Posts by Arcorian

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    Attention, generals!


    Today’s release brings some great new features and updates to Supremacy 1914!


    Supremacy 1914 is a unique game of deep strategy. In order to present new players with a smooth learning curve we have worked on a better way to explain the features, menus and information available in the game. The result is the brand-new contextual tutorial! It provides short hints explaining the different menus and UI elements and helps players find and process all information available in the game. (The hints will appear only once, but you can reset or disable them in the account settings.).


    We also reworked the game chat. When in a game round, you can now freely move and resize it. We also added the scenario chat to allow you to communicate with only the players on the map you are currently playing. You can also set the chat to “overlay mode” to make it easier to interact with the map, but not miss any message.


    Find a list of all updates and bug fixes of today’s release below.


    New feature:

    • We reworked the in-game chat.
      • In game rounds on desktop, the chat window can now be freely resized and repositioned to improve visuals and usability.
      • Scenario chat was added on mobile and desktop to improve communication within a game round.
      • Use ‘inactive mode’ on desktop to make the chat half-transparent and interact with the map while not losing track of new messages.
    • We added contextual tutorial hints to the game on desktop.
      • When opening views and menus for the first time, short hints explain basic functionalities and displayed information.
      • The contextual tutorial can be paused and reset in the account settings.

    Bug fixes:

    • We fixed a bug that caused some members of the High Command to get an incorrect error message when trying to create a new game.
    • We resolved an issue that caused the attack vector of ranged units to only be displayed when hovering over it with the mouse. Attack vectors of ranged units are now always displayed and are highlighted when you hover over them with the mouse.
    • We resolved an issue that caused music and sound to be automatically switched on again, when switching browser tabs.
    • We fixed an issue that caused the relation view options to be turned off when the morale view was turned on and off.

    We hope you like the new features for Supremacy 1914 and wish you best of luck on the battlefield!


    Your Bytro Team

    Attention mobile Generals!


    I would like to get some first hand feedback on our Supremacy 1914 app. So in case you are a heavy user of our app and like to dominate the battleground from wherever you are, this is for you.


    On Saturday, February 29th 2020 at 18:00/6 pm CET I would like to invite some of you to our first Bytro Mobile Feedback Talk, a voice chat discussion on Discord with mobile players from Call of War and Supremacy 1914. The goal of the discussion is to talk about your experiences with our apps, what you like, what you do not like, what you miss, what we could do better.


    NOTE: This is not the place for bug reports!


    As mentioned above, this will be a voice chat discussion on Discord. You will need a Discord account and a headset in order to participate. The discussion will be held in English.


    In case you don’t speak English or not well enough or you simply have no time, feel free to share your feedback in this thread.


    How to join?


    Unfortunately, participation is limited to make sure that a discussion is possible and doesn’t end in chaos. You can apply to participate as a representative of the mobile community by filling out the following google form: https://forms.gle/gXC73tqAo8FY4tap8


    Please only apply if you have time on Saturday, February 29th 2020!


    The form will ask you some game related questions and most importantly ask for your top three topics you would like to discuss.


    You can apply to participate until Wednesday, February 26th at 23:59 / 11:59 pm CET.


    Participants will then receive an invitation message in the game including all the details on how to join the discord server, topics to discuss (according to form results and forum feedback), etc.


    For those who are interested, but couldn’t join in I will share a summary of what was discussed shortly after the discussion took place (Please be patient, this might take a few days to wrap up).


    Looking forward to talk with you!


    Arcorian

    Hey guys,
    Thank you for your feedback. It's highly appreciated.


    Please note that the balancing updates affect new game rounds only. Game rounds you joined before this release, are not affected by these changes.

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    Attention, generals!


    The first release of 2020 brings a big amount of new features and updates to Supremacy 1: The Great War!


    Supremacy 1: The Great War is a feature-rich game of deep strategy - which can be overwhelming at times. This is where the brand new contextual tutorial comes in! The brand new contextual tutorial is here to help you! It provides short hints explaining the different menus and UI elements. This should help you find and process all information available in the game. (The tooltips will appear only once, but you can reset or disable them in the account settings.).


    Apart from this new feature we also took the time to rework the balancing of some units in the game and make improvements to game usability, visuals and the overall experience. On top of all that we also fixed some bugs we found.


    You can find a full list of all new exciting features, updates and fixes in the following list.


    New Features:

    • We reworked the ingame chat.
      • Chat size in game rounds is now adjustable to improve visuals and usability.
      • Scenario chat was added to improve communication within a game round.
      • While in a game round you can now reposition the chat window however you like.
      • Use ‘inactive mode’ to make the chat half-transparent and interact with the map while not losing track of new messages.
    • We added strategic adviser tasks to the game.
      • These optional tasks expand on the tutorial and make it easier for new players to learn and understand game mechanics in Supremacy 1: The Great War.
      • Completing advisor tasks unlocks gold, commodities or High Command as rewards.
    • We added contextual tutorial hints to the game.
      • When opening views and menus for the first time tooltips explain players functionalities and displayed information.
      • The contextual tutorial can be paused and reset in the account settings.

    Balancing Updates:

    • We adjusted the winning conditions in game rounds to make it easier to win before time runs out. It should be a special accomplishment but was too hard to achieve within the given time (especially for solo players). Therefore we reduced the required VP.
      • Solo win condition: Now 32% (Previously 51%)
      • Coalition win condition: Now 64% (Previously 70%)
    • All provinces now give victory points.
      • Capitals now have 15 victory points (Previously 10 VP).
      • Urban provinces now have 10 victory points (Previously 8 VP).
      • Other provinces now have 1 victory point (Previously 0 VP).
    • We adjusted attack and defence stats of Conscripts to balance the early game.
      • Conscripts now have even attack and defence values when fighting against any land unit classes.
      • Conscripts are slightly better in defence now.
      • Conscripts do not deal damage against air or sea units, nor against structures.
    • We increased upkeep costs for early game units to make upgrading more worthwhile.
    • We slightly reworked unit costs in the game to include a units chance of withdrawal in the cost balancing.
    • We slightly adjusted the costs of sea and air units in the game.
    • We adjusted morale effects in the game to make them more predictable and allow better use of countermeasures in case of low morale in a province.
      • Therefore we reduced the effect of neighboring provinces on morale, and decreased the growth speed of the expansion factor.
      • Meanwhile we increased the maximum penalty from the expansion factor, which can be balanced out by an increased benefits from high-level propaganda offices.

    NOTE: Balancing updates affect new game rounds only. Game rounds you joined before this release, are not affected by these changes.


    Usability and Visual Improvements:

    • We reworked the research, production and construction UI to make it easier for player to immediately identify what they are looking at, and what is currently going on.
      • To achieve this the background color of a tile switches to blue when selected.
      • Selected tiles are also marked by a clearly visible border.
    • We implemented a floating tooltip that appears when a player uses the button to start or queue the production of a unit or building. (The tooltip confirms that construction has begun or that queuing was successful.)
    • Units and buildings that are currently in production, construction or in research are now clickable. Clicking on such a unit or building opens its description on the right side.

    Gameplay Experience Improvements:

    • We noticed that players tend to focus attacks on inactive players, which is not how we envisioned game rounds to be played. Because of this we removed player activity indicators from the game to increase tension and make game rounds less predictable.
    • In order to make game rounds even more exciting, we adjusted the AI’s capabilities. We dare you to try and find out.

    Bug fixes:

    • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it.
      • Allied forces stationed in the center of a province now prevent an enemy taking over the province.
      • There will be no battle between allied and enemy troops unless war was declared between the two. Both troops will wait in the province center without it changing owner.
    • We resolved an issue that caused the end screen of game being blurry when several other windows were open at the same time.

    We hope you like this first release of 2020 and are eager to hear your feedback on the forums, facebook and twitter. Best of luck on the battlefield!


    Your Bytro Team

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    Attention Generals!


    We are very excited to bring sound and music to Supremacy 1914! Yes, you read correctly!


    The new Supremacy 1914 soundtrack will immerse you more in the game than ever before! You are finally able to hear the action on the map and listen to your troops fight for victory! The sound in Supremacy 1914 is dynamic, meaning the volume of the sounds you hear changes depending on the source’s distance to your current field of view.


    Be aware that sounds and music do not work in legacy mode. We highly recommend to use the normal graphics mode to get the full experience. Sound and music can be toggled on or off in the account setting.


    To celebrate this achievement, we released the full Supremacy 1914 soundtrack on Youtube for you to enjoy!




    Besides this great milestone for Supremacy 1914 we fixed quite a few bugs in the game over the holidays. See the list below for a complete overview of what we released today.


    New feature:

    • We implemented Sound and music in Supremacy 1914
      • Sound and music are not available when using legacy mode.
      • Sound and music can be activated and deactivated in the settings.

    • We increased the zoom level.
      • You can now zoom in closer for a better overview and more details on the map.
      • This does not apply when using legacy mode.
    • We decreased the snapping range to allow you to give more precise orders for your units.
      • This allows you for example to send troops close to a province center, without attacking it.
      • This does not apply when using legacy mode.
    • We implemented a floating tooltip that appears when a player uses the button to start or queue the production of a unit or building. (The tooltip confirms that construction has begun or that queuing was successful.)
    • We noticed that players tend to focus attacks on inactive players, which is not how we envisioned game rounds to be played. Because of this we removed player activity indicators from the game to increase tension and make game rounds less predictable.
    • New private resource offers now appear from time to time in the stock market.

    Bug fixes:

    • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it.
      • Allied forces stationed in the center of a province now prevent an enemy taking over the province.
      • There will be no battle between allied and enemy troops unless war was declared between the two. Both troops will wait in the province center without it changing owner.
    • We resolved an issue that caused the index of nations not being displayed in the newspaper on mobile devices.
    • We fixed a bug that prevented the arrival time of planes being displayed. The estimated arrival time is now displayed in the user interface next to the hit points of the unit.
    • We resolved an issue that prevented usage of dots and commas on mobile when entering an offer on the stock market.
    • We resolved an issue that prevented team images from being displayed correctly in the newspapers in certain game rounds.
    • We fixed a bug that could result in a completely different unit being highlighted when a player hovered over a unit to highlight it.

    We hope you enjoy the new atmosphere in Supremacy 1914 and hope it inspires your troops to be victorious on the battlefield!


    Your Bytro Team

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    Attention, Generals!


    In September we released a major market overhaul in Supremacy 1914, which removed resource trading between players that are not members of the same coalition or team. Since the implementation we carefully analyzed the effects of said changes on game rounds and user experience.


    We saw that the changes indeed helped balance allocation of resources among players in game rounds, showed positive effects in terms of account pushing and made it harder for players to betray their coalition by gifting resources to enemy countries. The magnitude of these effects was smaller than we expected though.


    Due to the great amount of your feedback that expressed how much ressource trading was missed in game rounds, we have come to the conclusion that the positive effects of the removal do not outweigh the negative effects on game and player experience. We want Supremacy 1914 to be fun and a great experience for our players. Therefore we will enable resource trading between all players in a game round with our release on December 17th 2019 again.


    We hope you enjoy this change and that it helps leading your troops to victory!


    Your Bytro Team

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    Attention Generals!


    Today’s release brings several updates to Supremacy 1: The Great War. We redesigned the country chooser, added a new army stack positioning system and fixed several bugs.


    The new army stack positioning system displays the images of units closer to their actual position, unless a bigger number of different units are positioned in a close area at the same time. In these cases the system displays the units slightly more separated from each to significantly improve the map overview and make it easier to distinguish between different troops.


    See the list below for a complete overview of what we are releasing today.


    General:

    • We implemented a new army positioning system to improve overview on the map.
    • We implemented sound in Supremacy 1: The Great War.
    • We re-designed the way player’s choose their country in game to improve the overall game experience in game rounds.
    • When joining a team map player’s now only choose the team they want to join, not the country.
    • The AI is now more active when taking over a country from a player who went inactive.
    • MG Infantry units are now available from day 1 instead of day 3
      • MG Infantry units have 6 levels now.
      • We adjusted the progression of stats of MG Infantry units to fit to the new 6 level layout.
      • We changed the armor class of MG Infantry from unarmored to heavy armor.
    • We reduced research money cost for level 1 and 2 of units that are available from day 1
    • We reduced upkeep costs for units available from day 1

    Bug fixes:

    • We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
    • In the past, increasing province morale didn't instantly shorten the remaining conscript recruitment time but was only applied to the next recruit in line. This has been fixed: recruitment times are now instantly recalculated.
    • We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
    • We resolved an issue that caused newspaper editors to refuse to show respect for new heads of state when writing about them. Instead of addressing the new rulers as “null” the heads of state are addressed with their correct names when taking office.

    We hope you like these changes and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Wednesday’s release sets out to greatly improve your game experience with a number of noteworthy changes to the AI, the timing of the day change event, and a whole new way to track your progress towards victory.


    Responding to feedback from the community and our own analysis, we adjusted the behaviour of AI players to be slightly less aggressive. To achieve this we adjusted the way the popularity with the AI is affected by certain actions (like surprise attacks and unit production). We also taught the AI that it is more beneficial to attack provinces on the front-line instead of trying to occupy provinces all over the place.


    Another rather big change that you should be aware of is that the time when the day change occurs now varies between game rounds. This was done for performance reasons and to allow players of different time zones to join games that suit their online times best. So what changed? Game rounds now start at 0 hours the moment they are created. When a game gets created at 10:00 AM CEST the first day change will happen at 10:00 CEST the next day. If the game round is full and another new game round gets created at 10:45 AM CEST its first day change will happen at - you guessed it - 10:45 CEST the next day. You can always check the World Herald newspaper of a game round for when the next day change will happen.


    Finally, we made some important changes to the way victory rewards work. For details check the complete list of changes below.


    Victory Progress and Reward Changes:


    • We completely reworked the 'game end timer' popup to display your current progress towards victory – both as a single player and as part of a coalition.
    • When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Prior to this update only single players could win a round after a timeout.
    • Victory rewards are now based on each player’s or coalition’s relative progress towards their respective victory condition. This progress is reflected in a joint ranking table, accessible through the timer in the top right corner of the screen or from the new ranking indicator in the top bar.
    • Finally, the new reward structure allows for coalitions that rank 2nd, 3rd, or 4th on the joint ranking (depending on the map type) to receive Gold rewards matching their ranking position as well. In the past, only a winning coalition could receive a coalition victory reward.

    AI:

    • The negative effect of unit production on a player's popularity with the AI has been drastically decreased.
    • When a player declares war on another player:


      • Only the aggressor receives a popularity penalty with the AI depending on the victim's popularity with the AI. (Before, the defending player also received that penalty in certain cases.)
      • We removed the popularity penalty for players who react to a war declaration by declaring war back.
      • When war is declared against a player he receives a solidarity bonus at the same height as the penalty received for declaring war by the opposing player
      • AI players preferably attack front-lines and undefended provinces. It may still use neutral provinces (roads) to attack a player’s core territory, though.
    • We fixed a but that allows the AI to give Right of Way to players on the Dominion Mesopotamia map.

    General:

    • Game rounds now start at hour 0 when they get created. This means that day changes in a game round always happen in 24h intervals from the moment the game is created.
    • The day change timer is now also visible in the mobile version (on the bottom right corner).
    • We have improved the positioning of unit sprites on the map: they are now displayed closer to their actual position and overlap each other less often.
    • Joining a new game round through our game suggestion popup now grants a small Gold reward.

    Bug fixes:

    • We fixed an issue that prevented players from buying small amounts of resources with Gold when they lacked some for building units and buildings.
    • We resolved an issue that prevented players from closing a pop-up after a payment was finalized.
    • We fixed an issue that sometimes led to players getting an error message after being redirected from the shop to the payment provider.
    • We resolved an issue that led to the coalition flag of the last selected army being shown for the subsequently selected army in some cases.

    We hope you like the update and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention, Generals!

    Today’s release sets out to greatly improve your game experience with a number of exciting changes to the overall look and feel of the game, some noteworthy balancing adjustments, and a whole new way to track your progress towards victory. See the list below for a complete overview of all improvements – including some important changes to the way victory rewards work:

    Victory Progress and Reward Changes:

    • We completely reworked the 'game end timer' popup to display your current progress towards victory – both as a single player and as part of a coalition.
    • Victory rewards are now based on each player’s or coalition’s relative progress towards their respective victory condition. This progress is reflected in a joint ranking table, accessible through the timer in the top right corner of the screen or from the new ranking indicator in the top bar.
    • We removed the special Gold reward in the amount of victory points for single players to give more weight to the position of each player or coalition in the ranking. To compensate for this we adjusted the single-player and coalition rewards for a position in the joint ranking. top positions now get significantly more gold and also active lower ranked player will receive a gold reward.
    • Finally, the new reward structure allows for coalitions that rank 2nd, 3rd etc. on the joint ranking to receive Gold rewards matching their ranking position as well. In the past, only a winning coalition could receive a coalition victory reward.

    General:

    • Due to game rounds ending rather fast we adjusted the balancing so that the late game can be reached earlier.
      • Resource production peaks faster
      • high level units will be produced faster
    • Unit speeds received slight adjustments.
      • slow units got a speed increase
      • fast units got the speed reduced slightly
    • Conscripts are the backbone of each army but were represented too much on the maps. That is why we increased their spawn time and made them more effective against unarmored units. That way they will die faster in combat and spawn slower, which increases the value of produced units.
    • In the research panel we added the information which building is required to produce the unit that is unlocked by the selected research task.
    • Joining a new game round through our game suggestion popup now grants a small Gold reward.
    • We introduced a minimum size for stock market offers created by the AI to prevent it from spamming the market with a high amount of very small offers.
    • We changed the way we display view range in the unit details panel: We now display the view range value of the inner view range which only includes the area of 'perfect' vision. In the past we displayed the view range value representing the outer view range (including the area that showed the preview of approaching units without detailed information on army size and type).
    • We made small but significant adjustments to the overall art style and color palette of Supremacy 1: The Great War to immerse you even more in the WW1 era.

    Bug fixes:

    • We resolved an issue that led to the coalition flag of the last selected army being shown for the subsequently selected army in some cases.
    • We fixed a bug that led to wrong resource icons being displayed in the province administration.

    We hope you like the update and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention, Generals!


    Today’s release brings some major changes to the AI behaviour, additional features, changes and bug fixes to Supremacy 1: The Great War. Let’s dive right in...


    Responding to feedback from the community and our own analysis, we adjusted the behaviour of AI players to be slightly less aggressive. To achieve this we adjusted the way the popularity with the AI is affected by certain actions. The negative effect of unit production was decreased drastically, to give just one example. We also taught the AI that it is more beneficial to attack provinces on the front-line instead of trying to occupy provinces all over the place.


    Another rather big change that you should be aware of is that the time when the day change occurs now varies between game rounds. This was done for performance reasons and to allow players of different time zones to join games that suit their online times best. So what changed? Game rounds now start at 0 hours the moment they are created. When a game gets created at 10:00 AM CEST the first day change will happen at 10:00 CEST the next day. If the game round is full and another new game round gets created at 10:45 AM CEST its first day change will happen at - you guessed it - 10:45 CEST the next day. You can always check the World Herald newspaper of a game round for when the next day change will happen.


    Those were just some highlights of what we released today. Read through the complete list of features and bug fixes below:


    AI:

    • The negative effect of unit production on a player's popularity with the AI has been drastically decreased.
    • When a player declares war on another player:
      • Only the aggressor receives a popularity penalty with the AI depending on the victim's popularity with the AI. (Before, the defending player also received that penalty in certain cases.)
      • We removed the popularity penalty for players who react to a war declaration by declaring war back.
      • When war is declared against a player he receives a solidarity bonus at the same height as the penalty received for declaring war by the opposing player
    • AI players preferably attack front-lines and undefended provinces. It may still use neutral provinces (roads) to attack a player’s core territory, though.

    General:

    • We improved the production menu in a way that it automatically preselects the strongest available unit that the player can build in the selected province.
    • When clicking on a province which does not meet any requirements to build units in it, the button in the province bar is now greyed out. The button is still clickable when greyed out.
    • Game rounds now start at hour 0 when they get created. This means that day changes in a game round always happen in 24h intervals from the moment the game is created.
    • We reworked ingame tooltips to make them more attractive and consistent. Some tooltips also include additional information.
    • When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Prior to this update only single players could win a round after a timeout.
    • We switched the tutorial to be hosted on the Europe map instead of the Flanders Front map.
    • We rearranged the settings menu to make it easier to navigate. Players now find two tabs when opening the settings: one tab for game settings and one tab for account settings.
    • Clicking on the player status icon (human player, inactive, AI) in the province bar now opens the in-game profile of that player.
    • Clicking on the national flag in the province bar or army panel now opens the diplomacy screen and selects that nation.
    • We planted additional trees next to roads to improve your units’ travel experience.
    • We removed the unit and fog of war toggles and added bug reporting to the settings pop up.

    Bug fixes:

    • We resolved an issue that caused the wrong amount of Gold to be displayed for increasing hitpoints of a mixed stack of units.
    • We fixed an issue that prevented players from buying small amounts of resources with Gold when they lacked some for building units and buildings.
    • We resolved an issue that prevented players from closing a pop-up after a payment was finalized.
    • We resolved an issue that could cause players getting stuck in the tutorial.
    • We resolved some issues with the Polish localization of units and buildings.
    • We fixed a bug that could cause units to be displayed incompletely and with an inaccurate position.
    • We resolved a bug in the country selection screen that could cause long loading times for the map preview.

    We hope you like the update and wish you best of luck on the battlefield.


    Your Bytro Team

    I'll try to open another ticket but i don't get the email about the opened ticket neither any responses, Is it possible that outlook with them new features are blocking support mail? could you give me the support account to add it to whitelist?

    Assuming that you added an email adress to your account you will receive ticket updates from the email support@supremacy1914.com.

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    Attention, Generals!


    Today’s release brings some new features and bug fixes to Supremacy 1914. Coalitions can now win game rounds when time runs out before someone was able to win the map in time, we improved user experience by leading players directly to the diplomacy screen of a country, when clicking on a national flag in the province bar or army panel, and we fixed an issue that prevented players using the app on Android from scrolling down in some menus.


    General:

    • When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Previous to this update only single players could win a round after a timeout.
    • We rearranged the settings menu to make it easier to navigate. Players now find two tabs when opening the settings. One tab for game settings and one tab for account settings.
    • Clicking on the player status icon (human player, inactive, AI) in the province bar now opens the in-game profile of that player.
    • Clicking on the nation flag in the province bar or army panel now opens the diplomacy screen and selects that nation.

    Bug fixes:

    • We resolved an issue that caused units and buildings to temporarily disappear in the production menu when it was researched or built.
    • We fixed an issue that caused an infinite loading symbol to appear when scrolling down the “New Games” list on Android devices.
    • We resolved an issue which prevented players from scrolling down in the “All Offers” section of the stock market when using an Android device.

    We hope you like these fixes and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention Generals!


    While we keep working tirelessly on Supremacy 1: The Great War to get it ready for its world wide launch, we would like to take the time to thank you all for your amazing help on this journey. Your feedback and the personal gaming experiences that you shared with us during the last couple of weeks helped us tremendously!


    We are not able to thank each and every single founding member of the Supremacy 1 community, but we feel some names need to be dropped here as representatives for all the players who took the time to let us know what they love and what they dislike in their Supremacy 1: The Great War gaming experience.


    THANK YOU!


    _Pontus_

    [SPQR]cZw0

    boris.de

    Cycle9

    Dr.Leipreachàn

    Golden Frieeza

    Hastings TNT

    j10211647

    Keji Gima

    Lem

    Lord Dragos

    Lordcmd

    Mr.Dutch

    nemuritor98

    Oktan

    ProfessorComs

    straw-hat

    THE BEHOLDER

    war-play

    Warriorgu

    Whitetiger89


    We continue working on Supremacy 1: The Great War and your feedback is still extremely valuable for us. So if you have something that you wouldn’t want to miss in the game, if you noticed something we should do differently, or if you figured out that something is missing completely head to the forums, Twitter or Facebook and let us know!


    Your Bytro Team