i hear since 2014 that supremacy is used only for making money to develop new, better titles
it could be true as going into GM alliance games and GM maps killed competitive play and players just left.
now mostly you will find random guys, activity SnS players and Golden Stategists.
But if you meet a guy who knows how to properly use skills + activity + Gold then your are lucky as you met one of Gods of war. There is still couple of them left in this game and they produce a lot of gold for Bytro in Golden Wars.
So my hypothesis is that Bytro got rid of skilled players on purpose OPing GM solution and acitivty (SnS). In short it is easier to compete between GM player and SnS player as they both have big chance to win - it only depends on number of time or GMs you will use. Very nice, easy equation with constant values. While if you have skilled player who can add GMs or activity according to demand - then it is very hard to predict what he will do as GM and time constant values just scale skills which are impossible to judge.
Now imagine simple guy with a lot of money - he starts first map and goes into golden war. losses every single battle to someone who is 10 times smaller and still cannot figure out what is happening. Do you think such a golden player will stay in a game , try another map? Rule of 10 minutes also works in MMO games. I myself wanted to leave a game when I saw SnS for the first time used against my guys and having 5 players with 9 countries against 1 guy with on country in the Europe 10 map - we lost an alliance game. Earlier in the days skilled players were OP later they were nerfed and countered by GMs and SnS. I am guessing it was supposed to be some kind of balancing aproach to make everyone happy.
True pro-players do not like to use golden options and repetitive exploits to win engagements. I believe every one of them will agree with that. But if you are forced as a pro-player to use gold or exploit to win a war - then you feal sth is not right. I must say I wanted to leave many times but I always met Gods of War here and there. And seeing how they effortlessly were defeating much bigger opponents I studied their skills and tricks, their GM usage, their exploits and bugs, their rushes and counters. And I must say that after 8 years I know almost everything about game engine. But I also see how unbalanced system is. It is possible there is no way to fix it anymore.
Imagine a guy who saw every single exploit, every single strategy and tactic, saw all of them on all maps in different stages and analyzed them. You cannot surprise him, you cannot guess how much damage he can do. But he knows precisely how many unit of chosen kind he needs to crush you. And even if engine calculation went very bad- he can still use GMs or activity to fix it. He has only one small problem: to survive till first artillery avoiding all multiaccounts, wolfpacks and GM rushers. I saw a guy on map 100 who built around 50 horses with gold in one day to take over British Islands. Now i is hard to quarrel it is forbidden - but does it make any sense?
So in short- GMs are good countermeasure against active and skilled players. But GMs used by the two latter players are mostly unstoppable for a simple, regular golden player. They give uneven advantage to a player who knows how to combine it with activity and skills. Thus IMHO they should not be used in wars on bigger scale or if they have to be used- they should boost defense- not offense. I always thought about Gms like something that gives me economical advantage , easier options to protect myself. As everyone is saying- reasonable limits form how much can be done with GM- should be imposed. Otherwise it is pay -to -win scenario.