Posts by Arcorian

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    Attention, Generals!


    We are very proud to announce Supremacy 1 - The Great War!


    Supremacy 1 - The Great War will be available end of August 2019 and builds upon the success of Supremacy 1914. Players will find proven features from Supremacy 1914 as well as new innovative gameplay elements in a familiar World War I setting.


    You might happen to have played a bit of Supremacy 1 - The Great War already without realizing it when you participated in our “Flanders Front” event in June 2019. “Flanders Front” will be one of the maps in Supremacy 1 - The Great War and gives a good impression of what the look and feel of the game will be.


    With that said, please don’t panic!
    Supremacy 1 - The Great War builds upon Supremacy 1914, but will not replace it.


    Due to your amazing feedback that we received during the “Flanders Front” event, we know that many of you play Supremacy 1914 for various reasons and that Supremacy 1 - The Great War might not be the game for you. We want to stress that we will continue to support Supremacy 1914, as it is as dear to our hearts as it is to yours.


    We will update you with more details about Supremacy 1 - The Great War as soon as we are ready to share them.


    We hope you are as excited about the new Supremacy as we are and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention Generals!


    With today’s release we introduce an adjustment to the aggressive fire mode of units. When switching to the aggressive fire mode units will open fire on any unit in range. This includes units of neutral countries and is not limited to units from countries you are currently at war with. Obviously your own units and those of your allies will be spared. There are several strategic benefits to this change. You can now setup naval blockades or prepare for intruders preemptively for example. But be careful, once you open fire on a unit of a neutral country, it will trigger war with this nation.


    As part of the adjustment we limited the aggressive fire mode to range units only. To counter this limitation all units will now block other units automatically when positioned somewhere.

    • Aggressive fire mode: Limited to range units. Units will bombard enemy and neutral units.
    • Fire at will (standard): Blocks and attacks close by neutral or enemy units, unless they have right of way.
    • Return fire /hold fire: Units pass each other without combat.

    The aggressive fire mode can be activated in the fire control, which is available to members of the high command. Membership to the high command can be purchased in the shop.


    We hope you can make good use of the aggressive fire mode and wish you best of luck on the battlefield!


    Your Bytro Team

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    Attention Generals!


    Today’s release brings some improvements and bug fixes for Supremacy 1914. From now on players on desktop will be able to check their newly implemented Front Reports. Front Reports inform you about everything that took place while you were away. If you want to know whether a building is finished, a unit was deployed or conquering a province was victorious, the Front Reports can provide you with an immediate answer.


    Although Front Reports are pretty amazing already, we don’t stop there! We have also fixed some missing images and the building queue on iOS and Android.


    For details see the complete list of changes below:


    General:

    • We added Front Reports to Supremacy 1914 on PC
    • The first auto-recruited Infantry will spawn 24 hours after a round started, not after 10 minutes already.

    Bug fixes:

    • We fixed an issue which caused the image in the newspaper articles about revolting provinces to be missing.
    • We fixed an issue that caused attack, defense and terrain symbols being black instead of white on iOS and Android.
    • We fixed an issue that caused the "Start diplomatic relations with other players" advisor task in the tutorial not having an image.
    • We fixed an issue for iOS and Android that caused an error message to appear on the screen when adding something to a full building queue.
    • We fixed an issue that prevented payments via sms for some countries.

    We hope you like the changes and wish you best of luck on the battlefield.


    Your Bytro Team

    So why do these events that take so much work? It seems like you are making a new game instead of fixing the one you already have. The only reason I can see to do this is to eventually change S1914 in to something similar.


    We are constantly working on fixing as manny issues that are reported to us as possible. But at the same time the team is working to create new content for the players as well, to keep Supremacy active and have new stuff for you guys to do.





    With that said, I am closing this AMA session. Thanks for all your questions and I hope the teams reply answered all or at least most of them. :)


    I will not close this thread though, so feel free do discuss the teams answers. I will also keep an eye on it.

    hello


    1. I wanted to ask if we can create Flanders with SUpremacy units and Legacy graphic .I would be good to have comparision between bot approaches

    There are resons why some people do not play COW- and bringing COW mechanic and units into supremacy puts me off that event.

    As Flanders Front does not work with Legacy graphic, I am affraid that is not possible.

    2. Other thing is that map and graphic is completely unreadable to me that is why I am constantly flanked, surrounded- I am not able to follow roads and units movements. without huge effort on my side. can roads and units movement be visible and easy to read?

    We got similar feedback. Often from players who switched off the relation view mode which was set to default a few weeks back. If you have problems to read the map, maybe switching the view mode helps.

    Why is there a desert terrain in the stats if there's no desert in Flandes Front? :/:/

    Yeah, why could that be.... hmmm.:/

    Maybe, there is something coming...

    Do you think it'd be possible in the future to be able to convert units like if they were upgraded? e.g. Level 1 > Convert > Level 2 > Convert > Level 3

    Never say never. We discussed this option within the team but haven't moved on with it as of yet. But it might be something we come back to in the future


    Why are there no spies in this new gamemode?

    Maybe they are just hiding... 8)

    Hello,


    Well, I have a couple of questions:


    This new event seems like a big change to the S1914 we all know and have played for many years. So is this the path you are intending to follow for Supremacy in the future? A gradual "Cowification"?

    The team worked for quite a while on the Flanders Front event and the features you can experience in it. Although we are proud of the result we decided to have these as event exclusive features in Supremacy 1914 as it would change the game quite drastically and we do not want to take anything away from the game. You might see other new events like Flanders Front, but it is highly unlikely that Supremacy 1914 as a whole moves in that direction.

    Also, there is no legacy mode for it for whatever reasons, so is this the beginning of the end of the legacy mode?

    The legacy mode is already available to veterans only. New players do not have the option to switch to legacy any more.

    Okay guys, no heat wave will stop us today. So if you have questions for our game designers regarding the new event Flanders Front... fell free to post them here today! :)

    Flanders Front AMA


    On June 25th the new event Flanders Front will have run for about a week and we expect a lot of questions from you guys and we want to answer them. We planed to have an AMA today to answer all of these questions, but due to extremly hot weather in Germany management decided to open our cages and let us go home early today. So we will have to postpone the AMA to June 26th 2019 instead. However, that shouldn't keep you to bombard us with your questions here. We will answer as many questions as we can tomorrow. Just post your question in this thread and we will reply to it.


    Your Bytro Team

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    Attention Generals!


    Today’s release includes a number of bug fixes for the new event Flanders Front as well as for Supremacy 1914 in general. We fix some incorrectly displayed army labels, make unknown armies selectable again and we improve the the gas cloud of the gas artillery in Flanders Front to indicate the area of effect.

    For details see the complete list of changes below:


    Bug fixes:

    • We resolved an issue that led to army labels being displayed incorrectly for certain unit stacks.
    • We resolved an issue that led to unknown armies being unselectable near the fog of war border.
    • We resolved an issue that caused the diplomacy trade window to be cut off on some mobile devices.
    • We resolved an issue that listed High Command features in a pop up on mobile without marking desktop exclusive features.
    • Flanders Field event: We added a green circle to display the area of effect of gas cloud damage.
    • Flanders Field event: Victory points of provinces are now displayed directly on the map.

    We hope you like the changes and wish you best of luck on the battlefield.


    Your Bytro Team

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    Attention, Generals!

    “Flanders Front”, the most revolutionary event in Supremacy 1914, is now available to all players!

    Lead the Entente or the Central Powers to victory! Join a team of 10 players in the Third Battle of Ypres and defeat the enemy. Collaborate closely with the other generals, as you will need your entire team to conquer and hold the provinces with Victory Points against your 10 opponents.

    Event details:

    • 1917: Ypern Map with 20 players
    • 2 fixed teams of 10 players each
    • Each member of the winning team receives 10,000 Goldmark
    • Hold 70% of all Victory Points on the map
    • Random country selection
    • Elite AI (but no Goldmark entry fee)
    • Initial relation towards the other team: war
    • Timeboxed at 21 days

    New event-exclusive features

    “Flanders Front” comes with a great number of event-exclusive features which you will not be able to experience outside this event in Supremacy 1914. Read carefully and be prepared!


    Research: Specialize by researching higher unit and building levels to greatly improve their power and trump your opponents!

    Armor classes: Counter your opponent's strategy by recruiting units that deal high damage against units of a certain armor class!

    Terrain: Read the battlefield and take advantage of it in combat and when moving your troops!

    Economy: Work with what you have, as production and demand of a product cannot be altered by using or producing another resource.

    Morale: The morale of a province has a direct impact on its productivity. Moral penalties are based on number of provinces, not on being at war.

    Special weapons: Take advantage of special weapons and their abilities, like the powerful gas artillery!

    Epic weapons: Make your units even more powerful by unlocking their epicness at the end of the research tree!

    Feedback

    Your feedback is of great importance to us. We opened all possible channels for you to share your thoughts, impressions and feedback. Join us and discuss the new event on the forums. Participate in our survey that will be available throughout the event. And send us your questions for our game designers which they will answer in our AMA (Ask me anything) on June 25th in the forums.

    We hope you enjoy this phenomenal new event and wish you best of luck on the battlefield!

    Your Bytro Team

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    Attention Generals!


    We are proud to announce that on Tuesday, June 18th 2019 the brand-new event “Flanders Front” will launch in Supremacy 1914! “Flanders Front” is an event we have been working on for quite a while.


    “Flanders Front” is based on the Third Battle of Ypres, one of the bloodiest battles fought on the Western Front during World War I. In this scenario you will follow the footsteps of a general of the Entente or the Central Powers with the goal to end the impasse at the Western Front and take the high ground. Collaboration among your fellow generals will be key to be victorious in “Flanders Front”.


    “Flanders Front” comes with several brand new and event-exclusive features which will only be available in this particular event! These features touch almost all aspects of the game! Be prepared to see different units, terrain, resources or special weapons. Even combat will be different from what you’re used to in Supremacy 1914. Again, all these changes apply to this event only and will not be available on regular maps and games.


    We will share more details shortly before the event. Keep an eye on our Facebook and Twitter channels, as we will share exclusive snippets of the event there. We hope you are as excited as we are for the upcoming “Flanders Front” event!


    Your Bytro Team

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    Attention generals!


    Today’s release includes a number of small bug fixes for mobile. We are fixing some images and bring the display of arrival time back to mobile.


    For details see the complete list of changes below:


    Bug fixes:

    • Workshop and Factories now have the correct images in the mobile app
    • Army bars display the arrival time of units on mobile again.


    We hope you like the changes and wish you good luck on the battlefield!


    Your Bytro Team

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    Attention generals!


    Today’s release includes a number of small game improvements and bug fixes. This includes a reduction of memory usage in the WebGL version and setting the relation view mode as standard view mode.


    For details see the complete list of changes below:


    General:

    • Set relation view mode as standard view mode in the WebGL version

    Mobile Improvements:

    • Improved army bar and province bar on S1914 mobile, making relevant information better readable
    • Added infantry auto-recruitment timer to province radial menu

    Bug fixes:

    • Reduced memory usage of WebGL version
    • Reduced occurrence of units turning invisible significantly for the WebGL version
    • Province garrisons concealed by fog of war can no longer be identified via the cursor icon.
    • Display no longer turns partially white on iPhone 6 and iPhone X after sending messages after a trade offer

    We hope you like the changes and wish you good luck on the battlefield!


    Your Bytro Team

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    Dear Generals,

    with today's update we are happy to bring some major improvements to the new map look of Supremacy 1914. This includes an improved army and province bar, a more prominent visualization of infantry auto-recruitment, as well as a completely reworked army label.

    At close zoom levels, the new army label displays the full army composition with individual unit counts. This has been a highly requested feature since the release of the new map look and we are happy to bring it back to you! When zooming out, a different set of information might be more valuable for you to read the battlefield and command your troops: Therefore, at mid zoom levels the new army label provides a more compact display of the army composition, grouping units into different armor types (e.g., unarmored, armored or naval). At far zoom levels the new label completely replaces the unit image with an icon representing the strongest unit in the stack. To give you information on how powerful each army is, the label size will scale with the accumulated army strength to allow you to quickly identify the most dangerous battalions.

    Finally, pixel-perfect selection will allow you to manage your armies with greater precision than before. The new army label will replace the 'tactical armies' view and the 'pin mode' view in the new map look.


    Complete list of changes:

    • We added a new army stack label that provides information about army composition and changes dynamically on different zoom levels.
    • We improved the look of the army and province bar on desktop in order to make crucial information (e.g. the armor class) more easily visible.
    • We added UI elements to visualize infantry auto-recruitment in the province bar, the production panel and the province list on desktop.
    • Unit selection is now pixel-perfectly aligned to the unit image instead of being an invisible box.
    • We adjusted the display sizes of units on the map in to provide a clearer view on the map.
    • We reintroduced the short unit animation shown after issuing movement and attack commands in the new map view.
    • We fixed an issue that led to players achieving a solo map win despite being members of a coalition or team. Coalition or team victory conditions now have priority over the solo victory condition.
    • We fixed a bug that led to attack vectors being displayed on certain maps after the game had ended.

    We hope you like the changes and wish you good luck on the battlefield!


    Your Bytro Team

    Dear Generals,


    my name is Malte aka 'Arcorian' and I would like to introduce myself as a new Community Manager here at Bytro Labs in Hamburg. I am super excited to work together with the Supremacy 1914 community. I am sure we will have a great time and that the team and myself can learn a lot from your expertise and feedback.


    Please feel free to reach out to me anytime. I will do my very best to connect you and the devs and make Supremacy 1914 a great experience for all of us.
    If you have any questions feel free to ask!


    See you on the battlefield!


    Malte 'Arcorian'
    Community Manager

    Bytro Labs