Trade with "dead" players should be disabled. Common sense.
Posts by Gheata
-
-
When the host goes idle, the game should end.
-
I see it now. This game is obsolete and developed by people who live in fear of cheaters. The hosting and moderation system is horrible and broken. I don't think this game will receive any serious update. It will die eventually. I just found out that I can trade just 4 provincies per game, by the way. Horrible, just horrible!
-
There are other ways to prevent that, as for example good game moderation by the host.
-
Defeated = lose all lands and armies.
-
```having manual removal lessens the chances of replacement cheaters```
True.
If only the host was active
I propose a system that rewards/punishes hosts according to how active in moderating the game are.
E.g. if the hosts logs in daily, it receives reputation +10. Host's reputation will be displayed at each game server.
This way players can see if the server is moderated or not.
If the host goes idle after 2 days, his reputation should decrease with 10 per idle day.
A complete game with an average of 70% of players being active, should reward the host with an additional days x 10 reputation.
A complete game with an average lower than 30% of players being active, should punish the host with an additional days x 10 reputation.
-
```And thus freeing a spot for wolfpacking, multis and other players that might want to cheat.```
This you can do anyway. So using it as a counter-argument is naive.
-
Ye, allow wounded units to regenerate at hospital. E.g. a unit has 25% chance to be wounded instead of killed in an attack. If the wounded unit is not put in a hospital within 4 hours, it will die.
-
This makes a lot of sense (that after such a long time it still has so many bugs). Then my expectations will be even lower.
-
Nothing wrong with whole continents traded between friends. I think limiting the trade options of a player is very dumb and self-righteous.
-
You're very smart, Frieza. I admire your wonderful interpretation of my suggestion.
-
Preach Frieeza. Nemuritor98 is speaking only for the love of speaking. Is really a pain reading his replies. Such great ignorance is horrible to deal with.
-
Why can I trade only one city at a time?!
I should be able to trade as many cities at the same time, as I please!
-
No it isn't. It's just "toggle map resources".
-
This suggestion is about seeing how many units you have out of how many you originally (before battle) had.
-
When attacking a territory, the attacker should have to destroy ALL units that are in the capital (defender AND his allies!!!).
Also when the defenders are engaged, their allies that are in the same coordinates should auto-attack the attacker, instead of being idle!
-
For each defeated player, game speed should increase with 10%.
This way, game won't get so boring late-game.
-
We should be able to put a flare on a territory that is visible for a player that we selected, for 3 minutes.
Condition: both players must be online.
-
I agree, vezaz!
-
Add quick-select hotkeys.
CTRL+ double click on a unit => Select ALL units on map (obviously if you clicked on ground unit, only ground unit. Etc)
ALT + double click on a unit => Select ALL units that are visible (on the screen).
SHIFT + double click on a unit => Select ALL units of that type that are visible (on the screen).