Posts by admirale

    Thank you Hannibal for your answer!

    On the other hand, what will happen while your army is fighting in a battle as a attacker and want send reinforcement in your stack for joining to your stack but not attacking the defender as a different stack ? ( I mean, join and attack in the next round)

    For example, I was attacking with my stack and the enemy's allie came to help him as a attacker stack, so I needed more troops there. I wonder how can I send backup there without start attacking them as a separate stack??

    So we have a new " PAY TO RUIN THE GAME FOR EVERYONE AND ENJOY IT! " that Supremacy will lost every player who played it as a balanced game. But now you can pay to summon Stormfronters (if I said it's name wrong sorry) instead of having any skill and strategy to win the game. Honestly, I am the kind of player who doesn't use any gold despite I have it, but it would be a Dead game as soon as days going on!


    R.I.P

    Hi everybody. I came up with the idea that, there should be a timer for artillery types units( battleships, railroads,..) when they are not in battle to see when they be ready for their next shot. For example, when I shoot and run away, I wonder when can I prepare for the next fire to dodge the enemy fire. there should a kinda timer like the units are in the battle that shows you when is the next fight, so it shows you when you are out of range and are not in a battle or firing.

    I think the supremacy should add different types of terrain to have more logical and positional fights.

    For example, in jungles, infantry can fight better than on flat ground or, in mountains viecles must move more slowly rather other terrains, and etc...