Posts by Arcorian

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    General:

    • The name of a player's country is now displayed in the player's details of a game round.
    • We reworked the popup that informs players about an impending defeat in Dominion game rounds.
      • Province list with not captured Control Points was replaced by a list of players that occupied the needed number of Control Points to win the round.
      • A timer is displaced next to players who managed to occupy the required number of Control Points to win the round, indicating the remaining time these players need to hold the Control Points to finish the game.
    • In Dominion games, the content of the “ranking” tab in the victory progress panel was replaced with information specific to the Dominion game mode.
      • When a player collects enough Control Points to start the timer, the content of the tabis replaced with the impending victory/defeat popup (see point above). It once again is replaced with the previous content if the timers are aborted.
    • The layout and styling of diplomacy player list entries was reworked. Entries now look better, aligned, and organized.
    • The instant actions section of province spy on mobile devices was reworked to look better, aligned, and organized.
    • Useful tips were added on the loading screen.


    Bug Fixes:

    • A bug was fixed that caused a wrong travel time to be displayed in the tooltip of planes when the plane was sent to a new location from a patrol mission instead of an airfield.
    • A bug was fixed that prevented the trend icon to be displayed next to the morale bar in the province bar on mobile devices.
    • A bug was fixed that caused the “Patrolling” status to be displayed in the army bar of planes when the plane was just relocated to another position on the map.
    • An issue was resolved that caused some sections in the game to refer to “Goldmark” as “Gold” in the game.
    • A bug was fixed that caused the country borders with a country the player was at war with to be displayed incorrectly (missing hedgehogs).
    • A bug was fixed that prevented ranged units from immediately opening fire on enemy ranged units when they were moving with offensive or aggressive fire control, or when they received splash damage.
    • An issue was resolved that caused some units to take long detours when movement was initiated by the AI, after the player did not login for a while.
    • A bug was fixed that caused the province border graphics to be displayed in wrong locations on some maps.
    • An issue on mobile devices was resolved that opened the shop in the background when a player tried to set the fire control of a unit without High Command membership.
    • A bug was fixed that caused the incorrect chat tab to be displayed when exiting and re-entering chat. When you exit and re-enter chat the previously selected chat tab is displayed now.

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    Attention, Generals!

    We are very excited to announce a brand-new event for Supremacy 1914 – Capital Rush!
    Capital Rush combines several of the most popular event features of the game and brings them on one of Supremacy 1914’s most iconic maps.

    In this new event you join a 100-player world map with an activated Point of Interest (POI) feature on which all players fight for themselves. Capital Rush is a free for all without teams or peace periods at the start of the round.

    To win this event you will need to conquer 30 POIs! If that wasn’t hard enough already, the POIs on this map are the capitals of your opponents!

    The signup for the premier of Capital Rush starts on Thursday, September 2nd 2021 at 11am CEST and ends on Monday, September 6th at 11am CEST.

    Good luck and have fun!


    Your Bytro Team

    General:


    • The country chooser was reworked
      • It now better matches the design of the user interface (UI)
      • Nation descriptions and help texts can be displayed with the reworked version
    • Instead of being displayed in a swipeable second row of buttons on mobile devices, additional command buttons are now displayed in an extra row to make it more convenient to use and harder to miss them on your phone and/or tablet.
    • The maximum zoom level was increased to allow you to see the entire map when zoomed out to get a better overview.
    • The gold rewarded ad feature was further optimized.




    Bug fixes:

    • A bug was fixed on mobile devices that caused the health, attack and defense icons to be displayed with an incorrect alignment in the unit info screen.
    • An issue was resolved that could cause the levels of certain buildings not being marked as “available on day x”. If a building cannot be created, it will now be marked with the info of when it becomes available in the game round.
    • An issue was resolved that prevented the next level of a queued building to be visible in the build menu. Next level buildings are now properly visible in the Construction menu.

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    Attention, Generals!


    Today’s update will see the implementation of new shaders, which will increase the overall performance, especially on 500 player maps. It is also time to say a final goodbye to a relic of the past in the form of the Legacy Client. As previously announced it is outdated and only used by a small fraction of players, outweighing the maintenance work it requires. Should you still have held onto Legacy until now, please share your thoughts on its advantages compared to the standard client so we can evaluate how to make improvements to it.


    Last but not least, we start to test the new Gold Rewarded Ads feature on mobile devices which allows you to watch short video ads and receive free gold on a daily basis. This feature will be made available to Android and iOS users who’ve installed the latest app version in several phases. If you don’t see it immediately after updating the app, don’t panic. It will be available to all mobile players soon.


    For a complete overview on today’s update and all its new features, balancing changes and bug fixes, please take a look at the list below.


    New features:

    • Players will now be able to receive free Gold as a reward for watching short ads in the game on Android and iOS devices. In order to gain access to this feature you will need to download the latest app version in the App- or Google Play Store.
      • A “Free Gold” tab is now available in the shop on Android and iOS.
      • An information icon on the right side of the screen informs you when “Free Gold” is available.
      • A maximum of 5 ads will be available each day and the awarded amount of gold will increase with each ad, resetting once every 24 hours.
      • The “Free Gold” rewarded ads will be rolled out to mobile players in several phases. Should you not gain immediate access to it after updating the app, don’t worry. They will be made available to all users soon.
      • As this feature is still worked on, there might be additional options or changes to it in the future.

    General:

    • As announced in the previous release notes we will proceed with the removal of the Legacy Client and disable it for all users. In case you’re one of the few veteran players who still prefered the Legacy Client, we strongly encourage you to provide us with feedback regarding how the standard client can be improved in order to better align it with your preferences in this forum post. Player feedback is one of the main drivers for changes and helps us to adjust our vision for the game in order to continuously improve it. We also recommend you to switch to low graphics mode and deactivate the relations view mode as these settings will be closed to the look of the Legacy Client.
    • New WebGL shaders will be implemented, replacing the old ones. This will result in slightly increased map performances across the board, which should be especially notable on large 100 and 500 player maps. For different graphic settings some displayed colours will also slightly change depending on the selected option.

    Bug fixes:

    • An issue was resolved that could cause some sections of a unit's movement line to turn invisible unless it was hovered over. The complete movement line of units is now visible again.
    • Various small bugs have been fixed on multiple maps including spelling errors, adjustment of resource production in specific provinces and adjustments to road connections.
    • A bug was fixed that caused an error message to be displayed when the page was refreshed while the Support Request Form was open.
    • An issue was resolved that resulted in the positioning indicators for units to not be displayed properly at all times. Positioning dots are now always displayed for all units at the correct location on the map.
    • A problem was resolved that caused the option to disable the display of individual unit types on the map to not work properly. Even if deselected, all unit types would still be displayed. The filters now work properly again and work as intended.
    • A bug was fixed that prevented players from removing rally points once they’ve been set. While they could be moved, they could not be deleted.
    • A bug was fixed that caused submarines to be displayed on top of certain units. Submarines are now always displayed below other units in case several units are present at the same location.

    We hope you’ll notice the implementation of new shaders and test the rewarded ads feature in order to benefit from the Free Gold. We’re especially interested in your feedback for the content of today’s update in regards to the removal of Legacy and potential advantages it had compared to the standard client.


    Your Bytro Team

    Hi there Hastings TNT.


    We indeed re-organized the volunteer teams a bit, but that will not affect players. If you have any issue on the forums you can open a thread, use the report option in case you notice a violation of rules on the forums or can contact a moderator as listed in the staff roster.


    If there are any issues in the game directly you can use the report option and send a support ticket there, as usual. The team will take care of it. That includes cases like the example you gave with gold refunds.


    The CS Manager is not vacant but removed from the roster as the CS Manager doesn't handle forum issues. He would forward anything to the CMs or the Moderators, so removing him as a contact point on the list safes time of the user while waiting on a reply or action.

    [S1914] Server Incident 2020-11-14

    Attention, Generals!


    Due to an unexpected incident on Saturday 2020-11-14 which prevented communication between servers for several hours, players were unable to enter their games. We would like to point out that this was an internal issue, and that there was no security risk at any point during the incident.


    Although Supremacy 1914 is a real-time grand strategy game where decisions and actions are taken a while in advance, we are fully aware that an outage of this magnitude is a severe inconvenience for our players. We are deeply sorry and would like to once more apologize for this.


    To soften any potential harm this incident may have caused to your strategic plans for last weekend, we are adding 10,000 Gold to the account of any affected player.


    The Gold has been added to your account by now.


    Your Bytro Team

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    Attention, Generals!


    Today's update introduces a wide range of quality-of-life improvements for both our mobile and desktop generals - including improved tablet support! Most in-game menus and popups now dynamically adjust to different mobile screen sizes and allow for easier navigation and interaction on tablet devices.

    For a complete overview, please check the list below:

    General:

    • We adjusted the in-game UI to better respond to tablet resolution.
    • We improved the way unit labels are positioned above the unit images.
    • We improved the mobile army bar by dynamically adding special command buttons (like "patrol") to armies when applicable.
    • The number of dead units within a fighting army is now displayed in the mobile army bar.
    • On mobile, we added the option to adjust your leader name in a game round by opening your player profile and tapping on your leader name. (This feature already existed on desktop.)

    Bug Fixes:

    • We fixed a bug that led to units taking unnecessary detours in some cases.

    We hope you like today’s update. See you on the battlefield!


    Your Bytro Team

    Thank you for taking the time to take all those screenshots and share your feedback Raman02334 . We are taking a look at them.


    That is the case for everyone who shared his or her feedback in this thread so far. I know you guys are a very dedicated bunch, and seeing how much effort you put in expressing your disappointment about this decission doesn't make it easier for us. We are having a close eye on this thread, as we value you guys very much since most of you joined us on this journey a very long time ago and we always have been and are still very thankful for your dedication, input, feedback and critique.

    I am forwarding your feedback, concerns and whishes to the team, but I cannot and I will not make any promises.

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    Attention, Generals!

    A good strategist knows that using the latest technology is key to victory and that maintaining outdated equipment can become a drawback for all of your troops. The same is true for supporting technology used to play Supremacy 1914.

    Years ago, Supremacy 1914 received a complete visual makeover, designed for a new generation of technological equipment, and reflecting changed user expectations and Zeitgeist. Supremacy is dear to our hearts, which is why we decided back then to keep the old look and feel alive for players who had grown used to it as well as those who hadn’t the technical resources yet to experience the then new Supremacy 1914 as we envisioned it.

    This decision meant that from that point on we needed to maintain both versions of the game, splitting our resources, well knowing that the efforts needed to maintain both would increase over time. We made this decision back then, and would do so again today.

    We also knew that there would come a time when the efforts would no longer be feasible, and this day is approaching.

    We monitored and analyzed how many Supremacy 1914 generals play the game in Legacy Mode the entire time. Looking at how much effort it is for the development team to make sure that the game and all of its current and future features are working as intended in Legacy Mode, we finally came to a conclusion and made the decision to discontinue the active support for Legacy Mode starting in October 2020. Until the end of the year, you will still be able to use it but any bugs exclusive to Legacy Mode won’t get fixed anymore. Also, new features will not be tested for compatibility with it.

    The end of the year 2020 will then finally mark the end of life for Legacy Mode completely.

    If you want to continue playing Supremacy 1914 without the increased risk of experiencing bugs and other inconveniences we recommend to switch to regular mode now.

    We apologize for any inconvenience this might cause for some players, but we are convinced that the freed resources now can be used to fix bugs and develop content for all our players instead.

    Your Bytro Team

    Player generated content can be reported through the general support ticket system on PC or the bug report feature on mobile. Unfortunately, it is indeed less convenient than it was before, but the convenience of the previous system lead to players often report user generated content that was not violating anything for whatever reason.

    When there is a violation and players need help, we are still there for you and the rules and terms of service still apply, but we try to allow the team to focus on the cases where help is needed.

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    Release Notes - 2020-10-06


    Attention, Generals!


    Today’s release brings the reworked army and province bars to all mobile devices! All radial menus have been removed and the most important buttons and information are in convenient thumb reach now.

    Another great feature that is available to all mobile generals now, is the quick-actions bar that is implemented in the profile area of the resource bar on mobile devices. You can access this new bar by simply tapping on the profile area of the resource bar. This new bar gives you direct access to the coalition menu and your messages, but also allows you to move the map directly to your capital.


    There are many more updates and bug fixes in today’s release. For a complete overview, please check the list below.

    New Features:

    • The army and province info popups were improved to better highlight important information and increase user experience on iOS and Android.
    • A new quick-actions bar was implemented in the player profile area of the resource bar on mobile devices which provides quick access to account-related information and panels.

    General:

    • Tapping the game end timer now opens the newspaper with the current ranking of the game round on mobile devices.
    • Improvements were made in the way the game is rendered to increase overall performance.
    • Advisor avatars now display clearly when you unlocked a reward that you can claim.
    • Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.
    • Advanced map filters are now available on mobile devices (previously only available on desktop) allowing you to show or hide certain types of units, switch to morale view, nation colors etc.

    Bug Fixes:

    • A bug was fixed that caused a Fire at Will icon to be displayed for unknown armies that were located at the edge of the fog of war on the map.
    • An issue was resolved that prevented the uprising chance and garrison strength values for conquered and owned provinces from being displayed correctly.
    • An issue was resolved that prevented players from being informed why the construction of factories was unavailable and just displayed a greyed out construction button. Players are now informed that the construction is only available from day 8 in a game round.
    • A bug was fixed that caused the units kill/death ratio and province capture/loss ratios to be displayed as zero. Both ratios are now displayed with correct numbers again.
    • A bug was fixed that caused a magnifying glass to be displayed as the cursor icon when playing in Legacy Mode.

    We hope you like today’s update and wish you all the best on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Today we have exciting news for all our mobile generals! The next major release brings a massive UI rework for mobile players that will make your life much easier!


    The reworked UI removes the old clunky radial menus used to give army and province commands, and replaces them with a new sleek looking army and province bar that integrates the necessary actions in a more mobile friendly design. This new layout moves the information to the bottom of the screen to be within easy thumb's reach.


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    The new selection bar highlights the most important tactical information in a much more easy to read display. Buttons have been made more usable and info more easily accessible for production or unit/building details. The new morale icons for example, nicely indicate the province mood and thereby warn of critical information such as imminent uprisings.


    Our Frontline Pioneers can test the new UI in beta games today already! Check your current beta game rounds or join a new beta game on your mobile device and let us and the community know what you think! The team is looking forward to hearing your feedback!


    Best of luck on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    From today on all mobile devices have access to game round chats, thus opening an additional, crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button on mobile devices and the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!


    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be toggled on and off.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list on mobile devices. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    General:

    • Several updates were made to improve game performance.

    Bug Fixes:

    • An issue on mobile devices was fixed that caused the map in a game round not responding anymore after a message was sent outside the game round.
    • A bug on mobile devices was fixed that caused the army selection icon to be displayed too far off flying airplanes when the player activated the “Add army” button.
      • The army selection icon is now displayed closer to flying airplanes.
    • A bug was fixed that caused the last login time of a user being displayed on mobile devices when starting a new conversation.

    We hope you like the new chat on mobile, the “Reveal on Map” button and the pin feature! We wish you best of luck on the battlefield!

    Your Bytro Team!

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    Attention, Generals!


    Today’s release makes your life much easier, as we added a feature that takes you directly to the capital of another player’s nation, reworked the split army popup to give you more information on the new army you are about to create, and many more changes that improve the usability of the game.


    Please read the following list of updates and bug fixes for a complete overview on the content of today’s release:


    General:

    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.
    • We changed the resource bar on mobile to include the player's nation profile and relocated the Gold balance and button.
    • The split army popup was reworked.
      • A total value is displayed for each unit type allowing you to better evaluate the split amount of troops with the total in the army.
      • The health bar of each unit type is displayed now.
    • The wording in the buy/sell popup of the stock market was changed to make it clearer who is the seller and who is the buyer.
    • The activity indicator in the diplomacy list on mobile was removed.

    Bug Fixes:

    • The Province Details description was reworked and incorrect information corrected or removed.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • Several map issues were fixed, including missing connections, spelling mistakes, harbor locations, victory points and flags.
    • A bug on mobile devices was fixed that prevented the “Display province name” settings from working.

    We hope you like today’s changes and wish you a pleasant journey when visiting all the capitals in the world, thanks to the new “Reveal on map” button.


    Your Bytro Team

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    Attention, Generals!


    Today’s update brings several bug fixes for Supremacy 1914. One of the bugs that is fixed now, are the sliders in the game. Yes, sliders. Your wiggly friends. Where sliders are available to adjust values, you can now set them by one simple click! Dragging and dropping the slider still works, but you can also just click on a point on the slider to set the value now.


    For a complete overview of today’s changes, please see the following list below:


    Bug fixes:

    • A bug was fixed that prevented sliders in the game from functioning correctly.
      • Sliders now also work with a single click. Dragging and dropping a slider is not the only method to set sliders anymore.
    • An issue on mobile was resolved, that caused the displayed resource costs to be displayed incorrectly. In some cases costs were displayed as 2K grain, 2k wood, and 4k cash, instead of 1.5K grain, 1.5k wood, and 4k cash.
    • A bug on mobile was resolved that could cause the game to freeze when pausing certain buildings and clicking the info button.
    • A bug on mobile was fixed that prevented the construction costs of buildings from being displayed in the building details panel.
    • An issue was resolved that prevented some texts in the “Building Effects” section of some building descriptions to be displayed correctly, when trying to build them in a province.
    • A bug was fixed that prevented the bonus ribbons for some shop offers from being displayed correctly.

    We hope you like today’s updates and wish you and your troops victorious endeavours on the battlefield. And do try those sliders, we beg you.


    Your Bytro Team

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    Attention, Generals!


    Today’s release brings a lot of quality of life improvements for our mobile generals!


    The army and province info popups received an overhaul and got a lot of information added to them. The information available at your fingertip allows you to base your decisions on the latest intel there is, no matter where you are.


    A new feature was implemented today that automatically adjusts the image quality in the Supremacy 1914 app according to the memory available on your mobile device. This might slightly lower the image quality on low end devices but will significantly increase the performance of the game.


    Although a lot was done for our mobile generals, many changes affect desktop generals alike. Like the change made what allies can protect your provinces from 3rd parties when you are not around to defend them yourself. Now only close allies which you trust with “shared map” or “shared intelligence” can help you out at the homefront, befriended nations which you only gave “right of way” won’t be able to counter an enemy attack on your province anymore, unless they declare war on the enemy themselves.


    These are just some changes of today’s release, for a complete overview, please check the list below:


    General:

    • The army info popup on Android and iOS was reworked and additional important information added to it.
    • The province info popup on Android and iOS was reworked and additional important information added to it.
    • Only close allies block 3rd party units from conquering an ally’s province.
      • Nations with “shared map” or “shared intelligence” block 3rd party units from conquering provinces, while nations with “right of way” don’t do so anymore. This change was made to address the issue that 3rd party units were blocked from conquering provinces when their ally had “right of way” with the attacked nation.
    • On mobile, image quality is now automatically adjusted according to the memory available with a device to improve performance.
    • The app on Android and iOS was renamed to “Supremacy 1914” to make it easier for players to immediately identify/find the app on their mobile devices.
    • “Army Strength” was renamed to “Garrison Strength” in the province morale tooltip to make it clearer that the strength needed to suppress a revolt is calculated differently from the army strength.
    • Explanatory headers were added to the buy and sell tables of the stock market on mobile.
    • Buy and sell tables of the stock market on mobile now have expandable panels to hide/show offers.

    Bug fixes:

    • A bug was fixed that caused the displayed production time and the actual production time on speed maps to not be consistent. The displayed production time now matches the actual production time on speed maps.
    • An issue was resolved that prevented amounts of resources being displayed with a red font on mobile when a player lacked resources to build or construct something.
    • A bug was fixed that could cause victory points being hidden in the resource bar when the game was played at certain resolutions on desktop.
    • An issue was resolved that caused units to be displayed in an incorrect size on desktop and mobile. With the fix, units are now displayed slightly bigger on the map.
    • A bug was fixed that prevented the province bar of several provinces on the Dominion Mesopotamia map from being displayed. The province bar is now visible for all provinces on the Dominion Mesopotamia map.
    • Starting units in the Arms Race event do not include naval units anymore.
    • A bug was fixed that prevented vital information in the game info panel on mobile from being displayed. Game info panels now display all available information again.
    • Multiple typos were fixed in the EN version of the game.

    We hope you like all these changes and bug fixes and wish you best of luck on the battlefield!

    Your Bytro Team

    Hello Frontline Pioneers!


    We recently pushed an update to our Frontline Pioneer games in Supremacy 1914 that displays units slightly bigger on the map. We would like to hear your feedback on this change.


    How do you like it on desktop?

    How do you like it on mobile?


    Please help us by specifically mentioning Desktop and/or Mobile when providing your feedback. The team is eager to hear what you think about this change.

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    Attention, Generals!


    Today’s release implements a new way revolts are calculated in Supremacy 1914. Revolts will still be a thing, but dealing with them becomes more manageable.

    A new button was added to all game rounds too, allowing you to directly access the ranking screen from within a match, allowing you to closely monitor your progression and directly compare it with other players. You will find helpful information on how to influence your ranking in Supremacy 1914 by clicking or tapping the info button next to a players Rank.


    Some new music tracks were added to the soundtrack of Supremacy 1914 too, adding more atmosphere to the game. There are more updates and bug fixes that were implemented with this release, for a complete overview please check the list below:


    General:

    • Resources are no longer displayed in the header when a player switches to a view outside a game round (e.g. the overview screen).
    • The army strength needed to suppress a revolt was decreased.
      • The army strength needed to suppress a revolt completely in a province with 25% morale is 6 now.
    • Games are now sorted by last login in the My Games tab. You find the most recent game round at the top of the list.
    • The Ranking screen is now directly accessible from game rounds.
      • An info button was added to explain how players can influence their ranking in the game.

    Bug Fixes

    • A bug was fixed that caused the revolt chance of a province to be displayed incorrectly in the province morale tooltip.
    • A synchronization error was fixed that appeared when a player tried to attack an army based on outdated espionage intel.

    We hope you like all these changes and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Today’s update brings several bug fixes to Supremacy 1914.


    We minimized the chance of revolting provinces joining a nation that is located on the other side of the globe, we resolved an issue that highlighted the wrong unit on the map, when players were searching for a unit ID and we made sure that players on Android and iOS get the correct daily costs of their units displayed!


    For a complete overview of all bug fixes in today’s release, please check the list below:


    General:

    • We drastically lowered the possibility that a province joins a faraway country after it revolted.
      Note: This change does not affect the possibility of province revolts in general.
    • We resolved an issue that could prevent several orders from being executed by units when not followed by a movement command.
    • We fixed an issue that caused the wrong unit ID being highlighted on the map, when a unit ID was searched using ctrl + f.
    • We resolved an issue on mobile, that prevented the correct amount of daily costs for a unit type being displayed, when the amount was a four digit number or higher.
    • We fixed an issue that prevented players from scrolling the settings tab in the alliance menu on mobile devices.

    We hope you like these updates and wish you best of luck on the battlefield!


    Your Bytro Team