Posts by Arcorian

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    Attention, Generals!


    Today’s update brings several bug fixes to Supremacy 1914.


    We minimized the chance of revolting provinces joining a nation that is located on the other side of the globe, we resolved an issue that highlighted the wrong unit on the map, when players were searching for a unit ID and we made sure that players on Android and iOS get the correct daily costs of their units displayed!


    For a complete overview of all bug fixes in today’s release, please check the list below:


    General:

    • We drastically lowered the possibility that a province joins a faraway country after it revolted.
      Note: This change does not affect the possibility of province revolts in general.
    • We resolved an issue that could prevent several orders from being executed by units when not followed by a movement command.
    • We fixed an issue that caused the wrong unit ID being highlighted on the map, when a unit ID was searched using ctrl + f.
    • We resolved an issue on mobile, that prevented the correct amount of daily costs for a unit type being displayed, when the amount was a four digit number or higher.
    • We fixed an issue that prevented players from scrolling the settings tab in the alliance menu on mobile devices.

    We hope you like these updates and wish you best of luck on the battlefield!


    Your Bytro Team

    Attention, Generals!


    Reviewing the situation with our Rush for Europe event last weekend in Call of War, we decided to re-schedule our events in general, to allow the team to have more time to react on potential issues with an event before the weekend starts.


    Please be informed that events from now on will run from Thursdays 11:00 am CET to Mondays 11:00 am CET, instead of Fridays to Tuesdays.


    When you setup your personal event schedules, please keep in mind that the sign-up phases now start and end 24 hours earlier than previously.


    Best of luck on the battlefield!

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    Attention, Generals!


    Today’s release is all about the details: It includes some small but decisive quality-of-live improvements for both desktop and mobile players as well as a number of bug fixes.


    Please find a complete list of all changes below:


    General:

    • On mobile, we drastically improved the readability of the resource icons in the top bar and throughout the UI.
    • On desktop, we relocated the Archived Games by introducing a toggle in the My Games section for easy switching between active and archived game rounds.
    • On desktop, we changed the tab order on the Ranking page to put more emphasis on the weekly ranking.
    • On desktop, we now highlight the top 5 players of the week on the main page (instead of just the top-ranking player) to celebrate our most skilled generals.

    Bug fixes:

    • We fixed a bug that prevented the ranged attack arrow from being displayed consistently.
    • We fixed a bug on mobile that prevented players from scrolling down when reading a message that exceeded the initial message space.
    • We fixed a bug on mobile that caused the small plus icons to be missing when using the “add army” functionality.

    We hope you like the changes and wish you best of luck on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today’s release brings some very nice bug fixes to Supremacy 1914. We fixed the rally point issue that bothered some of our desktop players for some time and explained to units how to avoid detours on the map.


    Please find a complete list of today’s bug fixes below.


    Bug fixes:

    • We fixed an issue that prevented rally points of provinces from working correctly on desktop when rally points were not set to a province center.
    • We resolved an issue that could cause units to take extensive detours when sent from a province center to another location on the map.
    • We resolved an issue that caused flags to overlap with the text in the newspaper on Android and iOS.

    We hope you like this week’s bug fixes and that they help you and your troops to be victorious on the battlefield!

    Your Bytro Team

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    Attention, Generals!


    The team continued its never ending fight against bugs in Supremacy 1914! Today’s release is no exception, and we managed to hunt down and fix quite a few this time. Please check the following list for a complete overview:


    Bug fixes:

    • We fixed a bug that prevented the correct revolt chance being displayed in the province morale tooltip.
    • We fixed a bug on Desktop that caused certain buttons to disappear from the army bar when multiple units were given orders using the lasso tool.
    • We resolved an issue that caused an empty bar being displayed below the unit graphic in the dialog window when splitting a stack of units.
    • We removed some filter options in the settings menu which are not available in Supremacy 1914.
    • We adjusted the contextual tutorial to no longer provide game play hints right after the player completed the tutorial.
    • We fixed a bug that could cause an error message to appear when switching between different game rounds.
    • We fixed a bug that prevented some links in the iOS app from working on the opening screen after the app was installed.
    • We resolved an issue that caused the wrong text being displayed in the ‘Rewards” tab in the newspaper of Points-of-Interest maps, like the Mesopotamia map.

    We hope you like this update and wish you and your troops a victorious day on the battlefield!


    Your Bytro Team

    The reason you did not win a solo victory is because you won with your coaliton.


    When you are part of a coalition you are considered for coalition victory only. That is by design. Single players can compeete with coalitions for victory, but only if they indeed play solo and are not part of a coaltion.


    This is also visible when you look at the rankings of a game round. At first place of the ranking is your coalition not you as a solo player, due to the fact that you are part of that coalition.


    I hope that answers your question. :)

    Quote

    I would like to verify that the winning criteria is the absolute score rather than the nearest to victory score (raw number versus percentage).

    Edit: after another round of checks...

    "Victory rewards are now based on each player’s or coalition’s relative progress towards their respective victory condition. This progress is reflected in a joint ranking table, accessible through the timer in the top right corner of the screen or from the new ranking indicator in the top bar."

    What you descirbe and as you stated, relevant for time boxed rounds only. In case you have a round where that is/was not the case, could you tell me which map that was and/or provide a game ID so we can take a look at it?

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    Attention, Generals!


    Today’s release brings some handy new features to Supremacy 1914. We implemented a brand new map filter interface for desktop players and added some more great filter options to it as well. The new filters make it easier to check the map for units of a specific type or even for those busy with a particular activity!

    We also fixed several bugs in the game and made changes to improve server stability.


    Please find a complete list of all changes and updates below:


    New feature:

    • We implemented a new map filter interface in the game.
      • The new map filter interface can be opened by clicking on the ‘hamburger’ button at the top right of your screen.
    • We implemented new map filters in the game.
      • The new map filters give you access to additional important information, which are not relevant at all times of a game round such as:
      • Search function
      • Zooming in and out
      • Toggeling army labels of the different unit types
      • Activating and deactivating visuals for activities of units (e.g. attacking, moving, embarking).
    • We implemented a chat feature that allows you to invite a friend directly to a new game round.
      • When clicking on the name of a player above a chat message you will find the option to invite this player to your game.
      • The invited player will receive a whisper message from you including a link that he or she can click to join the game round.
    • We implemented chat notifications that announce when a new player joined a game round.

    General:

    • We made several changes to improve server performance.
    • Chat tabs are now highlighted with more distinguishable icons to mark new messages.

    Bug fixes:

    • We resolved an issue that caused an error message to appear when setting resource production using the resource production sliders leading to a complete freeze of the slider. The resource production slider works as intended again.
    • We resolved an issue that prevented the ‘invite a friend’ button in private messages from AI countries from working.
    • We fixed an issue that caused morale penalties to be applied incorrectly when units were killed.
    • We resolved an issue that caused the list of players in the game chat to be displayed incorrectly when the text exceeded one row.
    • We fixed an issue that prevented players on Android from scrolling through lists.
    • We resolved an issue that issued an error message when a player tabbed “return” when writing a newspaper article on Android and iOS.
    • We fixed an issue that prevented the name of a user being displayed correctly in the player’s service record.

    We hope the new map interface helps you to conquer the world and that you like all the other bug fixes and updates of this release. We wish you best of luck on the battlefield!


    Your Bytro Team

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    Attention, generals!


    While the team keeps working from home the fight against bugs in Supremacy 1914 continues!

    Please find a full list of all changes below:

    • We fixed an issue that prevented some orders from being executed by armies unless a movement order was given.
    • We resolved an issue that prevented some enemy units in bunkers from being revealed by spy actions to reveal armies.
    • We fixed an issue that showed the amount of units in a stack when the amount was supposed to be hidden.

    We hope you like these bug fixes and we wish you all the best on the battlefield!


    Your Bytro Team

    Attention, Generals!


    We would like to provide you with an update on yesterday’s server issues.


    Last night between 8 PM CEST (6 PM UTC) and 11:30 PM CEST (9:30 PM UTC) players that logged in to Supremacy 1914 experienced slow games, had difficulties using the shop or could not access their games properly.


    The reasons we identified is the current spike in player activity in our games. We are living in special times after all and we are having a close eye on server performance, stability and reliability. After identifying the root cause of the problem, the team was able to fix the issue.


    Servers are back to normal and players can access their games again!


    We understand that this likely had an effect on current wars of some players so we decided to compensate all players who tried to play between 7PM CEST (5PM UTC) and 11:59 PM CEST (09:59 PM UTC) with 5,000 Gold on Monday. It will be added to the account of affected players automatically within 48 hours (starting on Monday).


    We are very sorry for the inconvenience caused by this and wish you all the best on the battlefield.


    Your Bytro Team

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    Attention, generals!


    These are tough times and most of you are likely to be affected by what is currently dominating the news. Many of you are working from home, reducing their social contacts to a minimum or doing a heroic job in a hospital, a supermarket or any other organization helping all of us to keep on going. Whatever you are doing right now to help and protect yourself, your family, your friends and your community, thank you!

    You are our heroes these days!


    The Supremacy 1914 team, and all Bytro employees, have been working from home for more than a week now. Like many of you, we do this to protect all of our colleagues, our loved ones, and to do our part for society and help to flatten the curve.


    We know that spending time at home, neither being able to meet with family and friends, go to the gym or engage in any other physical social activity right now, means that you spend more time on the phone and online. To communicate, to watch movies and to play Supremacy 1914.


    To make social distancing times more bearable for you, we are gifting 14 days of High Command to each and every single Supremacy 1914 account!


    With High Command you have access to advanced functionality and usability features in Supremacy 1914:


    On all platforms:

    • Build queue for units & buildings
    • Province rally points
    • Shared Intelligence with allies
    • Advanced fire control for units
    • Join rounds with Gold features for free
    • Exclusive High Command badge

    Only in Desktop version:

    • Upload pictures in the newspaper
    • Create 1 own game per month (at lvl. 11+)

    On top of this players who purchase any gold pack from the Supremacy 1914 shop within the next week, no matter the amount of the purchases or the price, will receive 2 months of High Command for free (once per account).


    In case you have a friend who hasn’t logged in for a while and you would like him or her to get free High Command as well, let them know. We will also reach out to those players via email.


    Please note that assigning High Command to such a vast amount of accounts might take a day or two. You will be notified by an ingame message and push notification on mobile as soon as you receive your free days of High Command.

    Please continue helping to flatten the curve. Wash your hands, reduce social contacts to a minimum, follow official updates, don’t spread rumors, and most importantly…


    ...stay safe and sound!


    Your Bytro team!

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    Attention, generals!

    Today we released a large amount of bug fixes, improvements and a new 5th fire control mode - Offensive!

    The new fire control mode “offensive” will make sure that your troops stay on high alert and attack any enemy within range. When you choose this setting for a unit, it will start bombarding enemy armies, even if the execution of other orders have to be deferred. The offensive fire mode will stop movement of your units to attack enemies, but they will not attack neutral units.

    The new offensive fire mode is a great addition to every general’s tool box. While the existing aggressive setting allows you to setup naval blockades and preemptively protect your coastline against “soon to be enemies”, the offensive setting allows you to move your troops where they are needed, knowing that they will protect themselves in case an enemy comes in range, but will not trigger unwanted wars.

    Fire control is available to members of the HighCommand only. Membership can be purchased in the Supremacy 1914 shop.

    Please check the following list for a complete overview on what was released today:

    New Features:

    • We implemented the new “offensive” fire control setting.
    • We added a province morale trend indicator to the province bar.
      • Green up and red down arrows are displayed next to “morale” in the province bar – depending on a rising or falling morale trend.
      • A yellow ! triangle is shown to the right of “morale” if morale falls below 33%.
      • A red ! triangle is shown to the right of “morale” if there is a chance of a revolt
    • The player name dropdown list in the in-game chat has a new option called “Reveal on map”. Clicking this new option closes the in-game chat, moves the screen to the capital of the player and selects it.
    • We improved scrolling performance of most lists on mobile devices.
      • Some lists will now show a limited amount of up front loaded entries.
      • A “show more” button at the end of the displayed list allows you to load the next batch of list entries.
    • Game settings are now accessible from within game rounds.
      • The Cog icon in game now opens the in-game settings popup game.
      • A new ‘hamburger menu’ icon is displayed beside the cog icon. The new icon opens the side-menu of in-game settings.
    • We implemented a “new messages” chat divider. Messages below the divider are new unread messages in chat.

    General:

    • We improved the highlighting of the main menu entries on mobile.
    • We added a transition effect when switching or closing tabs and menus.

    Bug fixes:

    • We resolved an issue that prevented players from switching back to desktop mode and triggered an error message when they had previously switched to mobile mode on desktop.
    • We fixed an issue that caused some assets to be displayed in lower quality on certain mobile devices using Android.
    • We resolved an issue that caused embargoed commodities to be available on the stock market.
    • We fixed an issue that started an infinite loading screen on iOS and Android, when writing a newspaper article and tapping the “return” button.
    • We resolved several grammar mistakes in the contextual tutorial.

    We hope you like all those new features and bug fixes. We wish you best of luck on the battlefield – make good use of the new “Offensive” fire control setting!

    Your Bytro Team

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    Attention, generals!


    A few days ago we asked the community which event you want to play next weekend. The polls are closed and we have a winner!


    Starting on Friday, March 20th at 11:00 CEST you will be able to sign up for our Team Up - Event!

    some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in history.


    Event Details:

    • 50 vs. 50 team game
    • starts-when-full
    • random country selection & free selection among 2 teams
    • players flagged as inactive after 2 real-life days
    • AI & human player peace period of 1 real-life day
    • fixed runtime: 42 real-life days

    You will be able join new game rounds until Tuesday, March 24th at 11:00 CEST.


    During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


    Your Bytro team

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    Attention, generals!


    We all know that with great power comes great responsibility. You proved that you can handle the power, now it is time to take the responsibility. On Friday, March 20th at 11:00 AM CET you have the chance to play one of our finest events! Which event that will be is completely up to you!

    For the first time in the history of Supremacy 1914 the community will decide on what event will run over a weekend.

    Which of the following events is your favourite? We are aware that this is a tough choice, but who if not you, should be able to choose?


    Colonial Uprising
    Separatist movements rose to power in different parts of the world and control major resources now. Use this opportunity to seize these regions and utilize them to forge a mighty global Empire! Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map.


    Rush for Europe
    “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!


    Steel and Ice
    Wealthy industrialists are exploiting the resources of Antarctica and trying to establish their own state. As sovereign of your empire you cannot allow that. Your mission: Conquer and hold two of three Control Points for four ingame days to expel the competitors and claim Antarctica’s treasures (50,000 Goldmark)!


    Team up!
    Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in history!


    Follow the link at the end and make your choice. The event that gets the most votes will run from Friday, March 20th at 11am until Tuesday, March 24th at 11:00 am CET.


    You can vote until we announce the winner on Tuesday, March 17th 2020!

    Vote now!


    Your Bytro Team

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    Attention, generals!


    Today’s release brings some great new features and updates to Supremacy 1914!


    Supremacy 1914 is a unique game of deep strategy. In order to present new players with a smooth learning curve we have worked on a better way to explain the features, menus and information available in the game. The result is the brand-new contextual tutorial! It provides short hints explaining the different menus and UI elements and helps players find and process all information available in the game. (The hints will appear only once, but you can reset or disable them in the account settings.).


    We also reworked the game chat. When in a game round, you can now freely move and resize it. We also added the scenario chat to allow you to communicate with only the players on the map you are currently playing. You can also set the chat to “overlay mode” to make it easier to interact with the map, but not miss any message.


    Find a list of all updates and bug fixes of today’s release below.


    New feature:

    • We reworked the in-game chat.
      • In game rounds on desktop, the chat window can now be freely resized and repositioned to improve visuals and usability.
      • Scenario chat was added on mobile and desktop to improve communication within a game round.
      • Use ‘inactive mode’ on desktop to make the chat half-transparent and interact with the map while not losing track of new messages.
    • We added contextual tutorial hints to the game on desktop.
      • When opening views and menus for the first time, short hints explain basic functionalities and displayed information.
      • The contextual tutorial can be paused and reset in the account settings.

    Bug fixes:

    • We fixed a bug that caused some members of the High Command to get an incorrect error message when trying to create a new game.
    • We resolved an issue that caused the attack vector of ranged units to only be displayed when hovering over it with the mouse. Attack vectors of ranged units are now always displayed and are highlighted when you hover over them with the mouse.
    • We resolved an issue that caused music and sound to be automatically switched on again, when switching browser tabs.
    • We fixed an issue that caused the relation view options to be turned off when the morale view was turned on and off.

    We hope you like the new features for Supremacy 1914 and wish you best of luck on the battlefield!


    Your Bytro Team

    Attention mobile Generals!


    I would like to get some first hand feedback on our Supremacy 1914 app. So in case you are a heavy user of our app and like to dominate the battleground from wherever you are, this is for you.


    On Saturday, February 29th 2020 at 18:00/6 pm CET I would like to invite some of you to our first Bytro Mobile Feedback Talk, a voice chat discussion on Discord with mobile players from Call of War and Supremacy 1914. The goal of the discussion is to talk about your experiences with our apps, what you like, what you do not like, what you miss, what we could do better.


    NOTE: This is not the place for bug reports!


    As mentioned above, this will be a voice chat discussion on Discord. You will need a Discord account and a headset in order to participate. The discussion will be held in English.


    In case you don’t speak English or not well enough or you simply have no time, feel free to share your feedback in this thread.


    How to join?


    Unfortunately, participation is limited to make sure that a discussion is possible and doesn’t end in chaos. You can apply to participate as a representative of the mobile community by filling out the following google form: https://forms.gle/gXC73tqAo8FY4tap8


    Please only apply if you have time on Saturday, February 29th 2020!


    The form will ask you some game related questions and most importantly ask for your top three topics you would like to discuss.


    You can apply to participate until Wednesday, February 26th at 23:59 / 11:59 pm CET.


    Participants will then receive an invitation message in the game including all the details on how to join the discord server, topics to discuss (according to form results and forum feedback), etc.


    For those who are interested, but couldn’t join in I will share a summary of what was discussed shortly after the discussion took place (Please be patient, this might take a few days to wrap up).


    Looking forward to talk with you!


    Arcorian