Posts by Arcorian

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    Attention Generals!


    We are very excited to bring sound and music to Supremacy 1914! Yes, you read correctly!


    The new Supremacy 1914 soundtrack will immerse you more in the game than ever before! You are finally able to hear the action on the map and listen to your troops fight for victory! The sound in Supremacy 1914 is dynamic, meaning the volume of the sounds you hear changes depending on the source’s distance to your current field of view.


    Be aware that sounds and music do not work in legacy mode. We highly recommend to use the normal graphics mode to get the full experience. Sound and music can be toggled on or off in the account setting.


    To celebrate this achievement, we released the full Supremacy 1914 soundtrack on Youtube for you to enjoy!




    Besides this great milestone for Supremacy 1914 we fixed quite a few bugs in the game over the holidays. See the list below for a complete overview of what we released today.


    New feature:

    • We implemented Sound and music in Supremacy 1914
      • Sound and music are not available when using legacy mode.
      • Sound and music can be activated and deactivated in the settings.

    • We increased the zoom level.
      • You can now zoom in closer for a better overview and more details on the map.
      • This does not apply when using legacy mode.
    • We decreased the snapping range to allow you to give more precise orders for your units.
      • This allows you for example to send troops close to a province center, without attacking it.
      • This does not apply when using legacy mode.
    • We implemented a floating tooltip that appears when a player uses the button to start or queue the production of a unit or building. (The tooltip confirms that construction has begun or that queuing was successful.)
    • We noticed that players tend to focus attacks on inactive players, which is not how we envisioned game rounds to be played. Because of this we removed player activity indicators from the game to increase tension and make game rounds less predictable.
    • New private resource offers now appear from time to time in the stock market.

    Bug fixes:

    • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it.
      • Allied forces stationed in the center of a province now prevent an enemy taking over the province.
      • There will be no battle between allied and enemy troops unless war was declared between the two. Both troops will wait in the province center without it changing owner.
    • We resolved an issue that caused the index of nations not being displayed in the newspaper on mobile devices.
    • We fixed a bug that prevented the arrival time of planes being displayed. The estimated arrival time is now displayed in the user interface next to the hit points of the unit.
    • We resolved an issue that prevented usage of dots and commas on mobile when entering an offer on the stock market.
    • We resolved an issue that prevented team images from being displayed correctly in the newspapers in certain game rounds.
    • We fixed a bug that could result in a completely different unit being highlighted when a player hovered over a unit to highlight it.

    We hope you enjoy the new atmosphere in Supremacy 1914 and hope it inspires your troops to be victorious on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    In September we released a major market overhaul in Supremacy 1914, which removed resource trading between players that are not members of the same coalition or team. Since the implementation we carefully analyzed the effects of said changes on game rounds and user experience.


    We saw that the changes indeed helped balance allocation of resources among players in game rounds, showed positive effects in terms of account pushing and made it harder for players to betray their coalition by gifting resources to enemy countries. The magnitude of these effects was smaller than we expected though.


    Due to the great amount of your feedback that expressed how much ressource trading was missed in game rounds, we have come to the conclusion that the positive effects of the removal do not outweigh the negative effects on game and player experience. We want Supremacy 1914 to be fun and a great experience for our players. Therefore we will enable resource trading between all players in a game round with our release on December 17th 2019 again.


    We hope you enjoy this change and that it helps leading your troops to victory!


    Your Bytro Team

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    Attention, Generals!


    Wednesday’s release sets out to greatly improve your game experience with a number of noteworthy changes to the AI, the timing of the day change event, and a whole new way to track your progress towards victory.


    Responding to feedback from the community and our own analysis, we adjusted the behaviour of AI players to be slightly less aggressive. To achieve this we adjusted the way the popularity with the AI is affected by certain actions (like surprise attacks and unit production). We also taught the AI that it is more beneficial to attack provinces on the front-line instead of trying to occupy provinces all over the place.


    Another rather big change that you should be aware of is that the time when the day change occurs now varies between game rounds. This was done for performance reasons and to allow players of different time zones to join games that suit their online times best. So what changed? Game rounds now start at 0 hours the moment they are created. When a game gets created at 10:00 AM CEST the first day change will happen at 10:00 CEST the next day. If the game round is full and another new game round gets created at 10:45 AM CEST its first day change will happen at - you guessed it - 10:45 CEST the next day. You can always check the World Herald newspaper of a game round for when the next day change will happen.


    Finally, we made some important changes to the way victory rewards work. For details check the complete list of changes below.


    Victory Progress and Reward Changes:


    • We completely reworked the 'game end timer' popup to display your current progress towards victory – both as a single player and as part of a coalition.
    • When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Prior to this update only single players could win a round after a timeout.
    • Victory rewards are now based on each player’s or coalition’s relative progress towards their respective victory condition. This progress is reflected in a joint ranking table, accessible through the timer in the top right corner of the screen or from the new ranking indicator in the top bar.
    • Finally, the new reward structure allows for coalitions that rank 2nd, 3rd, or 4th on the joint ranking (depending on the map type) to receive Gold rewards matching their ranking position as well. In the past, only a winning coalition could receive a coalition victory reward.

    AI:

    • The negative effect of unit production on a player's popularity with the AI has been drastically decreased.
    • When a player declares war on another player:


      • Only the aggressor receives a popularity penalty with the AI depending on the victim's popularity with the AI. (Before, the defending player also received that penalty in certain cases.)
      • We removed the popularity penalty for players who react to a war declaration by declaring war back.
      • When war is declared against a player he receives a solidarity bonus at the same height as the penalty received for declaring war by the opposing player
      • AI players preferably attack front-lines and undefended provinces. It may still use neutral provinces (roads) to attack a player’s core territory, though.
    • We fixed a but that allows the AI to give Right of Way to players on the Dominion Mesopotamia map.

    General:

    • Game rounds now start at hour 0 when they get created. This means that day changes in a game round always happen in 24h intervals from the moment the game is created.
    • The day change timer is now also visible in the mobile version (on the bottom right corner).
    • We have improved the positioning of unit sprites on the map: they are now displayed closer to their actual position and overlap each other less often.
    • Joining a new game round through our game suggestion popup now grants a small Gold reward.

    Bug fixes:

    • We fixed an issue that prevented players from buying small amounts of resources with Gold when they lacked some for building units and buildings.
    • We resolved an issue that prevented players from closing a pop-up after a payment was finalized.
    • We fixed an issue that sometimes led to players getting an error message after being redirected from the shop to the payment provider.
    • We resolved an issue that led to the coalition flag of the last selected army being shown for the subsequently selected army in some cases.

    We hope you like the update and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Today’s release brings some new features and bug fixes to Supremacy 1914. Coalitions can now win game rounds when time runs out before someone was able to win the map in time, we improved user experience by leading players directly to the diplomacy screen of a country, when clicking on a national flag in the province bar or army panel, and we fixed an issue that prevented players using the app on Android from scrolling down in some menus.


    General:

    • When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Previous to this update only single players could win a round after a timeout.
    • We rearranged the settings menu to make it easier to navigate. Players now find two tabs when opening the settings. One tab for game settings and one tab for account settings.
    • Clicking on the player status icon (human player, inactive, AI) in the province bar now opens the in-game profile of that player.
    • Clicking on the nation flag in the province bar or army panel now opens the diplomacy screen and selects that nation.

    Bug fixes:

    • We resolved an issue that caused units and buildings to temporarily disappear in the production menu when it was researched or built.
    • We fixed an issue that caused an infinite loading symbol to appear when scrolling down the “New Games” list on Android devices.
    • We resolved an issue which prevented players from scrolling down in the “All Offers” section of the stock market when using an Android device.

    We hope you like these fixes and wish you best of luck on the battlefield.


    Your Bytro Team

    Attention iOS Generals!


    We received reports that the shop on the iOS app is not available in app version 0.36. A fix of the issue will be available with app version 0.37 in a few hours. In case you need to use the shop urgently, you can login to your account using your internet browser.


    In case you are using iOS but do not experience this issue, please wait with updating your game until version 0.37 is available on the App Store.


    We apologize for the inconvenience.


    Your Bytro Team

    Hey j10211647
    Thank you for bringing this up. We already adjusted the cool downs for the Rush for Europe map (6x speed), but missed to do the same for the other speed maps.


    With our next release (end of October) future events cool downs for leaving or getting kicked will be as follow:

    6x Speed:
    Leaving a coalition = 24 real life hours
    Getting kicked from a coalition = 8 real life hours

    4x Speed:
    Leaving a coalition = 36 real life hours

    Getting kicked from a coalition = 12 real life hours


    2x Speed:

    Leaving a coalition = 48 real life hours

    Getting kicked from a coalition = 16 real life hours

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    Attention, Generals!


    Today’s release brings a lot of bug fixes for Supremacy 1914. Members of High Command can challenge other alliances again, province names no longer overlap with capital names and low priced offers on the stock market are now pushed to the market correctly.


    For details see the complete list of changes below:


    Bug fixes:

    • We resolved an issue that prevented members of the High Command to challenge another alliance when they had already reached their monthly game creation limit.
    • We resolved an issue that caused province names to overlap the name of capitals when using a low zoom level.
    • We resolved an issue that prevented creating an offer on the stock market when entering an amount of 3 money or lower as the price for the offer.
    • We resolved an issue that caused the password-reset-link in emails on mobile to redirect to the games website instead of the page to change the user’s password.

    We hope you like these fixes and wish you best of luck on the battlefield.


    Your Bytro Team

    Hey everyone,



    although we do not have release notes today, as the list of player facing changes is rather short, I wanted to share the following update here, since the markete overhaul topic is an ongoing discussion.



    With today's release we revert the change that limits trading resources on the stock market within a price range of 3 and 30 money. The price range will be set back to between 1 and 30 money again.