Posts by Golden Buddha

    put also Honor Time ( this indicator that tells you how much you have to wait from declaration of war to actual fighting) to get rid of backstabbers.

    this option is very usefull against multiaccounts , backstabbers, wolfpacks and other kind of garbage tactics.

    hmm it seems now that they have removed this marvelous option.

    circle of life


    one time your game is getting donations and before you blink it becomes donor for another game

    reusing code graphics and gameplay features is standard practice


    is there any Bytro/stillfront game where GMs are well balanced?

    if yes : copy - paste that sollution

    if not: look at other games that have it balanced and copy-paste


    you do not have to invent a wheel by yourself if someone else is already using it.

    gold gold


    spend it on eco

    spend it on GM-free game

    spend it on special scenarios with you being able to influence pre-set conditions

    spend it on HQ and other fancy options

    spend it to fight corruption and rebels

    spend it on buying possibility to have pink troops and special font in DE

    spend it at possibility to be Frontline Pioneer

    spend it on tournaments and league games participation

    spend it on possibility to get access to map/scenario modding


    DO NOT SPEND IT ON MILITARY ACTIONS AS THIS DESTROYS BALANCE

    I have no problems whatsoever with GMs as long as it does not change outcome of engagement by 180 degrees.

    i hear since 2014 that supremacy is used only for making money to develop new, better titles

    it could be true as going into GM alliance games and GM maps killed competitive play and players just left.



    now mostly you will find random guys, activity SnS players and Golden Stategists.

    But if you meet a guy who knows how to properly use skills + activity + Gold then your are lucky as you met one of Gods of war. There is still couple of them left in this game and they produce a lot of gold for Bytro in Golden Wars.


    So my hypothesis is that Bytro got rid of skilled players on purpose OPing GM solution and acitivty (SnS). In short it is easier to compete between GM player and SnS player as they both have big chance to win - it only depends on number of time or GMs you will use. Very nice, easy equation with constant values. While if you have skilled player who can add GMs or activity according to demand - then it is very hard to predict what he will do as GM and time constant values just scale skills which are impossible to judge.


    Now imagine simple guy with a lot of money - he starts first map and goes into golden war. losses every single battle to someone who is 10 times smaller and still cannot figure out what is happening. Do you think such a golden player will stay in a game , try another map? Rule of 10 minutes also works in MMO games. I myself wanted to leave a game when I saw SnS for the first time used against my guys and having 5 players with 9 countries against 1 guy with on country in the Europe 10 map - we lost an alliance game. Earlier in the days skilled players were OP later they were nerfed and countered by GMs and SnS. I am guessing it was supposed to be some kind of balancing aproach to make everyone happy.


    True pro-players do not like to use golden options and repetitive exploits to win engagements. I believe every one of them will agree with that. But if you are forced as a pro-player to use gold or exploit to win a war - then you feal sth is not right. I must say I wanted to leave many times but I always met Gods of War here and there. And seeing how they effortlessly were defeating much bigger opponents I studied their skills and tricks, their GM usage, their exploits and bugs, their rushes and counters. And I must say that after 8 years I know almost everything about game engine. But I also see how unbalanced system is. It is possible there is no way to fix it anymore.


    Imagine a guy who saw every single exploit, every single strategy and tactic, saw all of them on all maps in different stages and analyzed them. You cannot surprise him, you cannot guess how much damage he can do. But he knows precisely how many unit of chosen kind he needs to crush you. And even if engine calculation went very bad- he can still use GMs or activity to fix it. He has only one small problem: to survive till first artillery avoiding all multiaccounts, wolfpacks and GM rushers. I saw a guy on map 100 who built around 50 horses with gold in one day to take over British Islands. Now i is hard to quarrel it is forbidden - but does it make any sense?




    So in short- GMs are good countermeasure against active and skilled players. But GMs used by the two latter players are mostly unstoppable for a simple, regular golden player. They give uneven advantage to a player who knows how to combine it with activity and skills. Thus IMHO they should not be used in wars on bigger scale or if they have to be used- they should boost defense- not offense. I always thought about Gms like something that gives me economical advantage , easier options to protect myself. As everyone is saying- reasonable limits form how much can be done with GM- should be imposed. Otherwise it is pay -to -win scenario.

    military GM spendings need nerfing as their advantage is to high

    I am ok with economical GMs as I like someone building inftrastructure for others


    but when it comes to creating whole golden stacks from zero.... well that aint seem right

    it is like AI Hun fuction spawning fully upgraded top tier Stacks of Death in Atilla Total War evey year with a small difference : in supremacy you can spawn them every minute.....


    If Bytro loses 5-20% revenue from Golden Wars as you call it, then it is not a problem?

    problem with Macdouwe counting is that he still believes that active and skilled players would join paid GM-free rounds.


    Skilled players may pay but most of active players are just players who use time instead of GMs/skills and I do not see them coming to rounds where they have to pay. Maybe I am wrong but I will say more than half will not have money to do that. Plus who would like to pay for being crushed by pro-players? It is safer to assume theywill play in normal map where they can use free colelcted GMs whenever there is a need for that.


    When it comes to skilled players- there is no to many left after what was happening in supremacy since 2012 so revenue would be smaller than expected by Macdouve. Most of them are long gone . Some are still here but if new GM free map will not work as supposed I would expect part of them quit the game.


    In the end we will still finish with the same problem - team with most players joining game will win. Maps still resemble uneven alliance games where quanity decides. and devs cannot risk ideas that will not work. so they need to be 101% sure everything will go as planned.

    Sorry Macdouwe - I went ahead.

    Me and all competitive-players I know will never waste time to earn GMs playing maps with GM users. Our time , as I see it, is more valuable than lets say 50 pounds per hour. Why to waste weeks risking you will lose or t most win 5 k GM?? I am not even sure how big are prizes because comparing to what you can buy there are worth nothing.


    Other thing are GM users- who woulod like to pay to get their 4 letters kicked?

    It is possible tht someone is sado-masohist and likes to pay for it but we can assume what will happen.


    I saw three games going your direction - they finished up with two communities- one that was able to play and second that was able to pay. You can do it that way but my guess is that we will get more pro-players and GMs from them but less money from GM gameplay. when competitive will start to enjoy their new haven only active players and other GM users will force GM gameplay to pay for wars. This could mean Bytro will loose 5-20% of revenue from Golden Wars.


    I ofc support your idea as it is the best for guys like me but I must say, if 2-3 of us will come to normal game we will purge everyone from 500s without any problem. This new have for pro-players will create super-think -tank communitty that will surrpas regular players by hundreds of light years .



    PS. I write a lot because english is not my language and my english syntax is terrible so to make sure everything is clear I make sure i wrote everything in a correct order, in a correct manner. When I used "free" syntax noone from english speaking nations ws able to understand niuances. It is just more convenient for you guys I write more than less so we do not waste time on tlkaing about something I have never said.

    in that case you discriminate users using GMs as they are exluded from playing user with advanced knowledge, ergo they will always play easier opponents and never get to the level of competitive player what will lead in a future to competitive players coming to regular rounds and crushing everyone with highly advanced strategy.


    the thing is- competitive players develop strategies all the time. When they found new one they learned it and try to counter it. With counter ready they can win a war but still they have to think in advance and look for strategy that beats their own counter. I had the same with planes and right now I am on counter strategy against lvl3 planes. This means in general I never meet guy who uses lvl3 strategy like me but I already have counter against it if someone learns my strategy. Then , fighting this player I will be able to learn lvl4 strategy.


    When you play GMs then there is no need for improving strategy, you just focus od spending less and less GMs so you strategy is not becoming better , but cheaper.


    As I wrote somewhere- I meet a n account which was using Golden Fighter Rush. it was on level 1 strategy when it comes to planes so I killed hundreds of its planes loosing less than 50. it never thought about changing strategy but sticked to Gold strategies more and more. Seeing he is loosing more than 10-1 he started to create Golden stacks with 0 inf. You can guess what happens to them if they are hit by Bombers. So war turned into series of mindless golden waves produced from empty provinces- just to make sure he is pushing me back. But you cannot catch planes with land units so after loosign dozens of milions troops , around 6 mln GMs and 10-20 provinces he left a map in which he had 2200 provinces against mine 500. OFC he had supporters and they almost win a map as coalition but I managed to convince supporters to stop fighting me and wait for a result of war with top player on the map. Thing is he never tried to change his plane strategy, he just moved to another Gold strategy he knew and it was worse than the first one.... It cost me a lot of time - I guess I had to increase my activity like 3-4 times but this is a resource I can scale with 45-90 min spend per day on active maps. he was not able to scale time as account was already active 24h/day and the gold run out after a week. He did nothing to innovate his strategy, check with other players, practise counters on another map. He just sat on the account all day and was throwing gold thinking I will resign while I knew it is a matter of time when he will resign.


    Wars between GM playstyle and skill playstyle/ active playstyle generate the most gold for Bytro. I do not think they will resign from it ever. That is balancing GM influence is more important. The more chance Skil land active players have- the more gold they will generate from GM playstyle. It is simple as that. But from all 3 playstyles : skill based playstyle is the weakest right now in my opinion if I have to increase my activity several times when I meet good level GM/activity playstyle.



    btw. I am talking here about 500 and 100 maps straight from mine and my friends experience. We do not play smaller maps as it is more related to activity and GMs than to strategy. What I am writing about is checked and I can confirmed that. I am happy to hear about your examples how the things worked as we can write here a lot of hypothesis but only facts counts , facts experienced by you as you will be able to analyze them in details without any disortion.

    In general I would say that some serious test should be run by group of players with the best knowledge of the game mechanic and they will show you what could be done when you use GM playstyle vs Skill(including Exploits) playstyle /Activity Playstyle. Run test, compare results then make sure that there is proper balance between all 3 playstyles. If we cannot do that we should creater paper-rock sciccors relation in which one plastyle beats another and there is no perfect strategy to win every map.



    tbh such a balancing test should be run 1 vs 1 every one of 3 factors playstyles to compare if they are balanced.

    as you can see problem arises when you start to mix playstyles.


    Golden Fighters Rush

    Golden SNS

    Lemming invasion of milions of 1pp units spreading everywhere supported by GMS


    these are just few we can mention which involve mixing.

    IMHO adding GM use on top of other playstyles very often leads to easy win.

    How many times we have seen Golden Fortress killing enemy army that was aproaching province without single fort on the third day...

    Or guy building railway system allowing him to move troops quickly form Spain to Germany in a matter of hours, not days...

    Running on speed with constant GM boost - this one is actually quite good against planes.

    Building 50 uboots from nowhere on the way of enemy fleet is another example.

    Most overpowered is OFC Checking Troops because it is like Reveal Whole Map cheat used in games. This one IMO should be removed completly or replacde by disposition of randomly choosen 1-5 units within affected country( to simulate bribing one of enemy officials).


    I do not think you can lose Alliance game if you properly use once Reveal Armies option. I never used it so it is hard but I know how valuable were information from spies about disposition of enemy troops when I was leading my alliances to a frontline. Having possibility to choose at will when to see enemy would allow me to use my plan to maximum effectivness.

    ofc there are exploits within exploits - years ago I saw a guy who was able to shoot 3 minutes before time on his ground and almost 90 seconds before on the enemy ground ...


    I generaly speek about guys who know how to use SNS and are active 24h per day for couple of weeks ,sometimes months

    they firmly believe they can win just by activity and it takes milions killed in ratio 100-1 to convince them to quit fighting. As you noticed- I do not like to waste my time but the more stacks are send, the more time I have to spend killing them. In general no skills nor GMs help against such a combination of SNS and hyperactivity that is why I am forced in the crucial moments to sit longer just to make sure I stay in a game. And this is why I think SNS should be not related to activity so much or the link SNS+activity should be nerfed somehow. Unfortunately in this only more activity beats hyperactivity.


    Reasonable SNS for 4-8 hours per day is not bad but non-stop SNS for months- this is very sick. Especially if it is supported with GMs to run on speed march after enemy. Or produce 50 arts from empty province in 30 secs.



    I once played against guys who were said to be the best among RolePLaying users- they somehow catch my arts with over 2 times bigger armies but I was able to use melee stranghts of art infs and cavs and managed to survive almost whole day till relief force broke them. Trick was to divide untits properly and use arts harvesting strenght to maximum. OFC I was called cheater and they did everything to harm my reputation but it did not stop me from littering map with their corpses. This is when I saw I do not have to worry about my stacks because even if they get caught I will obliterate enemy without to much problems. You just set up defence perimeter and wait till relief can come.


    anyways:

    1. nerf SNS by increasing reload time to 90-120 minutes / or by allowing return fire every single time

    2. decrease melee strengh of arts. Arts were never stronger than cavs or infnatry when it came to hand-to-hand combat so this is very unhistorical.

    I don't know what maps you are playing but I rarely find I am against an opponent who only uses SnS and even less who can get the better of me - I enjoy the challenge of people who use tactics over just ramming everything with a massive tank army, I consider SnS a tactic not an exploit but I guess those who don't like it will try to get it banned. IMHO the mindlessness of the game in those who do nothing but send huge armies marching through everything, they take heavier losses and when they do come up against a half proficient player they will lose.

    Yes you are true - I am not getting to a point where I play some random players. I mostly meet guys with small empires that were created mostly by SNS. Casual player who are ramming everything with numbers - it is hard to call them even players as the chance they will survive till the end of map without single valid strategy is equal to 0.000001%. They are more like AI countries , destinated to be eaten, but led by casual people. Do not get me wrong - I do not want to make anyone angry but everyone knows that this kind of casual players are next to go after AIs are down.


    So in general what you feel about casual players on the smaller maps doing same,simple,mindless ramming activity in hope of better future - I feel the same about SNS players in a bigger map. They are everywhere, they do exactly the same thing, they even react the same way to your strategy as they have to use /protect arts. This is why I use my strategy because it is valid for SNS , GM rush and superactive players, not so much against other type of players. So I am pretty sure you understood how I feel because you feel the same about other type of players. One sidenote here- ramming opponents with hundreds of horses before arts - it is very efficient strategy of winning alliance games on a small europe 1914. I also won couple of tournament/ players league games with horses supported by heavier equipment later and I must say that if you have a plan how to attack and encircle arts - then it is a valid strategy.



    Last paragraph leads me to one thought- why arts are so powerfull in hand to hand combat? they should have 2 factors- one is range factor, second is melee- which IMHO should be much lower like it is with planes on the ground. Now melee arts are very efficient against ACs/Cavs and Infantry- what about nerffing it from 1.5 points to lets say 0.15. This will lead people to chasing and attacking them with melee units even more fun. I must say that could lead to changes in thinking and hopefully decreasing number of players who do not see any other way to counter SNS than SNS itself.


    give it a think.


    still killing enemy armies, with a same units, without single loss is freaking huge exploit and something should be done about it.