Posts by Arcorian

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    Attention, Generals!

    A good strategist knows that using the latest technology is key to victory and that maintaining outdated equipment can become a drawback for all of your troops. The same is true for supporting technology used to play Supremacy 1914.

    Years ago, Supremacy 1914 received a complete visual makeover, designed for a new generation of technological equipment, and reflecting changed user expectations and Zeitgeist. Supremacy is dear to our hearts, which is why we decided back then to keep the old look and feel alive for players who had grown used to it as well as those who hadn’t the technical resources yet to experience the then new Supremacy 1914 as we envisioned it.

    This decision meant that from that point on we needed to maintain both versions of the game, splitting our resources, well knowing that the efforts needed to maintain both would increase over time. We made this decision back then, and would do so again today.

    We also knew that there would come a time when the efforts would no longer be feasible, and this day is approaching.

    We monitored and analyzed how many Supremacy 1914 generals play the game in Legacy Mode the entire time. Looking at how much effort it is for the development team to make sure that the game and all of its current and future features are working as intended in Legacy Mode, we finally came to a conclusion and made the decision to discontinue the active support for Legacy Mode starting in October 2020. Until the end of the year, you will still be able to use it but any bugs exclusive to Legacy Mode won’t get fixed anymore. Also, new features will not be tested for compatibility with it.

    The end of the year 2020 will then finally mark the end of life for Legacy Mode completely.

    If you want to continue playing Supremacy 1914 without the increased risk of experiencing bugs and other inconveniences we recommend to switch to regular mode now.

    We apologize for any inconvenience this might cause for some players, but we are convinced that the freed resources now can be used to fix bugs and develop content for all our players instead.

    Your Bytro Team

    Player generated content can be reported through the general support ticket system on PC or the bug report feature on mobile. Unfortunately, it is indeed less convenient than it was before, but the convenience of the previous system lead to players often report user generated content that was not violating anything for whatever reason.

    When there is a violation and players need help, we are still there for you and the rules and terms of service still apply, but we try to allow the team to focus on the cases where help is needed.

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    Attention, Generals!

    Today’s update brings further balancing changes to Supremacy 1! Additionally it is more clear when an Advisor has a reward waiting for you, the visual appearance of urban terrain was improved, and several bugs were fixed that somehow made it into the game.

    For a complete overview of all changes, please see the following list below:

    Balancing:

    • The morale boost for conquering a capital was removed to prevent snowballing effects.
    • Resource production was increased for the early stages of a game round but decreased for the late stages of a game round. This change was made to reflect the new pacing introduced with the previous update and emphasizes early-on strategy building.
    • Research times were slightly increased to match the new production times and the new game pacing.
    • Research costs for level 1 were reduced to match the new starting resources settings.
    • AI countries are slightly more active on the tutorial map and act more aggressively towards significantly bigger player countries to add more challenge for leading players in a game round.
    • Unit production times were reduced by approximately 20% in order to speed up the game pace, especially in the early stages of a game round.
    • Costs for level 1 units were reduced and costs for level 3-5 units were increased to match the new starting resources settings and resource production rate.
    • Upkeep costs of units were increased, especially for level 4 and 5 units. This change adds more value to low level units and adjusts the upkeep costs to match the new late game resource production.
    • Upkeep costs for Infantry units, Anti Air units and Armored Trains were reduced to promote their defense role.
    • The price and moral boost of Propaganda Offices was reduced to make upgrading the building more affordable.
    • Time reductions of unit production buildings from level 1 to level 2 was increased from 40% to 50% to add more value to upgrading the building in the early stages of the game.
    • Prices of unit production buildings from level 2 were slightly increased to match their value and late game resource production.
    • Costs for level 1 Infrastructure and Banks were slightly increased to better match their value in the game.
    • Money costs for Railroads and Fortresses were reduced and their moral bonuses increased to make them more valuable in the early stages of a game round.
    • Several smaller map adjustments were made on the maps “Europe 1914”, “Fall of Empires” and “The Great War”.

    General:

    • The visual appearance of urban terrains was improved.
    • Advisor avatars now display clearly when you unlocked a reward that you can claim.
    • Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.

    Bug Fixes:

    • A bug was fixed that caused a Fire at Will icon to be displayed for unknown armies that were located at the edge of the fog of war on the map.
    • A bug was fixed that caused the units kill/death ratio and province capture/loss ratios to be displayed as zero. Both ratios are now displayed with correct numbers again.

    We hope you like today’s update and wish you all the best on the battlefield.

    Your Bytro Team

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    Release Notes - 2020-10-06


    Attention, Generals!


    Today’s release brings the reworked army and province bars to all mobile devices! All radial menus have been removed and the most important buttons and information are in convenient thumb reach now.

    Another great feature that is available to all mobile generals now, is the quick-actions bar that is implemented in the profile area of the resource bar on mobile devices. You can access this new bar by simply tapping on the profile area of the resource bar. This new bar gives you direct access to the coalition menu and your messages, but also allows you to move the map directly to your capital.


    There are many more updates and bug fixes in today’s release. For a complete overview, please check the list below.

    New Features:

    • The army and province info popups were improved to better highlight important information and increase user experience on iOS and Android.
    • A new quick-actions bar was implemented in the player profile area of the resource bar on mobile devices which provides quick access to account-related information and panels.

    General:

    • Tapping the game end timer now opens the newspaper with the current ranking of the game round on mobile devices.
    • Improvements were made in the way the game is rendered to increase overall performance.
    • Advisor avatars now display clearly when you unlocked a reward that you can claim.
    • Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.
    • Advanced map filters are now available on mobile devices (previously only available on desktop) allowing you to show or hide certain types of units, switch to morale view, nation colors etc.

    Bug Fixes:

    • A bug was fixed that caused a Fire at Will icon to be displayed for unknown armies that were located at the edge of the fog of war on the map.
    • An issue was resolved that prevented the uprising chance and garrison strength values for conquered and owned provinces from being displayed correctly.
    • An issue was resolved that prevented players from being informed why the construction of factories was unavailable and just displayed a greyed out construction button. Players are now informed that the construction is only available from day 8 in a game round.
    • A bug was fixed that caused the units kill/death ratio and province capture/loss ratios to be displayed as zero. Both ratios are now displayed with correct numbers again.
    • A bug was fixed that caused a magnifying glass to be displayed as the cursor icon when playing in Legacy Mode.

    We hope you like today’s update and wish you all the best on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Today we have exciting news for all our mobile generals! The next major release brings a massive UI rework for mobile players that will make your life much easier!


    The reworked UI removes the old clunky radial menus used to give army and province commands, and replaces them with a new sleek looking army and province bar that integrates the necessary actions in a more mobile friendly design. This new layout moves the information to the bottom of the screen to be within easy thumb's reach.


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    The new selection bar highlights the most important tactical information in a much more easy to read display. Buttons have been made more usable and info more easily accessible for production or unit/building details. The new morale icons for example, nicely indicate the province mood and thereby warn of critical information such as imminent uprisings.


    Our Frontline Pioneers can test the new UI in beta games today already! Check your current beta game rounds or join a new beta game on your mobile device and let us and the community know what you think! The team is looking forward to hearing your feedback!


    Best of luck on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    Today’s release is a complete game changer! You will have to gather your wits and rethink your strategies when approaching your next battle in Supremacy 1! This is no drill!


    The changes will only take effect in new games and touch construction and production times of units and buildings, morale effects, view ranges and many more. Check the list below for details.


    The biggest thing we are doing is introducing a new type of building: the Bank! It boosts Money production in your provinces, so we are removing this feature from the Propaganda Office. Also, buildings no longer have 5 levels, but 3! Construction costs and building times have been adjusted accordingly.


    You will notice that the first days of war now require better planning and a more conscious commitment to unit and building production. Every single choice matters! Investing into the right production or building level might mean the difference between falling behind in the arms race or getting the decisive edge over your neighbouring players.


    Please read the following list of updates for a complete overview of today’s release:


    New Feature:

    • Tapping or clicking on the player profile area of the new resource bar toggles a quick-actions bar that gives you immediate access to:
      • Your profile: Opens the player profile popup from the diplomacy menu.
      • Your coalition: If you are in a coalition, the coalition overview opens. If you are not in a coalition, the “create a coalition” menu opens.
      • Message: Opens your messages in the diplomacy menu
      • Capitol: moves the map camera to the player’s capitol province.
      • Your current victory points.
      • The number of provinces you currently own.
      • The number of units you currently have.
    • Map filters are now available on mobile devices (previously only available on desktop) allowing you to show or hide certain types of units, switch to morale view, nation colors etc.
    • The Province Order is now displayed in the province bar on desktop (previously only available on mobile devices).
      • The Province Order provides information on the province morale and indicates the trend of the morale in that province.
    • The recommended army size is now displayed on desktop (previously only available on mobile devices).
      • When selecting an army, the army size is now displayed at the very right in the army bar as X/10.
      • If the army is bigger than the recommended size, a warning icon is displayed.

    Balancing:

    • Buildings now have a maximum of 3 levels.
      • Resource costs and build times, hit points, boosts and unlocks of a building were adjusted accordingly.
    • Building construction times have been increased to balance the changes made to buildings.
    • Banks boost the Money production of a province.
    • Propaganda offices only boost Morale now to balance the Money production boost of Banks.
      • To reflect the removed production boost, the resource costs for Propaganda Offices have been removed. Propaganda Offices now only cost Money.
    • The unit production times have been increased to balance the changes made to the buildings.
    • The view range of scouts, balloons and spies have been increased.
    • The time needed to research level one was increased.
    • Conscripts now spawn faster in low morale provinces but slower in high morale provinces. The time used to be the same among all provinces.
    • The effect of morale on resource and unit production was adjusted.
    • Airplanes of the same type now have the same flight range on all levels.
    • The traveling speed of interceptors was drastically increased.
    • The traveling speed of bombers was slightly increased.
    • Combat calculations now happen every 60 minutes instead of every 30 minutes.
    • The maximum expansion penalty was reduced.
    • The neighbouring effect that your own provinces have on each other was slightly increased.
    • The Province upkeep costs were increased by 75 units of each resource per province.
    • The starting resources on all maps were reduced to 30,000 Money and 5,000 units of each resource.
    • Provinces with double resource production on the Fall of Empires map now produce 8,000 resource units instead of 9,000 units.
    • The map “The Great War” now has a level requirement of 15.

    General:

    • The Front Reports on mobile devices were reworked and are now displayed on top of the screen.
    • Several updates were made to improve game performance.

    Bug Fixes:

    • A bug was fixed that could prevent spies from taking damage from gas clouds.
    • An issue on mobile devices was fixed that caused the map in a game round to stop responding after a message was sent outside the game round.

    We hope you like today’s update and wish you all the best on the battlefield!


    Your Bytro Team

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    Release Notes - 2020-09-24


    Attention, Generals!


    From today on all mobile devices have access to game round chats, thus opening an additional, crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button on mobile devices and the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!


    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be toggled on and off.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list on mobile devices. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    General:

    • Several updates were made to improve game performance.

    Bug Fixes:

    • An issue on mobile devices was fixed that caused the map in a game round not responding anymore after a message was sent outside the game round.
    • A bug on mobile devices was fixed that caused the army selection icon to be displayed too far off flying airplanes when the player activated the “Add army” button.
      • The army selection icon is now displayed closer to flying airplanes.
    • A bug was fixed that caused the last login time of a user being displayed on mobile devices when starting a new conversation.

    We hope you like the new chat on mobile, the “Reveal on Map” button and the pin feature! We wish you best of luck on the battlefield!

    Your Bytro Team!

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    Attention, Generals!


    Today’s release makes your life much easier, as we added a feature that takes you directly to the capital of another player’s nation, reworked the split army popup to give you more information on the new army you are about to create, and many more changes that improve the usability of the game.


    Please read the following list of updates and bug fixes for a complete overview on the content of today’s release:


    General:

    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.
    • We changed the resource bar on mobile to include the player's nation profile and relocated the Gold balance and button.
    • The split army popup was reworked.
      • A total value is displayed for each unit type allowing you to better evaluate the split amount of troops with the total in the army.
      • The health bar of each unit type is displayed now.
    • The wording in the buy/sell popup of the stock market was changed to make it clearer who is the seller and who is the buyer.
    • The activity indicator in the diplomacy list on mobile was removed.

    Bug Fixes:

    • The Province Details description was reworked and incorrect information corrected or removed.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • Several map issues were fixed, including missing connections, spelling mistakes, harbor locations, victory points and flags.
    • A bug on mobile devices was fixed that prevented the “Display province name” settings from working.

    We hope you like today’s changes and wish you a pleasant journey when visiting all the capitals in the world, thanks to the new “Reveal on map” button.


    Your Bytro Team

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    Release Notes - 2020-09-08

    Attention, Generals!

    Today’s release implements game round chats on all mobile devices, opening an additional crucial communication channel for all players on mobile and improving the reach of this channel for all players on PC.


    Furthermore, today’s update brings several additional quality of life improvements, such as the “Reveal on Map” button or the ability to “pin” a province or army to the side of your screen.


    Please read the following list for a complete overview on all these changes, the balancing update, bug fixes and more!

    New Features:

    • Players can “pin” or “favorite” a province or army to the side of the screen now.
      • The button to pin or favorite a province or army is located on the province or army bar and can be activated or deactivated.
    • The game round chat is now available on all mobile devices. Like the game, the chat is now truly cross-platform and used by both mobile and PC players alike.
    • A “Reveal on Map” button was added to the player info in the diplomacy list. Clicking the “Reveal on Map” button leads you directly to the nation’s capital of the selected player.

    Balancing Update:

    • The size of a player's country has a slightly higher impact on AI decisions now.
    • Building times are no longer affected by morale penalties when a province has low morale. This change makes it easier for players to counter low morale in a province by constructing propaganda offices.

    General:

    • When selecting a Rally Point from the province menu, a confirmation screen is displayed now to select the target location.
    • The popup that is displayed when activating the “missing requirements” button in the production panels, now only displays the missing requirements, and not the full building information.

    Bug Fixes:

    • A bug was fixed that prevented players from conquering a province when a spy was present in the province center.
    • An issue was resolved that prevented the grey labels that mark a country’s capital on the map from disappearing when the capital was conquered by an enemy.
    • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.

    We hope you like today’s update! Take a moment to say ‘hi’ in chat, visit some capitals of other players in your game rounds and last but not least, lead your troops to victory!


    Your Bytro Team!

    Hey nemuritor98,
    Again thank you for sharing your feedback and ideas. It is highly appreciated!

    There are more factors to production times than just the level of the production building. Morale in the provinces are likely to be different as well, which will alter production times between those provinces as well.


    In the end it kind of comes down to a matter of consistency I suppose. Right now, when you select multiple provinces the production time will not be displayed. If that was different and production times would be displayed in those rare cases where all factors are exactly the same and production times are indeed equal, players would likely be confused why it is displayed sometimes and why it is not at other ocasions. Or they start wondering why is it not displayed? What is different? But don't get an indication displayed either.


    I fully agree that it would be great to have the production time displayed when selecting multiple provinces, but that needs a proper and consistent solution in terms of display space, usability. Until a feasible solution is found there, I think the current setup works best, although not perfect.

    Thanks for the report guys, we will look into it.

    For now the following workaround should help:

    • Start any round (maximized Chrome window)
    • Go back to game menu (e.g. to check ranking and stats of another player)
    • Resize your window then go back into the game.
    • Resize window again to fix (world map is displayed again)

    Seems to work... I edited your post.
    Can you check whether it works for you as well?

    Just click on the image icon in the bar above your post and add the url to your gif "https://i.gyazo.com/b717154a780f91af9bf0960cc633417a.gif" in the "link" section".


    Alternatively you can use the following BBCode:

    Code
    1. [img]https://i.gyazo.com/b717154a780f91af9bf0960cc633417a.gif[/img]

    In the extensions allowed I see .gif as one of them, however I think we have a problem here, a full extended gif of Gyazo weights around 10MB, right now I'm not sure the exact limitation but I don't think it goes over 2MB, would it be possible to improve that so we can add gifs?


    Do we have other options that creates easy gifs with less weight? The same gif in .mp4 weights about 3MB but I understand that you wouldn't allow the upload of .mp4 files.


    Additional info: in the Gyazo settings I have Gifs set up to 1280x720 final resolution

    Hey there nemuritor98 ,
    I am not sure what this gif is supposed to share (I assume for bug reporting?). Maybe uploading the gif at different site and sharing it here might be an option.

    PS. It would be nice if you considered the possibility of creating Kronstadt :saint:

    We took another look at the Kronstadt suggestion. Kronstadt is too close to St. Petersburg on this map. We might add it to other maps, where the scale allows it. But for this map we figured St. Petersburg is more recognizable and important to be on the map than Kronstadt.

    Hello PACCBET and everyone else ,


    first and foremost, thank you all for taking the time an provide such high-quality feedback. It is highly appreciated and helps us a lot!


    Maybe I can share some insights on the topic.


    When the team designed “Fall of Empires” they wanted to avoid countries that span the entire globe, but at the same time wanted to be as historically correct as possible.

    To achieve this, we fall back to historic power structures for countries like the United Kingdom and removed some Dominions and Protectorates from its direct territory. These countries, like the United Kingdom, France or Russia, still remain very big countries and more difficult countries to play. Keep in mind that it gets more difficult to play a country the more provinces it owns (e.g. penalty factors).

    On the other hand, this generates buffer nations and territories all players (incl. those playing smaller countries) can conquer, without having to declare war to one of the empires right at the start.


    To sum it up:


    - It makes the big countries easier to play (more manageable)

    - It creates buffer zones between countries

    - It creates territories to conquer


    Regarding Finland:


    Finland acts as a buffer nation to Sweden. Finland used to be a very autonomous, if not the most autonomous territory in the Russian Empire in those days. Following suite with what I mentioned above, it suggested itself to use Finland as a buffer nation. The fact that Finland and the German Empire supported each other during the war (there were even Finish units fighting for the German Empire) adds to that train of thought.


    It would be great to hear if you can follow these arguments and whether you think that adjusting these historical facts in favor of gameplay is reasonable and a good way to deal with it.


    Regarding the city names:

    We will look at the ones you mentioned here. Again, this is extremely helpful for us. If you find anything else in this regard, please do not hesitate to add them to your list. Especially Russian and Ottoman cities are rather tricky.


    In general,…

    ...would you say that you enjoy playing the Russian Empire, or is there something that bothers you about it? Would be great to hear your suggestions.