Posts by NarmerTheLion

    Probably you refer to a test case I described-

    I'm talking about cases I've seen back when I was Game Operator. Making it optional is something I wouldn't mind but I doubt a lot of people would use the optional flag. Such option exists if you count the "Unranked" game mode as there it's still possible (was made this way for the Roleplay community).

    Well I'd like to end with the note when in doubt please report our GO's will do their very best to proof the cheat. If the others were clumsy and left to much evidence we might be able to take action

    Closed and archived on creators request

    It seems topic can be closed

    I did hear more complaints since a recent update. I'll pass it on to the team and hopefully it reaches the developers.

    I attack I lose everything he starts to conquer me. Luckily I ask my friend to give me resources and troops from their coalition.

    You can trade 10% of your army /day and they drop moral significantly... Bad decision to make if you lost everything and you're fighting a user that knows what he's doing... You will not recover with such small trade.

    I stated before but I believe in a different chat. We'd allow for an ally to give away his nation if he quits. However when multiple allies give away land to 1 account... It flags us as then it smells a lot like wolfpacking. The chances you have multiple allies "having personal issues and needing to leave" is small. But it proofs that the human factor is very important (I mean the GO's) you can barely automate the checks our GO's do As the cheaters use all tactics alliances would use too just a little bit off.

    Activity is important but tbh it has always been as long as e.g. shoot and scoot is a tactic it has been a game where activity will beat all.

    Multis we battle hard but it's always a losing battle simply because people will find new ways to cheat whatever you do whatever you try to implement they will find a way around it and cheat nonetheless. All things you named are against the rules but can't be locked down without harming way more honest users then cheaters. If I may be honest I suggest playing alliance maps etc. The chance a high ranked alliance is full of multies and cheaters is small their skill goes over a wide range. 500p and 100p maps are sadly doomed to attract a lot of cheaters

    it is more that you forced me to play maps from beginning - awful lot of real time wasted that way. this directly influences things that I do in real life to earn money = I pay you less for GMs because I am not happy with implementation and have less time and money if I want to play Supremacy.

    You still ignore what I said

    As stated we from the teams(all teams not EN) asked /begged bytro to implement it. Trust me when I say we did have the numbers

    I will not keep repeating myself. Nothing stops you from joining a game and not doing anything the first few days ... For the one big user you killed who spend months going through the early game play just to be backstabbed by somebody he thought was and would be an AI was much more stressing tbh anyway. Plus then you talk you who joined and not wolfpacks that joined to aid their friend late game by running all their troops on the biggest giant till it collapses. Or people late game multiying because they feel they're losing the fight,... All cases that also happened and happened a lot.


    The benefits outweighed the downsides. Or with your own words:

    rule of lesser of two evils


    I am sure more people have quit game because of that as it is seen as a weakness of company. IMHO cheaters would be interested more in staying in such a system than casual players

    There are very few users that join late game without cheating for a friend. In percentages most late game joiners are cheaters. We picked to remove the option. And in this case because you see the negative effects of it you disagree with it. However in the case where you stated this lesser of two evils quote you want it to harm more innocent users then it currently does and you expect in that case there will be respect to our implemented limits. While in this case you complain about such limit that was created to aid the majority of users and staff.

    As stated before all decisions we as staff and as bytro make are outweighing benefits and counterparts. If the solutions were easily found by removing or adding features they wouldn't have been issues for as long as the game exists. Example are vpn connections these are actually checked and higher a red flag. (Even though many people believe we only look at IP address) But a red flag doesnt need to mean the user is cheating a vpn connection might also be to play on school/work/... where the site is blocked. We flag it with the reason to look more carefully. This too late game joiners are a flag both for user playing the map and for mods. A lot of bigger people will complain if a late game joiner defeated them as they see it as unfair.

    We used to look into it to see if it was truly a cheat or a true late game joiner looking for a challenge. and the majority of the cases where wolfpacks and multis. I'm open for the idea of removing the limit but then We need proof that a lot of users are lacking this option in regular ranked gameplay. As it creates a huge overhead for the teams and spoils a lot of gameplay due to cheats.

    First of all mind your language when typing on the forum it can be frustrating but that language will get you nowhere.



    Secondly how so is it cheating if those 2 people actually decided to work together and suddenly for some reason one of both has to go and 'donates his regions'the loss in moral should actually MAKE IT EASIER for you to defeat that old alliance. As if that person would have stayed both his units and his provinces would have been at higher moral = more fighting strenght = more resources.

    Donations is limited to 1region/day 4region in deficit.

    This is the hard part how to tell if the regions "donated" are of people who played honest and had rl issues and to not abandon his ally he gives him his resources and territory and a cheater who joined only to get his friend to victory. Often this cheater will not built out his nation very firmly as why put a lot of effort into a nation you wont use to end the game. On the stats changing territory to war spoils the "Provinces lost/gained" statistic so it's not a good thing to do and often not the reason people do it.


    The reason why honest people do it is mention above. Not wanting to abandon their ally fully even though they do no longer wish to play and as stated above that is not cheating as for you who was attacking this alliance this deal is actually a benefit for you, as it would be harder to have beaten the 2 players remaining. It becomes cheating mainly early game when people use it to triple their start nations size by day 3. That is when it really matters. And those account are used solely to get that one account boosted up early on.

    but if there is 15 wolfpackers on one map and there is one latejoiner like me on another map so I would treat it like 1 :1 not like 15:1. I would count cases

    As stated we from the teams(all teams not EN) asked /begged bytro to implement it. Trust me when I say we did have the numbers but this does proof my other case about the unjustfull bans. You're sad because we made a system to stop a lot of cheating. It hurts your gameplay. Most users dislike any implementation that hurts their game play and they are most certainly right about disliking it. The teams are in a constant situation of weighing the pro's vs contra's of our systems and procedures so that we disappoint the least of our customers.

    yep, so you will think twice before joining/ leaving coalition

    and joining and leaving coalition will be more realistic- now it is piece of paper which you can destroy in 1 second

    Coughs any coalition in history was basically just this. Also "you will think twice" only reason you got backcstabbed is because you blindly accepted alliances. So actually being backstabbed should be the que to think twice. If you join a huge coalition just because it's huge you can be quite certain at some point you'll be sacrificed for it's founding fathers.

    So sudddenly it would not be allowed to play from work/school/friends house/...? Yeah sounds like a great idea xd that is also why we released a mobile client so you could only play from home xd

    Actually, I wanted to ask, is there an archive section on the Roleplaying Threads where I can dump old forum threads for players to view?

    I archive everything that is created here in the community archive and in the Big list of Roleplays under the "archive" label (Von habsburgs roleplay is the first example). I will however be honest I wouldn't revive all some might be very usefull for th eidea but we all know a lot of ideas were copied several times. SO I wouldn't clutter the new to much with the old. But for certain discussable feel free to message me and we'll work something out together with the EN team. For other servers I will have to ask to contact their team.

    Probably due to lack of evidences.

    Exactly it's virrtually impossible to proof. it is regarded as cheating. And if he uses somebody elses account you could argue he is on that account also an participant as he's playing the game even thought on a shared account.