Posts by Arcorian

    Hello Frontline Pioneers!


    We recently pushed an update to our Frontline Pioneer games in Supremacy 1914 that displays units slightly bigger on the map. We would like to hear your feedback on this change.


    How do you like it on desktop?

    How do you like it on mobile?


    Please help us by specifically mentioning Desktop and/or Mobile when providing your feedback. The team is eager to hear what you think about this change.

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    Attention, Generals!


    Today’s release implements a new way revolts are calculated in Supremacy 1914. Revolts will still be a thing, but dealing with them becomes more manageable.

    A new button was added to all game rounds too, allowing you to directly access the ranking screen from within a match, allowing you to closely monitor your progression and directly compare it with other players. You will find helpful information on how to influence your ranking in Supremacy 1914 by clicking or tapping the info button next to a players Rank.


    Some new music tracks were added to the soundtrack of Supremacy 1914 too, adding more atmosphere to the game. There are more updates and bug fixes that were implemented with this release, for a complete overview please check the list below:


    General:

    • Resources are no longer displayed in the header when a player switches to a view outside a game round (e.g. the overview screen).
    • The army strength needed to suppress a revolt was decreased.
      • The army strength needed to suppress a revolt completely in a province with 25% morale is 6 now.
    • Games are now sorted by last login in the My Games tab. You find the most recent game round at the top of the list.
    • The Ranking screen is now directly accessible from game rounds.
      • An info button was added to explain how players can influence their ranking in the game.

    Bug Fixes

    • A bug was fixed that caused the revolt chance of a province to be displayed incorrectly in the province morale tooltip.
    • A synchronization error was fixed that appeared when a player tried to attack an army based on outdated espionage intel.

    We hope you like all these changes and wish you best of luck on the battlefield.


    Your Bytro Team

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    Codename Version 14

    Or how we call it “The five level update”


    The Great War was a war of modern weapons. Each of them had a specific purpose and it required clever strategies or engineering to counter these weapons. In Supremacy 1 we reflect that with the big variety of units available, where every unit is able to counter at least one other unit very efficiently. Not every weapon was available from the beginning of the war, that delay made the units really hard to compare since they had different amounts of levels and a different power growth than their competitors that were available from day one.


    This balancing update makes all units easier to compare by giving all unit’s five researchable levels instead of four to six, making the unit's strength on the map easier to compare. A unit that is available on day 1 has similar power at level 5 as a level 5 unit that gets unlocked at day 5.


    Research for units that are available from day one are a bit cheaper but take much longer time to research at higher levels. That way you can use more resources to build your economy without the need to save so much for the research.

    The new balancing incorporates the economic abilities of a nation at different stages of the game and diversifies the strategic options available to players. You can opt for maxing out units available early in the game over a longer period of time, or develop your nation first and catch up with more costly units that become available later in the game, but can be maxed out much faster.


    In addition to “The five level update”, today’s release implements a lot more to Supremacy 1: The Great War! For a complete overview of all features, updates and bug fixes, please see the list below:


    Five Level Update:

    • All units have 5 levels now
    • Production time
      • The production time was increased for level 1 units and the production time curve for higher levels adjusted.
      • Overall, the production time needed was reduced.
    • Production cost
      • The production cost growth was slightly adjusted.
      • Overall, production costs and upkeep costs were reduced and one level for day one units was removed.
    • Power growth
      • All units strengths were adjusted to be more comparable on level 1 to 5.
      • The power growth between level 2 and 3 was slightly increased.
    • Unit speed
      • Units speeds were allocated among 5 levels. Speeds at the first and last levels stay the same.
    • Withdrawal and suppression
      • Withdrawal chances were slightly increased and adjusted to match 5 unit levels.
      • Suppression values were adjusted to match 5 unit levels.
    • Research time
      • Research times for day 1 units are very high.
      • Research times for day 3 units were drastically decreased and even more for day 5 units
    • Research cost
      • Research costs for day 1 units were drastically decreased.
      • Research costs for day 3 units are lower than for day 1 units, and even lower for day 5 units.

    General:

    • The way revolts are calculated in the game was adjusted.
      • A province with a morale of 0% requires an army strength of 40 to completely suppress a revolt.
      • A newly captured province with a morale of 15% requires an army strength of 20 to completely suppress a revolt.
      • Revolts only occur in provinces with a morale of 30% or less.
    • The army and province info popups were improved to better highlight important information and increase user experience on iOS and Android.
    • The army and province info popup UI was improved to increase usability and user experience on iOS and Android.
    • The appearance of the Assault Infantry was overhauled.
    • Resources are no longer displayed in the header when a player switches to a view outside a game round (e.g. the overview screen).
    • Games are now sorted by last login in the My Games tab. You find the most recent game round at the top of the list.
    • The size of gas clouds was increased to better match their area of effect.
    • We replaced several assets of units with high definition versions to avoid units looking blurry when zoomed in on closely on the map.
    • We adjusted the appearance of propaganda offices in the game, to make them more distinguishable from Barracks.
    • The Ranking screen is now directly accessible from game rounds.
      • An info button was added to explain how players can influence their ranking in the game.
    • Gold rewards were adjusted to match the games balancing and reflect recent changes to shop prizes.
    • Several new music tracks were added to the Supremacy 1 soundtrack.
      • You can find all new and existing tracks on this playlist on our Youtube channel.

    Bug Fixes:

    • Several bugs on the tutorial map were fixed.
    • The image in the building details of harbours no longer shows the German WWII warship Bismarck. The new ship displayed is the German Flagship Friedrich der Große.
    • A bug was fixed that caused the revolt chance of a province to be displayed incorrectly in the province morale tooltip.
    • A synchronization error was fixed that appeared when a player tried to attack an army based on outdated espionage intel.

    We hope you like this balancing update and all the other improvements to Supremacy 1: The Great War! May they help you to be victorious in all your future battles!


    Your Bytro Team

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    Attention, Generals!


    Since we started our iOS and Android beta, we gathered your feedback and worked hard to improve the user experience for the Supremacy 1: The Great War apps. As a result of your input, the next release introduces a massive UI rework for mobile players that will make your life much easier!


    Gone are the old clunky radial menus used to give army and province commands, instead a new sleek looking army and province bar integrates the necessary actions in a more mobile friendly design. With the new layout, the information has been moved to the bottom of the screen to be within easy thumb's reach.


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    The new selection bar highlights the most important tactical information in a much more easy to read display. Buttons have been made more usable and info more easily accessible for production or unit/building details. The new morale icons for example, nicely indicate the province mood while warning of critical information such as imminent uprisings.


    Starting with this upcoming game update, several of these and many more usability improvements are scheduled to be released each month for the mobile version of Supremacy 1. The team is excited to get your feedback and continued support! Until then, best of luck on the battlefield!


    Your Bytro Team

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    So, I take it this means that NOTHING has yet been done about morale levesls so we STILL now need at least 15 infantry in a province to avoid it rebelling on us?


    We are hearing the feedback you guys give and gave since the fix of the revolt bug and will review the situation.

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    Attention, Generals!


    Today’s update brings several bug fixes to Supremacy 1: The Great War.


    We minimized the chance of revolting provinces joining a nation that is located on the other side of the globe, we resolved an issue that highlighted the wrong unit on the map, when players were searching for a unit ID and we made sure that players on Android and iOS get the correct daily costs of their units displayed!


    For a complete overview of all bug fixes in today’s release, please check the list below:


    General:

    • We drastically lowered the possibility that a province joins a faraway country after it revolted.
      Note: This change does not affect the possibility of province revolts in general.
    • We resolved an issue that could prevent several orders from being executed by units when not followed by a movement command.
    • We fixed an issue that caused the wrong unit ID being highlighted on the map, when a unit ID was searched using ctrl + f.
    • We resolved an issue on mobile, that prevented the correct amount of daily costs for a unit type being displayed, when the amount was a four digit number or higher.
    • We fixed an issue that prevented players from scrolling the settings tab in the alliance menu on mobile devices.

    We hope you like these updates and wish you best of luck on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today’s update brings several bug fixes to Supremacy 1914.


    We minimized the chance of revolting provinces joining a nation that is located on the other side of the globe, we resolved an issue that highlighted the wrong unit on the map, when players were searching for a unit ID and we made sure that players on Android and iOS get the correct daily costs of their units displayed!


    For a complete overview of all bug fixes in today’s release, please check the list below:


    General:

    • We drastically lowered the possibility that a province joins a faraway country after it revolted.
      Note: This change does not affect the possibility of province revolts in general.
    • We resolved an issue that could prevent several orders from being executed by units when not followed by a movement command.
    • We fixed an issue that caused the wrong unit ID being highlighted on the map, when a unit ID was searched using ctrl + f.
    • We resolved an issue on mobile, that prevented the correct amount of daily costs for a unit type being displayed, when the amount was a four digit number or higher.
    • We fixed an issue that prevented players from scrolling the settings tab in the alliance menu on mobile devices.

    We hope you like these updates and wish you best of luck on the battlefield!


    Your Bytro Team

    Attention, Generals!


    Reviewing the situation with our Rush for Europe event last weekend in Call of War, we decided to re-schedule our events in general, to allow the team to have more time to react on potential issues with an event before the weekend starts.


    Please be informed that events from now on will run from Thursdays 11:00 am CET to Mondays 11:00 am CET, instead of Fridays to Tuesdays.


    When you setup your personal event schedules, please keep in mind that the sign-up phases now start and end 24 hours earlier than previously.


    Best of luck on the battlefield!

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    Dear generals,


    we are very excited to announce that Supremacy 1: The Great War is now also open for beta testing on iOS!


    To sign up as a beta tester you will first have to install Apple's TestFlight app which is free to use and available from the App Store. Afterwards, simply tap on the following link and choose "open in TestFlight": https://testflight.apple.com/join/rrtZIJPJ


    Make sure to use your existing Supremacy 1 account to play the game on iOS by tapping “Login” instead of “Play” when opening the game for the first time. There also will be no reset after the beta! You will not lose any progress on your statistics or anything else with the transition from the beta version to the release version of the app.


    We encourage you to send us your feedback! While using the Supremacy 1 app, simply take a screenshot of the issue in question, open the image and select "done". You can now use the "Share Beta Feedback..." option to add a short report and submit it.


    We hope you enjoy the mobile experience on iOS and thank you in advance for helping us further improve the game!


    Your Bytro team

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    Attention, Generals!


    Today’s release is all about the details: It includes some small but decisive quality-of-live improvements for both desktop and mobile players as well as a number of bug fixes.


    Please find a complete list of all changes below:


    General:

    • On mobile, we drastically improved the readability of the resource icons in the top bar and throughout the UI.
    • On desktop, we relocated the Archived Games by introducing a toggle in the My Games section for easy switching between active and archived game rounds.
    • On desktop, we changed the tab order on the Ranking page to put more emphasis on the weekly ranking.
    • On desktop, we now highlight the top 5 players of the week on the main page (instead of just the top-ranking player) to celebrate our most skilled generals.

    Bug fixes:

    • We fixed a bug that prevented the ranged attack arrow from being displayed consistently.
    • We fixed a bug on mobile that prevented players from scrolling down when reading a message that exceeded the initial message space.
    • We fixed a bug on mobile that caused the small plus icons to be missing when using the “add army” functionality.

    We hope you like the changes and wish you best of luck on the battlefield!


    Your Bytro Team

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    Attention, Generals!

    While the dev team is working hard to further improve the usability and performance of our recently launched Supremacy 1 app, our game designers are still laboriously testing the game's balancing and reviewing your feedback and suggestions. Today's release sets out to streamline and improve a maybe underrated but pivotal element of combat in Supremacy 1: the terrain effect balancing.

    Picking the right units for a fight is the most important decision to be made before attacking, but choosing the right terrain is nearly as important since units can gain significant buffs or debuffs when fighting depending on the terrain. With this update we shift the focus of terrain effects away from individual units. Instead each terrain type now has a specific profile that affects all units equally. To retain unit specializations certain units may receive up to two unique buffs or debuffs on certain terrain types.


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    As an example, urban provinces are very easy to defend since all units get +50% on their defending capabilities and their move speed is reduced by 25%. Plains on the other hand are very easy to attack since all units get +50% on their attacking capabilities and their move speed is increased by 50%.

    In addition to the terrain effect changes, today's release also includes a number of quality-of-life improvements and bug fixes. Please find the complete list of all changes and updates below:

    General:

    • We streamlined and improved the terrain effects balancing: We changed the terrain effects to consistently grant the same buffs and debuffs to all units, with the exception of 2 terrains per unit, on which said units can receive different buffs or debuffs to differentiate their role.
    • We made some minor adjustments to specific units:
      • We made the Flamethrower an offensive unit with high damage but low health.
      • We increased the Gas Artillery attack range to match the attack range of the regular Artillery.
      • We unified the Gas Cloud area of effect radius across all Gas Cloud levels
    • We reduced the province morale penalty caused by low-morale neighbor provinces to avoid players getting stuck in downward spirals of low morale.
    • We ported the Strategic Advisor feature from desktop to mobile to better guide mobile players in their first steps in the game.
    • We introduced a low GPU mode to allow the game to run more smoothly on low-end mobile devices by reducing rendering effects.
    • We increased the number of countries players can choose from when joining the 19p Europe map from 3 to 6.
    • On mobile, we drastically improved the readability of the resource icons in the top bar and throughout the UI.
    • On mobile, the production menu now makes it easier to see which building is required to recruit a specific unit by using building icons for the list filters.
    • We updated and unified the look of building and unit icons in the mobile UI.
    • We implemented a new loading screen on mobile.
    • We adjusted the descriptions of most units to better explain their gameplay role.
    • We renamed the armor classes to better reflect the units that are using each class.
    • On desktop, we relocated the Archived Games by introducing a toggle in the My Games section for easy switching between active and archived game rounds.
    • On desktop, we changed the tab order on the Ranking page to put more emphasis on the weekly ranking.
    • On desktop, we now highlight the top 5 players of the week on the main page (instead of just the top-ranking player) to celebrate our most skilled generals.
    • We adjusted the timer indicating the end date of a game round to only show up 7 days before the game actually ends. You can always look up the end date of a game round in the "Game Info" section of the Newspaper.

    Bug fixes:

    • We fixed a bug that caused app crashes and black screens on certain devices whenever a Gas Cloud was deployed or a unit was withdrawing from combat.
    • We fixed a bug that led to the names of Insurgent players to be displayed incorrectly in the Front Reports.
    • We fixed a bug that led to some entries in the Front Reports to overlap with other entries.
    • We fixed a bug on mobile that led to missing unit images in the army statistics section of the user profile.
    • We fixed a bug that prevented the ranged attack arrow from being displayed consistently.
    • We fixed a bug on mobile that prevented players from scrolling down when reading a message that exceeded the initial message space.
    • We fixed a bug on mobile that caused the small plus icons to be missing when using the “add army” functionality.

    We hope you like the changes and wish you best of luck on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today’s release brings some very nice bug fixes to Supremacy 1914. We fixed the rally point issue that bothered some of our desktop players for some time and explained to units how to avoid detours on the map.


    Please find a complete list of today’s bug fixes below.


    Bug fixes:

    • We fixed an issue that prevented rally points of provinces from working correctly on desktop when rally points were not set to a province center.
    • We resolved an issue that could cause units to take extensive detours when sent from a province center to another location on the map.
    • We resolved an issue that caused flags to overlap with the text in the newspaper on Android and iOS.

    We hope you like this week’s bug fixes and that they help you and your troops to be victorious on the battlefield!

    Your Bytro Team

    Did this update not happen?


    from the 19 may announcement:


    "Therefore we adjusted the province morale baseline in a way that at the start of the game all provinces are in a healthy and stable state which can only be changed by actions within the game."

    It should have happened. If you happen to enter a new game round where that is not the case, please let me know.

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    Attention, Generals!


    Supremacy 1: The Great War is mobilizing its playerbase! We are very excited to announce the anticipated beta release of Supremacy 1 on Android mobile.

    You are immediately invited to download the game from the Google Play Store! Help us to create an experience tailored for the Supremacy 1 community by sharing your feedback with the development team!


    Head to the Google Play Store now to download the Supremacy 1: The Great War app!


    Share your feedback with us on the forums or send us an email to feedback@bytro.com.


    Note: You can use your existing Supremacy 1 account to play the game on Android mobile by tapping “Login” instead of “Play” when opening the game for the first time. There also will be no reset after the beta! You will not lose any progress on your statistics or anything else with the transition from the beta version to the release version of the app.


    For our loyal iOS generals; fear not! The iOS version is on its way and exciting news will be revealed soon.


    Your Bytro Team

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    Attention, Generals!


    The team continued its never ending fight against bugs in Supremacy 1914! Today’s release is no exception, and we managed to hunt down and fix quite a few this time. Please check the following list for a complete overview:


    Bug fixes:

    • We fixed a bug that prevented the correct revolt chance being displayed in the province morale tooltip.
    • We fixed a bug on Desktop that caused certain buttons to disappear from the army bar when multiple units were given orders using the lasso tool.
    • We resolved an issue that caused an empty bar being displayed below the unit graphic in the dialog window when splitting a stack of units.
    • We removed some filter options in the settings menu which are not available in Supremacy 1914.
    • We adjusted the contextual tutorial to no longer provide game play hints right after the player completed the tutorial.
    • We fixed a bug that could cause an error message to appear when switching between different game rounds.
    • We fixed a bug that prevented some links in the iOS app from working on the opening screen after the app was installed.
    • We resolved an issue that caused the wrong text being displayed in the ‘Rewards” tab in the newspaper of Points-of-Interest maps, like the Mesopotamia map.

    We hope you like this update and wish you and your troops a victorious day on the battlefield!


    Your Bytro Team

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    Dear Generals and fellow gamers.


    With every update we bring improvements to the balancing of the game but with today’s update we are excited to bring you a big one! Since you guys have been with us since the beginning we would like to take the chance and explain to you the major changes and especially why we are doing them.


    Unit production restrictions:

    “Unnecessary complexity should be reduced whilst maintaining strategic depth.”

    Planning ahead is a big topic in Supremacy 1 but researching a powerful unit and not being able to produce it right away is a bad experience. That’s why now every level of a unit will be producible with the corresponding building at level 1, while building upgrades provide a production speed boost instead. That way you are not forced to max out production buildings before building high level units.


    Province morale baseline:
    “Every action should feel impactful and change the flow of your game.”
    Getting an overview of how the morale in your country is evolving and how you can affect it can be tricky. Therefore we adjusted the province morale baseline in a way that at the start of the game all provinces are in a healthy and stable state which can only be changed by actions within the game. Positive moral effects will be added to all buildings and will also increase the spread of positive and negative trends from the neighbouring provinces. That way it is possible to create hotspots that create a positive trend but warfare will create hotspots with a negative trend and it is up to you to find the right balance between economic growth and territorial expansion.


    View range and move speed:
    “Responding to attacks should be possible at any stage of the game to keep as much action in the game for as long as possible.”
    We have increased the view range of all units. The producible units will get a bigger buff than the Conscript. That way it will be easier to scout your country borders early on and producing units early is also more beneficial. The move speed growth behaviour also gets a slight overhaul. Researching higher levels of units wont grant small move speed buffs every level but instead provide a bigger buff in the later levels.


    Meaning of resources:
    “Upgrading the economy of your country and building up a war machinary should not be blocked by each other.”
    In line with the game’s new economic changes, Money is now mainly spent on buildings while also reducing the money cost of units. This helps to avoid blocking the development of a country's economy when building up an army. Money is produced mainly in urban provinces and can be boosted with the Propaganda Office and the Headquarter buildings. That way every building is beneficial all the time but strategic positioning of buildings will have a bigger impact on the economy.


    The balancing update is just one of many changes that were implemented in the game with today’s release. Please find a list of all changes below:

    New feature:

    • We implemented the new [Tutorial] Europe 1914 map in the game.

    General:

    • We adjusted the balancing of several aspects of the game:
      • Unit production
      • Province morale
      • View range & unit speed
      • Resources
    • We made several adjustments to the AI:
      • AI countries now frequently declare war against each other.
      • AI countries do not mass target a limited amount of players anymore. AI countries declarations of war are distributed more equally now.
    • We made it more clear that insurgent provinces are part of a players nation.
      • We removed country borders between any province that belongs to a player and the player’s insurgent provinces.
    • We removed the search game tab from the game overview page.
      • The "Search a game" function is now located in the "Join Games" tab and can be found below the big scenario tiles.

    Bug fixes:

    • We resolved an issue that caused an empty bar being displayed below the unit graphic in the dialog window when splitting a stack of units.
    • We adjusted the contextual tutorial to no longer provide game play hints right after the player completed the tutorial.
    • We resolved an issue that prevented some newspaper articles from being displayed correctly.

    We hope you like the new balancing, the new Europe 1914 map and all the other changes and bug fixes we released today! Best of luck on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    Today we introduce to you one of the highlights of our next big update to Supremacy 1: The Great War which will go live later this week: The [Tutorial] - Europe 1914 map!


    Senior Game Designer Markus ‘XFuchsGeiserichX’ Schüssler takes you into the year 1914 and presents his latest creation for Supremacy 1: The Great War.


    "The great European nations are at the peak of their power and technological progress seems to open up unlimited possibilities. Heavily armed nations however, eye each other jealously and a single spark threatens to blow up all of Europe.


    The Europe 1914 map takes the player into the year 1914 shortly before the outbreak of the First World War. The nations are drawn within the historical boundaries. With small deviations to promote the gaming experience: parts of Poland are for instance independent to allow for adjacent players for expansion without immediately entering PvP.


    The map features 19 playable nations to stay close to the historical period and ensure replayability. 1914 is the age of empires and it is important to us to reflect that on the map. We do hope that all players that are interested in this time period will enjoy this fact. The playstyle of the nations is quite different – each nation facing its own individual challenges and opportunities. The huge and powerful Russia for instance, can play defensively at the beginning and build up its economic strength. Serbia on the other hand, is very small and surrounded by other small competitors – and thus might be more suitable for players who prefer early expansion.


    We wanted to involve the US and Canada – as they played a major role especially in the late war – and have therefore placed them at a rather symbolic distance from Europe. Islands should make it possible to advance from bases in America to Europe or the other way around.


    The great powers are only slightly stronger than the small nations – but with significantly more complex borders. By doing this, we want to make sure that every nation plays well and offers players comparable opportunities. Finally, we reduced the feature set for this map as this map is our new tutorial map and we wanted to gate the content and not overwhelm new players: you will find neither rivers nor roads. We want to reserve these more complex mechanics for the more experienced players.”


    The new [Tutorial] - Europe 1914 map and more updates will be released later this week to Supremacy 1: The Great War! We hope you like the new map as much as we do. We cannot wait to hear your feedback on the forums in the days to come and wish you best of luck on the battlefield!


    Your Bytro Team

    The reason you did not win a solo victory is because you won with your coaliton.


    When you are part of a coalition you are considered for coalition victory only. That is by design. Single players can compeete with coalitions for victory, but only if they indeed play solo and are not part of a coaltion.


    This is also visible when you look at the rankings of a game round. At first place of the ranking is your coalition not you as a solo player, due to the fact that you are part of that coalition.


    I hope that answers your question. :)