluate how to make improvements to it.


    Last but not least, we start to test the new Gold Rewarded Ads feature on mobile devices which allows you to watch short video ads and receive free gold on a daily basis. This feature will be made available to Android and iOS users who’ve installed the latest app version in several phases. If you don’t see it immediately after updating the app, don’t panic. It will be available to all mobile players soon.


    For a complete overview on today’s update and all its new features, balancing changes and bug fixes, please take a look at the list below.


    New features:

    • Players will now be able to receive free Gold as a reward for watching short ads in the game on Android and iOS devices. In order to gain access to this feature you will need to download the latest app version in the App- or Google Play Store.
      • A “Free Gold” tab is now available in the shop on Android and iOS.
      • An information icon on the right side of the screen informs you when “Free Gold” is available.
      • A maximum of 5 ads will be available each day and the awarded amount of gold will increase with each ad, resetting once every 24 hours.
      • The “Free Gold” rewarded ads will be rolled out to mobile players in several phases. Should you not gain immediate access to it after updating the app, don’t worry. They will be made available to all users soon.
      • As this feature is still worked on, there might be additional options or changes to it in the future.

    General:

    • As announced in the previous release notes we will proceed with the removal of the Legacy Client and disable it for all users. In case you’re one of the few veteran players who still prefered the Legacy Client, we strongly encourage you to provide us with feedback regarding how the standard client can be improved in order to better align it with your preferences in this forum post. Player feedback is one of the main drivers for changes and helps us to adjust our vision for the game in order to continuously improve it. We also recommend you to switch to low graphics mode and deactivate the relations view mode as these settings will be closed to the look of the Legacy Client.
    • New WebGL shaders will be implemented, replacing the old ones. This will result in slightly increased map performances across the board, which should be especially notable on large 100 and 500 player maps. For different graphic settings some displayed colours will also slightly change depending on the selected option.

    Bug fixes:

    • An issue was resolved that could cause some sections of a unit's movement line to turn invisible unless it was hovered over. The complete movement line of units is now visible again.
    • Various small bugs have been fixed on multiple maps including spelling errors, adjustment of resource production in specific provinces and adjustments to road connections.
    • A bug was fixed that caused an error message to be displayed when the page was refreshed while the Support Request Form was open.
    • An issue was resolved that resulted in the positioning indicators for units to not be displayed properly at all times. Positioning dots are now always displayed for all units at the correct location on the map.
    • A problem was resolved that caused the option to disable the display of individual unit types on the map to not work properly. Even if deselected, all unit types would still be displayed. The filters now work properly again and work as intended.
    • A bug was fixed that prevented players from removing rally points once they’ve been set. While they could be moved, they could not be deleted.
    • A bug was fixed that caused submarines to be displayed on top of certain units. Submarines are now always displayed below other units in case several units are present at the same location.

    We hope you’ll notice the implementation of new shaders and test the rewarded ads feature in order to benefit from the Free Gold. We’re especially interested in your feedback for the content of today’s update in regards to the removal of Legacy and potential advantages it had compared to the standard client.


    Your Bytro Team

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    Greetings, Generals!


    Are you willing to serve the community on the Frontlines? We are looking for English Moderators to join the ranks of the volunteer community support team.


    Do you love helping others? Do you revel in solving problems and ensure a pleassant environment for the community to communicate? Are you a team player that strives to support the community to the best of your ability? If you answered yes to any or all those questions, then we look forward to you getting in touch with us.


    We are looking for active players to join the English moderator squad of the international volunteer team! This means responding to player questions and problems in chat and forums with the goal of improving morale, provide a pleasant environment for the players to communicate and getting our players' troops back into the fight. Be it gameplay questions, moderating or player feedback, you will be responsible for addressing these issues with the help and in communication with your team and Bytro to support players everywhere.


    Next to being able to help others, joining will also give you the opportunity to take a glimpse behind the curtain of how Bytro works and talk to the team directly. And who knows, there might be other incentives as well…

    You are interested and meet the requirements (look below for the full list) but aren’t sure if you have what it takes? Don’t worry, once you are a part of the team we will help you to learn what it takes to be a great moderator.


    What would the role of a moderator involve?

    • Be active in chat and forums
    • Support players if they have questions in the game chat or on the forums
    • Secure TOS, forum rules and chat rules.
    • Participation in team meetings.
    • Information exchange via internal forums, PM and Discord.


    You are interested? What are you waiting for? Send a forum PM with the subject "English MOD Application" to @Arcorian and @Slyx (Please add both to the conversation) containing the following information and we will get back to you as soon as possible:

    • Why do you want to become a Moderator?
    • Do you have previous experience as a Moderator?
    • How well do you know the game mechanics? How long have you been playing the game?
    • Why should we select you?
    • Age?
    • Any additional information you would like to share

    Requirements:

    • At least 18 years old
    • Ability to communicate with users in a professional and mature manner, work in a team and willingness to learn
    • Game experience and have a good understanding of game mechanics
    • Regular activity in chat, forums and the game
    • Native English speaker
    • Impeccable grammar and spelling
    • You have a Discord account
    • Having fun what we do

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    Attention, Generals!


    Today we released some additional changes in Supremacy 1: The Great War that will affect any new game round you join after today’s release. The speed factor of the tutorial map was adjusted to 2 times the speed of normal gamerounds, to provide new players the best conditions to learn the game and don’t get overwhelmed. Other changes that affect all maps are designed to improve the game pacing in later phases of the game. Due to less overabundance of resources and adjusted research availabilities you are now required to make significant decisions on your strategy. Do you research new units, upgrade existing ones or develop your economy?

    Please take a look at the list below for a complete overview of today’s changes:

    Tutorial map (Europe 1914):

    • The speed factor of the Europe 1914 map was reduced from 4x to 2x the speed of normal game rounds to not overwhelm new players.
    • The Europe 1914 map now ends after 30 in-game days instead of 16 in-game days .

    General:

    • The province upkeep costs were increased by ~25%
    • The province production at the beginning of a game round was increased from 60% to 70% of its full potential.
    • The unit upkeep costs include all resource types now and were increased in general.
    • AI nations are active earlier in game rounds now.
    • AI countries are more likely to attack defended provinces now.
    • Level 3 infrastructures and banks got their bonuses reduced from 200% to 150%
    • Aircraft trucks, Anti Air units and units of the Artillery category lost their ability to conquer a province.
    • The day of availability to research units was adjusted to match the slower economic growth and to allow players to choose whether to research new levels or upgrade existing units. (Research times are unchanged.)

    We hope you like these changes and wish you all the best on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-12-17


    Attention, Generals!


    With today’s release Supremacy 1: The Great War will receive a major overhaul of existing units. Be aware that all of these changes will only affect new game rounds. The different troop branches have been reorganized and units’ strengths and weaknesses adjusted in order to provide them with a clear purpose while others have been decommissioned entirely. This will allow for more strategic flexibility while simplifying the decision making process of choosing the right unit compositions for specific tasks. In addition to this, the front report has been expanded to include more information. Last but not least we fixed a few bugs and introduced small quality of life improvements.


    For a complete overview of today’s release, please check the list below:


    Balancing:

    • Virtually all units have seen changes to their combat values to make it easier for generals to identify a clear purpose for specific units and to evaluate their role on the battlefield. Note that some units now fill a clear role in either offensive or defensive actions. For example machine gunners will be exceptional defenders that are perfectly suited to hold cities but are otherwise too cumbersome to be effective in swift assaults. Cavalry regiments on the other hand will be most effective while attacking vulnerable field guns but lack the defensive capability of regular infantry. Make sure to explore all changes that took place in game yourself in order to identify future backbone units for your battlegroups.
    • The following units will be decommissioned entirely due to a lack of viable applications of their skills to the battlefield: Scouts, Saboteurs, Mortars and Siege Mortars.
    • Unit production will be reorganized and resources required to finish production buildings will be adjusted.
      • All infantry units will now be produced in the barracks.
      • All vehicles will now be produced in the vehicle factory..
      • All long ranged guns will now be produced in the ordnance factory..
      • All production buildings will now partially require resources that are not needed for unit production in the respective buildings. This will allow for more effective production and research efforts of specific units..
    • The day of availability for most units to become researchable will be adjusted. Instead of gaining access to a lot of units on day 3 and 5 generals can now steadily gain access to new units over the course of the first 5 days with special units becoming available on day 8 and 10.
    • The production costs for sea and air units have been adjusted. Instead of requiring certain amounts of two resources in order to start production all sea and air units will now require three different resources. The total amount of resources needed has been lowered to compensate for this.
    • The overall speed of units at their respective research levels has been streamlined and will not increase anymore. All units retain the amount of speed they have once they are unlocked and will not see any increase depending on their research level. This should prevent situations in which a player has to leave outdated troops behind in order to not slow down his more advanced troops.
    • The ability to speed up research by spending Gold has been reworked so that smaller increments of research progress can now be bought instead of having to speed up the entire process all at once.
    • The increase in combat values per research level has been reduced for all units.
      • The damage values of units will now increase by a smaller factor per research level ( instead of doubling, these values will only increase by a factor of 1.6 per research level)
      • The overall increase in health points per research level was reduced. While the increase per research level was lowered, the starting health values have been raised slightly in order to compensate for this.
    • Devastating epic units that are only available for research on day 8+ will now only have one level of research. This change was made in order to better reflect the fact that these units are at the cutting edge of technological feasibility and have very little room for further improvement as of now.
    • The maximum number of insurgents has been reduced for medium nations and is capped at a maximum of two. In addition there will be no more insurgencies in mountainous terrain.
    • The amount of conscripts at the start of a map has been drastically reduced. This will speed up progress in the very early stages of the game and add value to the first units a player produces.
    • Several province connections have been improved.

    General:

    • Due to popular demand the signaleer corps has been given general orders to double their efforts of providing detailed battle reports in order to supply their commanding officers with additional information. The front report will now include a list of units that were lost in battle as well as a button that will directly show the location where a battle took place at.
    • The option to use landscape mode on tablets has been integrated into the game. From now on you can enjoy the comfort of larger tablet screens and touch screen commands both horizontally and vertically.
    • The advisor has received new orders from high command and will now provide additional tasks in order to assure that new commanders will be up to standard so they can hold their own on the battlefield.

    Bug fixes:

    • A bug has been fixed that caused the option of using arrow keys to cycle between provinces and armies to not work as intended.
    • An issue was resolved that could cause units to be displayed in front of resource icons, but behind other labels on the map. Resource icons are now correctly displayed in front of units, like other labels on the map.

    We hope you will enjoy the great military reform that is being introduced as well as the bug fixes and quality of life improvements. Now is the time to quickly adapt your strategies and tactics in order to gain the upper hand over your enemies. Best of luck general, now prove yourself on the battlefield!


    Your Bytro Team

    Hi there Hastings TNT.


    We indeed re-organized the volunteer teams a bit, but that will not affect players. If you have any issue on the forums you can open a thread, use the report option in case you notice a violation of rules on the forums or can contact a moderator as listed in the staff roster.


    If there are any issues in the game directly you can use the report option and send a support ticket there, as usual. The team will take care of it. That includes cases like the example you gave with gold refunds.


    The CS Manager is not vacant but removed from the roster as the CS Manager doesn't handle forum issues. He would forward anything to the CMs or the Moderators, so removing him as a contact point on the list safes time of the user while waiting on a reply or action.

    [S1] Server Incident 2020-11-14


    Attention, Generals!

    Due to an unexpected incident on Saturday 2020-11-14 which prevented communication between servers for several hours, players were unable to enter their games. We would like to point out that this was an internal issue, and that there was no security risk at any point during the incident.


    Although Supremacy 1 is a real-time grand strategy game where decisions and actions are taken a while in advance, we are fully aware that an outage of this magnitude is a severe inconvenience for our players. We are deeply sorry and would like to once more apologize for this.


    To soften any potential harm this incident may have caused to your strategic plans for last weekend, we are adding 1,500 Gold to the account of any affected player.


    The Gold has been added to your account by now.


    Your Bytro Team

    [S1914] Server Incident 2020-11-14

    Attention, Generals!


    Due to an unexpected incident on Saturday 2020-11-14 which prevented communication between servers for several hours, players were unable to enter their games. We would like to point out that this was an internal issue, and that there was no security risk at any point during the incident.


    Although Supremacy 1914 is a real-time grand strategy game where decisions and actions are taken a while in advance, we are fully aware that an outage of this magnitude is a severe inconvenience for our players. We are deeply sorry and would like to once more apologize for this.


    To soften any potential harm this incident may have caused to your strategic plans for last weekend, we are adding 10,000 Gold to the account of any affected player.


    The Gold has been added to your account by now.


    Your Bytro Team

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    Attention, Generals!


    Today's update introduces some noteworthy changes to the scenario pool as well as more quality-of-life improvements for our mobile generals.

    For a complete overview, please check the list below.

    Balancing and Scenarios:

    • We lowered the required rank to join the "Europe - The Great War" scenario from Lvl. 16 to Lvl. 6 to open it up for a broader audience of players. In addition, we restricted joining the scenario to the first in-game day of that game round (formerly: days 1 or 2).
    • To improve the player experience of the "Europe - The Great War" map it is now only available for joining from Thursday to Sunday to get more players to join simultaneously for bigger PvP fights.
    • Joining the "1914: Flanders Front" map has been temporarily paused while we improve its playing experience and visuals. Look forward to seeing an updated version of this very special scenario in the future.
    • We adjusted the solo victory rewards for all scenarios except "Fall of Empires" to reflect the more easy-to-reach victory condition introduced in an earlier update.
    • We increased starting resources in most scenarios to allow for a more exciting early game experience.

    General:

    • We adjusted the in-game UI to better respond to tablet resolution.
    • We adjusted the display of victory points on the map in a way that high-VP provinces are highlighted more prominently.
    • On mobile, we added the option to adjust your leader name in a game round by opening your player profile and tapping on your leader name. (This feature already existed on desktop.)
    • We improved the mobile army bar by dynamically adding special command buttons (like “convert” or "patrol") to armies when applicable.
    • We now also display the number of retreating and dead units within a fighting army in the mobile army bar.
    • We introduced a "low graphics mode" that drastically reduces the map's level of detail but will significantly improve game performance on older devices. On some devices this mode will be used automatically but it can also be manually toggled in the game settings.

    Bug Fixes:

    • We fixed an issue that made it possible to queue the same building level multiple times in a province (if you were really fast).
    • We fixed an issue that could cause completed production, construction or research tasks to get stuck in the production queue.
    • We fixed a bug that led to units taking unnecessary detours in some cases.

    We hope you like today’s update. See you on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today's update introduces a wide range of quality-of-life improvements for both our mobile and desktop generals - including improved tablet support! Most in-game menus and popups now dynamically adjust to different mobile screen sizes and allow for easier navigation and interaction on tablet devices.

    For a complete overview, please check the list below:

    General:

    • We adjusted the in-game UI to better respond to tablet resolution.
    • We improved the way unit labels are positioned above the unit images.
    • We improved the mobile army bar by dynamically adding special command buttons (like "patrol") to armies when applicable.
    • The number of dead units within a fighting army is now displayed in the mobile army bar.
    • On mobile, we added the option to adjust your leader name in a game round by opening your player profile and tapping on your leader name. (This feature already existed on desktop.)

    Bug Fixes:

    • We fixed a bug that led to units taking unnecessary detours in some cases.

    We hope you like today’s update. See you on the battlefield!


    Your Bytro Team