Posts by Cpt. Mystic~Stirling

    if you are usign autobahns you should be fine to encircle bunkers

    plus it looked for me we have limited resources and producing inf is not the best option

    Maybe you keep spamming cavalry so you do not have enough for infantry. In this gamemode, you never lack resources. Just wait an hour if you are on a deficit. Inf spam is a great counter to any counter in general and gets better with armour car and flamethrowers.

    just spam cav and kill everything before Armour comes

    Not really. If you can make infantry in 5 mins. Cavalry can be stopped instantly. The problem is, not a lot do it. There were a few players who did, so had to rush somewhere else. Then there was this one player who had everything covered and had defensive units stacked on all fronts - flamethrowers, armoured cars, infantry, tanks, etc. Had to make artillery to slowly breakthrough

    This is what the victory screen looks like. Funnily and sadly enough, it ended in Day 6 which was when there was research for other units like gas artillery and such ?( Damn. It ended too early. But yeah, to those who are curious. The confrontation did became one sided when the Central Powers slowly became inactive...

    Entente be like: I AM INEVITABLE ;P






    After playing a few matches in the new Flanders Field Event, been disappointed that there are some players who attack and lose to AI, or players who log in, but log out instantly - perhaps something to do with the nation they are playing or just inactive player. These player based issues have made some of the games unreliable and one sided.

    After thinking thoroughly, is it possible for the devs of moderators to host or create a custom game that ensures players get the full experience of this event with where there are no inactives and players from both sides coordinate with their alliance? The players have to sign up and be sure they are active and such. There will be a discord server hosted for communication and organising of the event. Plus, a 10 v 10 in this gamemode is like a battle of the century! So whose on board? ;)

    The DEBATABLE




    The part where you can make units in just 5 mins and above can also be exploited when an enemy tries to rush someone where there are no units in the area. But 5 mins later, they see an infantry, maybe even a few more in a few minutes. On the one hand it
    STOPS RUSHES but gives no justice to the person who boldly and ingeniously rushed the enemy, but on the latter, maybe it is a REALISTIC APPROACH because you cannot really rush in the Great War. Doing so would really screw the other team because one guy who got rushed leaves the entire teams back-line open for rushes. With this feature, the team can create units fast so the enemy cannot push that fast.



    THE SOMEWHAT BAD



    Visual graphics mentioned above aside, another issue is the unit levels: when produced, the units level stay the same. When these units get "out-teched", there main use is just home defence or military police in low morale areas. Either that or still use them in assaults in hopes to make a difference. Still, the issue here is the units
    UPKEEP. It is much preferable to sacrifice them than lose out on a bit of resources when the tech difference is significant - but only if these units have no use or are just defence.

    Disclaimer: Just a perspective of someone who wants to save up resources. Other than that, units are not a complete waste.



    THE BROKEN BAD (that it could be exploited)



    Umm Bytro... Are you saying it takes all of the units health for the unit to be destroyed?! This feature can be exploited fast by just making a huge stack with lots of health just charge at everything without expecting any losses. You kill maybe 30 units but suffer
    NO CASUALTIES because the army group still has a decent chunk of health? The base game mechanics where both units die is a lot more safe as it really encourages players to make an army group that will surely have an advantage over the other units to breakthrough or cause more casualties.



    If you want any clarifications of this post just ask!
    All these are just CLAIMS OR OPINIONS OR FEEDBACK so please take them into consideration - just want Bytro to look into these cases and whether to rebalance these or not. In any case, high praise to Bytro personnel for delivering this event! Having tons of fun playing the gamemode! Top 10 anime crossovers or something xD b78//+

    Best Wishes,
    ~ Cpt Mystic Stirling ;P

    P.S. A repost from the other thread

    So what are your experiences after the few hours/days playing Flanders Front? :)

    At first glance, it can be a mistake, but if you think about it a second time, the issue here is dialect. As someone from the Philippines, the English language has always called the capital of the Philippines as "Manila" when in fact the proper way of addressing and pronouncing it is "Maynila".

    As for your case, maybe it also has to do with dialect: You call it that, but in English they say and write it a different way.

    Another example is the name Saladin. That is the English term of it, but other references say it is Salah ad-Din or Salah ed-Dine. And by the way, talking about the Sultan of Egypt and Syria "Saladin". (Mainly because watched a documentary about him so included it as reference 8o)

    Best wishes,
    ~ Cpt Mystic Stirling ;P

    P.S. Darn English Language at times!!!

    Game #2762726
    Nation: 2nd French Cavalry Corp
    Unit: 3 diverse units: 22ND DIVISION (A 22)



    The unit even has 0.0 Strength. Like wut?

    Unable to move because of unknown reason. Plus, every time a new unit is created, it joins those in a state of coma :/ . Already sent a ticket.

    PLEASE SEND HELP... OHH, AND A PACK OF CIGARETTES IF POSSIBLE ;P

    Also with the time lost, is it possible to move/warp these units by a few provinces?

    Best wishes,
    ~ Cpt Mystic Stilring ;P

    The DEBATABLE





    The part where you can make units in just 5 mins and above can also be exploited when an enemy tries to rush someone where there are no units in the area. But 5 mins later, they see an infantry, maybe even a few more in a few minutes. On the one hand it
    STOPS RUSHES but gives no justice to the person who boldly and ingeniously rushed the enemy, but on the latter, maybe it is a REALISTIC APPROACH because you cannot really rush in the Great War. Doing so would really screw the other team because one guy who got rushed leaves the entire teams back-line open for rushes. With this feature, the team can create units fast so the enemy cannot push that fast.




    THE SOMEWHAT BAD



    Visual graphics mentioned above aside, another issue is the unit levels: when produced, the units level stay the same. When these units get "out-teched", there main use is just home defence or military police in low morale areas. Either that or still use them in assaults in hopes to make a difference. Still, the issue here is the units
    UPKEEP. It is much preferable to sacrifice them than lose out on a bit of resources when the tech difference is significant - but only if these units have no use or are just defence.

    Disclaimer: Just a perspective of someone who wants to save up resources. Other than that, units are not a complete waste.




    THE BROKEN BAD (that it could be exploited)




    Umm Bytro... Are you saying it takes all of the units health for the unit to be destroyed?! This feature can be exploited fast by just making a huge stack with lots of health just charge at everything without expecting any losses. You kill maybe 30 units but suffer
    NO CASUALTIES because the army group still has a decent chunk of health? The base game mechanics where both units die is a lot more safe as it really encourages players to make an army group that will surely have an advantage over the other units to breakthrough or cause more casualties.




    If you want any clarifications of this post just ask!
    All these are just CLAIMS OR OPINIONS OR FEEDBACK so please take them into consideration - just want Bytro to look into these cases and whether to rebalance these or not. In any case, high praise to Bytro personnel for delivering this event! Having tons of fun playing the gamemode! Top 10 anime crossovers or something xD b78//+

    Best Wishes,
    ~ Cpt Mystic Stirling ;P