Well,I think it is to imitate real life. I mean,people will use oil for their daily needs you know,like for oil stoves.
Posts by Warriorgu
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I have an idea for 5 government types: Democracy,Monarchy,Communism,Fascism,and Nationalism
Democracy: One of the starting government types (The other being Monarchy). No perks or disadvantages from this type.
Monarchy: The other starting government type. Like Democracy,provides no perks or disadvantages to a nation. However,the name of a Monarchy,and the ruler title will be different from Democracy.
Nationalism: Nations with this government type have a 7.5% bonus to morale. However,the nations popularity is slightly decreased.
Fascism: Provides a 20% morale bonus. However,popularity is massively low,and AI nations will often declare war out of the blue on such nations.
Communism: Provides a 15% resource production bonus. However,popularity is very low. Popularity is not as bad as Fascism,but is worse than Nationalism,so Communism is between Nationalism and Fascism in terms of popularity.
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Also,did you take this idea from Hoi4?
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Germany and Italy Facisim, Russia Communisim.
Well,that would make sense if this were a WW2 game,but I think that Germany,Italy,and Russia should also be Monarchy.
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What is the most embarassing loss you have ever witnessed by a team,whether its yours or your opponents,in any ball sport (like football)? I mean,like,a really retarded loss. I will give an example.
So here at my school,we have interclass football tournament (and handball,for the girls. Football tournament was for boys) tournament every year,for each grade. There are 3 classes in my grade,8A,8B,and 8C (My class). The first match was between 8A and 8B,and 8A won by 5-2. The next was between 8C and 8A,and 8A won again,by 4-2. This meant that 8A was leading in terms of score,and 8C was second,and 8B dead last. THis meant that if 8C even got a tie over 8B,then 8C would go to the final match with 8A. My class fully expected 8C to win. But did it?
8C lost by 5-0. 3 of those goals were Own goals. Another was shot from the far away,when the keeper was shouting at his teammates. The most retarded one was a free kick. The opponent player was shooting diagonally to the right of the goal,but my teammates made a wall diagonally to the left. And just when they realised that they were facing the wrong direction,the opponent player shot the ball and scored a goal,while the goalkeeper was distracted shouting at my teammates. Also,when the fifth goal went in,two of the best players in the team left the school out of anger,declaring that the match was lost.
Also,I want to mention that we were actually having a futsal tournament,which is slightly different from actual football. The biggest difference is that there are 6 players on each team playing at a time,instead of 11. This meant that 2 players leaving made a larger difference than if there were 11 players.
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How do we know which countries are friends with each other?
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Im wondering,if my ally is constantly asking me for 30000 oil or 100000 money,in return for only 5000 wood or 1 iron,is it considered to be leeching? Here are some screenshots.
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The Revamp mode MAP looks better than Legacy,yet I agree that the 3D models are unnecessary,clutter the map,and no body likes them.
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4. In general I would like that DE, diplomacy, building panel do not jump to the start as this makes me crazy
Biggest problem for me is that when I am writing messages,suddenly it jumps to the top.
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If I may. The biglist was originally a community attempt to make the ideas more classified easier found etc etc.
Bytro has not ordered us to do so and does not own that list. We hoped that with a list and with what we wanted to have "approval" ratings that bytro could get a clear view of what the community finds important. I wont deny it bytro has shifted it's development power to Supremacy1. And before that to a Revamp and before that to NWE and before that to... You might also notice I wrote more in this thread then the "added to big list" message which I do in most thread if I have an opinion on the idea. So saying the forum moderators only add a generic reply is wrong...
If I'm 100% honest in my opinion I do doubt a lot of ideas are even looked at by the devs. But I would like the community to realize we forum moderators are at first user/players and part of the community. So I would like to ask to not put the blame on the messenger. You want to know how many devs I've spoken as moderator and even senior moderator? the number counts to 0, or wait 1 on CoW on its first release day there was 1 in the CoW chat. We have no influence on the game design. Even when they preannounce changes and we tell them stuff they are going to implement is a bad idea they just ignore us as we're the moderation crew not the community so we can't know that the users wouldn't like trade limitations/Auto firing at neutrals /... That's about how much influence we have on policies and gamefeatures.
You guys as community have a stronger influence then we have so I would say that I wouldn't advice to stop discussing /giving feedback etc as despite the influence and manpower on new ideas being small. If we never discuss them then for certain they wont ever have a chance of showing up. Every ones in a while bytro does implement user suggestions (e.g. cavalry) so then it is handy that when they decide to look at user ideas they can find a list of possibilities that the users suggested.I do not think that any of us are blaming you or the moderators. Rather,I think the others blame the devs themselves.
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Well the count is just some small indication if ou lose a battleship you also lost a 1000 units a tank brigade also a 1000 units while in reality tank brigades would be smaller then infantry brigades etc.
Well,I do think that different units should count differently. For example,1 Infantry unit or 1 Cavalry would represent 10000 troops,while mechanised troops should count as 1000 troops (Including the crew operating them and the soldiers protecting them).
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Island countries have their advantages for resources because you can build harbors (+25%) in Iron, Wood and OIL which most other countries can only do on Fish and Grain resources, but need early expansion and Navy starting with Island country cruisers are more important than ARTY... then later in map Planes make the difference
In 31p map,Britain and Norway are the only countries which can build harbours in all 10 starting provinces. Ottoman,Greece,Italy have about 9 potential harbours. Countries such as Sweden,Finland,South USA,Morocco,etc,also have large numbers of potential harbours.
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How do you rate Arabia?
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I also pay for rebuilding airfields and for HC
so I would like members of HC to be able to trade freely resources and units with others. At least we will get somethign and bytro will earn some money. Such a special feature for HC
I propose that everyone should be able to trade freely.
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I simply do not get why,say,1 infantry unit represents 1000 soldiers instead of 10000. In my opinion,1 unit should represent 10000 soldiers.
Why,you ask? Well,its because,in 31p map,for example,you start out with 10 provinces. You get 10 units per province,or 10000 soldiers. 10x10000=100000. This does not make sense. Most countries at the time had much bigger armies than 100K. Lets take Germany for an example. It would be ridiculous to have Germany start out with 100k troops,when the number should be closer to One Million. Making each 1 unit represent 10000 troops remedies this. Why would major powers like Germany,France,Britain,Russia,etc,have only 100K troops? That does not make sense.
(I apologise if this belongs to the 'Missing Features' section,but this post is more about changing a feature,than adding a new one,so I thought it would be fine to post this in 'General Discussions'. Please move this if this belongs in 'Missing Features'.)
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In this moment, I would be securing an important diplomatic relationship with an ally, but I can't because I can't give him 5.000 oil units for that action and, in that way, trying to give him assurances and receive loyalty from him.
Neutral trade removal has all the potential to damage S1914 beyond fixing.
Its not only 'neutral' trade removal. It is Majority trade removal. I mean,you cannot even trade with nations who you have Share Map with. They are arguably your allies and not neutral.
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Hello Warriorgu.
Using a swastika is not allowed and will result in a ban from your round. So best if you change it to something which is acceptable before it gets reported.
Thank you.
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Title. Is it allowed to have Swastika or otherwise Nazi flags for your country,or is it banned? Are Swastikas banned? Im asking this because I wanted to roleplay a bit with Sweden so I adopted a fascist flag for Sweden with Swastika,and something Messaged me and said I should change my flag or the game would ban me. So I changed it to a fascist one without a Swastika.
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Can the resource trading restriction be reverted as well? I do not see the use for it; Even if an arguement for unit trading not being realistic can be made,it makes no sense realistically and practically to restrict resource trading to coalitions. Neutral countries trade all the time,and so do countries that dislike each other. It,as others have also mentioned,completely damaged diplomacy.
Please,revert resource trading restriction.
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I noticed that through the months,they have slightly changed the appearance of the Frontline map,with it now looking more like the Legacy map than before. Personally,I prefer the first Frontline Map design,like in the OPs screenshots.