Hey Sallzz,
thank you for sharing your feedback. You can diesable the music in the setings any time you like.
Hey Sallzz,
thank you for sharing your feedback. You can diesable the music in the setings any time you like.
Attention Generals!
We are very excited to bring sound and music to Supremacy 1914! Yes, you read correctly!
The new Supremacy 1914 soundtrack will immerse you more in the game than ever before! You are finally able to hear the action on the map and listen to your troops fight for victory! The sound in Supremacy 1914 is dynamic, meaning the volume of the sounds you hear changes depending on the source’s distance to your current field of view.
Be aware that sounds and music do not work in legacy mode. We highly recommend to use the normal graphics mode to get the full experience. Sound and music can be toggled on or off in the account setting.
To celebrate this achievement, we released the full Supremacy 1914 soundtrack on Youtube for you to enjoy!
Besides this great milestone for Supremacy 1914 we fixed quite a few bugs in the game over the holidays. See the list below for a complete overview of what we released today.
New feature:
Bug fixes:
We hope you enjoy the new atmosphere in Supremacy 1914 and hope it inspires your troops to be victorious on the battlefield!
Your Bytro Team
Hey Golden Buddha,
thank you for reporting this issue. We will take a look at it and try to reproduce it. Can you give me the names of the alliances you mentioned so we have a test case?
Hey Krs3000,
thank you for sharing that idea. I passed it on to our game designers so should they touch the mechanic in the future they can keep the idea in mind.
Hey Comrade-Capitain
You have the option do change your username in the account settings on mobile. If that should not work for you, please reach out to our beloved support team.
Attention, Generals!
In September we released a major market overhaul in Supremacy 1914, which removed resource trading between players that are not members of the same coalition or team. Since the implementation we carefully analyzed the effects of said changes on game rounds and user experience.
We saw that the changes indeed helped balance allocation of resources among players in game rounds, showed positive effects in terms of account pushing and made it harder for players to betray their coalition by gifting resources to enemy countries. The magnitude of these effects was smaller than we expected though.
Due to the great amount of your feedback that expressed how much ressource trading was missed in game rounds, we have come to the conclusion that the positive effects of the removal do not outweigh the negative effects on game and player experience. We want Supremacy 1914 to be fun and a great experience for our players. Therefore we will enable resource trading between all players in a game round with our release on December 17th 2019 again.
We hope you enjoy this change and that it helps leading your troops to victory!
Your Bytro Team
Attention, Generals!
Wednesday’s release sets out to greatly improve your game experience with a number of noteworthy changes to the AI, the timing of the day change event, and a whole new way to track your progress towards victory.
Responding to feedback from the community and our own analysis, we adjusted the behaviour of AI players to be slightly less aggressive. To achieve this we adjusted the way the popularity with the AI is affected by certain actions (like surprise attacks and unit production). We also taught the AI that it is more beneficial to attack provinces on the front-line instead of trying to occupy provinces all over the place.
Another rather big change that you should be aware of is that the time when the day change occurs now varies between game rounds. This was done for performance reasons and to allow players of different time zones to join games that suit their online times best. So what changed? Game rounds now start at 0 hours the moment they are created. When a game gets created at 10:00 AM CEST the first day change will happen at 10:00 CEST the next day. If the game round is full and another new game round gets created at 10:45 AM CEST its first day change will happen at - you guessed it - 10:45 CEST the next day. You can always check the World Herald newspaper of a game round for when the next day change will happen.
Finally, we made some important changes to the way victory rewards work. For details check the complete list of changes below.
Victory Progress and Reward Changes:
AI:
General:
Bug fixes:
We hope you like the update and wish you best of luck on the battlefield.
Your Bytro Team
Hey kangarooStep
Thanks for the report. We had a few hick ups after today's release, but things are back to normal again. This issue should be solved now.
Attention, Generals!
Today’s release brings some new features and bug fixes to Supremacy 1914. Coalitions can now win game rounds when time runs out before someone was able to win the map in time, we improved user experience by leading players directly to the diplomacy screen of a country, when clicking on a national flag in the province bar or army panel, and we fixed an issue that prevented players using the app on Android from scrolling down in some menus.
General:
Bug fixes:
We hope you like these fixes and wish you best of luck on the battlefield.
Your Bytro Team
Attention iOS Generals!
We received reports that the shop on the iOS app is not available in app version 0.36. A fix of the issue will be available with app version 0.37 in a few hours. In case you need to use the shop urgently, you can login to your account using your internet browser.
In case you are using iOS but do not experience this issue, please wait with updating your game until version 0.37 is available on the App Store.
We apologize for the inconvenience.
Your Bytro Team
Unfortunately we do not track how many spies got repelled through counter-espionage.
Hey j10211647
Thank you for bringing this up. We already adjusted the cool downs for the Rush for Europe map (6x speed), but missed to do the same for the other speed maps.
With our next release (end of October) future events cool downs for leaving or getting kicked will be as follow:
6x Speed:
Leaving a coalition = 24 real life hours
Getting kicked from a coalition = 8 real life hours
4x Speed:
Leaving a coalition = 36 real life hours
Getting kicked from a coalition = 12 real life hours
2x Speed:
Leaving a coalition = 48 real life hours
Getting kicked from a coalition = 16 real life hours
Attention, Generals!
Today’s release brings a lot of bug fixes for Supremacy 1914. Members of High Command can challenge other alliances again, province names no longer overlap with capital names and low priced offers on the stock market are now pushed to the market correctly.
For details see the complete list of changes below:
Bug fixes:
We hope you like these fixes and wish you best of luck on the battlefield.
Your Bytro Team
Hey ertdfgcvb
thanks for reaching out. Correct me if I am wrong, but you are talking about Supremacy 1914 right?
The issue hasn't been fixed for me. I tried buying or selling resources in the stock market again, and I wasn't able to buy or sell anything below 3 units.
Hey Trolzerkeinstein,
thanks for bringing that to our attention. We will take a look at the issue.
Update on this one: We revert the change that limits trading resources on the stock market within a price range of 3 and 30 money. The price range was set back to between 1 and 30 money again.
Hey Trolzerkeinstein,
thank you for reporting this issue. We were aware of it already and fixed it with yesterday's update. If you still experience the issue please let me know in this thread.
Hey everyone,
although we do not have release notes today, as the list of player facing changes is rather short, I wanted to share the following update here, since the markete overhaul topic is an ongoing discussion.
With today's release we revert the change that limits trading resources on the stock market within a price range of 3 and 30 money. The price range will be set back to between 1 and 30 money again.